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Hello, once again. This time I wanna ask you guys about chasing quest, you chase a villain, but how you make the trigger that when your units is too far from the chased villain and you lose?
(Distance between (Position of (Triggering unit)) and (Position of (Triggering unit))) Greater than or equal to 1000.00
Actions
Do nothing
Instead of triggering units put your custom units and instead of actions put what do you want to happen when villain leaves lets say 1000 range, like quest failure etc.
Terra's and Spar's triggers will only work on a chase in a straight line. i can't check def's map, but you are chasing a villain in a straight path, it should be enough.
Displacement from Chaser to the Villain will always act as straight line, if obstacle would be included too, you'll need a new pathing system, and that will triple an easy work.
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