1. The long-awaited results for Concept Art Contest #11 have finally been released!
    Dismiss Notice
  2. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  3. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  4. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  5. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
emil23
Last Activity:
Apr 18, 2019 at 10:45 PM
Joined:
Jul 17, 2013
Messages:
164

Following 2

Followers 1

Gender:
Male
Home Page:
Occupation:
Student

emil23

Well-Known Member, Male

emil23 was last seen:
Apr 18, 2019 at 10:45 PM
    1. Valandil
      Valandil
      Hi, I want to say thank you for updating the fellowship map !
      1. View previous comments...
      2. Valandil
        Valandil
        ok Im yuriy , i have leaved the message there, if you want me help you with terrain one day I will.
        Feb 1, 2019
      3. emil23
        emil23
        Have you got also any interesting dooads which would suit isengard? You know structures like in movie. I got only wc3 vanillia dooads for isengard so it doesnt look well
        Feb 7, 2019
      4. Valandil
        Valandil
        No, sorry all I have is in the map ...
        Feb 7, 2019
    2. BloodSoul
      BloodSoul
      I saw the other thread/trigger where you were enumerating all existing units in your map twice, and it used to drop the game's performance.
      1. BloodSoul
        BloodSoul
        Well, seems like you got your problem solved. However, I found another way that will preserve your old design by taking advantage of that Unit Event which almost no-one uses: Unit Within Range. Yes, I know about the problem where it lacks a function that references which unit forced triggering unit to fire the trigger.
        I worked a little bit on a small code where it uses a hashtable and that specific unit event. With it, you'll be able to reference both units with no lag, basically.

        Let me know if you are interested in it
        Apr 2, 2018
    3. A Void
      A Void
      Hold the door!
    4. HerrDave
      HerrDave
      Would if I could, Emil.

      Right now Jim is working on it and I don't have access to the model right now.

      I could heckle him for it though.
    5. HerrDave
      HerrDave
      I'm not quite sure. I've started on them several times, but I keep running out of designs.

      Right now I can only think of 2 of the 4 or 5 necessary designs.

      Rifleman - Beige uniform with cloth cap and leg wrappings.
      Officer - Olive coat, white trousers, Team colored Fez, dark brown boots.

      I'm missing designs for the cavalry, machinegunner/heavy infantry, and chemical unit.
    6. SNIper of DARKness
      SNIper of DARKness
      Tell Marcus I said "hello".
    7. PurgeandFire
      PurgeandFire
      I deleted the thread for you. Let me know if you need anything else!
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Home Page:
    https://discord.gg/SPszNde
    Occupation:
    Student
    Current Project:
    The big fellowship quest
    WarCraft 3 Account:
    Kartofel123
    WarCraft 3 Realm:
    Northrend (Europe)
  • Loading...