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The Frozen Tides

Submitted by Stormshock
This bundle is marked as approved. It works and satisfies the submission rules.
Stormshock Presents


Naga Campaign: The Frozen Tides

Created by Stormshock

The Story:

In this campaign you will play with Illidan and the Naga. The story takes plays in Northrend and starts when Arthas and Illidan fight before Ner'zhul, The Lich King. In The Frozen Throne campaign, Arthas kills Illidan and becomes the Lich King, but in this campaign, Illidan somehow escapes from Arthas. Before Arthas wants to become the Lich King, he first wants to get rid of Illidan. The story continues with Lady Vashj, who's also still alive and somewhere in Northrend. Just as Illidan, she also has to defend herself from The Scourge. With the aid of Kael'thas Sunstrider, she has made a new spell caster. After she has settled in Northrend, it is time to search for Illidan. But the search does not go so smooth when Lady Vashj comes eye in eye with one the most powerful heroes of Northrend, Anub'arak.

Screenshots:

Gameplay Screenshots

Play as Naga

[​IMG]

Fight against The Scourge

[​IMG]

Rescue units

[​IMG]

Help neutral races.

[​IMG]


Versions:

Change Log

Version 1.1

Upload date: April 10, 2016
Added:
  • Multiple chapters: Added fog of war to the end location of the main quest.
  • Multiple chapters: Added multiboards to track progress on some of the quests.
  • Chapter 2: Added another group of undead units.
  • Chapter 2: Added a cinematic and an ambush group for the second part of the optional quest.
  • Chapter 3: Added a cinematic when the first quest is completed.
  • Chapter 7: Added a hint to tell that the phoenix cannot fly.
  • Chapter 7: Added a skip mechanism for the arachnathid cinematic.
  • Chapter 7: Added a quest requirement to the main quest.
  • Chapter 8: Added a hint to tell that the battle against Arthas begins.
  • Chapter 8: Added two runes of resurrection to the blood elf bosses.
  • Chapter 8: Added spell immunity to the swordsman.
Changed:
  • Multiple cinematics: Changed some grammatical mistakes and tooltip descriptions.
  • Multiple chapter: Changed the amount of gold of the naga goldmines.
  • Multiple chapter: Changed the amount of experienced gained from enemies.
  • Chapter 2: Changed the position of some undead. They are now closer to the crypt.
  • Chapter 2: Changed the cooldown of Spider Silk Broach to 5 seconds.
  • Chapter 2: Changed the amount of units and the time of the first gargoyle wave.
  • Chapter 3: Changed the amount of health of several undead buildings.
  • Chapter 8: Changed the attacking alert sound to naga voice.
  • Chapter 8: Changed the initial mana of enemy minions and added resistant skin to some of the minions.
  • Chapter 8: Changed the size of enemy minions.
  • Chapter 8: Changed the damage and armor of the final Blood Elf boss.
Fixed:
  • Chapter 5: Fixed an issue where the attacking air waves would stop after the first attack.
  • Chapter 7: Fixed an issue where you could complete the beast quest too soon.
  • Chapter 7: Fixed an issue where you could skip the final group.
Removed:
  • Multiple Chapters: Removed some of the undead buildings, since they were unused.
  • Multiple chapter: Removed Submerge from naga myrmidon.
  • Chapter 2: Removed invulnerability of the Fulborg Shaman.


Version 1.0

Upload date: December 28, 2015
Added:
  • Chapter Five: The Side Wing Of The Traitor King
  • Chapter Six: The Final Gate
  • Interlude Three: The Lich King
  • Chapter Seven: Red Power In Northrend
  • The Assault On Icecrown Citadel


Version 0.2

Upload date: October 8, 2015
Added:
  • Chapter Three: Vashj Strikes Back
  • Interlude Two: The Secret Weapon
  • Chapter Four: The Ruined City


Version 0.1

Upload date: September 8, 2015
Added:
  • Interlude One: Saved By Faith
  • Chapter One: The Flight From Icecrown
  • Chapter Two: Prepare The Defenses



Credits:

Special thanks to:

  • Blizzard for making the "Warcraft III World Editor" program.
  • Ujimasa Hojo for making the "Naga Hall" model with name and the "BTNNagaHallOfSecrets" icon.
  • stefanstan95 for making the "BTNFrostmourne" icon.
  • l0w_kwaliti for making "The Lich King" model and the "BTNLichKing" icon.
  • Hilson-O for making the "Warglaive of Azzinoth" art (http://hilson-o.deviantart.com/art/Warglaive-of-Azzinoth-261825290)
  • www.hiveworkshop.com for answering some of my questions and giving feedback.
  • www.thehelper.net for answering some of my questions.


Author's note:

Last but not least I want to thank you all for playing and testing this campaign. I have uploaded a new version of this campaign and changed a lot of stuff with the help of those who added a comment on this site. The changes can be found under "Version 1.1". Since the campaign can still be improved, I appreciated all the comments and suggestions about this campaign. If you have a comment, you can leave your message on this site.


Keywords:
Naga, Campaign, Illidan, Vashj, Kael, Arthas, Lich King, Northrend
Contents

The Frozen Tides (Campaign)

Reviews
Moderator
14:01, 25th Mar 2016 Ardenian: A campaign focussing on an alternate end of TFT. The chapters highly resemble the Blizzard campaigns, design-wise. Tile variation is used, one or another little doodad, like rocks or other fitting ones wouldn't hurt....
Abishkar
I am late for 3 years, but I do not care. Looks like deepstrasz has already stated a lot of mistakes, but anyways, to my review: Interlude 1 : (FM - 5) 1. Why are all the interludes named like this? Interlude 1, Interlude 2...?? It is unsatisfying. 2....
  1. 14:01, 25th Mar 2016
    Ardenian: A campaign focussing on an alternate end of TFT.
    The chapters highly resemble the Blizzard campaigns, design-wise.
    Tile variation is used, one or another little doodad, like rocks or other fitting ones wouldn't hurt.

    The gameplay itself lacks features and exciting events.
    It is disappointing that most of the time the player spends his time
    fighting another and another creep group or
    taking 6 minutes
    to burn down an Undead base
    .
    I was very disappointed by the first chapter, I expected, the
    Undead to hunt you down, be it with time limit or with an actual horde
    being after you.

    I would recommend, Stormshock, that you add quest actualizations
    for quests, for example
    for the ones requiring you to find 3
    Snapdragons or to kill 8 ships, be it with a text message or as
    displayed number in the quest log ( Found (1/3), for example))

    The English in the dialogs could be better, one understand what you mean,
    but the choice of words does not fit the characters or is not appropriate English.

    Overall, the campaign is playable, but hardly enjoyable.
    I approve it with 2/5 Lacking,
    you can improve the rating considering
    what I said here and in my comment below.
     
  2. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Illidan never died in Northrend, check WoW lore. He made through the event, but he gone into a critical state for a while.
     
  3. Sclammerz

    Sclammerz

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    Oh, campaign. Nice. Would love to play this.
     
  4. Sclammerz

    Sclammerz

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    Hi. Stormshock! After spending hours playing your campaign and managed to finish it, I must say it was quite good but there are some things you must consider. Let me put this way.

    While the terrain was mediocre. In some parts of your maps it was good and well made while there are parts that were undecorated or just flat which is a bad thing to do and it looks terrible like the last chapter where you fight the Lich King in the arena was flat and empty only the Lich King standing at the center. I'll end it up saying you could improve your terrain more especially at those late chapters which I feel needs more work.

    The gameplay was the default warcraft style gameplay. The new Naga Techtree was good and quite fun. You could also add AI on the enemies since I don't think they have one because they don't construct or train their units, instead the units just pop out somewhere near the buildings. In the last chapter where you will fight the Lich King, Kael's forces vs. masses of guards inside the Citadel is impossible to pass through without using cheat, they have chaos attack and numerous while you got only few units and are quite weak.

    The Cinematics was I think not good at all. You see in most of the cinematics most of your cameras are static, dialogues were written not good in some parts, there were mispelled words like the "Scourge" for example. Also in some cinematics you don't pause or hide units which interrupts the scene, In some scenes where Vashj, Kael and Illidan are talking to one another they don't face who they are talking to. Scenes are quite rushly made.

    Overall I think it was so close for getting an approval but still I think it needs more work. I'll give it 3/5 and voting for Waiting for update.
     
  5. Rufus

    Rufus

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    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 17 / 30
    Aesthetics: 10 / 20
    Total: 27 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The extension of the Naga techtree was working well and was interesting. The game also had a good geneeral difficulty level. It was well balanced. I also like the different items you are able to pick up.Although they are the standard items of Wc3, you can feel your hero grow stronger throughout the game in a good pace. Also the high number of items available, forces you to take decisions about what items to carry with you and which items to let go. Having multiple heroes is also nice.

    The gameplay is similiar to the original warcraft campaigns, but does not quite reach their level. I would suggest adding more special events such as puzzles and perhaps bossfights.


    [​IMG] Aesthetics
    Cinematics could use some polishing. Currently they are pretty uninteresting as it is mostly a still-standing camera with no action but a conversation. The few cinematics were something is happening, the camera is stiff and not very exciting. Try using new camera angles, and make your units being the target of the cinematic move around or play animations.

    The terrain could be improved. The terrain is in blizzard style, but still a little less interesting than blizzards own maps. I suggest you add more doodads and try to be a little more creative with where you put them. Also, since all maps is in the Icecrown/Northrend tilesets the maps feels very repetetive.


    [​IMG] Bugs
    In the mission where you are supposed to slay possesed beasts, you can finish the quest early due to the rune of rebirth. My furbolg died, and that must have caused the trigger to go off twice, making me finish the quest early, without finding the mammoth first.
    In the same mission, you can go around the massive ice gate in the end of the map.


    [​IMG] Summary
    An approvable campaign with the feeling of an extension of the original warcraft saga as it is similiar in gameplay. There are things that can be improved, but it is absolutely acceptable in its current state.

    Rating set to 3/5 and vote for approval.
     
  6. Stormshock

    Stormshock

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    Thank you both for reviewing my map and giving me your feedback.
     
  7. Rufus

    Rufus

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    Sure!
    I did enjoy it, and have yet to finish the last couple of chapters :)
    Great job creating this. May I ask how long it took you?
     
  8. Stormshock

    Stormshock

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    I'm not sure how long it took me. I uploaded the first 2 chapters (v0.1) in September and the last chapters (v1.0) in the end of December. So I guess it took me 4 or 5 months, but I did not edit every day.
     
  9. Rufus

    Rufus

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    That's a pretty good job anyway!
    I hope to see more maps from you in the future! :)
     
  10. Detailed points for chapters 1-3 ( contains spoilers)


    Chapter 1:
    - There should be borders at the water areas in the North-Western edge and the middle bottom part of the map, them being open is strange
    - Points in my moderation

    Chapter 2:
    - You could add an explanation why the door is locked
    - The first attack on your base is too early. Imagine you lost all Snapdragons before, then you cannot fight the Gargoyles and you lose.
    - The optional quest should not require you to guard back the son, since he is invincible.
    You could either add a troll ambush on the return route and make him vulnerable, so guarding him makes sense or you could just skip the return part to save the player some time.
    - You could think about moving the crypt nearer to the other Undeads buildings

    Chapter 3:
    - the cliffs at the Northern border of the shipyard glitch graphically. You can fix this by readjusting bthe light.
    - Also, here a reason why the door is locked
    - Kaels says 'burn down does tree' -> 'burn down those trees'
    - It takes too long to take the Undead base down, you can reduce the time by for example removing the Altar of Darkness, an unused building
    - Add a hint where the workers are

    Between chapter 3 and 4, plot twist: Why don't the Naga stay with Kael in safety ?
     
  11. MogulKahn

    MogulKahn

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    You should make complete Naga race.
     
  12. Jocker

    Jocker

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    Well for me campaing is good because i always wandered what if Ilidan suddenly escaped from Arthas and Arthas 's anger toke over him and made him hunt Ilidan down instead of fusing with Lich King.Terrain is good 5/5.As for text of objectives you need to work on your english so thats 2/5.Buildings and Units are good perfectly and orderly made to look organized so that 5/5.Building and Unit terrain in that i realy like what you did with that statue of azshara on mission 3 and undead bases are well built 5/5.Triggers are putted out good i realy loved the part when suddenly gate opens and scourge attacks you with small forces so 5/5.I belive i said all what i meant to say about this campaing because its freaking good.The only problem you need to work on is your english.So from all rates i assembled about campaing i think its worth 17/20 so i rate it 5/5.
     
  13. cleavinghammer

    cleavinghammer

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    First level: You should reveal the circle of power through fog of war.

    Second level: Bit disappointed by the end, you should put the fighters closer to the crypt and have some land attacks.

    Third level: Reveal the circle of power.
    You might as well give control of Kael right away and mark the tree gap with runes.

    Fourth level: Blood Sirens are called Summoners in the Royal Shrine tooltip.

    Sixth level: Kael's Phoenix is a ground unit.
    Small ground units can go around the northwest ice gate.
    Arachnathid cutscene is unskippable.
    You should put a circle of power at the end and reveal it.

    Eighth level: Phoenix has blue teamcolor.
    The giant monsters cause some problems, you should adjust their ranges and collision.
    No ending.

    You keep calling the Scourge the Scource.
    Kind of disappointed by the lack of water levels, what good's an amphibian race if they're always on land?
    It annoys me that Nerzhul decides to weaken Arthas at the beginning (especially since he wasn't responsible for it in the first place). Why not just pick up from where Frozen Throne ended, and have Arthas send his troops to deal with Illidan while he climbs the glacier?
     
    Last edited: Mar 29, 2016
  14. Antares

    Antares

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    there is an bug in chacter two Illidans does not appear, so i can't Complete the quest U.u

    P.D: Sorry for the bad English XD
     
  15. Lady Shinku

    Lady Shinku

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    Damn, been waiting for a campaign to play! Looking forward on playing it haha
     
  16. Stormshock

    Stormshock

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    Thank you all for testing my map and sharing your thought and improvements with me. A lot of those comments are very useful for me and I will surely change them.
     
  17. iamxaxas

    iamxaxas

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    Well, I'm not saying much that other people haven't said yet, but anyway:

    It turned out to be an interesting campaign, and I had a lot of fun playing it, very Blizzard style, which I just love in a campaign! However here are some suggestions:

    1 - Try to correct all the writing mistakes found through the chapters. I don't think there was anything too serious that would prevent the player from understanting what was going on, but it always looks better if corrected.

    2 - The missions are very basic and repetitive. They were still fun to play, but I think you should add some more side quests and try to change the play style of each game. Every chapter was about either destroying a base or making it to some place. The chapter where you need to get Vashj through the canion with the option of destroying the enemy base was, for me, the best chapter, or at least the most different one.

    3 - In my opinion, the last chapter was just boring to play, everytime I moved on with my army, more of the same... The terrain was also pretty basic... I think that this is the chapter that needs more improval. In addiction of being kind of boring, it's also very dificult. And the Lich King itself requires a tremendous amount of great micro to beat... So I think he shouldn't be so strong.

    That's pretty much it, I think... The campaign is good, and is fun to play (other than the aspects I've mentioned), but it still needs improvement. I suggest you take a look at ArneXis' "The Ascension" and Tomoraider's "Curse of the Forsaken" and "Rise of the Blood Elves" campaigns for ideas. These last two in particular, as they contemplate warcraft lore and are very Blizzard-like as well. Curse of the Forsaken also has some chapters in Northrend/Icecrown Citadel, so you can check the terrain too.

    Happy Mapmaking and Good Job!
     
  18. Mr.Tic

    Mr.Tic

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    Soon will finish this campaign, so far I liked it. Nice techtree for Naga, but I think you could add a unit or two, so maybe there would be more tactics available? Well there is just one ranged, one flying, one siege, two mellee and two casters, the only difference from vanilla is the Blood Siren. Well if you have time to spare and everything else done, why not at least consider it :D?
    My biggest hope is that more maps get some water to swin in and use to our advantage, maybe we could get a side quest to explore the waters and as a surprise find a few abandoned buildings? Or whatever you can think of, side quests are always fun to have :)

    Rated is 4/5 because I think if or when you are able to spend more time on it, making each map more interesting it can be even better.
    :thumbs_up:
     
    Last edited: May 31, 2016
  19. deepstrasz

    deepstrasz

    Map Reviewer

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    Honestly, I didn't want to play this to not inspire myself for what I would like to finish. However, I've learned what not to do.

    prologue:

    -hahaha, this is really funny; it looks like a joke, making Arthas and Nerzhul so naive. Ner'zhul wouldn't have wanted Arthas to stop from killing the meaningful opposition
    -the cinematic mode has latency before it goes on
    -Naga units are rescued during the scene

    chap1:

    -Illidan was fighting Arthas in a fair duel without any troops there; it was specifically shown Illidan was left bleeding alone; there were no others
    -really!? Start with level 1 and the same spells!?
    -crates everywhere; what the heck is this? Did the belves go wagon frenzy and dropped everything by accident or not while fleeing?
    -I guess the second Snap Dragon was hiding not sequestrated by undead
    -now that was unexpected, a Tuskarr in an igloo :) or a Murloc :), sorry Mur'gul
    -Illidan doesn't seem tired or hurt or anything after his battle with Arthas
    -you could add some weather conditioning that from time to time decrease Illidan and his group's HP; the runes and other items found would be used to refill that lost HP

    chap2:
    -build a base? But Illidan's base hasn't even been touched in TFT; but I get it. You wanted to introduce the player to the Naga like any other race in the original campaigns
    -enemy units don't start with full mana; don't know if intended or not
    -why would undead take prisoners, especially useless ones? They usually raise dead to bolster their forces
    -it seems the undead not only locked the Naga workers but resources as well
    -Main Quest: Destroy the Crypt. Did they even know there was a Crypt there? Why would just a Crypt be so important?
    -so, finally they decided to open the gate and come party;
    -wait, Hall of the Highborne researches Naga upgrades!? Not only that but they're practically extinct or mutated or lost their tan; the thing is Naga are not the Highborne anymore
    -so, a Furbolg would trust an odd (demon) looking fellow like Illidan to save his son from trolls? What makes him think he won't sacrifice his son for some demonic ritual?
    -the AI attacks in this level are senseless; do they only attack with useless Gargoyles?
    -instead of doing an ambush and coming bravely to defend their village, the retarded trolls came after everyone else was dead
    -why/how do Furbolgs understand Illidan and the other way around? Is there really a common tongue everyone knows or are they all mind readers?
    -but really, four trolls is not even an ambush
    -units selected during the scene where the Furbolg's son is met

    chap3:
    -not sure how Vashj swam in that water; I guess it wasn't for five minutes to reach the place she did; did Mana Shield protect her?
    -dude, really? Level 1, same spells?
    -what Mercenary Camp? Who informed Vashj about that?
    -it's not like a Myrmidon wouldn't be able to smash a frozen wooden gate
    -10/8 ships destroyed :D
    -why are they running? Naga don't have the notion, maybe a trap?
    -shouldn't there have been undead lying on the ground when Vashj met Kael? There was that undead group that went east when Vashj said they were running
    -come on, Kael is no retard! He could do that on his own, not having Vashj order him like that...
    -well, might as well let Vashj order him but he ain't even using it on enemy units

    interlude 2:
    -hahaha again. So, the idiot Arthas didn't go to merge with Ner'zhul because he wanted Illidan dead first but Ner'zhul specifically lowered his power to make Arthas come to him and not waste time with Illidan. LOL

    chap4:
    -"must be one old base of mine". Is Vashj starting to suffer from dementia?
    -so, Kael's logic was it would be easier to defend against undead divided or was it that he was madly sure that place would be the perfect strategic point?
    -Hall of the Highborne has a nelven building's soundset. An owl can be heard; it's not very nagaish
    -hmm, that turtle can swallow a whole Abomination
    -so, here is where Alleria lost her flute, in Northrend!
    -seriously, you've got to stop spamming barrels and crates; it's so unreal
    -OK, you've annihilated the Devouring technique towards the creeps to Vashj's destination
    -Scepter of Healing!? If this one goes on the next levels too... such an advantage
    -basically, most of the level is fighting static creeps that live on the road
    -Vashj didn't run at the end. Instead she started swinging the bow tie

    chap5:
    -Illidan preparing an army in Northrend against Arthas!? If he still had one, it would have come for Arthas then instead of having to cower in the woods
    -what is this stupidity line I'm seeing often in campaigns, "we have to free said person before it's too late"? If they wanted to kill Vashj, they could've/would've done it on the spot, not wait for it...
    -Anub'arak doesn't use his ultimate and doesn't defend his base

    chap6:

    -I'm surprised no Naga Royal Guards yet
    -this level is easy. They don't even have one hero... just one base...

    interlude 3:
    -no comment

    chap7:
    -did they also reproduce in the process of building that base? The major force has to go to meet with the others not protect that base
    -it seems Kael gained 7 levels building a stupid base
    -your puns are nice
    -how did a Banshee possess a creature that is immune to magic :D? Also, how was a unit that's higher than level 5 possessed? At least, the didn't possess any of mine
    -I guess, the end force could be a lot stronger since: Mammoth+Ursa

    chap8:
    -why are the Nerubians allied with the Scourge?
    -I suggest more HP and mana for the Nerubian boss cause... it's so much weaker than the Revenant boss
    -even the Faceless Ones are in allegiance with the Lich King!?
    -Faceless boss wannabe is also a weakling
    -only the heroes can step, I mean lower the switches..
    -what the heck are orcs doing here?
    -the linearity and monotony; even the terrain is the same
    -even the Dragonspawns are with the Lich King...
    -Skeletal Mage but doesn't have mana or cast spells
    -why is Illidan affected by the Trueshot of Alleria's Flute when he is not ranged unless Metamorphosis is active?
    -basically, after the trio meet, enemy unit groups should be more than before
    -Banish is more than useful against Arthas
    -no final words? Ends just like that, with victory

    2/5. Sorry. It's repetitive. Even the end stage wasn't too good.