TEoP Sechiron Rises

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
TEoP: Sechiron Rises

The Emerald of Power: Sechiron Rises is an OPEN WORLD RPG Campaign with a ROUND-BASED Combat System!


I always loved the Warcraft UNIVERSE and I played WoW until 2005. So the story of my campaign is about my own interpretation of the events after Warcraft 3 TFT.




Several years ago I downloaded the HeroRPG (wc3 campaign) on the Hive Workshop and was absolutely amazed and now over 4 years later I was finally capable of the skills needed to realize this campaign in a far greater dimension. The biggest problem of the HeroRPG was that it was hardly not flexible at all. I fixed that problem and now I can proudly present you a game which will provide more than 100 times more content.

Story

The Burning Legion is gone and peace returned to Azeroth. The Orcs, Forsaken, Tauren and Trolls formed the Horde as the Humans, Dwarves, Gnomes and Nightelves formed the Alliance. But 10 years later only through a coincidence in Moonglade the young adept druid Zunariel found a connection to the ghost of the demigod Cenarius. Cenarius warned Zunariel that the Burning Legion is planning to invade Azeroth again. But after they have destroyed the Well of Eternity millenias ago and the World Tree they are now aiming at the Emerald Dream the most important sanctuary and source of power of the druids of the Nightelves and the Tauren. Lead by Cenarius, Zunariel traveled through the lands searching for the demons who are attacking the Emerald Dream, but then he disappeared.
As one of his last known acts he awakened the most powerful druid of the Nightelves to lead the Alliance in these dangerous times.

The Sunwalkers are an independant organisation of Assassins founded ages ago by Illidan Stormrage himself. Their core consists of the old High Elves and Nightelves. They combine shadow and arcane magic to hunt and defeat their targets. Sechiron is one of them and together with his companion Dajon he got a new order: The assassination of two high ranked leaders in Darnassus.



Features

World System:Open Through different entrances in each maps and an implemented Fasttravel system you are able to switch between the maps.

Letterboxmode: The whole game is shown in Letterboxmode. You only need the
Arrow keys and the ESC Button and the key F1.
Arrow keys --> to move and control the menu and to move your character.
ESC: to Interact with things and NPCs.
IMPORTANT: Push F1 to open the secondary menu (to see Quest Log and other important menus)




Dialogue System: You are able to speak with almost any NPC you meet through the game. With the arrow keys UP and DOWN you can select your text and with the RIGHT Arrow key you can confirm your decision.





The Global menu is one of the most important parts of the game.

Character: Check the stats and attributes of your character and his progress. You will add up to 5 characters to your party during the progress of the game.

Equipment: Check the Equipment of your characters. You got an open space for: weapon, head, shoulder, chest, hand, legs, feet and accessoire. (You can already find over 300 Equipment parts in the game)

Inventory: You have two inventories, one for equipment one for items.

Spells and Attacks: All characters will gain more and more spells and attacks as they gain a level. The level cap is actually 15 (in the Beta). The characters learn their new abilities automatically.
Spells: Spells cost mana to be activated, some spells can be activated also out of fight (like Healing Touch of the druid).

Attacks: You start each combat with 0 Combopoints (CP). With different attacks and some spells you add CPs, with enough CPs you will be able to activate stronger attacks.

Save: Why a custom saving system? The huge advantage of a custom saving system is, that if I upload a new version of my campaign you do not loose all your progress, you can simply replace your old version with the new version and go on playing.

Party: Here you can manage the positions of your party members, the position one, two and three are your characters in battle.


Round Based Combat-System: Similar to games like Final Fantasy you always have Round-Based Combats. Nothing new but a funny experience with the World Editor of Wc3.









There is a huge variety of normal enemies and boss mobs, which react with different tactics, attacks, spells and other skills and attributes.

Terrain:
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NPCs: Traders and other important NPCs are colored red or yellow, use the ESC button to speak with them. It is really important to always buy enough food and water to regenerate your Health and Mana out of the battles.

Crafting and Profession System: Yes, you can train from the beginning of the Main Quest all eight professions (Mining, Blacksmithing, Cloth Crafting, Tayloring, Skinning, Leather Crafting, Herbology, Alchemy.




All bigger important towns and bases got a craftmen's area where you will find all the different crafters for the different professions which provide the different recipes. You can train all professions at the same time or specialise on single professions, it is up to you.

Housing: In the progress of the game you will get a main base where you for example will be able to speak with your companions, craft items, take a rest, etc. But currently you will just find a bank with 5 x 15 slots to store items and equipment. On several maps you will find your bank in the crafters area.

Open World: You will find several big side quests during your adventure which will also lead you to big extra maps. You will never find a short quest which will go like "bring me 5 Direwolf heads"!

Dungeons: Dungeons are special areas with little puzzles, side stories, mini bosses and a difficult end boss. Dungeons reward you with stronger armor parts and weapons. All dungeons can be reset and repeated as often as you like.



Cinematics: I love creating cinematics and think it is one of my specialities, I hope you love them! If not! They are all skipable with the ESC Button ;D




The Heroes: In this first Version of the game you will gather three heroes in your rows. With each level up you will gain 3 skillpoints which you can spend on either strength, agility or intelligence.

> Sechiron is a former Assassin of the Sunwalkers. He is skilled in the use of Arcane Magic and Shadow/Stealth tactics.
He can use sharp blades, heavy maces and gleves.

> The Druid is capable of effective healing and nature spells.
The Druid is able to carry and use short one hand weapons and powerful staffs.

> The Sentinel supports your party with her bow but also with her connection to Elune and the blessings of the night.
The Sentinel is specialized on ranged weapons like bows, crossbows, guns and gleves.

All heroes have no predetermined way to go, it all depends on their equipment.


- The Future: My plan if you like it and the feedback is good and the download count is high ;D to continue developing this wc3 campaign and hopefully from time to time I will release new versions of the game with more content. Then you can download the newest version and just continue playing thanks to my custom save system. I hope I will be able to make this game really big in the future, the story currently takes place around Ashenvale (Darnassus, Teldrassil, Felwood, etc.) and the next version will lead our heroes into the Barrens to Mulgore, Thunderbluff, Crossroads and Durotar (you can always switch between the maps. Open World ;D).

Good Luck Have Fun



==========================================
Special Thanks to Daerone (Daerone Models)
==========================================



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BETA NEWS
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1.01
A "dead end" bug has been found in the second map (which will probably only happen in the second map). You MUSTNT use FOOD during combat, normally that just causes a message which says sth like "You cannot use that during combat", but on the second map that doesnt work, so just dont use food during combat there are potions for that purpose ;D

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By the way: The first two maps of the game are the worst (they are not bad but all the others are more impressing) ;D their main purpose was to check and test the system so just continue playing. The real game starts on the third map (after I think half an hour to 45 min) ;D

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18.11.2014

New Version Online!!!!

- Some bugs were fixed and all crafted ingredients like Iron bars, Leathertypes, Cloth etc. are now craftable for free in the game

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24.11.2014

New Version Online!!!!

- The Quest Log has been fixed (on most maps you werent able to navigate through the Quest Log.
- Some bugs were fixed and some other smaller changes.

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25.11.2014

- A bug has been fixed which caused the endboss in the dungeon the Ironscale Grotto to stand still (dead end) after she did her AOE spell

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02.12.2014

- Some minor bug fixes and the last quest (lvl ~13 quest) has been fixed.

I will prepare another version later which will got some serious changes in the first 3 chapters.

JUST DOWNLOAD THE NEW VERSION AND REPLACE THE OLD ONE. IF YOU USED MY CUSTOM SAVE GAME THEN YOUR PROGRESS WONT BE LOST!!!!

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02.12.2014

- Big Terrain changes in the first map!
- Many cinematics in the first maps lagged according to feedback givers and it was caused by the big amount of grass doodads (there were around 100000 in Ashenvale) so I removed all of it and now everything should work fluently.
- Some other terrain changes
- The Multiboard has been fixed in the Start Menu

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03.12.2014

Last Beta Update: - fixed the spell "abolish magic" of the druid

This should be the last Update in the Beta. I quit the Beta with this Update!

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25.02.2016

- Lots of Bug and System Fixes
- I hope the bug which caused all your Items or Equipment Parts to suddenly disappear is now gone, but I still recommend that you save your games on all the save game slots in a 1,2,3,4,5,1... rotation. I played the whole campaign again and I havent encountered this bug once. Also always check your inventory before you save. Please give me feedback on this.
- Kashlag has a new model
- I took the time to correct some grammar, but not all.
- The big Levels now have Maps for orientation. You can access them via the Secondary Menu by pushing F1.





Keywords:
Open World, Warcraft, wc3, Nightelves, Nightelf, Tauren, Heroes, RPG
Contents

TEoP Sechiron Rises (Campaign)

Reviews
Moderator: StoPCampinGn00b TEoP Sechiron Rises by Zunariel REVIEW The Emerald of Power Sechiron Rises is a massive single-player campaign with the genre being turn-based RPG. The campaign itself has unique gameplay that is rare to see in...

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[TD]
Moderator:
StoPCampinGn00b
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user_offline.gif
TEoP Sechiron Rises
by Zunariel
navbits_start.gif
REVIEW
The Emerald of Power Sechiron Rises is a massive single-player campaign with the genre being turn-based RPG. The campaign itself has unique gameplay that is rare to see in Warcraft 3, as well as a list of features and systems to ensure the map's quality is high. Visually, the campaign is highly decorative besides in the first mission. The first mission can get repetitive, but it is well worth the wait to pass it in order to get to eminently better parts of the campaign. See below for a more detailed explanation regarding the quality of this campaign.
navbits_start.gif
FEEDBACK
Gameplay:
As stated in the description, the map uses a whole new movement and combat system. The keyboard movement system is mostly smooth, except when hitting edges such as doodads or blocked of terrain by pathing blockers. I've had this problem in the Darnasses map, where I have to try multiple times to 'unstuck' myself. In case players do not know, some examples of turned based RPGs (Round based is a vague term) are Adventure Quest and Pokémon Red Blue. That being said, the combat system is very responsive and could make players feel at home if they had played a few turned based RPG games in the past. The campaign also heavily relies on smoothly working menus used to fight, buy items, check quests, and many other things.

It was a brilliant idea to make the campaign as interactive as possible. I cannot stress this enough, you did the best job I've seen allowing players to be able to have a chat with NPCs. Whether it's for quests, trading, or just wanting to hear what's buzzing around the area, players will be pleased to see that a lot of effort was put into this key feature in this campaign.

All campaigns have a story. Whether or not it's lore accurate for this story to possibly happen in the future of Azeroth, it's pretty damn interesting. The dialogue is written well, with only minor grammar mistakes to be found.

I found that few of the cinematics lag. Nothing else in the map so far (I'm at is Darnasses) lags. My device rarely experiences non-connection lag on any map, perhaps you should take a look at the cinematics. In the first mission, I had to press ESC repeatedly to open up a treasure chest (default miscellaneous item model). Other than those small annoyances plus sometimes getting stuck for a few seconds when hitting edges, you've put together unique and very high quality gameplay. But what about the other features? It's not my job to evaluate every single feature of the map, go read the list in Zunariel's description!

Visuals:
The scenery in the first chapters weren't lacking, it just has the potential to be a lot better. It's decorated, but it's missing the awe factor you occasionally have in the later chapters. About the flatness of the pathways, players should not have any problem with it because it matches the movement style of the map.

After the first chapters, the maps looked great environmentally. Doodads are not spammed, nor are they obstructive to the gameplay. You've also put together neat looking structures from the internal side of them. Even though some of the floors look stretched out, it's still a lot better than using default tiles. Some times large doodads will disappear at the edge of the screen when leaving them behind, but hey that's WC3.

Overall, the map isn't the greatest visually, but it clearly is well above average.
Miscellaneous:
Downloaders, if you haven't looked, check if you are able to download this much. As of the first of December, this is the largest map upload Hive Workshop has ever had. I also suggest the author put more of an emphasis on completing the first few missions before the player makes their mind up about the map.
navbits_start.gif
VERDICT
The map is approved with a Director's Cut 6/5 rating! My reason for this rating is simply because this is something even we as a modding community will rarely see. It has brilliantly thought out gameplay and overall excellent visuals. The campaign is also as good and in some cases better than other director's cut maps given out on Hive. Of course it's not perfect, no map is perfect. Feel free to criticize this rating, as I understand that a director's cut rating is a delicate one to give and it has the power to shift popularity to one particular map.
navbits_start.gif
FAQ

[COLOR=white

Map Making Related

[COLOR=white

[COLOR=white

] How can I get my map approved? Learn here.
Where can I get world editor assistance and find tutorials? Here.

Forum Related[/COLOR]]How do I navigate the Hive Workshop? Learn here.
What does reputation mean at the bottom of my profile? Learn here.
Where can I discuss a problem only with the staff and/or higher administrators? Here.


[/COLOR]
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NOTE: Newer versions do not have anymore cinematic lag. The terrain in the first mission is significantly improved.
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
Review still in progress. I want to get this right. Review finished.


[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
TEoP Sechiron Rises
by Zunariel
navbits_start.gif
REVIEW
The Emerald of Power Sechiron Rises is a massive single-player campaign with the genre being turn-based RPG. The campaign itself has unique gameplay that is rare to see in Warcraft 3, as well as a list of features and systems to ensure the map's quality is high. Visually, the campaign is highly decorative besides in the first mission. The first mission can get repetitive, but it is well worth the wait to pass it in order to get to eminently better parts of the campaign. See below for a more detailed explanation regarding the quality of this campaign.
navbits_start.gif
FEEDBACK
Gameplay:
As stated in the description, the map uses a whole new movement and combat system. The keyboard movement system is mostly smooth, except when hitting edges such as doodads or blocked of terrain by pathing blockers. I've had this problem in the Darnasses map, where I have to try multiple times to 'unstuck' myself. In case players do not know, some examples of turned based RPGs (Round based is a vague term) are Adventure Quest and Pokémon Red Blue. That being said, the combat system is very responsive and could make players feel at home if they had played a few turned based RPG games in the past. The campaign also heavily relies on smoothly working menus used to fight, buy items, check quests, and many other things.

It was a brilliant idea to make the campaign as interactive as possible. I cannot stress this enough, you did the best job I've seen allowing players to be able to have a chat with NPCs. Whether it's for quests, trading, or just wanting to hear what's buzzing around the area, players will be pleased to see that a lot of effort was put into this key feature in this campaign.

All campaigns have a story. Whether or not it's lore accurate for this story to possibly happen in the future of Azeroth, it's pretty damn interesting. The dialogue is written well, with only minor grammar mistakes to be found.

I found that few of the cinematics lag. Nothing else in the map so far (I'm at is Darnasses) lags. My device rarely experiences non-connection lag on any map, perhaps you should take a look at the cinematics. In the first mission, I had to press ESC repeatedly to open up a treasure chest (default miscellaneous item model). Other than those small annoyances plus sometimes getting stuck for a few seconds when hitting edges, you've put together unique and very high quality gameplay. But what about the other features? It's not my job to evaluate every single feature of the map, go read the list in Zunariel's description!

Visuals:
The scenery in the first chapters weren't lacking, it just has the potential to be a lot better. It's decorated, but it's missing the awe factor you occasionally have in the later chapters. About the flatness of the pathways, players should not have any problem with it because it matches the movement style of the map.

After the first chapters, the maps looked great environmentally. Doodads are not spammed, nor are they obstructive to the gameplay. You've also put together neat looking structures from the internal side of them. Even though some of the floors look stretched out, it's still a lot better than using default tiles. Some times large doodads will disappear at the edge of the screen when leaving them behind, but hey that's WC3.

Overall, the map isn't the greatest visually, but it clearly is well above average.
Miscellaneous:
Downloaders, if you haven't looked, check if you are able to download this much. As of the first of December, this is the largest map upload Hive Workshop has ever had. I also suggest the author put more of an emphasis on completing the first few missions before the player makes their mind up about the map.
navbits_start.gif
VERDICT
The map is approved with a Director's Cut 6/5 rating! My reason for this rating is simply because this is something even we as a modding community will rarely see. It has brilliantly thought out gameplay and overall excellent visuals. The campaign is also as good and in some cases better than other director's cut maps given out on Hive. Of course it's not perfect, no map is perfect. Feel free to criticize this rating, as I understand that a director's cut rating is a delicate one to give and it has the power to shift popularity to one particular map.
navbits_start.gif
FAQ

Map Making Related

Forum Related

How can I get my map approved? Learn here.
Where can I get world editor assistance and find tutorials? Here.

How do I navigate the Hive Workshop? Learn here.
What does reputation mean at the bottom of my profile? Learn here.
Where can I discuss a problem only with the staff and/or higher administrators? Here.


user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]
 
Last edited:
Level 10
Joined
May 21, 2006
Messages
323
Thank you so much! Yeah, I've already prepared an updated version which I wanted to upload and then I will instantly improve the first chapter. I got a big I dea how to make it wow ;D

Edit: And thanks for the good Feedback. I am currently needing feedback as fuck so give it to me!
 
Level 2
Joined
Apr 28, 2014
Messages
14
I just downloaded this campaign and tried for a few minutes, first impression is: It feels awesome and something new. It remembers me of Final Fantasy a little bit :) Nice work dude ;) When I complete more of this game, I'll definitely going to rank, and tell more feedback ;) rep+
 
Level 22
Joined
Dec 4, 2007
Messages
1,526
Incredible piece of work.

How long did it take you? I just played the first dungeon and sadly it is absolutely not my genre, still i can easily congratulate you for making this campaign. No bugs, beside several repeating grammatical errors in the menu system, which are no big deal.

Recommended for Final Fantasy players.
 
Level 10
Joined
May 21, 2006
Messages
323
Overall It took 4 months I think to create this campaign. At 99% progress I stopped the development for 1 year because of private reasons but now 2-3 weeks ago I finally finished it and now I am totally addicted again to continue it. The next map pack will probably add ~9 maps and will continue the story. And hopefully I will correct the grammar in the next version. I am totally bad in writing descriptions ;D I already noticed that many don't got the patience to play a game like that, I wanted to make it especially for lovers of RPG character development and equipment collectors. There are already over 300 equipment parts you can collect that should be enough to cause wow like addictions ;D
 
Level 1
Joined
Dec 13, 2012
Messages
7
I got a question.Is there a bank to store items or equipments?Or is there a way to increase inventory slots?
It's a good map afterall.
 

Jumbo

Hosted Project GR
Level 19
Joined
Jun 22, 2007
Messages
1,313
Wow, this map is epic. 'Good work' is a huge understatement!

Edit:
Having played through the first part (i have now arrived in Darnassus) here are my suggestions to an otherwise great game:

1.sometimes the menus glitch and switch between each other every 1 seconds (think it has something to do with the F1 menu not properly closing). This is unstoppable unless one goes into combat.

2.There are quite a few grammar and spelling errors in this game. I cannot blame you for not being a native English speaker (neither am I), but, in coming versions, this should be fixed with the help of someone who is.

3.There are way, way to many random encounters in the dungeon. I was attacked by kobolds/spiders 8 times, of which I got so bored that I used escape on 2 of them. In my opinion, there should not be monsters at the statues as they act as a "puzzle" (although very simple) and therefore it breaks the separate kind of relaxed gameplay if the player is still attacked by random monsters.

4.A small extra suggestion. Add some standard sounds to major npcs like Malfurion and Tyrande. Just play a standard "YesReadyTyrande/Malfurion" sound when they initiate a dialog. This is similar to how, in old RPGs like Baldur's Gate the player would, with minimal sound receive an indication of whom they are speaking with - is this an evil, proud, good, neutral, insane, depressed character, etc. (voice makes adds a lot to character).

4.
 
Last edited:
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