It had an interesting premise but went into the Twisting Nether fast and didn't want to get out of there.
introduction:
-Kordar stops his animation of any kind after casting that lightning
-the cinematic scene's end leaves the player to the campaign menu
chap1:
-shamanic powers have nothing to do with the demons
-Gorrok has no glow and has red skin
-Kordar selected during the cinematic scene where he meets Eridai
-I think because of the version of the game/patch, the bulb is no longer a normal item that can be carried in the inventory but one that acts like a "rune" so the optional quest cannot be finished
-what is a Darkspear tribe Troll doing here? he doesn't really run... just once
-why not regenerate the mana and health of Kordar during those five hours?
-Kurudai was pretty fine after the wave of undead was eliminated, thank you very much
-Crypt Fiend projectiles were on Kordar the whole scene where he was disputing his brother
-the survivor did not change colour to blue and remained as one of the gray following Kurudai
-the level is pretty much linear
-the undead northeastern base wasn't much of a problem
-how/where were the other orcs evacuated if there were bandits on the road?
chap2:
-Brisgull looks like Kordar's father
-funny thing the Bonesplinters didn't send a scouts to see if camping there was ideal while there were two other camps nearby; the other two camps didn't mind sending scouts either as their battle was just in front of Kordar's camp
-now Kordar's Quilbeast ability was changed with Far Sight
-the idiot Der'Thek blocks the way to the southeast from where the undead come as he stands right next between the Orc Burrows
-the yellow AI helps the player with the optional quest
-the humans do not attack Kordar's camp
-there was no main undead force at the end that made it look special; besides it's a waste of time to move your hero through undefended territory; mine was right near the pass anyway
chap3:
-after the Fel Hound scene, I've got another Thrall (level 1 though)
-hounds still attack the camp even though their leader was killed
-Shadow Wolves trigger transmissions in the south regions when they arrive there because of their invisibility
-Kordar knows demon language...
-Anetheron spills out what the Heart of the Defiler is...; this one particular Dreadlord seems to be loyal to the legion
-resurrect Archimonde... this is going wayward fast
-the idiotic Dreadlord tells everything...; why would Draenor and that stupid altar be a place to resurrect Archimode? He died on mount Hyjal. How did they get his heart anyway? He effin' blew up
chap4:
-Fel Grunts cost/take as much (food) as normal Grunts and can be trained by the player from the start... They also have a faster attack rate; they also have the same hotkey
-the Ogre Barracks can be placed on other buildings and doodads
-the normal Warlock has its tool tip missing
-Demon Stronghold could look a bit different as to not confuse with the undead building
-Fel Peons cost less that Peons
-Vardius runs before finishing his discourse; he is also an idiot to tell why he needs the heart
-the heroes were moved after the cinematic scene started after the orange base was finished but my army was still in the base...
-the red AI does not send troops to Kordar's camp
-the enemy has level 1 heroes...
-the Gold Mine in the red base belongs to the red player
-units selected during the last scene
chap5:
-the Blademaster didn't even try to fight or run. He just stood there to be cut...
-it would be nice if Grodgash had a glow
-the Burning Legion and Kurudai's forces are not exactly allied since if one of the units belonging to one group is attacked the other group's units won't come to help unless their enemy is in their range
-Reincarnation on the ogre hero does not stay on the ultimate ability's slot
-Bloodlust was still on Kordar after the scene where he talks with his brother just before starting the duel
-Kurudai does not follow Kordar; the latter can just wait for his spells to recharge in a corner
-well that Dreadlord can't be killed if he can just teleport whenever and wherever he wants
chap6:
-Brisgull did not drink the demon blood so how was he affected!?
-where was the Sedejak during the siege?
-the last scene just shows a piece of land and transmissions as those talking are not seen at all
-once the blood was drunk, there would be no turning back from the curse, not that fast or without some cure anyway
chap7:
-some Peons near the Mill were not at full health
-Chaos Grunts can still be trained...
-even heroes can be trained at the Altar of Storms...
-Ogre Strength deals damage to allied/player owned units too; it even deals damage to the ogre hero...
-the yellow AI does not send troops to attack
-this storyline feels like Diablo, not Warcraft
-some Eredar heroes look like Archimonde
chap8:
-why do I have dragons if I sided with the Draenei?
-shouldn't the Dreadlord's death trigger Kurudai's "rest" or at least losing of his control over the demon forces?
-Kurudai seems to be going somewhere after the Altar is destroyed
The gameplay was mediocre overall. Some levels were interesting but there were too few moments of that.