• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Dark Times

darktimes-banner.png

Created by Imago_
with support from Lockheart


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Map Info

Similar to the previous game Sweet Revenge; Dark Times was made to fit 2 player but thanks to a pickable difficulty it is also solo completable.
Try to reach your goal - cleansing the plague that has come over this land... and discover it's origin.


Only some of the Features


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Customised Map
Customised weapon and armor types, models, music, spells, attachments and much more.
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14 different Heroes
You can choose 1 out of 6(+1 secret) human or 1 out of 6(1+ secret) elven heroes and we're up for more!
We think beeing able to play different heroes with different Talents each time you play can provide a lot of fun!

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Gamble/Random Hero
You can choose if you want to random an elven or human hero.
Additional there's a chance that you'll get an exlusive/secret hero that only is available due to random.

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Hint-System
There are 20 Hints that will guide you during your journey with information about things you might want to know.
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Item- and Inventory-System
Itemslots are limited! 1 Mainhand, 1 Offhand, 1 Armor, 1 Ring, 1 Accessoire, 1 Elixir.
There are also different armor and weapon types.

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Golddrop and Pick-up-System
As known from games like D3 creeps drop a pile of gold. Simply get in their range to pick them up!
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Shared income
No need to fight about last hits and money. Creep-, quest- and dropped gold is shared among you.
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Backpack-System
Additional item storage, can pick up every item class. Accessable with F2.
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Talents and Talentpoints
Choose your talents and improve them with earned talent points. Accessable via backpack.
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Customized Abilities
Most spells scale with your heroes primary attribute and are meant to fit a certain skill set.
On skill use there's a scripted camera shake.

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Triggered Bossfights
No silly autohitting-only bosses! Each one has it's own abilities and power.
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Imported Models
Wisely picked eyecandy-models for your desired hero and their bossy enemies.
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Customized Hero-Selection
Switch between the accessable heroes with your arrow keys and get information about their skills and stats.
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Classchange
Reach something higher than what you are. Complete the task and become a semi-god!
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Quests and Sidequests
There are plenty of them, you can talk to the people in aid and watch the cinematic or just accept their quest. It's up to you!
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Secrets
Find out, there are several already. However, some already planned will follow.
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Beautiful designed Landscape
Hours of love and work were spent with the goal of reaching a as high as possible level of terraining.
Buildings and houses can be entered - the camera set is customized, too.

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And much more!
What's to do with your mate that fought with you all along to help all those people, slaughtering evil?
Find out! There are plenty ways to have some fun with this map.


Heroes


Darius

Larra

Sylvie


darius.JPG


Strength, Melee Ranged, Tank
Sword, Trophy/Shield, Iron Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
dar-q.JPG

Fury
Hero Lvl. 1
ActiveDarius pumps adrenalin into his body and falls into a furious rage. He attacks faster than usual.
dar-w.JPG

Slam
Hero Lvl. 3
ActiveDarius slams the target with brute force dealing damage, there is a chance that target gets stunned.
dar-e.JPG

Bladestorm
Hero Lvl. 6
ActiveDarius rushes to the targeted location and whirls his sword. He damages every enemy on his way.
dar-r.JPG

Whirlwind
Hero Lvl. 9
ActiveDarius spins his sword very fast and becomes a deadly whirlwind. Enemies in range will be pulled towards him and suffer damage, while he renders immune to magic.
dar-t.JPG

Command
Offense
PassiveDarius and all allies around him will deal more physical damage.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Adds attack speed and movement speed while 'Fuy' is active.'Fury' lasts 3 seconds longer.Every incoming damage is reduced while 'Fury' is active.
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Offense
Increases Darius' attack damage.Increases Darius' strength.Enables the ability 'Command'
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Defense
Increases Dariu's armor.Darius' heavy armor reduces every incoming magical damage.Inceases Darius' health.
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

larra.JPG


Strength, Close Ranged, Tank
Sword, Knife/Shield, Iron Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
larra-q.JPG

Combat Mastery
Hero Lvl. 1
ActiveLarra hulrs a battle roar that increases her attack damage.
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Slam
Hero Lvl. 3
ActiveLarra jumps to her target and will land a heavy blow that stuns and damages the unit.
larra--e.JPG

Bladestorm
Hero Lvl. 6
ActiveLarra detonates in three electric explosions damaging and pushing enemies away.
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Whirlwind
Hero Lvl. 9
ActiveLarra throws knives around her, the knives will pierce through all enemy ground units in a line. The knives deal heavy damag and reduce the armor of the target.
larra--t.JPG

Command
Defense
PassiveLarra will reflect a certain percentage of the incoming physical melee damage on her attacker.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
'Combat Mastery' will also improve the armor.'Combat Mastery' will restore mana and hitpoints.'Combat Masterie' also effects allied units
offense.JPG

Offense
Increases Larras attack damage.Adds bonus strength.Larra attacks faster.
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Defense
Increases Larras armor.Increases Larras health.Enables the ability 'Conter'.
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

sylvie.JPG


Strength, Melee Ranged, Tank, Support
Sword, Knife/Trophy, Iron Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
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Lasso
Hero Lvl. 1
ActiveSylvie throws an enchanted chain at her target stunning and damaging it.
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Whip
Hero Lvl. 3
ActiveSylvie whips her target very fast, stunning and damaging it. The first blow will deal massive damage, consecutive blows deal less damage.
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Switch
Hero Lvl. 6
ActiveSylvie grabs an ally or and enemy with her chains and switches positions with the target. If the target is an enemyy it will get hurt, if the target is an ally it will be healed.
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Chainsaw Trap
Hero Lvl. 9
ActiveSylvie creates a chainsaw trap do deal heavy damage to enemies in range.
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Neutralize
Defense
PassiveSylvie is able to absorb an enemy single target spell. This effect occurs automatically.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Increases the duration of 'Lasso' by 1 second.Increases the damage of 'Lasso' by 10.Sylvie will pull the target next to her and deals additional damage.
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Offense
Increases Sylvies agility by 1.Increases Sylvies strength by 2.Increases Sylvies damage by 3.
defense.JPG

Defense
Increases Sylvies movement speed by 10.Increases Sylvies health by 20.Enables the ability 'Neutralize'.
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.


Felian

Varan

Rosalind

Nasyl

Naisha


felian.JPG


Agility, Ranged, Support, Damage
Bow, Quiver/Orb, Leather Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
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Natures Command
Hero Lvl. 1
ActiveFelian orders his ravens to call down dark and holy projectiles. Enemies within range get damaged and allies within range will be healed.
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Attack!
Hero Lvl. 3
ActiveFelian fieres a poisoned arrow at his target. It will deal damage and reduce it's movement and attack speed. In addition his ravens will charge at the same target to damage and stun it. The ravens will only act, if they don't perform any other actions.
feli-e.JPG

Crow Swarm
Hero Lvl. 6
ActiveFelian channels the power of allied birds. He sends several crows at the targeted location. If a crow collides with an enemy it will deal damage and reduce the armor of the target.
feli-r.JPG

Natures Revenge
Hero Lvl. 9
ActiveFelian heals and increases the attack speed of an allied, while enemies around the unit get damaged. The ravens will also heal your target, if they don't perform any other actions.
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Natures Touch
Defense
PassiveFelian and allies around him will have an increased life regeneration.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
On usage 'Nature's Command' will entangle all targets for 2 seconds.Decreases the cooldown.The entangeling roots will deal additional damage.
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Offense
Increases Felians attack speed.Increases Felians agility.Increases Felians intelligence.
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Defense
Increases Felians movement speed.Increases Felians health.Enables the ability 'Nature's Touch'
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

varan.JPG


Agility, Ranged, Damage Dealer
Bow, Quiver, Leather Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
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Poison Arrows
Hero Lvl. 1
AutocastVaran fires a poisoned arrow to deal additional damage on attack.
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Fire Arrow
Hero Lvl. 3
ActiveVaran launches a burning arrow at his target. The target is unable to move and burns for some seconds. At the end the fire will explode and damage all surrounding units.
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Fade Step
Hero Lvl. 6
ActiveVaran jumps backwards. During this move he renders immune to magic and evades every phisical attack. He also fieres arrows at enemies.
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Frost Arrow
Hero Lvl. 9
ActiveVaran fires a frozen arrow on the target point; upon impact the arrow splits into several frost arrows. The splitted arrows deal damage and slow every unit they hit.
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Reflexes
Offense
PassiveVarans agility is increased.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
'Poison Arrows' will slow the target.Remove the mana costs of 'Poison Arrows'The slow fortitude is improved and 'Poison Arrows' deal additional damage.
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Offense
Increases Varans attack damage.Varan attacks faster.Enables the ability 'Reflexes'
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Defense
Increases Varans armor.Increases Varans health.Varan will only suffer a part of the incoming magic damage.
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

rosalind.JPG


Agility, Ranged, Damage Dealert
Bow, Quiver/Trophsy, Leather Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
rosa-q.JPG

Strife
Hero Lvl. 1
ActiveRosalind releases magical arrows to damage her enemies.
rosaw.JPG

Leap
Hero Lvl. 3
ActiveRosalind orders her wolf to jump at the targeted location, stunning and damaging all enemies in range.
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Claw Strike
Hero Lvl. 6
ActiveRosalinds wolf slamms all enemies in front of him with brute force, dealing heavy damage tot hem and knocking them back slightly
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Charged Arrow
Hero Lvl. 9
ActiveRosalind shoots a charged arrow that deals heavy damage and pulls back every enemy!
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Call of the Wild
Offense
PassiveAllies around Rosalind will have an increased attack and move speed.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Increases the damage of 'Strif.Reduces the cooldown of 'Strife'.When using 'Strife' Rosalind fires additional fire arrows at random enemies in range that deal damage.
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Offense
Increases Rosalinds attack damage.Adds points to Rosalinds agility.Enables the ability 'Call of the Wild'
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Defense
Increases Rosalinds move speed.Increases Rosalinds health.Increases Rosalinds armor
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

nasyl.JPG


Agility, Melee Ranged, Damage Dealer
Sword, Knife, Leather Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
nas-q.JPG

Sneak
Hero Lvl. 1
ActiveNasyl turns himself invisible for some seconds. This allows him to escape with ease or to start a surprise attack. But he walks slower than usual. The invisibility will break upon attack!.
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Swift Attack
Hero Lvl. 3
ActiveNasyl rushes towards his target and leaves a shadow trail behind himself. Once he reaches his target he will deal several fast slashes.
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Assasination
Hero Lvl. 6
ActiveNasyl calls the aid of his shadows to deal massive damage against his target. The target will be stunned while several illusion of Nasyl strike the victim.
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Massacre
Hero Lvl. 9
ActiveNasyl jumps around the battlefield striking randomly at enemy units.
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Block
Apprentice
PassiveNasyl has a chance to block a phsyical attack.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Removes the movement speed decrease and adds time to the duration.Removes the fading time and adds a bonus to his movement speed.Nasyl will deal additional damage when he attacks a target while sneaking.
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Offense
Increases Nasyls attack damage.Increases Nasyls agility.Increases Nasyls attack speed.
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Defense
Increases Nasyls armor.Increases Nasyls movement speed.Enables the ability 'Block'
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Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

naisha.png


Agility, Ranged, Damage Dealer
Bow, Shield, Leather Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
nai-q.JPG

Summon Valkyrie
Hero Lvl. 1
ActiveNaisha summons an illusion of herself at the targeted location. The illusion attacks enemies in range and forces all unites in range to attack her.
nai-w.JPG

Shadow Attack
Hero Lvl. 3
ActiveNaisha Summons a shadow of herself behind the target to damage it. The shadow and Naisha throw a glaive at the victim, slowing the move and attack speed of the target.
nai-e.JPG

Glaive Throw
Hero Lvl. 6
ActiveNaisha and the Valkyrie will throw a glaive at the targeted location. The glaive cuts through all enemies it hits. The glaive of the valkyrie will deal less damage.
nai-r.JPG

Glaive Storm
Hero Lvl. 9
ActiveNaisha throws a volley of shuriken at the targeted location. Every shuriken deals damage when it hits an enemy unit. A unit can be hit by multiple shuriken.
nai-t.JPG

Vanguard
Defense
PassiveNaisha and allies around her have an increased armor rating.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Increases the number of attacks of the valkyrie.Enables the ability 'Bouncing Attacks' for the valkyrie.The valkyrie will cast 'Glaive Throw' when Naisha does.
offense.JPG

Offense
Increases Naishas agility.Increases Naishas attack damage.Increases Naishas attack speed.
defense.JPG

Defense
Increases Naishas armor rating.Increases Naishas maximal life.Enables the ability 'Vanguard'.
pathfinding.JPG

Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.


Arianna

Faralda

Lazarus

Farion


arianna.JPG


Intelligence, Ranged, Support
Staff, Orb/Book, Cloth Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
ari-q.JPG

Soul Steal
Hero Lvl. 1
ActiveArianna calls a hand from the underworld to grab the soul of your target. The target will suffer damage over time and can't cast spells.
ari-w.JPG

Judgement
Hero Lvl. 3
ActiveArianna casts three magic projectiles falling from the sky to damage an enemy or to heal a friendly unit.
ari-e.JPG

Crystalization
Hero Lvl. 6
ActiveArianna instantly freezes her enemy. The unit suffers damage and if it dies under the effect the ice will explode into several shards.
ari-r.JPG

Deadly Curse
Hero Lvl. 9
ActiveLaunches a wave of unholy magic in front of Arianna, cursing all units in its path. Cursed units take damage over time and are forced to attack their allies sometimes. Also slows the movement speed of all cursed units.
ari-t.JPG

Regeneration
Offense
PassiveArianna and allies around her have an increased mana regeneration.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
'Soul Steal' will reduce the targets attack damage.'Soul Steal' will slow the targets movement speed.'Soul Steal' will last longer.
offense.JPG

Offense
Increases Ariannas intelligence.Increases Ariannas manapoints.Enables the ability 'Regeneration'
defense.JPG

Defense
Increases Ariannas magic resistance.Increases Ariannas movement speed.Increases Ariannas health.
pathfinding.JPG

Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

faralda.JPG


Intelligence, Ranged, Caster
Staff, Knife/Orb, Cloth Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
far-q.JPG

Stormstrike
Hero Lvl. 1
ActiveFaralda strikes her enemy with a lightning shock.
far-w.JPG

Jumping Boulder
Hero Lvl. 3
ActiveFaralda hurls a rock at her target that jumps on nearby enemies. When a rock hits a unit
nai-e.JPG

Explosion
Hero Lvl. 6
ActiveFaralda generates a powerful fire explosion at the targeted location. All enemies in range will be slowed by the searing heat.
far-r.JPG

Whirlpool
Hero Lvl. 9
ActiveFaralda conjures a gigantic whirlpool, that sucks enemy units towards the center. Every effected unit will suffer damage. The closer the enemy is to the center the more damage it will suffer.
far-t.JPG

Frostbolt
Offense
PassiveFaralda has a chance to cast a frost bolt on attack, that deals extra damage and freezes the target.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
'Stormstrike' will jump on a nearby enemy.'Stormstrike' deals double damage.'Stormstrike' deals more damage when it jumps.
offense.JPG

Offense
Increases Faraldas attack speed.Faralda attacks even faster.Enables the ability 'Frost Bolt'
defense.JPG

Defense
Increases Faraldas armor.Increases Faraldas health.Faralda gains magic resistance.
pathfinding.JPG

Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

lazarus.JPG


Intelligence, Ranged, Caster
Staff, Orb/Book, Cloth Armor

Abilitie
RequirementTypeDescription
race-h.JPG

Human
None
PassiveHumans use advanced technologies to defend theirself.
lazar-q.JPG

Phoenix Spiral
Hero Lvl. 1
ActiveLazarus calls down five phoenixes from the sky to defend himself. The phoenixes move circulary and burn nearby enemies.
lazar-w.JPG

Phoenix Wave
Hero Lvl. 3
ActiveLazarus conjures a phoenix that flies towards the targeted location and damages every enemy it hits.
lazar-e.JPG

Fireball
Hero Lvl. 6
ActiveLazarus hurls an ignited boulder towards the target point. When the boulder hits the ground it bounces and shatters, releasing small fiery missiles in the bouncing area.
lazar-r.JPG

Phoenix Dance
Hero Lvl. 9
ActiveLazarus summons three phoenixes that will dance in the target area, burning nearby enemies. After a short time they collide, dealing heavy damage and pushing all enemies away.
lazar-t.JPG

Consuming Flame
Offense
PassiveLazarus automatically fires a burning missle to damage a random enemy in range. The victim will burn and suffer damage over time.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
Lazarus gains bonus armor, while 'Phoenix Spiral' is active. Increases the duration.Increases the health regeneration and the duration of 'Phoenix Spiral'.The phoenixes will throw burning missiles at enemies every second dealing damage. Also increases the duration of 'Phoenix Spiral'.
offense.JPG

Offense
Increases Lazarus' intelligence.Lazarus attacks faster.Enables the ability 'Consuming Flame'
defense.JPG

Defense
Increases Lazarus' health.Increases Lazarus' health more.Increases Lazarus' health even more.
pathfinding.JPG

Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.

farion.JPG


Intelligence, Ranged, Caster
Sword, Shield, Cloth Armor

Abilitie
RequirementTypeDescription
race-e.JPG

Elfish
None
PassiveElves are living in a close touch with nature.
fari-q.JPG

Mind Smash
Hero Lvl. 1
ActiveFarion smashes the mind of his victim. Deals damage and interrupts his target.
fari-w.JPG

Grappling Light
Hero Lvl. 3
ActiveFarion throws a giant holy chain of light which grabs the first unit it hits, damaging and pulling it over to your hero.
fari-e.JPG

Curse of Time
Hero Lvl. 6
ActiveFarion curses an enemy. The curse deals a heavy initial damage and damages the unit every time it moves or gets moved. The movement speed of the victim is also increased and his attack speed is decreased.
fari-r.JPG

Telekinesis
Hero Lvl. 9
ActiveFario uses his kinetic powers to lift every enemy within range in the air. Upon impact on the earth they will suffer heavy damage.
fari-t.JPG

Blazing Light
Offense
PassiveFarion illuminates his foes with blazing light. Enemies in range suffer damage. This effect appears automatically.


Talent
Lvl. 1Lvl. 2Lvl. 3
apprenticeship.JPG

Apprentice
'Mind Smash' will stun the target and deal more damage.Reduces the cooldown and adds damage.The target will be knocked back and 'Mind Smash' deals additional damage.
offense.JPG

Offense
Increases Farions manapoints.Increases Farions intelligence.Enables the ability 'Blazing Light'.
defense.JPG

Defense
Increases Farions health.Increases Farions magic resistance.Increases Farions movement speed.
pathfinding.JPG

Pathfinding
You recieve extra experience for every killed unit.You recieve extra gold for every killed unit.You will recieve extra experience and gold every 10 seconds.


Screenshots

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Village I

Village II

Village III

Village IV

Dungeon outside

Dungeon inside

Indoor I

Indoor II

Indoor III

Sneakpeek


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Character Selection

Quest Cinematic

Quest Cinematic

Indoor Screen

Mine Screen

Combo Spell

Quest Progress

Fighting Scenario


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Quest Log

Main Quest:
  1. Water Supply: Found in the streets, Stonehelm
  2. The Gravekeeper: Quest line, Stonehelm
  3. Final Battle: Quest line, Stonehelm
Accessable with Lvl.1
  • The Cleanse: Found inside of the Church, Stonehelm
  • Risen Dead: Found inside of the Church, Stonehelm
  • Haunted Mine: Found inside of the Tavern, Stonehelm
  • Special Mixture: Found inside of the Tavern, Stonehelm
  • Kidnapped Miners: Found inside of the Mines, Stonehelm
  • Butterflies: Found inside of the Tavern, Stonehelm
  • Bad Luck: Quest line, Stonehelm
  • Stop the Invasion: Found inside of the Tavern, Stonehelm
  • Graduation: Found inside of the Smith Building, Stonehelm
  • Sweet Home: Found in the streets, Stonehelm
  • Missing Soldiers: Found inside of the Tavern, Stonehelm
  • Bad Jack: Found in the streets, Elven Camp
Accessable with Lvl.5
  • Lost Delivery: Found inside of the Haunted Mines, Stonehelm
Accessable with Lvl.10
  • Dark Essence: Found inside of a building, Elven Camp
  • Brutal Murder: Found in the streets, Stonehelm
Accessable with Lvl.15
  • The Ambrosia: Found inside of the Church, Stonehelm


Change Log


- Added: 3 new unique armors.
- Added: 5 different gems may be dropped now, they grant exp and gold!
- Added: 2 new Quests are available!
- Added: Quest - Kidnapped Miners, inside Stonhelm Mine
- Added: Quest - Special Mixture, inside Stonhelm Tavern
- Added: Main Quest can be completed now! Cheers!
- Added: You can enter and clear the last dungeon now!
- Added: A healing priest at the Elven Camp.
- Added: Destructable doodads were placed all over the map. You can destroy pillars, tables, barrels, trees, benches and more!
- Added: A Multiboard that displays creep kills for each player and your amount of found secrets. It can be maximized and minimized as you please.
- Added: A map preview image will be displayed now.
- Added: A loading screen image will be displayed now.
- Added: Some minor potions that will be consumed after usage, however they do stack.

- Changed: We reworked potions and tooltips. They are polished now.
- Changed: Reworked backpack-system. You can now easily transfer items from your backpack inventory to your hero and vice versa. You can move while having your backpack
- Changed: No more exp are lost on death but you lose 10 % of your current gold.
- Changed: The effect of the Spectres Ring. Falling Meteors shall crush your enemies now.
- Changed: Level up animation is a different now.
- Changed: No more stash space for your house-chest. It now sells your items!
- Changed: Minor area changes over the map.
- Changed: One of the secrets has been changed.
- Changed: Ogami uses another model now.
- Changed: Nasyl uses another model now.
- Changed: Some messages during Quests.
- Changed: Reworked some tooltips.

- Fixed: A bug that let neither Naishas (W) or (R) spell deal damage.
- Fixed: Some further optimizations.
- Added: Automatic gold pick up works again.
- Added: You can now pick a random Elven Hero.
- Added: You can now pick a random Human Hero.
- Added: Two new secret Heroes are accessible now.
- Added: A further secret.
- Added: Three new unique Rings and each one needs its task done before you can acquire it.
- Added: All mages got a staff attachment now.

- Fixed: Electric Ring and Sparkling Orb no more attack neutral units.
- Fixed: All abilities are no longer affecting neutral units now.
- Fixed: You can teleport back to Sunken Runis now properly.
- Fixed: Potion tooltips now display properly.
- Fixed: Several Quest typos have been cleared.

- Changed: Sylvie is melee ranged now.
- Changed: Naisha wears bow(Weapon) only now.
- Changed: Farion wears cloth(Armor) and sword(Weapon) only + is melee ranged now.
- Changed: Attack types now are: Staff(Magic), Bow(Piercing), Sword(Normal)
- Changed: Armor types now are: Cloth(Light), Leather(Medium), Iron(Heavy)
- Changed: Customised attack and armor types.

vs
Light
Medium
Heavy
Bow
125%
100%
75%
Staff
100%
75%
125%
Sword
75%
125%
100%

- Changed: Bad Jack (Quest) has changed completly.
- Changed: Ambrosia (Quest) boss has been changed a little.
- Changed: Each Quest now display it's own icon visible at the Quest log.
- Changed: Hints have changed.
- Changed: Appearance of tooltips has been changed and improved a lot.
- Fixed: No more memory leaks. A lot of hours were spent therefor.

- Changed: Automatic gold pick up is deactivated until it works properly again.
- Added: A new Dungeon: "Old Mausoleum"
- Added: A new Quest: "The Ambrosia" (Stonehelm, req. lvl 15)

- Fixed: Quest dialog of "Haunted Mine".
- Fixed: Major bug that only happend to the 2nd player making him unable to leave the "Elvencamp Tavern".

- Changed: Stonehelm Tavern is your new starting area now.
- Changed: Stonehelm Tavern looks different inside now.
- Changed: Heroes of Stonehelm will now display above the head of the heroes at character selection.
- Changed: Trading gold beneath heroes is no more possible now.
- Changed: New special effect displays when pickig up gold now.
- Changed: Appearence of the indoor-teleporters inside of the Sunken Ruin.
- Changed: Sweet Home (Quest) - Reduced the amount of enemies from 8 to 4.

- Changed: Optimized New Rings
+ Sparkling Orb: Shock cooldown increased from 10 to 12 seconds.
+ Electric Ring: Shock cooldown increased from 5 to 13 seconds.

- Changed: Optimized some Spells
+ Sylvie: [Q] has a new chain model now.
+ Sylvie: [E] has a new chain model now.
+ Sylvie: [R] the trap pulls enemies now. Has a new chain model now.
+ Varan: [Q] has a new poison arrow model now.
+ Larra: [E] damage reduced from 2.25 x strength to 1.5 x strength. Numbers of explosions increased from 2 to 3.
- Added: 3 new Rings.
- Added: A new quest: "Sweet home" (Stonehelm, req. lvl 1)
- Added: A new quest: "Brutal murder" (Stonehelm, req. lvl 10)
- Added: The left wing of the church now is accessable.
- Added: Vendors now have a custom shop icon above their entrance.
- Added: Unaccepted quests will now show a question mark above the head of their quest giver.
- Added: NPC names now display in a tooltip above their head (like "Quest Giver", "Merchant", and further).

- Added: Two new buildings
+ The Tavern of Stonehelm, a warm home for stranded citiziens.
+ A new building, a possible home for your hero.

- Fixed: The Miner merchant won't sell items anymore before the appropriate quest is done.

- Changed: New Starting Area
- Changed: Stonehelm Terrain became a rather big style-push!
- Changed: Elven Camp Terrain became a big style-push!
- Changed: Teleporter around the map are now better visible!
- Changed: Dark Essence (Quest) - A new model for the Quest Giver "Ghosthunter"


Credits




Keywords:
Dark Times, dungeon, quest, adventure, dark, times, RPG, 2 player RPG, horror, cinematic, single player, multi player, blood, quest, Imago_, Lockheart
Contents

Dark Times (Map)

Reviews
19:20, 15th Mar 2014 Orcnet: Map approved.
Level 36
Joined
Feb 5, 2009
Messages
4,630
map is very well done for a beta, although i have run across an issue where dying appears to be permanent
this was in survival mode and the hints kept on elaborating that death will cause a penalty to gold and experience as well as harassing me into playing the game further, but when i did die due to a level trap sadistically placed by cultists and a dark inquisitor, i found that all i had left now was a locked camera over my dead body T.T

backpack system is a little clumsy, too, not sure i can even call it a system
the game itself is VERY enjoyable, there's a few typos here and there but i don't mind too much :p
 
map is very well done for a beta, although i have run across an issue where dying appears to be permanent
this was in survival mode and the hints kept on elaborating that death will cause a penalty to gold and experience as well as harassing me into playing the game further, but when i did die due to a level trap sadistically placed by cultists and a dark inquisitor, i found that all i had left now was a locked camera over my dead body T.T

backpack system is a little clumsy, too, not sure i can even call it a system
the game itself is VERY enjoyable, there's a few typos here and there but i don't mind too much :p
what he said. :v

an enjoyable and inspiring game for its deep atmosphere and state-of-art. but skills and inventory etc might need some re-inventing.
(didnt go to far too, cos died and had a still camera at my dead body)

EDIT: played it again and got to like it even more! :3
i salute you, sir, your map is the most enjoyable map i've played in a while. :>
 
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Level 7
Joined
Dec 26, 2013
Messages
231
Reserved for my review :)

Edit:
Here is my review now

IamFootman061 Review
Dark Times
Good Points
Bad Points
Gameplay. The gameplay is really cool. Good skills,nice talent trees,cool spells and many others. I like the way that the enemy use spells too. And the picking phase, the way you will pick a race, difficulty and left and right arrow to pick your hero. Nice item and inventory system. And your planned will be cool and good. This rpg is really good. And I highly recommend everyone to play this really cool RPG.
Terrain. The terrain is good enough though some of it is quite flat and quite empty but still nice landscapes. Some of the models too is overscaled so it doesn't fit like the carpet but still, I considered the terrain as a good one. I like the way you use some HQ models too although some of it doesn't fit too with the other low quality models.
Tips. I know there is hint system but I thinks it's not that good because when you pick your hero, you don't know what will you do. I will suggest/recommend that you put some tips in the quest log. Try to put all the quest in the main quest and in the optional quest is the tips.
Design. I know that there is a custom preview image but put a loading screen too. I don't really like the loading screen and I suggest you put some because this is a nice RPG. The minimap image too, it's all black and it doesn't look good. The minimap image has some similarities on the preview because they can have a same image but not the same path. for the preview is war3mapPreview.tga and for the minimap is war3mapMap.tga.
Suggestions
Put some nice and fitting loading screen for your map.
Improve your terrain a little as I mention above.
Put some tips in the quest log as I mention above too.
Rating
rating_p.gif
rating_p.gif
rating_p.gif
rating_p.gif
rating_none.gif
4/5 and Vote for Approval
[tr]
[td]
Contact
Feel Free to contact me if you have a complain or anything.
[tr][td][/tr]
 
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Level 10
Joined
Jul 5, 2012
Messages
230
map is very well done for a beta, although i have run across an issue where dying appears to be permanent
this was in survival mode and the hints kept on elaborating that death will cause a penalty to gold and experience as well as harassing me into playing the game further, but when i did die due to a level trap sadistically placed by cultists and a dark inquisitor, i found that all i had left now was a locked camera over my dead body T.T

backpack system is a little clumsy, too, not sure i can even call it a system
the game itself is VERY enjoyable, there's a few typos here and there but i don't mind too much :p

@Wazzz: Thanks for your feedback! So if I understand this correct you say that you kept beeing dead in survival mode? Well, that's correct then. Only 1 Life there. But maybe the message "You lose .... when you die." indeed shouldnt show up then... May be irritating. Well I'm sorry for the typos but we give our best to keep it as correct as possible! Sometimes it's a little hard.

what he said. :v

an enjoyable and inspiring game for its deep atmosphere and state-of-art. but skills and inventory etc might need some re-inventing.
(didnt go to far too, cos died and had a still camera at my dead body)

EDIT: played it again and got to like it even more! :3
i salute you, sir, your map is the most enjoyable map i've played in a while. :>

@HappyCockroach: Imago_ and I are really glad the both of you liked it! If you want to I'ld highly appreciate a rated map! Hope you had your fun and that you will enjoy the comming updates! Thanks again for those motivating comments!
*Salutes back* :ogre_hurrhurr:

@IamFootman061: Thanks mate, I appreciate it! I can assure you that the few (compared to the rest of the area) more or less empty places are going to be filled in the comming updates; further and further. The hint system is kinda 'beta' by now and of course will be changed. The actually shown hints were the first that came in our minds, we will add some more useful so that the players will have a helping hand and that they wont miss one of the features.

As for the eyecandy-graphics that you stated like loading screen, minimap image and preview image: Since the map size obviously became bigger and bigger we have to keep an open eye on files and their size. There was a loading screen image but we removed it because of this matter; right before we released the map. I'll try to find a way to solve this but we need some filespace left because we may need a few more models (like for the endboss). While I am at this I may recreate the preview image 'cause of your statement, that I can understand. I am not so happy with it myself.
 
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Level 21
Joined
Nov 4, 2013
Messages
2,017
Really impressive RPG. So bad it has some bad points. Anyway, here is my review:-

GOOD POINTS:-
- Impeccable terrain! Couldn't find any part in your map which wasn't done perfectly. Well done!
- Bloody effects when I kill enemy units
- Custom music and great sounds used
- A lot of floating texts which I really appreciated
- Enterable buildings
- 5 levels of difficulty
- Well done abilities, not really perfect but I liked them
- Convenient filesize for such an awesome map!


It pains my heart but I'll have to list some bad points

BAD POINTS:-
- You didn't use well pathing blockes because there are some doodads which I can pass through so this leads me outside the playable area (crucial issue)
- Spelling mistakes
- Some units have an exclamation mark on them but they do not give me any quest e.g Bad Jack and the Village Elder when I finish his 2 quests
- All quests have a unique icon (small issue but still annoys me)


SUGGESTIONS:-
- Use pathing blockers to avoid players from going outside the playable borders
- Remove the exclamation mark from the units that don't give any quest
- Correct the spelling mistakes
- Put a credits list in the game
- Each quest should have an icon


OVERALL RESULT:-
To conclude, this is the best RPG I played so far. However, for the problem of the pathing blockers, I'll have to give this 4/5. Vote for APPROVAL certainly!
 
Level 14
Joined
Jan 9, 2014
Messages
33
@Shadow Fury: Thank you for the feedback! Hope you will follow the progress of my map

1. I also noticed the problem with the borders. Gonna put some more pathing blockers to make sure the players stay in the playable map area.

2. 'Bad Jack' and the 'Village Elder' will have a quest in further updates. I will also think about your idea of giving an unique icon for each quest!

3. I will fix the typos step by step ;)

Updates coming soon!
 
Level 9
Joined
Nov 24, 2013
Messages
524
You might want to fix the backpack problem. Also, it is kind of laggy, remove some useless doodle might just fine.
 
Level 14
Joined
Jan 9, 2014
Messages
33
@nhs325:What exactly was your problem with the backpack?

On my pc the map performs totally lag-free, perhaps it's an issue with your pc?
I know there are some lags when you use a spell the first time, cause I didn't preload them.
Sorry, but I can't delete any doodads, else my map would lose a lot of atmosphere
 
Level 9
Joined
Nov 24, 2013
Messages
524
Ok. I cannot put my items straight to my backpack, so I have to put it down to the ground then the backpack could take it.
 
Level 9
Joined
Nov 24, 2013
Messages
524
Ohh, you might want to look at your 'Toxic Ring' and the 'Searing Ring'. They don't have any effects, the shape of those items when i put it on the ground is not right, and the description is weird (Skull of Gul'dan and the other stuff definately not right).
The guy in the mine sell items when I go to the other side. I remember he only turn into a merchant when you finish the quest, but when I go in, he sell them, when I go out, he turns to normal.
The Valkerie has the '!' On her.
 
Level 10
Joined
Jul 5, 2012
Messages
230
@nsh325: You seem to forget that this game is a beta right now. The items you stated have no effect by now simply because they aren't done yet. This should also explain their tooltips to you. The Valkyrie has an exclamation mark over her head when she is taunting the creeps. So this is correct. As for the miner - we will check this! Thanks for letting us know.

@Wazzz: Look at Naishas spells, she can summon a guarding valkyrie. It's her Q-Spell. The next update is going to be released soon. We will keep you up to date but there are some more or less big changes already!
 
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Level 39
Joined
Feb 17, 2008
Messages
925
I dont have much time to read all what people wrote here down. But. Its awesome project. I played for several heroes in single mode. I definitely want to play it in multiplayer. Breth taking terrain, brilliant ideas for heroes and skills and that changing direction of camera was sometimes confusing, but I got used to it and it was interesting aswell. Nicely done quests by the way. I am not that good in rating maps and projects, but this is one of my favourites. And thank you very much for using some of my resources, I really enjoyed plaing for them :D ! LEts hope someone will make icons for these heroes, maybe Sindorei300, he is one of the best in icon making.

Thank you for such a good project, even if its still beta. There are some small problems that needs to be fixed, but I think its only cosmetic, nothing minor. From me? definitely 5/5.
 
Level 10
Joined
Jul 5, 2012
Messages
230
@Sellenisko: hurrdurr, you should have seen Imago_ when he told me about your comment, his chest filled with proudness. Made my day.
I, too, feel honored for your support.

However, I want to use the opportunity to announce something!

First thing: As the map size keeps increasing we decided for now to not includ a custom map preview image and neither a loading screen. We are sorry if this is a dissapointment, but I attached the images that were supposed to be those custom ones since I created them already. (If their will be some space left we may add them!) Instead we want to add more events, quest and maybe even increase the area size. We thought more than once about it and we think this is a better decission.

I would like to know if you agree, please tell me your opinion.
(You can watch the map description to see the technically seen map preview and loading screen image if you want to)

Second thing: I'm happy to tell you that there will be an update tomorrow if things goes well ! *caugh* It will include the following stuff:

- Changed: New Starting Area
- Changed: Stonehelm Terrain became a rather big style-push!
- Changed: Elven Camp Terrain became a big style-push!
- Changed: Teleporter around the map are now better visible!
- Changed: Dark Essence (Quest) - A new model for the Quest Giver "Ghosthunter"

- Added: A new quest: "Sweet home" (Stonehelm, req. lvl 1)
- Added: A new quest: "Brutal murder" (Stonehelm, req. lvl 10)
- Added: The left wing of the church now is accessable. Don't let it out!
- Added: Vendors now have a custom shop icon about their entrance.
- Added: Unaccepted quests will now show a question mark above the head of their quest giver.
- Added: NPC names now display in a tooltip above their head (like "Quest Giver", "Merchant", and further).
- Added: Two new buildings
+ The Tavern of Stonehelm, a warm home for stranded citiziens.
+ An interesting looking building. You should visit it. Spoiler:
Congratulations, you ain't a shelterless anymore! If you work for it.

- Fixed: The Miner merchant won't sell items anymore before the appropriate quest is done.

These notes will be included to the patch notes after the update is uploaded.
We hope for further input then! So far.

And don't forget to check out the mentioned media files. :ogre_hurrhurr:
 
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I added a new splashscreen to the description on page 1.
Furthermore there will be one more big update this friday.
played it today solo, and those were nice updates! what i have to say is the following:

- although im sure its a nice addition, i dont see much use for the stash for now, since we're too short at money until the point the game goes, and selling items is better than keeping them for alternative roles. that can change though, if the items that are to come get more tricky. (items with tricky abilities and whatnot). btw, the searing ring seems a tad bit OP compared to the others, but it is nice and already goes in that tricky-ness direction :)
- the kobold quest man that was at the cave entrance talks now as if it was at the cave entrace still :p
- since the first time i played the map there's an important issue: it is too unstable. it gives fatal errors very often. dunno if it happens to you guys as well. (happens more upon ctrl+esc and saving game, but out of nothing too) dunno if that's purely wc3-engine-related though.

overall, keep up good work! ill be waiting for the next update :)
 
Level 10
Joined
Jul 5, 2012
Messages
230
played it today solo, and those were nice updates! what i have to say is the following:

- although im sure its a nice addition, i dont see much use for the stash for now, since we're too short at money until the point the game goes, and selling items is better than keeping them for alternative roles. that can change though, if the items that are to come get more tricky. (items with tricky abilities and whatnot). btw, the searing ring seems a tad bit OP compared to the others, but it is nice and already goes in that tricky-ness direction :)
- the kobold quest man that was at the cave entrance talks now as if it was at the cave entrace still :p
- since the first time i played the map there's an important issue: it is too unstable. it gives fatal errors very often. dunno if it happens to you guys as well. (happens more upon ctrl+esc and saving game, but out of nothing too) dunno if that's purely wc3-engine-related though.

overall, keep up good work! ill be waiting for the next update :)

Thanks for your input! Most of the problems are already fixed and included in the next patch. We recognized that the current version isn't perfect as due to the last patch some minor things are a little glitched. (For example the new rings and the dialog)

The only thing at least I am not aware of are the game crashes you mentioned since I never experienced one myself.
Guess Imago_ will check this.
 
Thanks for your input! Most of the problems are already fixed and included in the next patch. We recognized that the current version isn't perfect as due to the last patch some minor things are a little glitched. (For example the new rings and the dialog)

The only thing at least I am not aware of are the game crashes you mentioned since I never experienced one myself.
Guess Imago_ will check this.
i think it's important to point out for that crash issue that we're running 1.26 version...

until now, i haven't been able to 'end' the game because i want it (we killed the gravedigger boss and all once, then it crashed a while later) - all of the times i've just left the game because it crashed. :/
 
Level 10
Joined
Jul 5, 2012
Messages
230
i am definitely going to have to check this map out again :D

I command you to! ;) Hope you'll enjoy the new stuff.

i think it's important to point out for that crash issue that we're running 1.26 version...

until now, i haven't been able to 'end' the game because i want it (we killed the gravedigger boss and all once, then it crashed a while later) - all of the times i've just left the game because it crashed. :/

Well this is something that never happened to me to be honest. You should try to avoid saving since this game is ment to be played in one session.
Game time isn't to high to do so in my opinion. Also your computer shouldn't be totally outdated, too. (Since there's a huge amount of decoration and doodas.)
Lastly you could try to set your details a little bit lower if it's to much. (Usually this really shouldn't be the case.)

However, I take this quite serious so would you tell me which hero you picked? I'll try to finde a solution for your problem if the usual things above won't help out.
 
Level 14
Joined
Jan 9, 2014
Messages
33
@HappyCockroach:
1. In further patches I will make some "trading-skills" for the Treasur Chest. For example: Trade 500 gold for 1 Talentpoint. I am also thinking about using 'wood' as 'Corrupted Soul', so you got a second currency. Hope this will make the chest more attractive.
2. Thanks for the tip with the ring, it's hard to find the right balancing..gonna fix it for friday!
3. What a pity to hear about the crashes! I also played the map solo serveral times, but I never saved the game and usually this map is ment to play it in one sitting, but nevertheless I will check my locs and so on, maybe I overlook some leaks there.
 
Also your computer shouldn't be totally outdated, too. (Since there's a huge amount of decoration and doodas.)
Lastly you could try to set your details a little bit lower if it's to much. (Usually this really shouldn't be the case.)

However, I take this quite serious so would you tell me which hero you picked? I'll try to finde a solution for your problem if the usual things above won't help out.
my computer's a good one, the game runs just perfectly fine and smooth (and pretty heavy games do as well), dont think it has to do with that...
i picked the archmage like three times, and then the ranger. both ended the game with fatal errors :(

3. What a pity to hear about the crashes! I also played the map solo serveral times, but I never saved the game and usually this map is ment to play it in one sitting, but nevertheless I will check my locs and so on, maybe I overlook some leaks there.
the map isn't too long, but when it's the first time you play it is possible that you won't be able to do it in one sitting, cos you have to discover stuff (and that's nice too). well, anyhow, when we have to leave or something it's nice to be able to save/load. consider that. :)

and to be honest, we began saving and loading because of the crashes. cos we didnt want to start over at the next fatal error.

feels a bit awkward to complain about this to you guys, cos your map damn nicely made, and seems to me that this issue is out of your control. maybe it has to do with my wc3 here. the sad thing is that it haven't been happening with other maps. i don't want this issue to cause you guys to lose any motivation, though. if it's working good for you, probably stuff here is kinda messed up. maybe game ranger, or who knows...
 
Level 10
Joined
Jul 5, 2012
Messages
230
@HappyCockroach: I tried solo player, saved/loaded several times, used the menu and even played some hd youtube videos in the background while playing the map and no crash occured. I'm sorry but I can't tell you why this happens to you by now. Edit: Imago told me that there might be a reason for your problem. It may take some time fix this but hopefully it will help!

@Shadow Fury: I am glad to read this and happily the same goes for me! It may be be a problem of performence.

- Added: A new Dungeon: "Old Mausoleum"
- Added: A new Quest: "The Ambrosia" (Stonehelm, req. lvl 15)

- Fixed: Quest dialog of "Haunted Mine".
- Fixed: Major bug that only happend to the 2nd player making him unable to leave the "Elvencamp Tavern".

- Changed: Stonehelm Tavern is your new starting area now.
- Changed: Stonehelm Tavern looks different inside now.
- Changed: Heroes of Stonehelm will now display above the head of the heroes at character selection.
- Changed: Trading gold beneath heroes is no more possible now.
- Changed: New special effect displays when pickig up gold now.
- Changed: Appearence of the indoor-teleporters inside of the Sunken Ruin.
- Changed: Sweet Home (Quest) - Reduced the amount of enemies from 8 to 4.

- Changed: Optimized New Rings
+ Sparkling Orb: Shock cooldown increased from 10 to 12 seconds.
+ Electric Ring: Shock cooldown increased from 5 to 13 seconds.

- Changed: Optimized some Spells
+ Sylvie: [Q] has a new chain model now.
+ Sylvie: [E] has a new chain model now.
+ Sylvie: [R] the trap pulls enemies now. Has a new chain model now.
+ Varan: [Q] has a new poison arrow model now.
+ Larra: [E] damage reduced from 2.25 x strength to 1.5 x strength. Numbers of explosions increased from 2 to 3.
Furthermore I added 31 new screenshots!

Important Edit: We think that Imago found the reason for the problem. Due to incorrect handling of some triggers we assume some leaks.
This is a unfortunate surprise to us since we tried to keep the map clean of them from the beginning on.
Imago now started his own personal crusade against those leaks so they'll be eradicated and everything will be fine in the end... hopefully.

At least it's a good thing we are aware of them now so we can fix it! Till then friends!
 
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Level 14
Joined
Jan 9, 2014
Messages
33
Good evening everyone!
I got some good and some bad news for you. I will start with the bad one:
- The goldpiles have to be picked up piece by piece now again...My goldpickup-system turned out to cause the game crashes and lags. Somehow these triggers seemed to leak, but I can't figure it out where it exactly leaks, so I decided to deactivate it! I hope you understand this.

Now the good news:
- Due to the deactivation of the goldpickup-system you are able to play without crashes.
- I checked most of my triggers and removed a huge numer of leaks. There were about 300 point leaks that I removed^^
- I also destroyed trigges that only run one time with call DestroyTrigger(GetTriggeringTrigger()) to save more memory

All in all I spent the last two days seeking these leaks and so on to save memory for the gameplay! Hope the game performs better now and I really hope that it is stable now!

Have fun
Imago_

Edit: Uploaded the new version!
 
Level 14
Joined
Nov 17, 2010
Messages
1,266
I've just played through as far as I could and it didn't crash this time! Nice job on cleaning up leaks. Having to manually pick up gold is a little tedious since they are difficult to select, but it's a small price to pay to avoid crashes.

I did run into a couple issues, but nothing too critical.
-In the mausoleum (I think) there is a section that is missing pathing blockers so you can walk around the outside of the secret area.
-The Tomes of Knowledge didn't seem to do anything
-I accepted Bad Jack's quest and bought what I needed, but I couldn't give it to him or do anything to finish the quest.
-The Electric Ring will damage zombies while they are laying on the ground (Even if they are not attacking you yet)
-The teleporter in Stonehelm would not allow me to fast travel to the Sunken Ruins. I hit the button and nothing happened.
-Also the tooltip for your heroes attributes is confusing (mostly Agility).

I think this is it for now. Anyways, great great game. I really enjoy playing it. The attention to detail is wonderful, the quests are fun and interesting, the bosses are challenging but not impossible, the terrain is great. Overall I rate this 4.9/5. Nearly flawless, except for a few flaws haha.
 
Level 10
Joined
Jul 5, 2012
Messages
230
Good that things seem to work now. We're still trying to get the pick up system back to work.
Once it's working without causing trouble we'll activate it again.

Ahh, those pathing blockers...
I told Imago myself now several times, but placing all missing pathing blockers seems not to become the #1 on his todo list for the next few days
as there are several things already planned but not done yet. But I'll make sure that those too will be fixed sooner or later.
My opinion is as yours - this is something not too critical.

The Tomes of Knowledge increase all stats for 1 point instead of granting a lvl up.
Maybe you didn't notice but I'm quite sure that it works.

Bad Jack's quest may be changed 'cause it's a little troublesome.
You would have to place the potion and pick it up with Bad Jacks inventory to get the quest marked as done.
We are aware that this way is a little bit confusing and thus we will change the quest task a little.

Haha, yes I love this Electric Ring bug to be honest but Imago doesn't of course.
This, too, is on our todo list. (He also hates it that I love such bugs.) :p

Teleporter are fixed already but the update has not been uploaded yet.
I guess this bug happened while Imago tried to fix leaks. Thanks for telling us!

The advice with the tooltips was taken serious and so all hero depending tooltips (as damage, armor, stats, name and further) became a makeover.

Right now there are still more than a few things that will follow.
We are working regularly to increase with the progress.

A big thanks for your suggestions and I'm happy that you're happy. I'ld appreciate your map user rating. ;)
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
There is also another problem I found.
I chose Darius. When I came at the end of the graveyard where there is the broken bridge, I found a door blocked with a force wall. I, with a cunning trick, used Bladestorm to pass the force wall and I actually passed it hahaha! So I visited a new place which should still be locked. The one with Swollen Zombies, Liches...
You should try to stop me from doing this. Maybe by moving me back when I get past the force wall.
Oh, and when I got in that structure, my camera was continuously blocked by the walls when going too much to the left side. Better to find a solution for that!
 
Level 10
Joined
Jul 5, 2012
Messages
230
Haha you got us. So now I wonder what you thought of this yet undone place you found there... ;)

Yeah it's true you can get to this area if you use this trick. But you've got to keep in mind that this area is not ment to be reached yet and thus the camera was not set properly there. It was planned to set enough blocker later once the area was done and accessable and also that something like that what you mentioned would follow; moving the hero back when he gets past the walls.

For now please just don't glitch the game with such moves but you are of course right that there has to follow another solution sooner or later.
(I notice that I said this phrase quite often today. ^^)
 
Level 14
Joined
Nov 17, 2010
Messages
1,266
Good that things seem to work now. We're still trying to get the pick up system back to work.
Once it's working without causing trouble we'll activate it again.

Ahh, those pathing blockers...
I told Imago myself now several times, but placing all missing pathing blockers seems not to become the #1 on his todo list for the next few days
as there are several things already planned but not done yet. But I'll make sure that those too will be fixed sooner or later.
My opinion is as yours - this is something not too critical.

The Tomes of Knowledge increase all stats for 1 point instead of granting a lvl up.
Maybe you didn't notice but I'm quite sure that it works.

Bad Jack's quest may be changed 'cause it's a little troublesome.
You would have to place the potion and pick it up with Bad Jacks inventory to get the quest marked as done.
We are aware that this way is a little bit confusing and thus we will change the quest task a little.

Haha, yes I love this Electric Ring bug to be honest but Imago doesn't of course.
This, too, is on our todo list. (He also hates it that I love such bugs.) :p

Teleporter are fixed already but the update has not been uploaded yet.
I guess this bug happened while Imago tried to fix leaks. Thanks for telling us!

The advice with the tooltips was taken serious and so all hero depending tooltips (as damage, armor, stats, name and further) became a makeover.

Right now there are still more than a few things that will follow.
We are working regularly to increase with the progress.

A big thanks for your suggestions and I'm happy that you're happy. I'ld appreciate your map user rating. ;)

Good to see that you are still trying to implement the gold pick up system.

I'm sure you are right about the Tomes of Knowledge, I must not have noticed.

The Bad Jack quest is definitely confusing, but I suppose if you told the player how to do it it could work.

P.S. I kind of liked the bug with the electric ring too haha.
 
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Level 9
Joined
Apr 4, 2013
Messages
373
Lockheart wanted me to move my rating over to here so here it is:

Map Rating:
[/TD]

Presentation

Aesthetics

Gameplay

Presentation 13/15

4/5 for Description

5/5 for Information

4/5 for Appeal
Aesthetics 11/15

3/5 for Originality

4/5 for Creativity

4/5 for Appeal
Gameplay 14/15

5/5 for Interest

4/5 for Replayability

5/5 for Overall Enjoyment

Map Rating
(Rating is equal to Gameplay + Aesthetics + Presentation out of 45)
Final Rating is:

38/45!!

 
Level 2
Joined
May 29, 2012
Messages
13
Hi, just played this map with a friend.
The terrain is amazing. Every part is pleasing to the eye. The style reminds me a lot of Torchlight and maybe Path of Exile - both games are way newer than WC3. Great job!

After glitching through the walls we can see how the "rooms" have been laid out so that walls don't block vision when the camera is locked. Great idea.

We beat the Warden by walking "out" of "my house". We reached a chest by walking close to it and it spawned items behind the "house" fireplace.
Can't figure how to get to Warden legitimately. :(
The bloodstained note says moenia redicere - "cut off the wall" ?

Cool hidden kobold boss btw :)

The quests and text are laid out nicely, we got to 16/15 quests. I would prefer the cinematic to finish faster, though. I always skip the dialogue now.

This was incredibly polished for a beta version. Looking forward to the finished version!
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
high-quality RPG game, I haven't see any RPG at this level these days..
simply diserves 5/5 from me.. I will review it later..

+'s:
+ Environment is super cool and sweet, I love it so much.. :ogre_love:
+ Gameplay is fun, it's better than TKOK! imo
+ bgm is corresponding with the environment and improves the feeling of the gameplay so much
+ camera shake, item drops are also cool


-'s:
- Potions are too expensive at beginning (maybe you can give several initial bonus items like potion and worst weapon in the game, just like another RPG)


Suggestions:
- Give description about level. ex: Hard (50%hp, 50% exp rate) or something like that
- I suggest you to use a dummy unit to lock the camera, don't pan it

Comment:
Damn, I love this game. I'm sorry I'm not a good reviewer.. I will just report any bug I find later... :wink: keep up the great job.. 5/5
 
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Level 17
Joined
Jul 16, 2007
Messages
1,390
From the screenshots.. I'm going to play the hell out of this game!!!!!!!!!!!!!!!!!!!
I just need a bit of free time, and I'm sure I'll review it later.
I already love this. Thanks for the contribution you're awesome :)
 
Level 10
Joined
Jul 5, 2012
Messages
230
Salute my friends! Some days have passed and I feel it's time for some news again.
First of all we want you to know that the map keeps progressing.
Several things have been changed, a lot has been added, some have to be finished and the most important thing: everything works!~

We take your opinions serious and it's always fun to read them so let me reply.
And stay on the longed for full version release of Dark Times.

@Syphie: Oh, you. How flattery. I played the games you stated and it feels awesome to know that the map reminds you of them.
We're eager to give our best for the version 1.0. This may help you with your problem:

Maybe "speaking out" the spell may break the magic seal inside of the house
@Dalvengyr: Holy sh*t, thanks mate. Reading the words that you love the game feels like rainbow.
The things you stated appear useful to me. It's a good idea to put some more descriptions into the quest log. Maybe some kind of Bestiary, too.

@Knight26: We're both looking forward to your opinion.
Just take all the time you need, no need to rush my friend.

@Heinvers: Hey! Long time no see. Hope you've been fine! \o/
We've gotta party hardy - yes, the map is approved. The final approval including a full review shall follow once the map is at least version 1.0, however.

@EternaLife:
can you PLEASE take off the cam lock. A free cam is how warcraft 3 maps are supposed to be played.
At least give us the option to take away cam lock for those who don't like it...
otherwise its a no play at all for me.

No. It's Dark Times and that's how its supposed to be played. Sorry pal, I don't want to be rude but did you try to think of why the cam is fixed? Imagine how the map would look like if it wasn't. Terrain would suffer all of it's beautiness. Seriously. You'ld see secret areas and things you're just not allowed to see just through moving the cursor all over the map.

Love it or leave it. :ogre_hurrhurr:
 
Level 3
Joined
Feb 14, 2009
Messages
9
Review

The map is very good, one of few RPG maps that has good solo and team gameplay, also the terrain is beautiful. I really like the dark athmosphere that reminds me on diablo series, keep working on that map and finish it please. I would be glad if you release a full version. My rating 5/5.
 
Level 1
Joined
Mar 23, 2014
Messages
1
Hey there, first off I'd like to say, really nice map. Me and a friend played it 2-3 times, then we decided to try out some things. And it seems that Bladestorm on "Darius" is quite broken, and can slice through terrain and jump to un-accessable places. Here's a replay to show you what I'm talking about;
 

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Level 10
Joined
Jul 5, 2012
Messages
230
I wish it‘s a orpg,
Who knows, maybe someday?

Hey there, first off I'd like to say, really nice map. Me and a friend played it 2-3 times, then we decided to try out some things. And it seems that Bladestorm on "Darius" is quite broken, and can slice through terrain and jump to un-accessable places. Here's a replay to show you what I'm talking about;

Yo, maties! Seems to me like you enjoyed the map then? Excellent, harrr harrr.

Thank you for telling us, however it's already known and it's not planned to change it. Well if you wonder why, this is the reason:
If you want to start a derp journey of randomness through the map with glorious adventure-darius it's fine by me - The both of us won't stop you.
But, please keep in mind that the progress may glitch or darius gets stuck if you choose to explore the map this unregular way.

After all it's simply not made to use and glitch it (leaving terrain for example) this way.
You may call it authorized bug using under this circumstances if you want to.

However, I'll make sure to check you're replay. Just for fun. :D


Edit: Are you sure you uploaded the right replay? 'Cause this shows no Darius spinning out of the area.
 
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Level 3
Joined
Aug 29, 2006
Messages
55
Fantastic map. Played through everything, and found at least one secret.

A few things to fix for future versions:

1. You should remove the butterfly models from the map when they are "found". It's a little confusing to have butterflies still floating around (but not be clickable anymore). I'm guessing the butterfly model doesn't have a death animation and that's why it doesn't disappear?

2. It would be better user experience if you can hit escape during a "cinematic", ie when you are getting a quest. Many people read fast, and then have to wait around for the timer to end.

3. If you accept a quest without first talking to the person, by mistake, there is no good way to get the quest description. Perhaps the Quest Log should contain a little more information?

4. A few boss fight seemed completely imbalanced, but then again I was playing single player (easy mode), and it's possible that you're just always going to die without a second player. Mostly I just died over and over again until finally wearing the boss down.

5. I played the Elf Wizard with "Light Grapple"...that is a very cool skill, but I think it could be improved, because it tends to miss a lot. For example, if you cast it on a unit from out of range, your hero walks up and casts the spell. You are expecting that you will cast from the edge of where it will hit, but the spell goes all the way up to the monster and doesn't grab him. I would suggest slightly decreasing the range. on the dummy spell, or slightly increasing the range on the trigger version, so that you are hitting monsters at the edge of your range. Also, many times I cast the spell point-blank on a monster next to me and it missed. I think maybe it should hit things in a "wider" area, just by a little.

6. This is the biggest "bug": "Saving" doesn't seem to work very well. I have this same problem in my map, actually. When you load a saved game, lots of things break. My hotkeys no longer work correctly, it makes a "map pinged" noise every time I select a unit, etc etc. I'm not sure what the best way to do this is...maybe a "load code", so that people are always starting the map from scratch and it's getting initialized correctly? Don't know.
7. I'm sure many people have already told you this, but you need someone with better English grammar / writing to go through your toolips and quests, etc, and fix a lot of misspellings and grammatical errors. You map is very good, so I'm sure lots of people would be happy to help in this way (for example, I would).

8. Inside the Kobold Tunnels, in the area behind the forcewall (with the ghosts and skeletons), there is a place where you can walk through the pathing blockers. It is near the far right wall (past the path that goes down to the boss fight), slightly above where the train tracks disappear into the rubble.
 
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