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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dark Times

Submitted by Imago_
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]


Created by Imago_
with support from Lockheart


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Map Info

Similar to the previous game Sweet Revenge; Dark Times was made to fit 2 player but thanks to a pickable difficulty it is also solo completable.
Try to reach your goal - cleansing the plague that has come over this land... and discover it's origin.


Only some of the Features


[​IMG] Customised Map
Customised weapon and armor types, models, music, spells, attachments and much more.
[​IMG] 14 different Heroes
You can choose 1 out of 6(+1 secret) human or 1 out of 6(1+ secret) elven heroes and we're up for more!
We think beeing able to play different heroes with different Talents each time you play can provide a lot of fun!

[​IMG] Gamble/Random Hero
You can choose if you want to random an elven or human hero.
Additional there's a chance that you'll get an exlusive/secret hero that only is available due to random.

[​IMG] Hint-System
There are 20 Hints that will guide you during your journey with information about things you might want to know.
[​IMG] Item- and Inventory-System
Itemslots are limited! 1 Mainhand, 1 Offhand, 1 Armor, 1 Ring, 1 Accessoire, 1 Elixir.
There are also different armor and weapon types.

[​IMG] Golddrop and Pick-up-System
As known from games like D3 creeps drop a pile of gold. Simply get in their range to pick them up!
[​IMG] Shared income
No need to fight about last hits and money. Creep-, quest- and dropped gold is shared among you.
[​IMG] Backpack-System
Additional item storage, can pick up every item class. Accessable with F2.
[​IMG] Talents and Talentpoints
Choose your talents and improve them with earned talent points. Accessable via backpack.
[​IMG] Customized Abilities
Most spells scale with your heroes primary attribute and are meant to fit a certain skill set.
On skill use there's a scripted camera shake.

[​IMG] Triggered Bossfights
No silly autohitting-only bosses! Each one has it's own abilities and power.
[​IMG] Imported Models
Wisely picked eyecandy-models for your desired hero and their bossy enemies.
[​IMG] Customized Hero-Selection
Switch between the accessable heroes with your arrow keys and get information about their skills and stats.
[​IMG] Classchange
Reach something higher than what you are. Complete the task and become a semi-god!
[​IMG] Quests and Sidequests
There are plenty of them, you can talk to the people in aid and watch the cinematic or just accept their quest. It's up to you!
[​IMG] Secrets
Find out, there are several already. However, some already planned will follow.
[​IMG] Beautiful designed Landscape
Hours of love and work were spent with the goal of reaching a as high as possible level of terraining.
Buildings and houses can be entered - the camera set is customized, too.

[​IMG] And much more!
What's to do with your mate that fought with you all along to help all those people, slaughtering evil?
Find out! There are plenty ways to have some fun with this map.


Heroes

Strength based Heroes


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    Strength, Melee Ranged, Tank
    Sword, Trophy/Shield, Iron Armor

    Abilities
    Abilitie
    Requirement Type Description
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    Human
    None
    Passive Humans use advanced technologies to defend theirself.
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    Fury
    Hero Lvl. 1
    Active Darius pumps adrenalin into his body and falls into a furious rage. He attacks faster than usual.
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    Slam
    Hero Lvl. 3
    Active Darius slams the target with brute force dealing damage, there is a chance that target gets stunned.
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    Bladestorm
    Hero Lvl. 6
    Active Darius rushes to the targeted location and whirls his sword. He damages every enemy on his way.
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    Whirlwind
    Hero Lvl. 9
    Active Darius spins his sword very fast and becomes a deadly whirlwind. Enemies in range will be pulled towards him and suffer damage, while he renders immune to magic.
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    Command
    Offense
    Passive Darius and all allies around him will deal more physical damage.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    Adds attack speed and movement speed while 'Fuy' is active. 'Fury' lasts 3 seconds longer. Every incoming damage is reduced while 'Fury' is active.
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    Offense
    Increases Darius' attack damage. Increases Darius' strength. Enables the ability 'Command'
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    Defense
    Increases Dariu's armor. Darius' heavy armor reduces every incoming magical damage. Inceases Darius' health.
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    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


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    Strength, Close Ranged, Tank
    Sword, Knife/Shield, Iron Armor

    Abilities
    Abilitie
    Requirement Type Description
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    Elfish
    None
    Passive Elves are living in a close touch with nature.
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    Combat Mastery
    Hero Lvl. 1
    Active Larra hulrs a battle roar that increases her attack damage.
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    Slam
    Hero Lvl. 3
    Active Larra jumps to her target and will land a heavy blow that stuns and damages the unit.
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    Bladestorm
    Hero Lvl. 6
    Active Larra detonates in three electric explosions damaging and pushing enemies away.
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    Whirlwind
    Hero Lvl. 9
    Active Larra throws knives around her, the knives will pierce through all enemy ground units in a line. The knives deal heavy damag and reduce the armor of the target.
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    Command
    Defense
    Passive Larra will reflect a certain percentage of the incoming physical melee damage on her attacker.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    'Combat Mastery' will also improve the armor. 'Combat Mastery' will restore mana and hitpoints. 'Combat Masterie' also effects allied units
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    Offense
    Increases Larras attack damage. Adds bonus strength. Larra attacks faster.
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    Defense
    Increases Larras armor. Increases Larras health. Enables the ability 'Conter'.
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    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


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    Strength, Melee Ranged, Tank, Support
    Sword, Knife/Trophy, Iron Armor

    Abilities
    Abilitie
    Requirement Type Description
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    Elfish
    None
    Passive Elves are living in a close touch with nature.
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    Lasso
    Hero Lvl. 1
    Active Sylvie throws an enchanted chain at her target stunning and damaging it.
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    Whip
    Hero Lvl. 3
    Active Sylvie whips her target very fast, stunning and damaging it. The first blow will deal massive damage, consecutive blows deal less damage.
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    Switch
    Hero Lvl. 6
    Active Sylvie grabs an ally or and enemy with her chains and switches positions with the target. If the target is an enemyy it will get hurt, if the target is an ally it will be healed.
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    Chainsaw Trap
    Hero Lvl. 9
    Active Sylvie creates a chainsaw trap do deal heavy damage to enemies in range.
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    Neutralize
    Defense
    Passive Sylvie is able to absorb an enemy single target spell. This effect occurs automatically.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    Increases the duration of 'Lasso' by 1 second. Increases the damage of 'Lasso' by 10. Sylvie will pull the target next to her and deals additional damage.
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    Offense
    Increases Sylvies agility by 1. Increases Sylvies strength by 2. Increases Sylvies damage by 3.
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    Defense
    Increases Sylvies movement speed by 10. Increases Sylvies health by 20. Enables the ability 'Neutralize'.
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    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


Agility based Heroes


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    Agility, Ranged, Support, Damage
    Bow, Quiver/Orb, Leather Armor

    Abilities
    Abilitie
    Requirement Type Description
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    Elfish
    None
    Passive Elves are living in a close touch with nature.
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    Natures Command
    Hero Lvl. 1
    Active Felian orders his ravens to call down dark and holy projectiles. Enemies within range get damaged and allies within range will be healed.
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    Attack!
    Hero Lvl. 3
    Active Felian fieres a poisoned arrow at his target. It will deal damage and reduce it's movement and attack speed. In addition his ravens will charge at the same target to damage and stun it. The ravens will only act, if they don't perform any other actions.
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    Crow Swarm
    Hero Lvl. 6
    Active Felian channels the power of allied birds. He sends several crows at the targeted location. If a crow collides with an enemy it will deal damage and reduce the armor of the target.
    [​IMG]
    Natures Revenge
    Hero Lvl. 9
    Active Felian heals and increases the attack speed of an allied, while enemies around the unit get damaged. The ravens will also heal your target, if they don't perform any other actions.
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    Natures Touch
    Defense
    Passive Felian and allies around him will have an increased life regeneration.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    On usage 'Nature's Command' will entangle all targets for 2 seconds. Decreases the cooldown. The entangeling roots will deal additional damage.
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    Offense
    Increases Felians attack speed. Increases Felians agility. Increases Felians intelligence.
    [​IMG]
    Defense
    Increases Felians movement speed. Increases Felians health. Enables the ability 'Nature's Touch'
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


  • [​IMG]

    Agility, Ranged, Damage Dealer
    Bow, Quiver, Leather Armor

    Abilities
    Abilitie
    Requirement Type Description
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    Human
    None
    Passive Humans use advanced technologies to defend theirself.
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    Poison Arrows
    Hero Lvl. 1
    Autocast Varan fires a poisoned arrow to deal additional damage on attack.
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    Fire Arrow
    Hero Lvl. 3
    Active Varan launches a burning arrow at his target. The target is unable to move and burns for some seconds. At the end the fire will explode and damage all surrounding units.
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    Fade Step
    Hero Lvl. 6
    Active Varan jumps backwards. During this move he renders immune to magic and evades every phisical attack. He also fieres arrows at enemies.
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    Frost Arrow
    Hero Lvl. 9
    Active Varan fires a frozen arrow on the target point; upon impact the arrow splits into several frost arrows. The splitted arrows deal damage and slow every unit they hit.
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    Reflexes
    Offense
    Passive Varans agility is increased.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    'Poison Arrows' will slow the target. Remove the mana costs of 'Poison Arrows' The slow fortitude is improved and 'Poison Arrows' deal additional damage.
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    Offense
    Increases Varans attack damage. Varan attacks faster. Enables the ability 'Reflexes'
    [​IMG]
    Defense
    Increases Varans armor. Increases Varans health. Varan will only suffer a part of the incoming magic damage.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


  • [​IMG]

    Agility, Ranged, Damage Dealert
    Bow, Quiver/Trophsy, Leather Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Human
    None
    Passive Humans use advanced technologies to defend theirself.
    [​IMG]
    Strife
    Hero Lvl. 1
    Active Rosalind releases magical arrows to damage her enemies.
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    Leap
    Hero Lvl. 3
    Active Rosalind orders her wolf to jump at the targeted location, stunning and damaging all enemies in range.
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    Claw Strike
    Hero Lvl. 6
    Active Rosalinds wolf slamms all enemies in front of him with brute force, dealing heavy damage tot hem and knocking them back slightly
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    Charged Arrow
    Hero Lvl. 9
    Active Rosalind shoots a charged arrow that deals heavy damage and pulls back every enemy!
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    Call of the Wild
    Offense
    Passive Allies around Rosalind will have an increased attack and move speed.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    Increases the damage of 'Strif. Reduces the cooldown of 'Strife'. When using 'Strife' Rosalind fires additional fire arrows at random enemies in range that deal damage.
    [​IMG]
    Offense
    Increases Rosalinds attack damage. Adds points to Rosalinds agility. Enables the ability 'Call of the Wild'
    [​IMG]
    Defense
    Increases Rosalinds move speed. Increases Rosalinds health. Increases Rosalinds armor
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


  • [​IMG]

    Agility, Melee Ranged, Damage Dealer
    Sword, Knife, Leather Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Human
    None
    Passive Humans use advanced technologies to defend theirself.
    [​IMG]
    Sneak
    Hero Lvl. 1
    Active Nasyl turns himself invisible for some seconds. This allows him to escape with ease or to start a surprise attack. But he walks slower than usual. The invisibility will break upon attack!.
    [​IMG]
    Swift Attack
    Hero Lvl. 3
    Active Nasyl rushes towards his target and leaves a shadow trail behind himself. Once he reaches his target he will deal several fast slashes.
    [​IMG]
    Assasination
    Hero Lvl. 6
    Active Nasyl calls the aid of his shadows to deal massive damage against his target. The target will be stunned while several illusion of Nasyl strike the victim.
    [​IMG]
    Massacre
    Hero Lvl. 9
    Active Nasyl jumps around the battlefield striking randomly at enemy units.
    [​IMG]
    Block
    Apprentice
    Passive Nasyl has a chance to block a phsyical attack.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
    [​IMG]
    Apprentice
    Removes the movement speed decrease and adds time to the duration. Removes the fading time and adds a bonus to his movement speed. Nasyl will deal additional damage when he attacks a target while sneaking.
    [​IMG]
    Offense
    Increases Nasyls attack damage. Increases Nasyls agility. Increases Nasyls attack speed.
    [​IMG]
    Defense
    Increases Nasyls armor. Increases Nasyls movement speed. Enables the ability 'Block'
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


  • [​IMG]

    Agility, Ranged, Damage Dealer
    Bow, Shield, Leather Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Elfish
    None
    Passive Elves are living in a close touch with nature.
    [​IMG]
    Summon Valkyrie
    Hero Lvl. 1
    Active Naisha summons an illusion of herself at the targeted location. The illusion attacks enemies in range and forces all unites in range to attack her.
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    Shadow Attack
    Hero Lvl. 3
    Active Naisha Summons a shadow of herself behind the target to damage it. The shadow and Naisha throw a glaive at the victim, slowing the move and attack speed of the target.
    [​IMG]
    Glaive Throw
    Hero Lvl. 6
    Active Naisha and the Valkyrie will throw a glaive at the targeted location. The glaive cuts through all enemies it hits. The glaive of the valkyrie will deal less damage.
    [​IMG]
    Glaive Storm
    Hero Lvl. 9
    Active Naisha throws a volley of shuriken at the targeted location. Every shuriken deals damage when it hits an enemy unit. A unit can be hit by multiple shuriken.
    [​IMG]
    Vanguard
    Defense
    Passive Naisha and allies around her have an increased armor rating.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
    [​IMG]
    Apprentice
    Increases the number of attacks of the valkyrie. Enables the ability 'Bouncing Attacks' for the valkyrie. The valkyrie will cast 'Glaive Throw' when Naisha does.
    [​IMG]
    Offense
    Increases Naishas agility. Increases Naishas attack damage. Increases Naishas attack speed.
    [​IMG]
    Defense
    Increases Naishas armor rating. Increases Naishas maximal life. Enables the ability 'Vanguard'.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


Intelligence based Heroes


  • [​IMG]

    Intelligence, Ranged, Support
    Staff, Orb/Book, Cloth Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Elfish
    None
    Passive Elves are living in a close touch with nature.
    [​IMG]
    Soul Steal
    Hero Lvl. 1
    Active Arianna calls a hand from the underworld to grab the soul of your target. The target will suffer damage over time and can't cast spells.
    [​IMG]
    Judgement
    Hero Lvl. 3
    Active Arianna casts three magic projectiles falling from the sky to damage an enemy or to heal a friendly unit.
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    Crystalization
    Hero Lvl. 6
    Active Arianna instantly freezes her enemy. The unit suffers damage and if it dies under the effect the ice will explode into several shards.
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    Deadly Curse
    Hero Lvl. 9
    Active Launches a wave of unholy magic in front of Arianna, cursing all units in its path. Cursed units take damage over time and are forced to attack their allies sometimes. Also slows the movement speed of all cursed units.
    [​IMG]
    Regeneration
    Offense
    Passive Arianna and allies around her have an increased mana regeneration.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
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    Apprentice
    'Soul Steal' will reduce the targets attack damage. 'Soul Steal' will slow the targets movement speed. 'Soul Steal' will last longer.
    [​IMG]
    Offense
    Increases Ariannas intelligence. Increases Ariannas manapoints. Enables the ability 'Regeneration'
    [​IMG]
    Defense
    Increases Ariannas magic resistance. Increases Ariannas movement speed. Increases Ariannas health.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


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    Intelligence, Ranged, Caster
    Staff, Knife/Orb, Cloth Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Human
    None
    Passive Humans use advanced technologies to defend theirself.
    [​IMG]
    Stormstrike
    Hero Lvl. 1
    Active Faralda strikes her enemy with a lightning shock.
    [​IMG]
    Jumping Boulder
    Hero Lvl. 3
    Active Faralda hurls a rock at her target that jumps on nearby enemies. When a rock hits a unit
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    Explosion
    Hero Lvl. 6
    Active Faralda generates a powerful fire explosion at the targeted location. All enemies in range will be slowed by the searing heat.
    [​IMG]
    Whirlpool
    Hero Lvl. 9
    Active Faralda conjures a gigantic whirlpool, that sucks enemy units towards the center. Every effected unit will suffer damage. The closer the enemy is to the center the more damage it will suffer.
    [​IMG]
    Frostbolt
    Offense
    Passive Faralda has a chance to cast a frost bolt on attack, that deals extra damage and freezes the target.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
    [​IMG]
    Apprentice
    'Stormstrike' will jump on a nearby enemy. 'Stormstrike' deals double damage. 'Stormstrike' deals more damage when it jumps.
    [​IMG]
    Offense
    Increases Faraldas attack speed. Faralda attacks even faster. Enables the ability 'Frost Bolt'
    [​IMG]
    Defense
    Increases Faraldas armor. Increases Faraldas health. Faralda gains magic resistance.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


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    Intelligence, Ranged, Caster
    Staff, Orb/Book, Cloth Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Human
    None
    Passive Humans use advanced technologies to defend theirself.
    [​IMG]
    Phoenix Spiral
    Hero Lvl. 1
    Active Lazarus calls down five phoenixes from the sky to defend himself. The phoenixes move circulary and burn nearby enemies.
    [​IMG]
    Phoenix Wave
    Hero Lvl. 3
    Active Lazarus conjures a phoenix that flies towards the targeted location and damages every enemy it hits.
    [​IMG]
    Fireball
    Hero Lvl. 6
    Active Lazarus hurls an ignited boulder towards the target point. When the boulder hits the ground it bounces and shatters, releasing small fiery missiles in the bouncing area.
    [​IMG]
    Phoenix Dance
    Hero Lvl. 9
    Active Lazarus summons three phoenixes that will dance in the target area, burning nearby enemies. After a short time they collide, dealing heavy damage and pushing all enemies away.
    [​IMG]
    Consuming Flame
    Offense
    Passive Lazarus automatically fires a burning missle to damage a random enemy in range. The victim will burn and suffer damage over time.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
    [​IMG]
    Apprentice
    Lazarus gains bonus armor, while 'Phoenix Spiral' is active. Increases the duration. Increases the health regeneration and the duration of 'Phoenix Spiral'. The phoenixes will throw burning missiles at enemies every second dealing damage. Also increases the duration of 'Phoenix Spiral'.
    [​IMG]
    Offense
    Increases Lazarus' intelligence. Lazarus attacks faster. Enables the ability 'Consuming Flame'
    [​IMG]
    Defense
    Increases Lazarus' health. Increases Lazarus' health more. Increases Lazarus' health even more.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.


  • [​IMG]

    Intelligence, Ranged, Caster
    Sword, Shield, Cloth Armor

    Abilities
    Abilitie
    Requirement Type Description
    [​IMG]
    Elfish
    None
    Passive Elves are living in a close touch with nature.
    [​IMG]
    Mind Smash
    Hero Lvl. 1
    Active Farion smashes the mind of his victim. Deals damage and interrupts his target.
    [​IMG]
    Grappling Light
    Hero Lvl. 3
    Active Farion throws a giant holy chain of light which grabs the first unit it hits, damaging and pulling it over to your hero.
    [​IMG]
    Curse of Time
    Hero Lvl. 6
    Active Farion curses an enemy. The curse deals a heavy initial damage and damages the unit every time it moves or gets moved. The movement speed of the victim is also increased and his attack speed is decreased.
    [​IMG]
    Telekinesis
    Hero Lvl. 9
    Active Fario uses his kinetic powers to lift every enemy within range in the air. Upon impact on the earth they will suffer heavy damage.
    [​IMG]
    Blazing Light
    Offense
    Passive Farion illuminates his foes with blazing light. Enemies in range suffer damage. This effect appears automatically.
    Abilities


    Talents
    Talent Lvl. 1 Lvl. 2 Lvl. 3
    [​IMG]
    Apprentice
    'Mind Smash' will stun the target and deal more damage. Reduces the cooldown and adds damage. The target will be knocked back and 'Mind Smash' deals additional damage.
    [​IMG]
    Offense
    Increases Farions manapoints. Increases Farions intelligence. Enables the ability 'Blazing Light'.
    [​IMG]
    Defense
    Increases Farions health. Increases Farions magic resistance. Increases Farions movement speed.
    [​IMG]
    Pathfinding
    You recieve extra experience for every killed unit. You recieve extra gold for every killed unit. You will recieve extra experience and gold every 10 seconds.




Screenshots

Screenshots

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Quest Log

Quest log
Main Quest:
  1. Water Supply: Found in the streets, Stonehelm
  2. The Gravekeeper: Quest line, Stonehelm
  3. Final Battle: Quest line, Stonehelm
Accessable with Lvl.1
  • The Cleanse: Found inside of the Church, Stonehelm
  • Risen Dead: Found inside of the Church, Stonehelm
  • Haunted Mine: Found inside of the Tavern, Stonehelm
  • Special Mixture: Found inside of the Tavern, Stonehelm
  • Kidnapped Miners: Found inside of the Mines, Stonehelm
  • Butterflies: Found inside of the Tavern, Stonehelm
  • Bad Luck: Quest line, Stonehelm
  • Stop the Invasion: Found inside of the Tavern, Stonehelm
  • Graduation: Found inside of the Smith Building, Stonehelm
  • Sweet Home: Found in the streets, Stonehelm
  • Missing Soldiers: Found inside of the Tavern, Stonehelm
  • Bad Jack: Found in the streets, Elven Camp
Accessable with Lvl.5
  • Lost Delivery: Found inside of the Haunted Mines, Stonehelm
Accessable with Lvl.10
  • Dark Essence: Found inside of a building, Elven Camp
  • Brutal Murder: Found in the streets, Stonehelm
Accessable with Lvl.15
  • The Ambrosia: Found inside of the Church, Stonehelm


Change Log


Changes n° five
- Added: 3 new unique armors.
- Added: 5 different gems may be dropped now, they grant exp and gold!
- Added: 2 new Quests are available!
- Added: Quest - Kidnapped Miners, inside Stonhelm Mine
- Added: Quest - Special Mixture, inside Stonhelm Tavern
- Added: Main Quest can be completed now! Cheers!
- Added: You can enter and clear the last dungeon now!
- Added: A healing priest at the Elven Camp.
- Added: Destructable doodads were placed all over the map. You can destroy pillars, tables, barrels, trees, benches and more!
- Added: A Multiboard that displays creep kills for each player and your amount of found secrets. It can be maximized and minimized as you please.
- Added: A map preview image will be displayed now.
- Added: A loading screen image will be displayed now.
- Added: Some minor potions that will be consumed after usage, however they do stack.

- Changed: We reworked potions and tooltips. They are polished now.
- Changed: Reworked backpack-system. You can now easily transfer items from your backpack inventory to your hero and vice versa. You can move while having your backpack
- Changed: No more exp are lost on death but you lose 10 % of your current gold.
- Changed: The effect of the Spectres Ring. Falling Meteors shall crush your enemies now.
- Changed: Level up animation is a different now.
- Changed: No more stash space for your house-chest. It now sells your items!
- Changed: Minor area changes over the map.
- Changed: One of the secrets has been changed.
- Changed: Ogami uses another model now.
- Changed: Nasyl uses another model now.
- Changed: Some messages during Quests.
- Changed: Reworked some tooltips.

- Fixed: A bug that let neither Naishas (W) or (R) spell deal damage.
- Fixed: Some further optimizations.
Changes n° four
- Added: Automatic gold pick up works again.
- Added: You can now pick a random Elven Hero.
- Added: You can now pick a random Human Hero.
- Added: Two new secret Heroes are accessible now.
- Added: A further secret.
- Added: Three new unique Rings and each one needs its task done before you can acquire it.
- Added: All mages got a staff attachment now.

- Fixed: Electric Ring and Sparkling Orb no more attack neutral units.
- Fixed: All abilities are no longer affecting neutral units now.
- Fixed: You can teleport back to Sunken Runis now properly.
- Fixed: Potion tooltips now display properly.
- Fixed: Several Quest typos have been cleared.

- Changed: Sylvie is melee ranged now.
- Changed: Naisha wears bow(Weapon) only now.
- Changed: Farion wears cloth(Armor) and sword(Weapon) only + is melee ranged now.
- Changed: Attack types now are: Staff(Magic), Bow(Piercing), Sword(Normal)
- Changed: Armor types now are: Cloth(Light), Leather(Medium), Iron(Heavy)
- Changed: Customised attack and armor types.

vs
Light
Medium
Heavy
Bow
125%
100%
75%
Staff
100%
75%
125%
Sword
75%
125%
100%


- Changed: Bad Jack (Quest) has changed completly.
- Changed: Ambrosia (Quest) boss has been changed a little.
- Changed: Each Quest now display it's own icon visible at the Quest log.
- Changed: Hints have changed.
- Changed: Appearance of tooltips has been changed and improved a lot.
Changes n° three
- Fixed: No more memory leaks. A lot of hours were spent therefor.

- Changed: Automatic gold pick up is deactivated until it works properly again.
Changes n° two
- Added: A new Dungeon: "Old Mausoleum"
- Added: A new Quest: "The Ambrosia" (Stonehelm, req. lvl 15)

- Fixed: Quest dialog of "Haunted Mine".
- Fixed: Major bug that only happend to the 2nd player making him unable to leave the "Elvencamp Tavern".

- Changed: Stonehelm Tavern is your new starting area now.
- Changed: Stonehelm Tavern looks different inside now.
- Changed: Heroes of Stonehelm will now display above the head of the heroes at character selection.
- Changed: Trading gold beneath heroes is no more possible now.
- Changed: New special effect displays when pickig up gold now.
- Changed: Appearence of the indoor-teleporters inside of the Sunken Ruin.
- Changed: Sweet Home (Quest) - Reduced the amount of enemies from 8 to 4.

- Changed: Optimized New Rings
+ Sparkling Orb: Shock cooldown increased from 10 to 12 seconds.
+ Electric Ring: Shock cooldown increased from 5 to 13 seconds.

- Changed: Optimized some Spells
+ Sylvie: [Q] has a new chain model now.
+ Sylvie: [E] has a new chain model now.
+ Sylvie: [R] the trap pulls enemies now. Has a new chain model now.
+ Varan: [Q] has a new poison arrow model now.
+ Larra: [E] damage reduced from 2.25 x strength to 1.5 x strength. Numbers of explosions increased from 2 to 3.
Changes n° one
- Added: 3 new Rings.
- Added: A new quest: "Sweet home" (Stonehelm, req. lvl 1)
- Added: A new quest: "Brutal murder" (Stonehelm, req. lvl 10)
- Added: The left wing of the church now is accessable.
- Added: Vendors now have a custom shop icon above their entrance.
- Added: Unaccepted quests will now show a question mark above the head of their quest giver.
- Added: NPC names now display in a tooltip above their head (like "Quest Giver", "Merchant", and further).

- Added: Two new buildings
+ The Tavern of Stonehelm, a warm home for stranded citiziens.
+ A new building, a possible home for your hero.

- Fixed: The Miner merchant won't sell items anymore before the appropriate quest is done.

- Changed: New Starting Area
- Changed: Stonehelm Terrain became a rather big style-push!
- Changed: Elven Camp Terrain became a big style-push!
- Changed: Teleporter around the map are now better visible!
- Changed: Dark Essence (Quest) - A new model for the Quest Giver "Ghosthunter"


Credits






Keywords:
Dark Times, dungeon, quest, adventure, dark, times, RPG, 2 player RPG, horror, cinematic, single player, multi player, blood, quest, Imago_, Lockheart
Contents

Dark Times (Map)

Reviews
Moderator
19:20, 15th Mar 2014 Orcnet: Map approved.
  1. 19:20, 15th Mar 2014
    Orcnet: Map approved.
     
  2. Wazzz

    Wazzz

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    map is very well done for a beta, although i have run across an issue where dying appears to be permanent
    this was in survival mode and the hints kept on elaborating that death will cause a penalty to gold and experience as well as harassing me into playing the game further, but when i did die due to a level trap sadistically placed by cultists and a dark inquisitor, i found that all i had left now was a locked camera over my dead body T.T

    backpack system is a little clumsy, too, not sure i can even call it a system
    the game itself is VERY enjoyable, there's a few typos here and there but i don't mind too much :p
     
  3. HappyCockroach

    HappyCockroach

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    what he said. :v

    an enjoyable and inspiring game for its deep atmosphere and state-of-art. but skills and inventory etc might need some re-inventing.
    (didnt go to far too, cos died and had a still camera at my dead body)

    EDIT: played it again and got to like it even more! :3
    i salute you, sir, your map is the most enjoyable map i've played in a while. :>
     
    Last edited: Jan 28, 2014
  4. IamFootman061

    IamFootman061

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    Reserved for my review :)

    Edit:
    Here is my review now

    IamFootman061 Review
    Dark Times
    Good Points
    Bad Points
    Gameplay. The gameplay is really cool. Good skills,nice talent trees,cool spells and many others. I like the way that the enemy use spells too. And the picking phase, the way you will pick a race, difficulty and left and right arrow to pick your hero. Nice item and inventory system. And your planned will be cool and good. This rpg is really good. And I highly recommend everyone to play this really cool RPG.
    Terrain. The terrain is good enough though some of it is quite flat and quite empty but still nice landscapes. Some of the models too is overscaled so it doesn't fit like the carpet but still, I considered the terrain as a good one. I like the way you use some HQ models too although some of it doesn't fit too with the other low quality models.
    Tips. I know there is hint system but I thinks it's not that good because when you pick your hero, you don't know what will you do. I will suggest/recommend that you put some tips in the quest log. Try to put all the quest in the main quest and in the optional quest is the tips.
    Design. I know that there is a custom preview image but put a loading screen too. I don't really like the loading screen and I suggest you put some because this is a nice RPG. The minimap image too, it's all black and it doesn't look good. The minimap image has some similarities on the preview because they can have a same image but not the same path. for the preview is war3mapPreview.tga and for the minimap is war3mapMap.tga.
    Suggestions
    Put some nice and fitting loading screen for your map.
    Improve your terrain a little as I mention above.
    Put some tips in the quest log as I mention above too.
    Rating
    [​IMG][​IMG][​IMG][​IMG][​IMG]4/5 and Vote for Approval
    Contact
    [​IMG]Feel Free to contact me if you have a complain or anything.
     
    Last edited: Jan 28, 2014
  5. Lockheart

    Lockheart

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    @Wazzz: Thanks for your feedback! So if I understand this correct you say that you kept beeing dead in survival mode? Well, that's correct then. Only 1 Life there. But maybe the message "You lose .... when you die." indeed shouldnt show up then... May be irritating. Well I'm sorry for the typos but we give our best to keep it as correct as possible! Sometimes it's a little hard.

    @HappyCockroach: Imago_ and I are really glad the both of you liked it! If you want to I'ld highly appreciate a rated map! Hope you had your fun and that you will enjoy the comming updates! Thanks again for those motivating comments!
    *Salutes back* :ogre_hurrhurr:

    @IamFootman061: Thanks mate, I appreciate it! I can assure you that the few (compared to the rest of the area) more or less empty places are going to be filled in the comming updates; further and further. The hint system is kinda 'beta' by now and of course will be changed. The actually shown hints were the first that came in our minds, we will add some more useful so that the players will have a helping hand and that they wont miss one of the features.

    As for the eyecandy-graphics that you stated like loading screen, minimap image and preview image: Since the map size obviously became bigger and bigger we have to keep an open eye on files and their size. There was a loading screen image but we removed it because of this matter; right before we released the map. I'll try to find a way to solve this but we need some filespace left because we may need a few more models (like for the endboss). While I am at this I may recreate the preview image 'cause of your statement, that I can understand. I am not so happy with it myself.
     
    Last edited: Jan 28, 2014
  6. Shadow Fury

    Shadow Fury

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    Really impressive RPG. So bad it has some bad points. Anyway, here is my review:-

    GOOD POINTS:-
    - Impeccable terrain! Couldn't find any part in your map which wasn't done perfectly. Well done!
    - Bloody effects when I kill enemy units
    - Custom music and great sounds used
    - A lot of floating texts which I really appreciated
    - Enterable buildings
    - 5 levels of difficulty
    - Well done abilities, not really perfect but I liked them
    - Convenient filesize for such an awesome map!


    It pains my heart but I'll have to list some bad points

    BAD POINTS:-
    - You didn't use well pathing blockes because there are some doodads which I can pass through so this leads me outside the playable area (crucial issue)
    - Spelling mistakes
    - Some units have an exclamation mark on them but they do not give me any quest e.g Bad Jack and the Village Elder when I finish his 2 quests
    - All quests have a unique icon (small issue but still annoys me)


    SUGGESTIONS:-
    - Use pathing blockers to avoid players from going outside the playable borders
    - Remove the exclamation mark from the units that don't give any quest
    - Correct the spelling mistakes
    - Put a credits list in the game
    - Each quest should have an icon


    OVERALL RESULT:-
    To conclude, this is the best RPG I played so far. However, for the problem of the pathing blockers, I'll have to give this 4/5. Vote for APPROVAL certainly!
     
  7. Imago_

    Imago_

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    @Shadow Fury: Thank you for the feedback! Hope you will follow the progress of my map

    1. I also noticed the problem with the borders. Gonna put some more pathing blockers to make sure the players stay in the playable map area.

    2. 'Bad Jack' and the 'Village Elder' will have a quest in further updates. I will also think about your idea of giving an unique icon for each quest!

    3. I will fix the typos step by step ;)

    Updates coming soon!
     
  8. Shadow Fury

    Shadow Fury

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    Good luck then! :D
     
  9. Wazzz

    Wazzz

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    i've had a quest from village elder...

    unless he's supposed to have another one :p

    but yeah, bad jack didn't even want to talk to me, he's kind of a jerk like that :p
     
  10. Imago_

    Imago_

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    @Wazz: At the moment village elder gives you 2 quests, 3th will come soon ;)
     
  11. Lockheart

    Lockheart

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    I added a Quest Log to the description,
    however there are a lot of quests that will have to follow.
     
  12. nhs325

    nhs325

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    You might want to fix the backpack problem. Also, it is kind of laggy, remove some useless doodle might just fine.
     
  13. Imago_

    Imago_

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    @nhs325:What exactly was your problem with the backpack?

    On my pc the map performs totally lag-free, perhaps it's an issue with your pc?
    I know there are some lags when you use a spell the first time, cause I didn't preload them.
    Sorry, but I can't delete any doodads, else my map would lose a lot of atmosphere
     
  14. nhs325

    nhs325

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    Ok. I cannot put my items straight to my backpack, so I have to put it down to the ground then the backpack could take it.
     
  15. nhs325

    nhs325

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    Ohh, you might want to look at your 'Toxic Ring' and the 'Searing Ring'. They don't have any effects, the shape of those items when i put it on the ground is not right, and the description is weird (Skull of Gul'dan and the other stuff definately not right).
    The guy in the mine sell items when I go to the other side. I remember he only turn into a merchant when you finish the quest, but when I go in, he sell them, when I go out, he turns to normal.
    The Valkerie has the '!' On her.
     
  16. Wazzz

    Wazzz

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    there's a Valkyrie? o:

    HappyCockroach and myself have managed to complete what we believe is everything presently available (we beat the Gravekeeper AND found all the butterflies), and we are looking forward to more :3
     
  17. Lockheart

    Lockheart

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    @nsh325: You seem to forget that this game is a beta right now. The items you stated have no effect by now simply because they aren't done yet. This should also explain their tooltips to you. The Valkyrie has an exclamation mark over her head when she is taunting the creeps. So this is correct. As for the miner - we will check this! Thanks for letting us know.

    @Wazzz: Look at Naishas spells, she can summon a guarding valkyrie. It's her Q-Spell. The next update is going to be released soon. We will keep you up to date but there are some more or less big changes already!
     
    Last edited: Jan 29, 2014
  18. Sellenisko

    Sellenisko

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    I dont have much time to read all what people wrote here down. But. Its awesome project. I played for several heroes in single mode. I definitely want to play it in multiplayer. Breth taking terrain, brilliant ideas for heroes and skills and that changing direction of camera was sometimes confusing, but I got used to it and it was interesting aswell. Nicely done quests by the way. I am not that good in rating maps and projects, but this is one of my favourites. And thank you very much for using some of my resources, I really enjoyed plaing for them :D ! LEts hope someone will make icons for these heroes, maybe Sindorei300, he is one of the best in icon making.

    Thank you for such a good project, even if its still beta. There are some small problems that needs to be fixed, but I think its only cosmetic, nothing minor. From me? definitely 5/5.
     
  19. Lockheart

    Lockheart

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    @Sellenisko: hurrdurr, you should have seen Imago_ when he told me about your comment, his chest filled with proudness. Made my day.
    I, too, feel honored for your support.

    However, I want to use the opportunity to announce something!

    First thing: As the map size keeps increasing we decided for now to not includ a custom map preview image and neither a loading screen. We are sorry if this is a dissapointment, but I attached the images that were supposed to be those custom ones since I created them already. (If their will be some space left we may add them!) Instead we want to add more events, quest and maybe even increase the area size. We thought more than once about it and we think this is a better decission.

    I would like to know if you agree, please tell me your opinion.
    (You can watch the map description to see the technically seen map preview and loading screen image if you want to)

    Second thing: I'm happy to tell you that there will be an update tomorrow if things goes well ! *caugh* It will include the following stuff:

    Tomorrows changes
    - Changed: New Starting Area
    - Changed: Stonehelm Terrain became a rather big style-push!
    - Changed: Elven Camp Terrain became a big style-push!
    - Changed: Teleporter around the map are now better visible!
    - Changed: Dark Essence (Quest) - A new model for the Quest Giver "Ghosthunter"

    - Added: A new quest: "Sweet home" (Stonehelm, req. lvl 1)
    - Added: A new quest: "Brutal murder" (Stonehelm, req. lvl 10)
    - Added: The left wing of the church now is accessable. Don't let it out!
    - Added: Vendors now have a custom shop icon about their entrance.
    - Added: Unaccepted quests will now show a question mark above the head of their quest giver.
    - Added: NPC names now display in a tooltip above their head (like "Quest Giver", "Merchant", and further).
    - Added: Two new buildings
    + The Tavern of Stonehelm, a warm home for stranded citiziens.
    + An interesting looking building. You should visit it. Spoiler:
    Congratulations, you ain't a shelterless anymore! If you work for it.

    - Fixed: The Miner merchant won't sell items anymore before the appropriate quest is done.

    These notes will be included to the patch notes after the update is uploaded.
    We hope for further input then! So far.

    derp
    And don't forget to check out the mentioned media files. :ogre_hurrhurr:
     
    Last edited: Feb 4, 2014