Bugs:
-In the first map at the first cinematic the hill is made VERY INACCURATELY, +I can't skip the cinematic - use "Player - skips a cinematic" event;
-Felhola, son of Cenarius, at the first map, first cinematic, says "I will not fail you... father..." PLEASE REPLACE THE "..." WITH ",";
-A passive icon is used as an autocast icon (Feljola's ability "Blade Arrows"
. I recommend you to use the "ReplaceableTextures\CommandButtons\BTNColdArrowsOn" And "BTNColdArrowsOff";
-First mission, PLEASE CHANGE THE OWNER OF THE ENCHANTED GEMSTONE OBELISK to the Light Blue;
-First mission: enable Player 11, give Light Blue (Player11) a name and disable it again;
-First mission, first cinematic: PLEASE TURN THE CINEMATIC MODE ON AT THE INITIALIZATION TRIGGER (the screen must not begin darkened that way);
-First mission: ground is too rude. PLEASE SMOOTH IT AND MAKE HILLS RARELY ON THE MAP, NOT EVERYWHERE MINOR HILLS;
That's not over. I'm out of time. And please, don't write "..." everywhere even in cinematic's units' transmissions - it's annoying. +You must keep in mind that characters who speak ARE NOT YOU, you must introduce them to the player. (I mean don't write "..." for the Cenarius (he doesn't deserve that).);
-A "Cripple" buff is used for Moon Armor spell. The buff icon is wrong, the buff description is wrong;
-Campaign is not protected and maps inside the campaign are not protected too;
-All buttons are visible. You must know that after finishing a mission in a campaign, the button containing the mission following after that one you've won can be unhidden using "Game - Unhide Custom Campaign Button" or it will unhide automatically. PLEASE TEST IT YOURSELF;
-first mission: Mount hippogryph ability is not disabled. Use "Scenario\Upgrade Properties..." for that;
-first mission: Tome of Intelligence lies right on the ground - that's not right;
-first mission: plays a SOUND when I come near the Tome of Intelligence;
-first mission: quest description is incorrect, you should add "-Felhala must survive", because you will lose if he dies;
-first mission: not all Light Blue's units are invulnerable;
-Felhala: Night's daughter. The "daughter" word has it's first letter not capitalized. And I don't think that Cenarius is the night...;
-fist mission: second cinematic: the driud's transmission message is too... stupid. +There's the Horn of Cenarius pedestal, but I think that the Horn of Cenarius is hold by Felhala, and the Pedestal is not at that place at all (IT's GUARDED BY 3 GUARDIANS) +I think that until Cenarius has died, his horn was found by Furion at the pedestal - that means that Cenarius never held that Horn with him, and, sure, didn't give it to the daughter;
-first mission: Key of the Bridge quest. It MUST be initially undiscovered;
-Felhala's ability "Fire forst" - change to this: "|cffffcc00F|rire Frost";
-first mission: Murloc huts are destroyable, but they drop no items on death - that's not right;
-Felhala can't hide;
-Too many creeps, too few units;
-Difficulty levels have no difference between them;
-NO HOPE for this campaign 3/10 Leaking;