• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Forgotten War ver 2.008

Very nice campaign by Forest Defender
Contents

Forgotten War ver 2.008 (Campaign)

Reviews
16:01, 30th Jun 2008 Rui: Approved. A pretty decent campaign with an original story inserted in the Warcraft lore.

Moderator

M

Moderator

16:01, 30th Jun 2008
Rui:
Approved. A pretty decent campaign with an original story inserted in the Warcraft lore.
 
Level 17
Joined
Jul 16, 2007
Messages
1,390
this is confusing map... i mean it changes the whole stryline :D:D .... anyhow its not bad i wuld give it an 8/10 ! 1 thing i dont like is that illidan was not an elve he was nightelve... still you made it your own style and i like it i give u 8/10 becouse terrain in some maps wasnt so good :D
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Approved.

Review
[+]Good use of cameras.
[+]Some custom skins and some object editor work, creating a slightly different race.
[+]Decent terrain.
[+/-]A somewhat original lore. However, I don't recall reading this on the Warcraft history? If it wasn't on the Warcraft lore, I believe you should have made this a solo lore, it would have created a new history.
[-]Cinematics have annoying victory labels.
[-]Outdated Warcraft version.
[-]The starting mission seems to be too hard. You're pretty limited in gold, and if the hero dies, you cannot revive him. The workers also cost too much in order to be used as warriors. Dragons attack too often.

That is my review. I have other resources to moderate so I cannot pass the whole campaign, but I might, one day.
My rating for this resource is 3/5 (Useful). Definitely approved.
 
Level 9
Joined
Feb 3, 2008
Messages
106
Sorry Tuzec but I really didn't like it... The idea of having a main hero that is a small lizard was annoying, and it frequently used unnessasary cinematics. Your cinematic skills need work. However, I notice your grammer has improved by far, my faviourite of your maps was the Lord of the Rings one you made, but your grammer was bad in it. Now its very good! ^^
 
Level 2
Joined
Sep 2, 2008
Messages
9
I once said Ney,and they beheaded me.But thanks to the wonders of modern science,they were able to reatach my head... to the body of the other person that said it.
Now I have the head of a Troll and the body of a female night elf
 
Level 6
Joined
Dec 23, 2008
Messages
166
To vexertrini, Clones killing clones isn't murder or suicide. It's nothing. Because you can always clone again to replace. And If it's armys killing armys of clones, then it's a statistic. This all depeneds on If their the same clones.
 
Level 2
Joined
Oct 12, 2008
Messages
10
OK on map um... let me think 3 where you kill the moonstone iv killed everything on map but it quest log still says i havnt killed all hippogryph avengers, i used iseedeadpeople to see if i was missing a building and i even swept the entire map with venars to see if there was an invisible units, if anybody can help me or knows what im doing wrong please tell me so i dont have to retry entire map to see if it will work the second time

-thanks in advance Me_Godzilla
 
Level 3
Joined
Nov 20, 2008
Messages
66
nice job, good modeling and AI, here are three suggestions to improve it:

1) work the balance and difficult level of some missions. Half of the missions are hard, but the rest is close to impossible. You might want to consider adding some allies and/or extra resources. Using chets does spoil some fun.

2) I love the Eclispse option on the ziggurat, but it'd be a GREAT idea to add and "auto-cast" option, so you can concentrate on fighting (i.e. fun) instead of camping (i.e., farming)

3) improve the terrain in a few missions, in particular consider the size of the units/armies so that they don't get horribly stuck in narrow corridors. The huge bugs-siege engines are nice, but they can't normally figure their way out of most terrain.

If you work on some little issues, this campaign well get perfect.
Again, godd job an 5/5 4 me!
 
Level 1
Joined
May 14, 2011
Messages
1
This was really entertaining and a very well made campaign. If some bugs and mistakes were fixed, you would think Blizzard made this campaign. Great Job :D

Pros:
-Story Line
-Use of Warcraft Lore with your own twist
-Fairly Challenging
-Terrain and Landscape was very well made
-Units and Buildings were balanced and well made
-Use of Day/Night cycle had me on my toes at all times
-Cutscenes

Cons:
-Not the best dialogue
-Had many grammar and spelling mistakes
-Sunlight during cutscenes would kill my heroes lol
-Certain missions are alittle unfair (like first mission)
-Certain missions last WAY too long
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,700
A chaotic and mostly difficult campaign with some interesting ideas.

-well, this could just have been an original story

chap1:
-how are they talking to each other from such a distance (dragons and lizards)
-dragons are also healed by the lizard building; actually only the dragons and Malkor; don't know why; it worked before the cinematic scene with the Ventars
-cinematic mode needs skip
-don't understand. Only Malkor is healed in the base? That's how it looks; sometimes the dragons too
-good luck with keeping your units alive until you find a Fountain of Health and wait for the sage to reach level 5 killing dragons and surrounding creatures
-there's a bug; fountains don't heal the lizards only the sage; other lizards are not considered normal units (eg: ancients, mechanical etc.)
-it's the first level; players should get accustomed not annoyed
-the "closest" mine is well guarded and there's no certainty that the player will gather enough gold until then to build a resource stocking building
-why do Brutal Lizards have mana? What for?
-why was the first Brutal Lizard neutral and the rest are hostile?

chap2:
-seems the loading screens are random
-units selected during cinematic mode
-the sage has other abilities than I previously chose; his items are different too
-if the scene with the ventar that flies nearby the elven village is skipped, the ventar remains near the village
-overall it's slow paced and very dependent on hypnotism
-what's the logic behind killing all the elves, especially when they are not in the way anymore?
-how do you kill the rest of the villagers if they run out of the map? Oh, they're invisible... well that makes the ventar quest very optional...
-too many cutscenes
-message from a Dryad: none; another one but I've heard "The hunt is on!" while seeing the "none" text
-since when do dryads work together with satyrs?
-everybody makes the lizard laugh

chap3:

-cinematic scene after cinematic scene; what about fusing them?
-they're talking to each other from one side of the map to another, again
-well, they're bases can be destroyed as their AI isn't working, I guess because I haven't built anything yet
-this level is better than the others in that you can also rely on something else than hypnotism
-three Codices of Frost? What to do with them? One or two (one for eeach hero) would have been enough
-a Snowy Owl belonging to the blue player and some three rats
-Ancestral Mages suddenly appears and the camera remain on them unless reset
-killing every unit belonging to the enemy to win...

chap4:
-Illidan!? What...
-mix of nelves and helves
-not Warcraft, have no idea why you bothered to "fit" the story there
-the witch doctor the lizard was talking too was died almost half-way during the conversation
-because units teleport to the cave, they might just appear on the cliffs with no way to get down...

chap5:
-some warden look-alike heroes have names ending with "II"
-The Pilgrims Way Gate quest can be finished without being discovered

chap6:
-Priestess of the Moon: none; two times
-buildings are too big for the used camera view; some of them occupy 1/3 of the screen
-I guess the dragon key should have been on the dragon king?
-Sylvanas Windrunner, eh?
-somehow the commander died during the scene where the king abandons
-so, they were trying to fend off the demons by having a demon gate in their city!?
-why would the dragons know how to summon demons and tell elves how to do it?
-killing every Lamdal unit does not go against the fact of chasing them through the green and brown bases...

chap7:
-Altar of Ancestrals can summon Deathwing...
-how do you earn gold?
-the Dark Moonstone does not have a cooldown/duration in its description; the item's icon does not hint at how much time before it can be used again still remains
-next time Larodar appears, he attacks alone
-well, the Light Sphere is quite unprotected; also for what it is named, it doesn't really look like light

chap8:
-Magtheridon level 9 and Magtheridon level 10
-"No way! We have to go back for some help." after the heroes returned to the region from the enemy base
-pretty much random and tiring

chap9:
-Darksun's Vampiric Aura only affects other (melee) troops not him too

Roughly 3/5.
 
Level 6
Joined
Apr 14, 2017
Messages
134
Good campaign, I really liked the mission where you have to retrieve the orb of dawn or whatever its called, overall a good campaign that looks at wc3 lore at a different angle
 
Level 5
Joined
Aug 8, 2019
Messages
113
This campaign is like spending 95% of the time trying to win that mission where Illidan invades the high elf city, and the other 10% of time on all the other missions.

I just remember playing the mission where you're supposed to take the orb of light from the city of light or something similar, to me the mission was fun, it was probably one of the 20 custom campaigns Ive ever played
 
Last edited:
Level 5
Joined
Aug 8, 2019
Messages
113
If that wasn't a joke, Illidan is not even present here from what I remember. This is about lizards.

No, if I remember correctly Illidan is training to become some sort of Guardian of Light, he becomes disenchanted with it because he has to kills trolls in a ritual in order to become a guardian, so he sides with the ancient lizards and spearheads the attack on a sacred city which houses the orb of light, an artifact which causes the location where it's stored to always be mid-day
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,700
No, if I remember correctly Illidan is training to become some sort of Guardian of Light, he becomes disenchanted with it because he has to kills trolls in a ritual in order to become a guardian, so he sides with the ancient lizards and spearheads the attack on a sacred city which houses the orb of light, an artifact which causes the location where it's stored to always be mid-day
Heh, you're right, the character is there. I just went back to my review. For some reason, when I used search I couldn't find Illidan on the thread written by me.
My bad. Thanks for pointing it out.
 
Level 7
Joined
Jul 17, 2020
Messages
160
just want to say good story work a bit on your techtree and that it deserve a part2 and beyond or a great remake more models skins map remakes +rep
 
Level 3
Joined
Jun 3, 2008
Messages
23
with all the great classic campaigns getting remakes right now, if this one could get it that would make this remake renaissance complete lol. i can only hope.
 
Top