1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Shadow Stalkers

Submitted by Herogod
This bundle is marked as approved. It works and satisfies the submission rules.
Shadow Stalkers


Campaign by: Cerebral assassin
Uploaded by Herogod
Contents

Shadow Stalkers (Campaign)

Reviews
Moderator
VGsatomi: Approved. Very well made campaign that was originally hosted on wc3search.
  1. VGsatomi: Approved. Very well made campaign that was originally hosted on wc3search.
     
  2. saphiree

    saphiree

    Joined:
    Mar 23, 2008
    Messages:
    1,074
    Resources:
    0
    Resources:
    0
    i stopped playing the campaign after the first map. the terrain is pretty bad made, u need to make it better. as i said i stopped playing after first map so it can be the terrain is better longer in
     
  3. amarok

    amarok

    Joined:
    Jul 9, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    man, this is one of the best non-blizzard campaigns ive ever played. sure, the terrain (on some parts of the campaign) could be better, but its not so bad that it would really disrupt.
    i am currantly at the 4. map and til now the custom units, heroes and abilitys are simply fantastic. i love the sprites of the main hero. and the best in this campaign simply is the awesome atmosphere..
    ive just signed up here to comment your campaign^^
     
  4. Legion_King

    Legion_King

    Joined:
    Aug 10, 2008
    Messages:
    303
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Good campaign, but as they say, !work on the terrains!. perhaps that's good.
     
  5. DevilSapphiron

    DevilSapphiron

    Joined:
    Jan 20, 2009
    Messages:
    11
    Resources:
    0
    Resources:
    0
    Awesome campaign man. Loved the dark sprites skill. Like the other comments said, work a little on the terrain. Other than that really cool campaign. 5/5
     
  6. Kiamati

    Kiamati

    Joined:
    Nov 20, 2008
    Messages:
    66
    Resources:
    0
    Resources:
    0
    Great Job, this campaign was nicely done and the ploto was really interesting. Look forward to seeing the next one.

    5/5!
     
  7. selamiboss

    selamiboss

    Joined:
    Dec 19, 2009
    Messages:
    37
    Resources:
    0
    Resources:
    0
    This map is good from play,but there are some errors:
    1.The Druid that youve saved at chapter1 should go on if he doent die for the rest of maps.
    2.Just a cinematic have sound.
    3.The story its a bit not good.
    And there are more errors.:sad:

    I'm a map tester :D
    I worked for Blizzard Enternaiment.
     
  8. tehnoobyest

    tehnoobyest

    Joined:
    Jan 11, 2010
    Messages:
    5
    Resources:
    0
    Resources:
    0
    A great extension of the original WC3 story line. 5/5
     
  9. VestriDeus

    VestriDeus

    Joined:
    May 31, 2009
    Messages:
    120
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The story is really nice, and gameplay is really good, which really offsets any problems from the terrain.
     
  10. MagiC_AntO.

    MagiC_AntO.

    Joined:
    Oct 11, 2010
    Messages:
    98
    Resources:
    0
    Resources:
    0
    Just great , ok the terains could be better sometimes but this is not the principal !!
     
  11. Red5405

    Red5405

    Joined:
    Jul 2, 2011
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Good campaign.Improve terrains a bit.
     
  12. kakashi424

    kakashi424

    Joined:
    Sep 16, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Pls can you tell me where did you get the blizzard maps?or its made by you?btw great campaign
     
  13. huskar002

    huskar002

    Joined:
    Nov 1, 2011
    Messages:
    10
    Resources:
    0
    Resources:
    0
    how to play this map pls tell me ?? i need a answer quickly
     
  14. Draxor99

    Draxor99

    Joined:
    Feb 10, 2008
    Messages:
    44
    Resources:
    0
    Resources:
    0
    Save it to your Campaigns folder. And when you open it in Warcraft III, go to Custom Campaign.
     
  15. ReDCrowN

    ReDCrowN

    Joined:
    Mar 9, 2013
    Messages:
    18
    Resources:
    0
    Resources:
    0
    A very well made campaign!


    One of the best campagins out there :D Warden is my favorite hero in wc3 but Your warden's custom skills are mooore.. Awesome. xD



    5/5
     
  16. Niethar

    Niethar

    Joined:
    Mar 27, 2013
    Messages:
    4
    Resources:
    0
    Resources:
    0
    A good campaign with good storyline, but you win too fast. Made it in two days.
     
  17. MustY

    MustY

    Joined:
    Apr 17, 2014
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Hi to everybody. I'm new to the forum. Where is the three moon key parts at chapter 5? I've found only two parts: Witch Doctor died and Undead camp. I could not find the third part. I'm sorry, my English is very bad. I'm using Google translate...
     
  18. Uther01

    Uther01

    Joined:
    Sep 13, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
  19. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,633
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It's nice overall but it lacks variety on the long run. Most levels represent a way to kill monsters on the map. There is no threat, danger in those.

    intro:
    -some bulked up Wisps didn't attack the Demon Hunter as he was descending the corridor
    -well it didn't take much effort for Shadowsong to get up and run to rest
    -night elves don't have priests (only in WoW), they have druids

    chap1:
    -enemy units do not attack the player's by seeing them from a short distance unless they are ranged
    -level two is the maximum the hero can reach. There's no point in killing units, especially that many don't give anything useful (just healing consumables) and don't block paths
    -forest guardians (dragonspawns) don't say nothing, don't do nothing
    -the Corrupted Tree of Ages is neutral

    chap2:
    -what base? Moonwells can't be built. It's hopeless

    chap3:
    -Searing Arrows doesn't work with Slow Poison
    -thing is the Warlocks attack while they hold the barrier
    -Gogonnash can still cast spells (Rain of Fire) although he has been Silenced...
    -the demon appears again to attack the player after it's killed but is quickly moved to the north for the cinematic scene to start
    -most times during cinematic mode the player's units are selected

    chap4:
    -reaching the Circle of Power may leave the accompanying troops outside
    -make so that doors are closed by the player. It's a pain to open each door with units from the Ancient of Wars
    -Balthazzar stand a bit farther from the main gate doing nothing if not provoked
    -in the end scene, the panthers I ordered to follow Morathi came to her

    interlude:
    -who dreamed, how did they find that information?
    -Satyrs don't take orders from orcs last I remember
    -the Shadow Council was pretty much decimated
    -I have no idea what's that Gorge and why would Eredar be captured there

    chap5:
    -the dwarves are friends of the night elves (RoC, last level, remember?)
    -if they knew of the importance of that sealed place, why didn't they take the key back from the trolls? How did the undead come across one too?
    (a lot of story related things are unexplained; they're just there to be there)
    -the message about training Nightsabers is given after one is trained, not before
    -how do they know the dwarves prepare an aerial attack?
    -why aren't the undead attacking?
    -the dragon the hero summons can complete the Chimaera quest; not sure if intended or not; hopefully yes as there are no siege weapons for the player to use to get there on foot
    -there are some hostile Ancient Protectors that are not corrupted
    -the AI, in general, is weak

    chap6:
    -basically you explore with the dragon and head there to assassinate with the Warden
    -on Load, the water changes color

    chap7:
    -how did other creatures get inside that place when to enter it a guardian had to be killed and some keys were needed to open the seal!?
    -destroying Serpent Wards adds to troll kills. Voodoo Lounge counts as two
    -in the last scene: some Satyrs exploded for no visible reason before the rocks being where they were; the Priestess teleported but the Warden remained (she just changed back from Metamorphosis before that happened) but was present in at the teleportation destination; well it wouldn't have hurt if they were removed a bit farther to the end of the screen instead of half way there (right at the end of the scene)

    finale:
    -Quest Log: Forgotten Threat does not have a requirement. Not a real problem, since many of other quests in this campaign suffered from a similar issue: requirements were not updated
    -Forgotten One may attack units while hidden
    -you have no idea how I beat the boss: I used those 10 stacked items that spawn treants with Entangling Roots. He seemed to have known of the Forgotten One and just Blinked out of there every time; the spikes didn't want to hurt him either

    It could be better. It's more of a two point five.