Excellent campaign! I'm currently on chapter 5.
NOTE: (Will update review as I play through the campaign)
My Review:
Minor Bugs:
After the cinematic in chapter 4 all of Grom Hellscreams forces that are already placed movement speed is decreased to slow, and when Grom dies his movement speed is still slow when revived
. Needless to say I didn't use him to beat that chapter. But new units trained are what they should be. (average)
In the first chapter a placed orc burrow decided to not obey gravity.
Major Bugs: None found so far.
Suggestions:
Love the camp fire idea, but maybe you can increase the range it heals? Maybe to 300. And instead of using the restore life ability possibly use an aura that regenerates health/mana by a % (example: 200%) using a passive icon.
The diffculity is really easy, maybe make it harder. On the first chapter The Bonechewer clan never sent force's to my base or produced units and same with the Shattered Hand Clan.
Make the Death Knights a bit tougher, one a level 1 another a 3 and the last one a 5. And some stronger skeletons with them. But thats just
my suggestions to improve gameplay/difficulty through my eyes.
When I recieve a quest you don't have any color! For example: "Main Quest: Kill Forest trolls." you should have "Main Quest" colored make it more pretty and add those colors in there!
I wouldn't mind adding the color codes myself, it would give me something to do in the meantime.
[But don't forget to give credit!]
On Chapter 2 you should progressively add more units to each wave instead of sending the same amount units for 25 min. not making it harder throughout the time given.
On chapter 3 you need to extend the time lenght of the 3-4 sentences lines in the cinematics! I didn't get to read everything...
Kilrogg's spell
Bladestorm needs some serious nerfing. The tooltip in abilites says:
Deals 70 damage over 1 sec.
Deals 220 damage over 2.5 sec.
Deals 600 damage over 4 sec.
Here is my suggestion of what it should be:
Deals 70 damage over 2 sec.
Deals 140 damage over 3.5 sec.
Deals 210 damage over 5 sec.
Toren's spell
Raise Dead Only allows you to control one skeleton.
(to me thats just a waste of an ability)
Instead of only being able to control one, how about
3 permanent skeletons, or maybe even
5. That way you wouldn't be wasting an ability point on that spell.
Ok on chapter 5 20 minutes in-game, you have to 8 to 10 dragons attack your base from the laughing skull clan
. Well I got raped even with 8 archers and 4 guard towers + both my heros had an orb. So if you wouldn't mind nerfing that down to say 4 or 5 dragons the first wave. Then maybe increase it to 6 or 8 the next wave.
I
rate this map
5/5 and
+rep