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Tale of the Two Brothers - Part One Reworked

450

Tale of the Two Brothers

(Part 1)

After losing the Great War against the Holy League, the remaining orcish clans are having a hard time to survive. Constant human attacks and internal conflicts about spiritual beliefs are taking their toll on the struggling orcs. And now, a new threat emerges...

Play as the young Rokaro Fairsight in his struggle to survive while facing multiple enemies – even in his own family.


Features

Eight playable maps and two interludes
Follow the tale of two brothers through the eyes of Rokaro and his allies.

Various quests
Quest objectives include base-destroying, finding items and escorting a caravan.

Discover multiple new races
Play as the orcish Fairsight Clan, Hellwalker Clan and trolls.

Several playable heroes
Follow Rokaro Fairsight, his brother Gash and several more heroes.

A variety of enemies to battle with
Fight against the humans of Geronia, Sun Elves and multiple undead factions!





Version 1.0
- Tale of the Two Brothers - Part One Reworked uploaded



Special thanks to Tryce09, Tryndamere and gaurdian of the flame for testing this campaign during the development!


Models
absufarker12
Alethos
Amigurumi
AndrewOverload519
apaka
armel
Asssssvi
A Void
Azsure
BaiyuGalan
bakr
BogdanKry
Boogles
BossGengar
Callahan
Cavman
Champara Bros
Ceterai
ChevronSeven
Chuchurute
communist_orc
CreatorD3292
crill-myster
Cross
darkdoom
DarkFrog
Deolrin
DeuceGordon
Direfury
doom_sheep
DREADMAN
Eagle XI
Edge45
Em!
Elektrohund
Elenai
eubz
Footman16
Forgotten_Warlord
frostwolf
General Frank
HappyTauren
Hate
HateCrew
Hawkwing
Hayate
hellblazer-14
Hellx-Magnus
HerrDave
himperion
Ilya Alaric
InfernalTater
JesusHipster
JetFangInferno
JIEJIYLLI
Jiok
jj84
johnwar
JoySoy
Kaizer
Kimbo
Kitibatake
kuhneghetz
levigeorge1617
loktar
Lord_T
Mainy
MasterHaosis
Mc!
Mephestrial
Metal_Sonic
Misha
Mister_Haudrauf
MN Lahmar
Mr.Goblin
Murlocologist
nGy
norinrad
olofmoleman
paladinjst
PrMosquito
protivogaznik
purparisien
Pyritie
Red XIII
Retera
Rhapsodie
Rubellu Sidus
Shardeth
Sin’dorei 300
Skipper
Solu9
Sopho
SovjetElf
stan0033
Stefan K.
StonemaulMidget
supertoinkz
Tamplier
Tarrasque
Tauer
terrio
The_Spellweaver
The Weird Human
tillinghast
Titania
Tommi Gustafsson
Tranquil
UgoUgo
Ujimasa Hojo
Uncle Fester
Villagerino
Vinz
WaggaWagga
Wandering Soul
WaremDarkslayer
willydawiller
Zydler
84chrome

Skins
Chr2
Deleted member 157129

Icons
Aldeia
Alethos
Anachron
AndrewOverload519
Ardenian
armel
Artork 312
Asssssvi
A Void
Azsure
BaiyuGalan
bakr
-Berz-
BeTaGod-
Bigapple90
Big Dub
I3lackDeath
BLazeKraze
Blizzard Entertainment
Blood Raven
BogdanKry
Bogrim
BossGengar
bu3ny
bydkOFF
cavman
Ceterai
Chaosy
chilla_killa
Chucky
CloudWolf
CRAZYRUSSIAN
Dalharukn
darkdeathknight
Darkfang
Deleted member 157129
Deleted member 238226
Elenai
Evgeny
Farrien
Footman16
FvckTP
General Frank
Ginufe
Golden-Drake
graystuff111
HappyTauren
Hellx-Magnus
Hemske
Ilya Alaric
inhuman89
I3lackDeath
JJ Entertainment
JollyD
KadoviYi
Kam
Karzama
KelThuzad
Kenathorn
KILLCIDE
Kimbo
Kingluis
kola
kuhneghetz
Kul’neas
lelyanra
loktar
MasterHaosis
Marcos DAB
Mc!
Mephestrial
Mister_Haudrauf
Moy
Mr. Goblin
Murlocologist
Narandza
NFWar
norinrad
Nugamentum
null
olofmoleman
Paladon
Palaslayer
PeeKay
Pietras Coelho
PrinceYaser
Pseudo.Acronym
Prikjirik
pRo.MAPMAKER
purparisien
PurrsandMIems
Pyraeus
r.ace613
Raging Ent
RaidonGod
Redeemer59
RicK.BoY.BR
Rmx
Rubellu Sidus
San
Sapprine
Scias
Sin’dorei300
Skipper
Skycex
Solu9
stefanstan95
stonneash
Strateg
Sun gate
Tazo
Technomancer
The_Avenger's_Return
The Leader
The Panda
Traggey
Ujimasa Hojo
Verloren
Villagerino
Vinz
Vortigon
Whisky
Wildfire
Xetanth87
Zephyrius2412
zerotul
Zerox
84chrome
8512590215848

Spells
Daffa
KILLCIDE
Nanotech
Nubelial
Paillan
Trycex

Sounds
BlazeKraze
GrapesofWath
MelNefys

Remaining
gaurdian of the flame
Tryce09
Tryndamere

Note: If you find one of your resources in this campaign and you are not mentioned in the credit list, don't hesitate to get in touch with me. I will gladly fix it.



Hi!
This is the reworked version of the first part of Tale of the Two Brothers. Did you like the story? Check out the second part! Don't hesitate to leave a rating feedback

This campaign was made on patch 1.29.

Do not edit this campaign without my permission

Contents

Tale of the Two Brothers - Part One (Campaign)

Reviews
deepstrasz
A well made remake. The only downside of the work is that it feels too much like a Warcraft III imitation (gameplay mechanics, factions, universe, techtrees etc.) but there's definitely some you in there. Approved. If you want more reviews, you...
Level 3
Joined
Feb 11, 2024
Messages
13
It finally happend! So excited for this. I will come back with a review soon.
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,369
  1. Terrain looks quite good with well noticed creativity in some places.
  2. In chapter 1, there's a lack of permanent items for the hero inventory. Chapter 2 is better in this aspect only because you start with 2 items.
  3. A bit too much on the gnoll genocide.
  4. Spiders seem to have their own road neighbourhood rather than some cave complex or forest.
  5. Peons don't mine when you reach the northeastern encampment.
  6. Harg is not a hero but has a hero model.
  7. Definitely not a fan of linearity in the form of trees going down suddenly.
  8. During the scene with Lord Scarlet, he and his goons are teal, not red.
  9. Interestingly, Desiderious' hideout wasn't fortified at all, being more of a sort of outdoor treasure or dump room.
  10. One could think: "this one creator does really hate gnolls." Chapter 4: yet another canine genocide.
  11. Technically, the orcs are not surrounded, at least not by the elves and humans but more by gnolls.
  12. The blue gnoll optional quest ping in the southwest doesn't disappear after quest completion if you destroy that base first instead of the northwestern one.
  13. Think there are two Blademaster heroes, Rokaro and Kuzakami but each with different spells. Funny thing is the first actually has an axe and would fit into Gash's Axemaster category.
  14. IMO, Malkork is too much an important and present character not to be a hero.
  15. Finally, no more doggiecide.
  16. Healing Water's description when on ground says it creates a Great Hall.
  17. Gash doesn't say much of anything during the talk about the bridge (maybe he was feeling really ill). Trycex doesn't say anything about him.
  18. In chapter eight in the north base there's a player owned racoon. One near the river blocked by rocks too in the orange base. Oh wait, this is intentional, there's numerous critters around the map, xD
  19. Harembe's Wrath's buff icon should not look passive.
A well made remake. The only downside of the work is that it feels too much like a Warcraft III imitation (gameplay mechanics, factions, universe, techtrees etc.) but there's definitely some you in there.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
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MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 3
Joined
Jan 24, 2021
Messages
13
helo there this one is very fun one(played the old one and now cant get pass on chapter 2 after i cleared the town from the zombie's). there is any tipp with it?
 
Level 25
Joined
Jul 26, 2008
Messages
1,366
Thought I would add some notes I wrote down from when I played this campaign:



Intro
Love the custom music playing when it shows that small island at the start talking about gods.
Pretty cool how time passes in the opening, so it goes from 1st king Theomund to 4th king in a short period.
Don't feel bad for the Orcs being wiped out, when they started the war by attacking the Humans.

Ch1
Cool custom spells.
Spearthower heard screams from the area his warriors went to check but didn't bother to see if they were his troops in trouble?
Smell... wet dog... nice touch considering it was raining during the cutscene with the Gnolls.
Maybe slow down XP rate for the hero. I was max level for this mission by the time I finished the first murloc camp we come across after we meet the Gnolls initially.
Maybe disable pillage if we can't use it on our hero yet (no base building = no pillage).


Ch2
Funny interactions with goblins.
Crash related to the demi hero's aoe stun spell. I know it has been mentioned before. Pretty sure it is an issue that has been changed for 1.31+. One suggestion to fix it is to make sure none of the spells values are 0 (so if you have casting time, duration of spell, etc, make them above 0, and make sure casting time is always larger than duration of spell, if there is a duration of spell value in the object editor for that spell).
The Undead wave was quite tough at the end, especially since the ranged unit had slow poison which kept slowing my Hero down.
I like how the end cinematic showed my Hero and units crossing the bridge, when in reality I sacrificed all the non-essential units to buy myself enough time to get across the bridge.


Ch3
2 invisible buildings in the Murloc camp North of the Gnolls we kill at the south west part of the map (maybe a 1.32+ visual bug).
Found another invisible building near the barrel that drops gold coins north of the previous 2.
I really like how the main Fel hero just has passive spells. He is very powerful.

Ch4
Nice 1v7. Would be cool if the terrain could be tweaked to forces the Gnolls and Humans who come to attack your base to come across each other more often, so they can fight each other.

Ch5
Good to see the humans being shown as the good guys too despite them being out enemy (the Heroes who were against torturing the Orc).
The Gnoll ally vs item choice was really tough, since the Gnoll was not bad to us, which made killing him to get the item feel very bad morally. In the end, item choices are always better for late game though, so I chose that.

Ch6
Only purple and yellow pushed out, other allies were useless, unless they were supposed to just defend.


Ch7
What was plot point behind Gash being poisoned / constantly losing levels throughout the mission?
Creative to make the final stand part just units, no heroes.

Ch8
Another interesting no-hero mission.
Coal Legion was a tough fight. I had to wait for them to send a wave of air units at my base and then I struck him while he didn't have a full army to defend his base with.


General points
This campaign was designed really well, both RTS and RPG missions. The terrain was also fantastic and creative, making me feel like each mission was very fresh. Had a lot of fun playing it.
Currently, I think part 2 of this campaign has some kind of imported model/icon that is causing the campaign to be unplayable on 1.32+ (not sure why it won't work on 1.32+, since almost every other campaign is forwards compatible outside of exceptions like using memory hack, third party world editors, etc). Hopefully in the future, that will change, so I can find out how the story continues.

 
Level 14
Joined
Dec 19, 2020
Messages
262
Hi tulee! Thanks for your extensive feedback. I am glad you liked it :) I will respond to the points I think need clarification.

One suggestion to fix it is to make sure none of the spells values are 0 (so if you have casting time, duration of spell, etc, make them above 0, and make sure casting time is always larger than duration of spell, if there is a duration of spell value in the object editor for that spell).
Thanks for the suggestion! I will try this during the next update and hopefully this will fix the bug.

Only purple and yellow pushed out, other allies were useless, unless they were supposed to just defend.
It is true that the other allies are only for the defense. They do not move out, but they do have a larger defensive force. This enables you and your allies to attack the undead relative unhindered, as you do not need a large defense yourself.

What was plot point behind Gash being poisoned / constantly losing levels throughout the mission?
The idea behind it was to make Gash weaker so the map would be harder to complete. If I hadn't done that, Gash would have been level 8. With those skills, he could wipe out enemy attack waves all by himself.

I needed to scale him down with a plausible explanation (not just scaling him down randomly). To summarize: there is no plot point, but a gameplay point behind this :grin:

Currently, I think part 2 of this campaign has some kind of imported model/icon that is causing the campaign to be unplayable on 1.32+ (not sure why it won't work on 1.32+, since almost every other campaign is forwards compatible outside of exceptions like using memory hack, third party world editors, etc). Hopefully in the future, that will change, so I can find out how the story continues.
I hope this bug will be fixed in the future, but I do not know what causes this. As far as I know, the models and icons have been imported the correct way :sad: Maybe you can switch to another patch if you want to play part two?
 
Level 3
Joined
Jan 24, 2021
Messages
13
hi guys this is way better then previous one. do u remake the part two as well? or that is done in similart spirit like the new part one?
 
Level 14
Joined
Dec 19, 2020
Messages
262
Hi pedeng!

I do not plan to remake part two (although I do not exclude reworking some things if necessary). I think part two looks much more like part one reworked than the original part one. But, I can't speak for the players of course :grin:

The easiest way to find out is to play it :wink:
 
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