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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legacy of the Master

Submitted by Rondstat
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]



...we drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the feeble creatures who might deny our power. Their blood would grease the engine of war.

Azeroth was a verdant world, yearning to be conquered. When our blades thirsted for blood, they were sated in human flesh. But there was something else – a hidden relic, a forgotten power that twisted even my own considerable faculties. I projected myself into the mind of the wizard, the one who had cleared the way for the Dark Portal, scouring its contents.

Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.




Rondstat Presents

Legacy of the Master

Months have passed since the human kingdom of Stormwind fell to the orcish Horde. With the few human survivors fled to the north, the orcs have had free reign of the continent. Gul'dan, master of the Shadow Council, has just begun to stir from the depths of a months-long coma. Zuluhed, the last shaman in service of the Horde, seeks a powerful weapon to re-prove his worth. And Doomhammer, the Horde's new Warchief, looks grimly to the future, as the gears of war shift yet again.

A Blizzard-style orc campaign. Experience the Second War from the perspective of the Horde's greatest heroes.

Based on Tides of Darkness by Aaron Rosenberg




Features


A character-driven campaign based on official Warcraft lore

Modified tech trees inspired by WCII and WoW

Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more

Moral choices that determine your tech, units, and spells*

Hidden puzzle chapters and secret endings*

Experience the story from the enemy perspective in human mode*





*coming in future versions





Levels


Prologue: Draenor*

Overture: Legacy of the Master* cinematic

Chapter 1: Burning Gorge

Chapter 2: Redridge

Chapter 3: Thandol Valley

Interlude: The Founding of the Alliance* cinematic

Chapter 4: Hillsbrad

Chapter 5: Darrowmere

Chapter 6: Quel'Thalas

Chapter 7: Alterac Mountains

Interlude: Tides of Darkness* cinematic

Chapter 8: Broken Isles*

Chapter 9: Blackrock Spire


Chapter 10: The Black Morass

Epilogue: Undercity*




*coming in future versions





Screenshots




Credits



  • Based on
    Tides of Darkness by Aaron Rosenberg &
    Warcraft II by Blizzard Entertainment

    Inspired by
    The campaigns of Tomoraider & OutsiderXE

    Additional Buttons and Models by Blizzard

  • AndrewOverload519
    Female Human Mage

    apaka
    Zul'Jin

    Aquis
    Villager Man

    CloudWolf
    Galen Trollbane
    Sir Valiant

    Dan van Ohllus & Cavman
    Eversong Lynx

    dickxunder
    ZodiacWarrior

    Direfury
    Gnoll Grotto

    frostwolf
    Shaman

    HerrDave
    Bishop Hero

    Himperion
    Farstrider Hunter

    JoySoy
    Legendary Paladin

    Kael Theron
    Wild Dwarf Berserker

    Ket
    WC2 Church

    Kitabatake
    Crossbowman

    Kwaliti
    Deathwing

    MatiS
    High Elf Sanctuary
    Dragonhawk Aviary

    MassiveMaster
    Peasant House

    Mc !
    FireElemental

    Mister X
    OldElf

    Mr.Goblin, Deolrin, & Pyramidhe@d
    Alleria
    Gryphon Rider
    Knight
    Paladin
    Death Knight
    Warlock

    Nasrudin
    Watcher

    Norinrad
    Goblin Day Laborer

    PROXY
    Deathknight

    Radagast
    DwarfCavalry
    gruntSpearThrower

    Ramza
    Imp5

    RightField
    woodelfship

    Sellenisko
    DragonmawRider

    Shyrony
    SpiritDragonMissile

    SINISTERX
    Draenei Pack

    supertoinkz
    Altar of some sorts

    takakenji
    OgreWarlock

    Tarrasque
    Retributer

    Tauer
    Durotan
    Anduin Lothar
    Blackhand
    OrgrimDoomhammer

    Tenebrae
    RPG High Elf

    Tranquil
    King
    Healing Well

    Ujimasa Hojo
    Gryphon King
    Mountain King (opt)
    Blackhand (Raider)
    Shipyard (Elf)
    Camp (Gnoll)
    Guldan (opt)
    Arcane Castle


  • Deathcom3s
    Tree Variation 1

    Direfury
    Hero Warrior

    Epimetheus
    TribalDaggers

    Fingolfin
    Halo Tree Dead
    Wooden Gate

    Happy Tauren
    Pine Models
    Destructable Plant

    MatiS
    Sunken Ruins Tower

    Mc !
    Death Woods
    Magma Cracks

    Nasrudin
    Animated Plants

    Olofmoleman
    Naboo Pack

    oGre_
    Ruins Pack

    Rondo
    Garage

    Wandering Soul
    Scarecrow(2)

    Whitehorn
    cylinder-tower

  • Blood Raven
    Plank Shield
    Buckler

    Born2Modificate
    Cloud

    DarkEvil
    LionSong

    Deolrin
    Black Glow

    General Frank
    Orb of Light

    Happy Tauren
    Lava

    ILH
    Star Sphere

    iNfraNe
    Water Plane

    JesusHipster
    SoulArmor

    JetFangInferno
    Holy Armor
    BloodBreathDamage

    Kitabatake
    Power Orb

    Kuhneghetz
    Hammer Bros. Missile
    Retribution

    Mc !
    Light
    Stormsphere
    Whirlpool

    nGy
    DarknessBomb

    Power
    Red Harvest

    RetroSexual
    Stone Shield

    sc_freak
    Eerie Fog

    Sunchips
    InfernalDestroyer

    UgoUgo
    ShadowAssault

    Vortigon
    Dark Orb

    WILL THE ALMIGHTY
    NuclearExplosion

  • 67chrome
    DraeneiHuntress
    Wizard
    BloodElfAssassin

    Apheraz Lucent
    DragonMistress

    FrIkY
    HeroFarseer

    Kwaliti
    The King

    L_Lawliet
    MountainGiant

    Mr.Goblin
    Old Dwarf Hunter

    Sweet Oblivion
    Veteran Paladin

    Tenebis
    BlackKnight(mounted)

  • 67chrome
    rpgHero

    amargaard
    HellImp

    Apheraz Lucent
    DragonMistress

    BLazeKraze
    RequiemofSouls

    Deon
    TimeSpell

    dickxunder
    ZodiacWarrior

    Eagle XI
    Chapel

    Elainiel
    MagicalHammer

    graystuff111
    VillagerMaleGrey

    Grendel
    EliteShaman

    hao00
    Lion

    JollyD
    DemonForgedAtlas

    KelThuzad
    Charge

    Kuhneghetz
    WeredragonRed

    Mr.Goblin
    FireMace
    Knight
    Paladin
    Warlock
    Death Knight
    Gryphon Rider
    Alleria
    Catapult

    NFWar
    FelOrcOutRider
    PlateArmor
    GarroshHellscream

    sigelang
    KilroggDeadEye
    Nerzhul
    SpiritBear

    Sin'dorei300
    Lust
    RagnarFlamebeard

    The Panda
    Critical Strike

    UgoUgo
    HumanFaceU

    XenoStalker
    Deathwing

  • Archangel678
    Ice Shatter

    Bribe
    GUI Damage Detection

    Marsal
    Fade Step

    BerzekeR
    Holy Blessing

    KILLICIDE
    Spreading Plague

    Mainy
    Thunderwrath

    Weep
    Unit Indexer






Notes



  • [2017-08-11] Version 0.6 DEMO uploaded


  • Special thanks to everyone who has been able to catch bugs - it's a tremendous help!


    General
    • Dominate Mind doesn't apply 'necrosis' debuff on transforming units
    • 'Execute' doesn't work on all maps
    • Cutscenes may not work correctly if heroes are loaded on transports when they start
    • 'Devour' ability doesn't work correctly for dragonriders
    • Warlord's Pyre uses wrong tooltip
    • Campaign shows 19 levels. Only 9 are playable (possibly 10)
    • No Chapter 8 (yet!)
    Chapter 1
    • Load screen shows incorrect name for level
    Chapter 2
    • Spamming 'reset' on Earth puzzle can break the maze, cause too much debris to spawn
    • Zuluhed cannot complete Wind Puzzle if he already has a full inventory when starting
    • Projectile launch and impact points incorrect on Alexstrasza
    Chapter 3
    • Bandit Bounty quest sometimes doesn't count first tent, may not be able to be completed
    • Pathing issues between blue and red base
    • Kurdran can fly into inaccessible terrain, making it impossible to complete Grim Battle quest
    Chapter 4
    • Durnholde and Dun Garok AI pathing issues - AI tries to target player across the water
    • Leaking sound artifact (crashing noise) at the center of the map
    • Firing Squad scene bugs out if any player units are nearby
    • Cages continue to be pinged after they're destroyed
    • Burning Blade deserters give vision of illusions
    Chapter 5

    Chapter 6

    • Rod of Pain can't target whelps - taming quest can't be completed
    Chapter 7
    • Peasant-built units show wrong requirements/dependencies
    Chapter 9
    • No completion condition on caravan quest
    Chapter 10
    • AI pathing issues (enemy attackers tend to get lost)


  • This is the demo version of my campaign, Legacy of the Master.

    Currently missing in this version are:

    • Chapter card graphics
    • Music
    • Unique hero voices
    • Alternate builds

    As well as
    • Level 8: Broken Isles
    • Prologue (this will allow selection of alternate units, abilities, and hero builds)
    • Epilogue (this will include credits and unlocking human mode)
    • Cinematics
    • 2-4 bonus 'hidden' levels, including an alternate ending
    This campaign draws directly from the novel Tides of Darkness, as well as Warcraft II, Warcraft Chronicle vol. II, & World of Warcraft. I have tried to stay fairly close to canon, but I have compressed certain events and conglomerated certain characters for the sake of story. Most notably, I've diminished the roles of Rend and Maim in favor of developing Zuluhed as a character.

    I plan on updating when I can.







Contents

Legacy of the Master (Campaign)

Reviews
Morris
You did a great job in terrain, doodads and custom models and excellent description. Chapter 1: Banshees have true sight but they do not detect invisible units. The lava is visible throughout the map, even in unexplored areas. Needs more healing...
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] chap8 not yet made :( [spoiler] [spoiler] Overall, a really neat experience with its flaws. This is what we need, not the wave of RoC & TfT rehashes which lingers for at...
  1. corvus_mortis

    corvus_mortis

    Joined:
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    I like campaigns that have history of warcraft, +10 and a very well crafted work thanks crack.
     
  2. Anaxie

    Anaxie

    Joined:
    Oct 26, 2015
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    I can't endorse this enough. From the screenshots alone let me tell everyone this is the next Tomoraider / Turno / OutsiderXE/ Razorclaw /Deicide/ Shar Dundred

    His updates are frequent Chapter 8 and Prologue should both easily be here by October.

    one can only hope we see more campaigns when and most importantly if this is finished.
     
  3. thanhqui

    thanhqui

    Joined:
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  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    Why not leave it in the development forum until finished?
     
  5. Verb8im

    Verb8im

    Joined:
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    Can someone help on the windlord puzzle in chapter 2? I'm stuck
     
  6. tulee

    tulee

    Joined:
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    I wont be happy unless you add BadThrall to that list (Black Company)
     
  7. Anaxie

    Anaxie

    Joined:
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    Exposure. More development qa

    Its polished and long

    And chasing the dawn and mals quest isnt finished...

    Adneys orcs and humans ALPHA will probably never be finished either but im thankful to have the first 10 maps and play what he did which is pretty much 10/10 quality

    And lastly. He released it due to my urging and support entirely.

    He even has the game cache set so it carriesnover through the missing chapter 8.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    That's great! Then, I'll be checking it out, thanks!
     
  9. Anaxie

    Anaxie

    Joined:
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    Yup

    Its a dealbreaker for many who dont do maps in order if not setup to carry over
     
  10. VadyaQ

    VadyaQ

    Joined:
    Apr 8, 2017
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    Great campaign! Enjoying it so far! Very well made and creative hero and units designs. Gameplay is great too, nice plot and not boring main missions. It's definetely gonna be one of the greatest campaign in the future.

    I finished 4 missiions and I encoutered some bugs and annoying things want to report.

    1.In first mission banshees got true sight mark on them while they cant see shit:)
    2. In second mission Water and stone challenges are too hard, i guess it takes a lot of time to beat them without cheats.
    3. Deaths knights seems to be very strong: dmg is too high, hp pool and medium armor are too good for mages.
    4.Ogres are strong they at least should cost like 80 lumber
    5.Death Knight hero is very OP
    6.When u posses enemy militia by DK hero they turn into peasant and have no debuff, so u can expand instantly on islands in Mission 4
    7.In Mission 3 after destroying all bases except blue, Rend army is going AFK, till u break half of blue base not sure if its planned.
    8.After killing blue base i didnt get the win, so i used cheats and found out that enemy flying hero is up in the impassible mountains and only way to kill it was with cheated coil.
    9.In Mission 4 enemy army was chasing my boat and after it went out of their attack range they just continue stare at it from the shore:)
    10.I couldnt finish draenor blademaster quest for some reason even though i killed BM and his troops.
    11. In mission 4 I could make an envenomed spears upgrade bcz it requires berserk upgrade, which i dont have. Also there is almost no need in trolls when u have badass Dks.

    I still liked ur campaign a lot, keep it up!
     
  11. Joinma

    Joinma

    Joined:
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    I played till chapter 10 but I was clueless after 45 minutes and I did not get what riddle wanted me to do.
    Let me share my opinion:
    1. Cinematic can be improved. More buildings should be on fired in a few first chapters. Completely controlled units in cinematic, remove uncessary fading special effect, turning some dialogues into subtitle instead of putting them in cinematic, etc.
    2. Pathing. warcraft A.I. can not win your pathing design.
    3. "h" key of Nekros is for both holding + shadowmend.
    4. In Earth lord trial, it would have been great if there was a sentry ward so I could have seen and planed it easier. The reset button could be spammed, :).
    5. I could not finish bandit bounty in chapter 3. I killed and took everything.
    6. In chapter 3, in F9, it said a base must be destroyed but I needed to kill gryphon hero too so I used hack map coil.
    7. In chapter 5, I tried using dragon rider to destroy rune stone + got zuluhed in the boat. When the rune stone was destroyed, I released zuluhed and he joined darkside of burning blade clan. Obelisks should have been invulnerable.
    8. In chapter 6, mystic eyes' unit response sound was annoying. Rod of pain was not working on lilttle dragons because it could not be used on friendly units. There was also a hole at barrier letting some dragon riders in.
    9. You did not make chapter 8 so we skip to chapter 9.
    10. I had no idea how to steal supplies in chapter 9. I killed a mule and the quest was going. Since Alliance were attacking, I decided to skip it and fight with Lothar.
    11. I had no idea what I should do to end chapter 10. I destroyed everything, still, no idea.
    12. In Hitler's chapter, which you kill *night elves*. I finished destroying everything at 341 elves. 500 elves might be too high.

    No serious bug, more like you did not create this and that yet :p
    By looking at the present contents, it was really great. It was almost finish so 9/10 should be given but I can not vote 9/10 so I will go with 5 stars.
     
    Last edited: Aug 13, 2017
  12. WarLord69

    WarLord69

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    I don't get someting.In chapter 3 there are 2 optional quests.One is about the bandits.What's the second one?
     
    Last edited: Aug 13, 2017
  13. Stefan.K

    Stefan.K

    Joined:
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    I like this very much. I finished first mission. I am at the end of the second one too and I got to say I like it. Althought I would love to see other custom made models for main characters but it's author's decision.
     
  14. MouMou

    MouMou

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    zuluhed the whacked? Hahaha i like that name :)
     
  15. Anaxie

    Anaxie

    Joined:
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    These models just came out in the last 2 months

    use Tauers Cho'Gall, Gul'dan , Doomhammer, Zul'jin... infact just ask him and raid all his models.
    MILES better Tauer
    [​IMG] [​IMG][​IMG][​IMG]
    [​IMG]




    I think his next model will replace this Ner'zhul with a HK model like the above ones.
    WHICH IS AWESOME since Ner'zhul is going to be in your prologue.
    [​IMG][​IMG]

    Current campaign blue Cho'gall is horrible to look at. 100% recommend replacing
    Cho'gall Gul'dan Zul'jin Doomhammer and Ner'zhul by Tauer are the absolute perfection.

    And YOU are making the only campaign that is gonig to get to highlight his amazing models. How fortunate!

    In your campaign description I would also do a Bio with Heroes you use...... put the model there too. New high quality models in a high quality campaign draws A LOT of downloads and creates interest.


    maybe use for Zuluhead?
    Orc Shaman
    [​IMG]
     
    Last edited: Aug 14, 2017
  16. cleavinghammer

    cleavinghammer

    Joined:
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    First level:
    Map is named Burning Steppes in savefile.
    The ramps in the intro cinematic are slightly above ground level. And the chains between the pillars should be visible in fog of war.
    Needs a lot more healing items.
    The lava is visible throughout the entire map, even in unexplored areas, and it looks ugly when the banks are saw-edged. Is the water level supposed to be visible?
    Empower Demon tooltip shouldn't use dashes, it makes it look as if the spell slows the target.
    Empower Demon buff doesn't show up on the Imp model. Honestly balanced out by how annoying the sound is on the others.
    Warlock corpses can't be walked over.
    Pathfinding issue on the island containing an orb in a crate: if trying to go north (starting to the west of the crate), Guldan keeps going the other way round unless told to go on exactly the right pixel.


    Second level:
    Bleeding Hollow units should be a different color when unclaimed.
    Some weird pathfinding around the cave entrance near the elemental debris: when told to go north, some units get stuck on the ledge or the cave.
    Catapult uses the Demolisher projectile.
    Earth Shield should use different sounds for when the effect start and ends.
    Not every unit is removed during the waterlord's cutscene.
    Frost spirits hitboxes are very weird, sometimes standing in one does no damage.
    One arch near the windlord is floating in midair.
    Wind challenge needs a reset button. If you show up with six items, Zuluhed gets sent to the circle (landing off-center) without the staff and can't leave.
    Warlord's Pyre is called Warlord's Throne in tooltips.
    Veterans quest continues to update after being completed.
    Devour doesn't work unless the dragon is right over the target (otherwise, they go up to the target, start the animation... and nothing happens).
    When flying, Alexstraza's attack comes from the ground.
    ascendancy->ascension


    Third level:
    Red waves move into a base and only then start attacking (catapults often don't even make it that far). At least the heroes are smart enough to pull back if they're too damaged, but then they just sit there.
    One blue attack failed when they tried to go back to base and ended up stuck at the big gate.
    Bandit Bounty doesn't show up as being completed (the requirement is greyed out, but not the box).
    Madness kills trees.
    It's possible to build an entire human base by dominating a peasant and continuously healing/replacing him until he finishes building a town hall. In which case, requirement tooltips say the buildings need generic buildings (generic castle, mill, smith), so Siege Engines are unbuildable.
    Once the second half of the mission starts, Rend just sits in the middle of the swamp. Clearly Gul'dan's words concerning Blackhand have hit him harder than it seems.
    The red base sent a wave to the hill overlooking the blue base (behind the rocks leading to the dragons)... to encounter a blue wave that was just sitting there looking inside the valley. Three times before I attacked the gates.
    Ground textures for the Inn are for the wrong building.

    Fourth level:
    All shipyards are invulnerable except the yellow base.
    Tarren Mill's factory is fused with the Mage Citadel.
    Cages should stop being pinged once they're destroyed.
    Addendum to "get enemy base" situation: you can also build as many of any Alliance hero you can feed.
    Sometimes, killing a factory or other building starts darkening the screen as if going into a cinematic, then it goes back to normal.
    The firing squad scene was screwed up: as soon as they arrived, the blue units left to attack the base I'd built where the blue base used to be.
    Dharl's Mirror Images are blue when he shows up later.
    For some reason, the sound of rock chunks falling apart keeps playing during and after the rescue, even during Zul'jin's cutscene and the ending cinematic. If it's meant to be there, it's very distracting.
    Not sure if Execute actually works... but as far as I can tell, it doesn't drain mana, so the skullhat stays on at all times.
     
    Last edited: Aug 14, 2017
  17. Rondstat

    Rondstat

    Joined:
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    Thanks guys for the spectacular feedback! It is tremendously helpful.

    Look for posts around the circles of power. Zuluhed should have a Staff of Wind in his inventory. Though, apparently there's an issue if his inventory is already full when you start the Windlord puzzle - it should be fixed in the next release!

    2. I wanted these to feel like a real challenge. I recommend not trying to complete the water challenge until Zuluhed hits level 2. Also, there are a lot of items hidden around the map that will make this easier - you can certainly beat it without them, but there are options. The earth puzzle requires a little bit of doubling back - the strategy is to use your drake at the start of the maze to scout out your path (won't use mana). I'll add some hints for this.
    7-8. I wasn't able to replicate this myself, but I think it might be an issue when the Thandol Span base is destroyed 'too quickly'. I'm adding some blocking to the mountains and improving red access to the blue base, which should fix it.
    9. They're trying to intimidate the Horde. Nothing strikes fear into the heart of an orc like spasmatically pacing back and forth. Srsly tho, yeah, this is a problem with trying to use Warcraft AI for the land attacks. I'll switch over to manually triggered.
    10. Did you kill all five? Two of them have a stealth ability. Also, the kills won't count once they reach the 'orphanage'

    I know the balancing seems a little wonky right now. The Prologue (coming soon) will have a pretty drastic effect on the tech tree, which I'm hoping will make things feel more balanced.

    1. I don't think I understand all your points. I use a quick fade out/fade in every time I change location entirely (not a different camera in the same location). Here are my thoughts: Let's say a guy in a field is talking about a castle. Smash cut to a castle, same dialogue. If a player isn't paying very close attention, I think they could get confused - hey, we were just in a field, and now someone in this castle is saying something? The quick fade shows this is another place - the subject of the dialogue, while the long fade moves us into another scene. If this were voice-acted, I probably wouldn't feel the need to do that. As for unnecessary dialogues - are you thinking of the elemental scenes in level 2? I think those are the only cinematics I didn't make skippable, but I can add that if they feel tedious. Do you have any suggestions for a map with really good cinematics? I want mine to have impact, and I'm always looking to improve!

    5. There's an odd issue where sometimes it counts the first tent, sometimes it doesn't. Anyways, I've fixed this in my build, so it should be working properly on the next release.
    7. Man, I didn't even think about taking down the runestone with a dragonrider. Heroes on transports is a weird thing in warcraft 3. I think I might have to just give the cinematics on the naval levels an extra-long fade, though I wonder if there's some Jass method out there for instantly removing/moving a unit in a transport. If anyone knows anything...?
    8. Boy, I'm dumb. Changed the rod to use it in level 10. Anyways, it should be fixed for the next build.
    10. The packhorses did drop gold and lumber though, right? They should drop resources if you kill them before they make it to a human base. If they don't, there's some other issue I can't find. I actually didn't make a 'win' condition for this quest, but I probably should. Maybe there should be a 'Jackass of Unending Despair!' miniboss if you raid enough caravans.
    11. Is your campaign called 'Legacy of the Mansplainer'? I briefly uploaded the wrong version of the campaign, before uploading the correct one a few minutes later. If you were one of the first three downloads, this map's ending won't show. Now, if your campaign IS called 'Legacy of the Master,' there's some other issue I couldn't find. Did you get the brief scene at the end where the raider comes through the Portal and talks to Zuluhed?

    Thanks so much for your kind words! I definitely want to add some good polish on this.

    Play around with Gorefiend to find out!

    Tauer's models are spectacular. I'm actually already using several of them in LotM (including his older Doomhammer).

    Here's the issue (and I'm gonna get a little philosophical here): Pretty early on in the creation process, I had to figure out whether I wanted to use the best of everything I could find, or whether I wanted to make something that could rest very comfortably in the aesthetic of WCIII. I chose the second one. As I've scoured Hive (and a couple other places) for models, I've come across several absolutely fantastic pieces that I'd love to use, but I've passed them over because I don't want them to stick out, clash with the rest of the world. I eschewed detail in favor of consistency. I made an exception for Lothar (a Tauer model), because I want him to stand sort of larger-than-life, but even that I felt a little uncomfortable with.

    All of this said, you may notice a bit of an aesthetic shift in my maps - between my first five maps (Thandol, Quel'Thalas, Hillsbrad, Alterac, Redridge) and my last four (Burning, Darrowmere, Blackrock, Morass). Midway through, I became a bit more conscious of some of the full-conversion RPG maps, and discovered some of the mind-blowing terraining galleries. Which inspired me a bit more, and sort of shifted my philosophy (you can see all the hi-res doodads in the Blackrock end fight).

    I'm a bit torn on updating the hero models. There are some (like the abominable Cho'Gall) that I really only use cos they were all I could find at the time. Zuluhed uses the reskin just because I had the arbitrary idea that one of my heroes needed to be mounted (which makes no sense). I still have some pause on switching over. There's a lot in WCIII that just doesn't hold up when put next to one of these high quality models. If I do switch, I feel like I'd also have to find new models for a lot of the default units, new doodads - ESPECIALLY destructible tree models across the board, and redo a lot of terrain in those first five maps. And it may be worthwhile to do all that. But it's not really where I want to put my focus just yet.

    I really do appreciate all the suggestions, though. Perhaps I'll use high-res models just in the Prologue to start.




    Man, I thought I'd reply to everything bullet-by-bullet, but I'm getting sorta burnt out. cleavinghammer, your notes are fantastic, you've got a great attention to detail and you caught a lot of stuff I missed. I'm hoping to hear more from you when you progress further in the campaign. I'll be working on fixing all of these for the next version.


    I don't plan on releasing again here until I have something with a lot of big, substantial changes, but I'll probably have a couple more versions between now and the next 'real' release over at map development.
     
  18. Anaxie

    Anaxie

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    @Rondstat. Idk your chogall for example looks nothing like chogall considering for one hes not blue. Do you have zuljin wearing a scarf? While the might stick out very character inacurate models stick out even harder imo

    Heroes i feel should stick out. The story revolves around them. And since most of the horde cast would all be high quality models. I dont believe it would be that bad at all. Of course stick with traditional unit models for the rank and file. Something to ponder on but with every major hero having one already and lothar asince you used it already being an exception. I would urge you to just do it chogalls model is not good. Guldans default model is barely indisingushable from necrolytes

    As for an older orgrim model considering orgrim and lothar duel is a major event of the campaign both looking great would mesh better then super quality lothar only.

    Cho'gall guldan and orgrim are all extraordinary figures

    Chogall founded the twilights hammer the principle cult of the old gods

    Guldan founded the shadow council and has an epic storied history rivaling arthas

    And doomhammer thralls mentor and warchief of the old horde that brought the entire alliance to its knees with only half the orc clans

    I know for one i get excited when i get to play a good custom campaign. With unique spells. Two things you nailed.

    And incrediable unique models that i havnt used before in tons of other campaigns ive played already.

    Tomoraider sticks out. As does malfurions quest the revamped wanderers of sorceria. OutsiderXEs trilogy ect
     
    Last edited: Aug 16, 2017
  19. Keal

    Keal

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    Great Campaign i loved playing through it but in Chapter 6 i couldnt poke the whelps with the Rod