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Tauer
Last Activity:
Nov 17, 2017 at 6:00 PM
Joined:
Jul 26, 2004
Messages:
1,162
Gender:
Male
Birthday:
Mar 5, 1992 (Age: 25)
Location:
Denmark

Tauer

Character Modeler, Male, 25, from Denmark

Tauer was last seen:
Nov 17, 2017 at 6:00 PM
    1. Stefan.K
      Stefan.K
      Hey Tauer. I'm just wondering if you still work on some models. :)
      I'm mostly hyped to see the Turalyon model.
      1. Tauer
        Tauer
        Not currently unfortunately. Kinda busy lately. Just checking in sometimes to see what's going on :)
        Nov 14, 2017 at 3:31 PM
    2. Yousef
      Yousef
      I just wanted to ask if you plan to make an Anduin model after that amazing WoW cinematic.
      1. Tauer
        Tauer
        Probably not, I tend to prefer making pre-WoW characters.
        Nov 7, 2017
    3. Trees
      Trees
      I just wanted to ask, did you go to an art school or are you self taught?
      1. Tauer
        Tauer
        I did go to a school where I learned the basics of modelling, but most of what you see in my models is self-taught. We didn't learn any texturing or animation for instance.
        Nov 7, 2017
    4. Doomcore
      Doomcore
      Nice Guldan avatar, I love it :)
    5. Orc Death Knight
      Orc Death Knight
      Could I possibly do a request. I was wondering if you'd be able to make the Blackhand and Kargath from the wow games. I loved the way your Durotan, Garrosh, Grommash, and Gul'dan looked. I would hopefully think that these two projects would be some what easy with your skill on models. If you can't I'll be okay with it. There's no harm in asking.
    6. Kecske
      Kecske
      1. Tauer
        Tauer
        Permission granted :)
        Sep 14, 2017
      2. Kecske
        Kecske
        Thank you
        Sep 14, 2017
    7. N'zoth
      N'zoth
      Greetings. I set forth on your realm to ask what modeling tool would you prefer in terms of creating models? (I have seen your models are effeciently and high quality made.) Perhaps, I have artworks on my media in which I have plans of modeling from pipedreams to reality. :)
      1. Mister_Haudrauf
        Mister_Haudrauf
        @Tauer uses 3dMax 2016.

        Most use Milkshape3d (like me).

        Some rarely use just Mdlvis to create models.

        I think @Tauer prefers 3dsMax 2016, but i forgot why.
        Aug 24, 2017
      2. N'zoth
        N'zoth
        Thanks. I will possibly use the two and test them for a coming of time being, and try to see what fits my knowing. I tried Maya but it was complex to me, so I abdicated using it.
        Aug 25, 2017
    8. jonbon29
      jonbon29
      Yow., Tauer. I''m planning to edit your Guldan model, can I have your permission? I just wanted to change the green glow in his hands everytime he attacks into a violet glow, can you help me how to do it too? Thanks in advance.
      1. Tauer
        Tauer
        If you look at my signature you can see that everybody has permission to edit my models, no need to ask ;)
        About the edit. Hmm. What I'd do is probably just change the material for the glow so it uses another texture, probably Purple_Glow.blp, and then change the color of the particles.
        Honestly, it's probably easier for me to just do it for you than to explain, so here you go:
        https://www.hiveworkshop.com/pastebin/91b1bda5ed2b047e5041f67e73c862a912905/
        Aug 19, 2017
    9. Svetli
      Svetli
      Will you add the icon to the model?
      1. Tauer
        Tauer
        How do I do this? Just add a link in the model description?
        Aug 19, 2017
      2. Svetli
        Svetli
        Well, I think that will do it.
        Aug 19, 2017
    10. Svetli
    11. Deolrin
      Deolrin
      http://puu.sh/x5CPL/9207461f1c.png
      Just a little something for your Cho'gall model - this is the syntax used by Warcraft 3 for the Ogre soundset. I'm not sure if it's hardcoded or if any model using these names will work. You could try!

      http://puu.sh/x5CS7/eef275ad98.png
      This is used for the Mortar Team, although I'm not sure if there's any difference there.
      1. Tauer
        Tauer
        Yeah, already tried using the ogre names, didn't work unfortunately. Thanks though. According to Ujimasa Hojo it has to do with the order of the sequences. I'm a bit busy with RL stuff right now, but will probably look into fixing it when I get the time for it.
        Aug 9, 2017
    12. trebla ratilla
      trebla ratilla
      thank you for the permission ;D
    13. PrinceYaser
      PrinceYaser
      Hey, man! :)
      Do you give me the permission to create icons for your Gul'dan model for the 16th Icon Contest?
      1. Tauer
        Tauer
        Of course! Go right ahead, would love to see what you come up with :)
        Aug 8, 2017
      2. PrinceYaser
    14. Ujimasa Hojo
      Ujimasa Hojo
      Do you need help with your Cho'gall model regarding the soundset?
      1. Tauer
        Tauer
        Sorry, been a bit busy. Thanks for the offer! Don't really have time to work on it right now, but I will probably try out your trick about rearranging the sequences at some point. Thanks! :)
        Aug 8, 2017
    15. Kyrbi0
      Kyrbi0
      So 2016 is the best 3dsMax to get? I believe I'm still technically 'enrolled' at my university (got the e-mail & all that), so I'm looking into it.
      1. Tauer
        Tauer
        For WC3 modeling at least, 2016 is the version I've had the smoothest experience with. Besides the fact that I have to convert newly exported models to mdl and then back to mdx, Neodex works like a dream. All other versions I've tried has been a nightmare.
        Jul 25, 2017
      2. Tauer
        Tauer
        I'd be interested to see what you can come up with! Something to do with Trolls I'd wager xP
        Jul 25, 2017
    16. Direfury
      Direfury
      Well that's hilarious. I was actually working on a few robed spellcasting models myself. Very nice, brother.
      1. Tauer
        Tauer
        Thanks. What are you working on?
        Jul 23, 2017
      2. Direfury
        Direfury
        You'll see in a little while. It was just funny, the similarities in the models we were working on. Particularly, some of the animations.

        We really do need to work together on more stuff.
        Jul 23, 2017
    17. Mister_Haudrauf
      Mister_Haudrauf
      Hey @Tauer Have you ever thought about making Tagar Spinebreaker?
      1. Tauer
        Tauer
        I'm afraid I haven't. I've got a lot of plans for other models, and Tagar Spinebreaker is a rather minor character.
        Jul 23, 2017
    18. Erindeir
      Erindeir
      Hello, Tauer. I hear you very good in Warcraft lore, can i ask your opinion about some moments in PM?
      1. Tauer
        Tauer
        Sure.
        Jul 16, 2017
    19. Stefan.K
      Stefan.K
      1. View previous comments...
      2. Stefan.K
        Stefan.K
        Now I would say how could anyone not like them. Even if I am Alliance fan, I do love orcs. Mostly because of the better behavior and story then the humans.

        I do have problems with the pupils, I move them and move them and nothing I don't like results..
        I will completely change the head.
        Thanks for the tips, though.
        Jul 15, 2017
      3. Tauer
        Tauer
        I get it ;) I have the same problems. Sometimes no matter how you tweak it, it just doesn't work. Sometimes starting from scratch is just what you need.

        Good luck!
        Jul 15, 2017
      4. Stefan.K
        Stefan.K
        I guess it's better. :)

        Many thanks!
        Jul 15, 2017
    20. MogulKahn
      MogulKahn
      I hope you everything is O.K. mate!
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  • About

    Gender:
    Male
    Birthday:
    Mar 5, 1992 (Age: 25)
    Location:
    Denmark
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Orc
    Favorite Organization/Clan:
    Warsong

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    Signature

    "We will stay a secret. We are the walkers in the shadows, the power that is all the more potent for its invisibility. We are the Shadow Council, and none shall know of our strength." - Gul'dan
    -----------------------------
    Tauer's Models
    -----------------------------
    Anybody who wishes to use and/or edit my models have full permission to do so, provided I get credit for the original work :)
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