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[Campaign] Legacy of the Master (Horde Campaign-2nd War)

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Level 14
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@Rondstat

Wow

The most difficult campaign I've ever played and I've played EVERY single one on the hive.

Thats GOOD

This is a A PERFECT WC2 Replacement and as good or better than blizzards work.

The levels settings are perfect for the lore and how the war progressed.

I can't wait to see your progression systems and the Broken Isles map. Since I presume the Islae will be a Gul'dan/Cho'Gall hero map will we be delving into the tomb for a scene change from the massive basebuilding maps?

Also

Demonology Gul'dan in the Beta release is bugged his #3 ability which lets you duplicate demons for a set duration makes them permanent and I play with like 12-20+ imps.

Thing is ITS STILL HARD AS HELL and 2hours + for most maps even with that. A duration would be god awful. I suggest make it be 1/3/5 Perma duplicate Demons ultimately giving you 6. you can really feel that the emphasis on Gul'dan is from his demons. His Life tap ability is pretty garbage though. Hes an Int hero. You NEVER need it especially with all the circlets you can stock up on and the Khagars pipe. Maybe give him an Unholy Aura you want to be mobile and personally I would give him a different Ultimate. Make sure to move the killmaim Artifact in Runestone Mission. Only way I was able to get past the fence was teleporting to a demon through it. Is this intended?
Anyway IMO remove demon gate and give GUl'dan a Good OL Infernal as his Ultimate


The Boat minigame in Alterac Mountains NEEDS to PAUSE the everything else. I had to turn on Godmode so my base wouldnt be smoked while i did the lengthy 4 Phases


Food For thought also.

I REALLY like the current mounted version of Zuluhead I don't like the Prologue one you added if you intend to use it. He doesnt stand out as a hero.

I know a few more newer models for Turalyon and Alleria / Veressa should be up on Hive. I believe Tauer has a Significantly better Zul'jin Model.

I know you are already using his Ner'zhul, Blackhand, Gul'dan, Cho'gall, Doomhammer, and Lothar.
From what I could tell in the prolouge. Very happy to see the Cho'gall model and not the Glaringly Offputting BLUE magi cho'gall. ugh

Dharl the Burning Blade chieftain is overly generic.

You could use Tauer's Kilrogg Deadeye model since hes wielding a blade. Something to do since Kilrogg and the Bleeding Hollow is absent from your campaign entirely. considering they are the only other clan in the 2nd War with no mention.


LOVE Nekros New model need to see if @OutsiderXE will use it in his next Day of the Dragon update.



I think the Chess game needs to go and do something else in the Prologue. it is NOT fun and it's NOT optional side quest.

The Attack the Harbor at night in Hillsbrand just doesnt work Sidequest

First time I played Hillsbrand Green was Neutral..... a Reset fixed it.

Punishing the Whelps in Quel'Thalas is just horrible. I finished it though. and all you get is 5 shitfest whelps. This needs some major work or removed. YOu already have more then enough chaos going on in that map as is.


Tested on 1.29.2!
 
Last edited:
Level 4
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Legacy of the Master

View attachment 265588

It has been five years since the Orcish Horde abandoned their dying home for the verdant world of Azeroth. Five years of slaughter, bloodlust, and fel rage. Now, the young warchief Orgrim Doomhammer has reclaimed the Horde, desperate to restore the Orcs' honor. But can nobility be recovered when there is no choice but to kill and struggle to make a place in the world? Is victory worthwhile when its means come at the cost of redemption? And will the Horde ever truly be free of the Legacy of its Masters?

A character-driven retelling of the Second War. Based on Tides of Darkness by Aaron Rosenberg

Control some of the Horde's greatest heroes in a Blizzard-style campaign - including Doomhammer, Gul'dan, Cho'Gall, and Zul'jin - experience the Second War's most iconic moments, and march the Orcish armies across Lordaeron!



Prologue

Characters

Features

Screenshots

Changelog

Credits

Authors Notes

...Gul'dan

It was the Elder Shaman Ner'zhul who first united the clans. He alone could speak with the spirits of the Elders at will. He alone could hear the voice of – the Beautiful One.

And I was his apprentice.

He told us the truth about our blue-skinned neighbors. The Draenei were an untapped fissure, a caldera waiting quietly to erupt and devour everything we knew and valued – unless we struck first. The clans put aside their petty conflicts to fight beneath Ner'zhul's symbol.

It was not until the elements refused to answer his call that Ner'zhul realized the Beautiful One may not be as he appeared. Kil'Jaeden was not an Elder Spirit – but something far greater.

He was the agent of an ancient Legion of unfathomable power. With but a shard of their potential, our shamans would no longer be beholden to the whims of the elements, our warriors would no longer need to rely on the limits of their bodies. Fel energies would be ours to command – and all we need give was our loyalty to The Beautiful One.

Ner'zhul turned his back on our Master, calling him 'The Deceiver'. He was too weak, or perhaps just too stupid, to seize the destiny promised the orcs. So I took up his mantle, the voice of Kil'Jaeden. And there would be no place for weakness in my army.

We drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the Draenei out of existence. Their blood would grease the engine of war.

When at last their great temple fell, I thought Kil'Jaeden would be pleased; that it would be the beginning of our conquests together. But the Master abandoned us. As if for the first time, I looked upon our world: once verdant plains rendered into swirling red dust storms, the great clefthoof herds nothing but rotting carcasses. Our blades still thirsted for blood, but with the enemy defeated, they had no choice but to be sated in orc flesh.

That is when I first heard the voice from across the Twisting Nether. A voice certain in its prowess, each syllable imbued with terrible purpose, that could humble even Kil'Jaeden. There was a world beyond Draenor – a naive realm of soft peoples waiting to be conquered. But there was something more – a hidden relic, a forgotten power that twisted even my own considerable faculties. I knew I would have it.

With the help of this human wizard, this Medivh, I opened a portal from Dranenor to his world. The Horde's greatest glories lay before it. Those without the strength to make their path were left behind.

But Medivh was arrogant and headstrong. Even as the Horde's armies made cinders of humanity, a strike force of Azeroth's mightiest warriors descended upon the wizard's tower. He fell – but he did not die alone. I was there, too.

I had not forgotten this world's mighty power, glimpsed only in wisps and shadow. Medivh thought to keep his greatest secret from me, holding it just at arm's reach to ensure my obedience to his plan. But not even he knew the full extent of my abilities, for I had foreseen the wizard's demise. I projected myself into his mind, scouring its contents, desperate to keep him from taking the secret to his grave.

Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.


-MAIN-

108449-f6eb030bcdb8c07cd707195d5d9708e6.jpg

Orgrim Doomhammer
As the new Warchief of the Horde, Doomhammer must walk a fine line. Forced to confront the legacy of his people, forged in carnage and violence, he has the unenviable task of pushing the orcs towards greater war, while looking towards the elusive peace that can only come when the land has been scoured of their enemies. Having seen the orcs at their worst, he will give all to restore the Horde's honor and keep the rage at bay. For Doomhammer, the greatest struggle is not on the battlefield, but within.


108491-f22863c2f863e894784a6b30576a4e35.jpg

Gul'dan
Master of the Shadow Council, Chieftain of the Stormreaver Clan, and now a miserable outcast, brought to heel by Doomhammer and made an object of scorn by the Horde he built. Only by his magical talents and ability to bring powerful new weapons into the Horde's armies has he managed to earn a stay of execution. However, a warlock's gifts are not to be taken lightly, and the Horde itself may be just a stepping stone to a far larger destiny.


71809-86c8261be8c5d2dfc94e874c0f61838b.jpg

Zuluhed the Whacked
As the last active Shaman in the Horde, Zuluhed is an anomaly. When his colleagues turned to the fel arts and tasted unthinkable power, Zuluhed remained coaxing elements - even as they went silent. Though Warlord of the Dragonmaw Clan, he is often treated with contempt by his underlings. Now, he is driven to establish a connection to the elements of Azeroth, unknown to his Orcish senses, and prove that he can bring glory to the Horde - at any price.


-SECONDARY-

Cho'Gall
Leader of the Twilight's Hammer and Gul'dan's lieutenant. Though he would follow his master to the ends of all worlds, his greatest passion is destruction - in any form.

Teron Gorefiend
Once a Necrolyte in the Shadow Council, now the leader of the Death Knights - orcish spirits in the bodies of undead human knights. He serves the Horde unfailingly, but his allegiances are murky at best.

Zul'jin
Leader of the Amani Tribe of trolls and an ally of convenience to the Horde. He is a borderline psychopath with a single-minded resolve to drive the elves from his native lands.

-FEATURES-

A character-driven campaign based on official Warcraft lore

Modified tech trees inspired by WCII and WoW

Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more

Coming Features

Multiple Difficulty Levels*

Moral choices that determine your tech, units, and spells*

Hidden puzzle chapters*

Experience the story from the enemy perspective in human mode*




-LEVELS-

Prologue
Draenor

1 Burning Gorge

2 Redridge

3 Thandol Valley

3.5 The Founding of the Alliance*
cinematic

4 Hillsbrad

5 Darrowmere

6 Quel'Thalas

7 Alterac Mountains

7.5 Destiny of the Horde*
cinematic

8 Broken Isles*


9 Blackrock Spire

10 The Black Morass



*to be implemented in future updates


[2017-03-06] Originally uploaded
[2017-03-14] Version 0.2 uploaded (added Alterac map)
[2017-04-18] Version 0.3 uploaded (added Blackrock map)
[2017-06-08] Version 0.4 uploaded (added Black Morass map)
[2017-07-27] Version 0.5 uploaded (Added Hillsbrad map, balance changes throughout)
[2017-08-11] Version 0.6 uploaded (Fixed caching, Added sound fx throughout, retool/add puzzles/combat encounters in level 5 & 7, numerous gameplay adjustments)
[2018-03-30] Provisional update uploaded (added Draenor Prologue)


-CREDITS-

Based on
Tides of Darkness by Aaron Rosenberg &
Warcraft II by Blizzard Entertainment

Spells & Triggers
Archangel678
Bribe
Marsal
BerzekeR
KILLICIDE
Mainy
OutsiderXE
Weep


Skins & Images
67chrome
Apheraz Lucent
amargaard
BloodElf300
Deon
Eagle XI
Elainiel
graystuff111
Grendel
hao00
Kwaliti
KelThuzad
L_Lawliet
FrIkY
Mr.Goblin
NFWar
Radagast
Sin'dorei300
Sellenisko
sigelang
Tenebis
UgoUgo
XenoStalker


Unit Models
armel
Aquis
apaka
AndrewOverload519
Blood Raven
CloudWolf
Cavman
DonDustin
Deolrin
Direfury
Dan van Ohllus
HerrDave
Himperion
JoySoy
Kwaliti
Kitabatake
Ket
MatiS
Mr.Goblin
MassiveMaster
Mister X
Mc !
Mephestrial
Norinrad
PROXY
Pyramidhe@d
RightField
Ramza
Shyrony
supertoinkz
Sweet Oblivion
Tenebrae
Tarrasque
takakenji
Tranquil
Tauer
Ujimasa Hojo
Whitehorn


Doodads & Effects
ApeJI
Blood Raven
Deathcom3s
Deolrin
Fingolfin
General Frank
HappyTauren
JetFangInferno
JesusHipster
Kitabatake
Kuhneghetz
Mc !
nGy
Power
Rondo
RetroSexual
Sunchips
Vortigon
Wandering Soul
xXm0RpH3usXx


This campaign is very much a work-in-progress. I realize there have been plenty of WCII maps and campaigns, but I could never find a story-driven one, like the works of Tomoraider or OutsiderXE. Essentially, I made the campaign I wanted to play.

So, I don't think I ever touched the author's notes, so here's a bit of an update (as of 0.6, what I'm calling the first 'alpha' release of the campaign).

All but one of the 'main' levels are currently implemented. But there are still more to come, including

  • A playable prologue set on Draenor
  • An 'Overture' cinematic 0.5 (which makes more sense to me than calling it a prologue. Something with a prologue doesn't have interludes; something with an overture does)
  • 'An Alliance is Forged' cinematic interlude 3.5
  • 'Tides of Darkness' cinematic interlude 7.5 (raising the Broken Isles)
  • A playable epilogue set in the Undercity
  • Two (and maybe more) secret bonus levels, as alternative endings

The storyline is currently a little bit of a jumble, because it includes elements of both the 'good' and 'bad' decision tree. While the differences between trees are, for the most part, minor and cosmetic, they can lead to a few key changes, and alter how characters are represented.

For this reason, instead of finishing the 'main' maps first, I'm going to turn my focus on the prologue. The prologue is not so much a full melee/puzzle level as it is a series of brief vignettes. The decisions made here determine your units, upgrades, and hero builds. Because of this, I can't really begin implementing the branches (which, again, are mostly minor) until the prologue is complete.

The epilogue is also not really a full level, but more a little bonus, following now-imprisoned Orgrim. It will also include the credits. However, one of the more ambitious things I want to include in here is an unlock for 'human mode.' Once you complete the campaign, you can go back and replay it from the perspective of the Horde's enemies.

When I originally thought of doing this, about a year ago, my intention was to create a campaign that covered both Tides of Darkness and Beyond the Dark Portal - 14 missions that switched between Horde and Alliance perspectives. The first two levels I made for it were actually supposed to be for the second half of the campaign - Nethergarde Keep (a modified TD) and Blasted Lands (an escort mission). I scrapped that and retooled my focus, but I've still got the custom human tech tree and heroes.

A couple more things I'd like to add, but haven't yet: custom voices for the main heroes (probably taken from WoW), a custom campaign screen (less likely - haven't done any modeling before), and a third thing.


Hey the campaign is great, but why we cannot play the Broken SHore mission, and is there a sequel of 3rd Horde Campaign where it base on Dark Portal continue this campaign mssion, please tell me, thanks.
 
Level 5
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Messages
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Hey the campaign is great, but why we cannot play the Broken SHore mission, and is there a sequel of 3rd Horde Campaign where it base on Dark Portal continue this campaign mssion, please tell me, thanks.

Um dude, I know you're new and all, but, why don't read what they wrote?
 
Level 4
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Messages
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sorry men not to be rude, well i just want to know if there is a sequel for this campaign probaly the dark portal one or something that can you tell ?
 
Level 11
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Messages
328
sorry men not to be rude, well i just want to know if there is a sequel for this campaign probaly the dark portal one or something that can you tell ?
Well, he didn't even finish this campaign, why would he be thinking about working on a next?
Well i think his either busy or left the hive
Who knows? Maybe he'll show up again after taking care of the problems and responsibilities in life. I'd really love to play a full version of this campaign. It's so great, apart from being mixed with puzzles and other things that makes the campaign extra hard and more challenging to play :eek:
 
Level 5
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Sep 6, 2019
Messages
114
Thank you man your campaing is Complete very good campaing with warcraft book story finaly rise of the hord become warcraft Custom campaing but sadd i found bug in prologe Gul'dan part when we Complete quest and killing shamans going to oshugun the quest not be Complete and i stuck in Gul'dan part i cant go in nest quest im realy sad some one help me if ts not bug :(
SO - Newest version of the campaign has just been uploaded, with the Draenor prologue!

I must say, this is sort of a dirtier/more provisional release than I usually do here. That is, it's a working version. I've done a lot of stuff for the 'auxiliary progression' system that, at the moment, is all under the hood, and because of that, there are probably a few things that appear to be broken in the existing levels of the campaign.

The point is, if you do download and play this version, I can only vouch for the prologue. Rest assured, I've laid the groundwork, and the next update to this campaign should include the progression system.

I'll probably do a small update to my Zuluhed's Challenge map, first (which was based off of part of the prologue, here, though I've iterated on the gameplay exponentially. I really recommend trying it out if you have any interest in chess, wargames, or turn-based strategy - I can honestly say it's the only map of its type I've seen). However, that won't take long, and I plan to clean this up and do the next 'official' LotM release soon(ish)
 
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