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Legacy of the Master It has been five years since the Orcish Horde abandoned their dying home for the verdant world of Azeroth. Five years of slaughter, bloodlust, and fel rage. Now, the young warchief Orgrim Doomhammer has reclaimed the Horde, desperate to restore the Orcs' honor. But can nobility be recovered when there is no choice but to kill and struggle to make a place in the world? Is victory worthwhile when its means come at the cost of redemption? And will the Horde ever truly be free of the Legacy of its Masters? A character-driven retelling of the Second War. Based on Tides of Darkness by Aaron Rosenberg Control some of the Horde's greatest heroes in a Blizzard-style campaign - including Doomhammer, Gul'dan, Cho'Gall, and Zul'jin - experience the Second War's most iconic moments, and march the Orcish armies across Lordaeron! PrologueCharactersFeaturesScreenshotsChangelogCreditsAuthors Notes
...Gul'dan It was the Elder Shaman Ner'zhul who first united the clans. He alone could speak with the spirits of the Elders at will. He alone could hear the voice of – the Beautiful One. And I was his apprentice. He told us the truth about our blue-skinned neighbors. The Draenei were an untapped fissure, a caldera waiting quietly to erupt and devour everything we knew and valued – unless we struck first. The clans put aside their petty conflicts to fight beneath Ner'zhul's symbol. It was not until the elements refused to answer his call that Ner'zhul realized the Beautiful One may not be as he appeared. Kil'Jaeden was not an Elder Spirit – but something far greater. He was the agent of an ancient Legion of unfathomable power. With but a shard of their potential, our shamans would no longer be beholden to the whims of the elements, our warriors would no longer need to rely on the limits of their bodies. Fel energies would be ours to command – and all we need give was our loyalty to The Beautiful One. Ner'zhul turned his back on our Master, calling him 'The Deceiver'. He was too weak, or perhaps just too stupid, to seize the destiny promised the orcs. So I took up his mantle, the voice of Kil'Jaeden. And there would be no place for weakness in my army. We drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the Draenei out of existence. Their blood would grease the engine of war. When at last their great temple fell, I thought Kil'Jaeden would be pleased; that it would be the beginning of our conquests together. But the Master abandoned us. As if for the first time, I looked upon our world: once verdant plains rendered into swirling red dust storms, the great clefthoof herds nothing but rotting carcasses. Our blades still thirsted for blood, but with the enemy defeated, they had no choice but to be sated in orc flesh. That is when I first heard the voice from across the Twisting Nether. A voice certain in its prowess, each syllable imbued with terrible purpose, that could humble even Kil'Jaeden. There was a world beyond Draenor – a naive realm of soft peoples waiting to be conquered. But there was something more – a hidden relic, a forgotten power that twisted even my own considerable faculties. I knew I would have it. With the help of this human wizard, this Medivh, I opened a portal from Dranenor to his world. The Horde's greatest glories lay before it. Those without the strength to make their path were left behind. But Medivh was arrogant and headstrong. Even as the Horde's armies made cinders of humanity, a strike force of Azeroth's mightiest warriors descended upon the wizard's tower. He fell – but he did not die alone. I was there, too. I had not forgotten this world's mighty power, glimpsed only in wisps and shadow. Medivh thought to keep his greatest secret from me, holding it just at arm's reach to ensure my obedience to his plan. But not even he knew the full extent of my abilities, for I had foreseen the wizard's demise. I projected myself into his mind, scouring its contents, desperate to keep him from taking the secret to his grave. Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.
-MAIN- Orgrim Doomhammer As the new Warchief of the Horde, Doomhammer must walk a fine line. Forced to confront the legacy of his people, forged in carnage and violence, he has the unenviable task of pushing the orcs towards greater war, while looking towards the elusive peace that can only come when the land has been scoured of their enemies. Having seen the orcs at their worst, he will give all to restore the Horde's honor and keep the rage at bay. For Doomhammer, the greatest struggle is not on the battlefield, but within. Gul'dan Master of the Shadow Council, Chieftain of the Stormreaver Clan, and now a miserable outcast, brought to heel by Doomhammer and made an object of scorn by the Horde he built. Only by his magical talents and ability to bring powerful new weapons into the Horde's armies has he managed to earn a stay of execution. However, a warlock's gifts are not to be taken lightly, and the Horde itself may be just a stepping stone to a far larger destiny. Zuluhed the Whacked As the last active Shaman in the Horde, Zuluhed is an anomaly. When his colleagues turned to the fel arts and tasted unthinkable power, Zuluhed remained coaxing elements - even as they went silent. Though Warlord of the Dragonmaw Clan, he is often treated with contempt by his underlings. Now, he is driven to establish a connection to the elements of Azeroth, unknown to his Orcish senses, and prove that he can bring glory to the Horde - at any price. -SECONDARY- Cho'Gall Leader of the Twilight's Hammer and Gul'dan's lieutenant. Though he would follow his master to the ends of all worlds, his greatest passion is destruction - in any form. Teron Gorefiend Once a Necrolyte in the Shadow Council, now the leader of the Death Knights - orcish spirits in the bodies of undead human knights. He serves the Horde unfailingly, but his allegiances are murky at best. Zul'jin Leader of the Amani Tribe of trolls and an ally of convenience to the Horde. He is a borderline psychopath with a single-minded resolve to drive the elves from his native lands.
-FEATURES- A character-driven campaign based on official Warcraft lore Modified tech trees inspired by WCII and WoW Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more Coming Features Multiple Difficulty Levels* Moral choices that determine your tech, units, and spells* Hidden puzzle chapters* Experience the story from the enemy perspective in human mode* -LEVELS- Prologue Draenor 1 Burning Gorge 2 Redridge 3 Thandol Valley 3.5 The Founding of the Alliance* cinematic 4 Hillsbrad 5 Darrowmere 6 Quel'Thalas 7 Alterac Mountains 7.5 Destiny of the Horde* cinematic 8 Broken Isles* 9 Blackrock Spire 10 The Black Morass *to be implemented in future updates Draenor Burning Gorge Redridge Thandol Valley Hillsbrad Darrowmere Quel'Thalas Alterac Mountains Blackrock Spire The Black Morass [2017-03-06] Originally uploaded [2017-03-14] Version 0.2 uploaded (added Alterac map) [2017-04-18] Version 0.3 uploaded (added Blackrock map) [2017-06-08] Version 0.4 uploaded (added Black Morass map) [2017-07-27] Version 0.5 uploaded (Added Hillsbrad map, balance changes throughout) [2017-08-11] Version 0.6 uploaded (Fixed caching, Added sound fx throughout, retool/add puzzles/combat encounters in level 5 & 7, numerous gameplay adjustments) [2018-03-30] Provisional update uploaded (added Draenor Prologue)
-CREDITS-
Based on Tides of Darkness by Aaron Rosenberg & Warcraft II by Blizzard Entertainment Spells & Triggers Archangel678 Bribe Marsal BerzekeR KILLICIDE Mainy OutsiderXE Weep Skins & Images 67chrome Apheraz Lucent amargaard BloodElf300 Deon Eagle XI Elainiel graystuff111 Grendel hao00 Kwaliti KelThuzad L_Lawliet FrIkY Mr.Goblin NFWar Radagast Sin'dorei300 Sellenisko sigelang Tenebis UgoUgo XenoStalker Unit Models armel Aquis apaka AndrewOverload519 Blood Raven CloudWolf Cavman DonDustin Deolrin Direfury Dan van Ohllus HerrDave Himperion JoySoy Kwaliti Kitabatake Ket MatiS Mr.Goblin MassiveMaster Mister X Mc ! Mephestrial Norinrad PROXY Pyramidhe@d RightField Ramza Shyrony supertoinkz Sweet Oblivion Tenebrae Tarrasque takakenji Tranquil Tauer Ujimasa Hojo Whitehorn Doodads & Effects ApeJI Blood Raven Deathcom3s Deolrin Fingolfin General Frank HappyTauren JetFangInferno JesusHipster Kitabatake Kuhneghetz Mc ! nGy Power Rondo RetroSexual Sunchips Vortigon Wandering Soul xXm0RpH3usXx This campaign is very much a work-in-progress. I realize there have been plenty of WCII maps and campaigns, but I could never find a story-driven one, like the works of Tomoraider or OutsiderXE. Essentially, I made the campaign I wanted to play.
So, I don't think I ever touched the author's notes, so here's a bit of an update (as of 0.6, what I'm calling the first 'alpha' release of the campaign). All but one of the 'main' levels are currently implemented. But there are still more to come, including
The storyline is currently a little bit of a jumble, because it includes elements of both the 'good' and 'bad' decision tree. While the differences between trees are, for the most part, minor and cosmetic, they can lead to a few key changes, and alter how characters are represented. For this reason, instead of finishing the 'main' maps first, I'm going to turn my focus on the prologue. The prologue is not so much a full melee/puzzle level as it is a series of brief vignettes. The decisions made here determine your units, upgrades, and hero builds. Because of this, I can't really begin implementing the branches (which, again, are mostly minor) until the prologue is complete. The epilogue is also not really a full level, but more a little bonus, following now-imprisoned Orgrim. It will also include the credits. However, one of the more ambitious things I want to include in here is an unlock for 'human mode.' Once you complete the campaign, you can go back and replay it from the perspective of the Horde's enemies. When I originally thought of doing this, about a year ago, my intention was to create a campaign that covered both Tides of Darkness and Beyond the Dark Portal - 14 missions that switched between Horde and Alliance perspectives. The first two levels I made for it were actually supposed to be for the second half of the campaign - Nethergarde Keep (a modified TD) and Blasted Lands (an escort mission). I scrapped that and retooled my focus, but I've still got the custom human tech tree and heroes. A couple more things I'd like to add, but haven't yet: custom voices for the main heroes (probably taken from WoW), a custom campaign screen (less likely - haven't done any modeling before), and a third thing. |
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