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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hoof of Honor

Submitted by HyperActive
This bundle is marked as approved. It works and satisfies the submission rules.
Some time ago in some tauren town, lived a tauren like no other. Unlike his brothers who devoted their lives to serve the Earth Mother, Neparne was more interested in science. He spent many hours solving the greatest mysteries of mechanics, which he loved the most. In one of his experiments he accidentally destroyed half a town, and got banned to set hoof in it ever again. Now, we follow his story...which is about to get worst...

Interlude: Once in a Forest
Chapter 1: A Generous Favor
Chapter 2: Cave of Horrors
Submap for Chapter 2
Chapter 3: The Earth Mother
Chapter 4: Engineers Task
Chapter 5: Payback Time
Credits

Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Changelog


08.04.2011.
- Fixed a bug that mesed unit colors in Mission 1
- Fixed a bug that caused Grudge to gain two yellow keys in Mission 2
- Mission 2a now uses fog instead of cinematic mask (in order to display health bars and tooltips)
- Lowered the cost of Magnetic Field to 90 (from 100)

07.04.2011.
- UPDATED with the current patch.



Keywords:
Hoof of Honor, HyperActive, Tauren, RPG, Dwarf, Furbolg, JASS, vJASS, AI
Contents

Hoof of Honor (Campaign)

Reviews
Moderator
09:39, 21st Jun 2008 Rui: Approved! The campaign lacks music use of quality, but the story is good.
  1. 09:39, 21st Jun 2008
    Rui: Approved! The campaign lacks music use of quality, but the story is good.
     
  2. MagnusREX

    MagnusREX

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    Nice work for a first try.

    The Terrain is good but could be improved in some parts. (especially the 2nd Chapter)

    The story and the gameplay are ok,but the game itself needs more dialogues,some maps ends without a cinematic or a word of the heroes.

    The Items and the abilities are good and very well descripted.

    I like the custom skins and the icons.
    (you have also created the scorescreen icons so that's a point in your favor)

    - I've found a bug In the 2nd map,the dwarf in his inventory has 2 yellow keys.
    - I've also found some grammar errors in the cinematics.

    Overall:
    Good but could be improved.

    What do you need:
    Improved Terrain (more doodads)
    Better Character Design (more dialogues)
    Grammar errors fixed (in some cinematics)

    If you fix these things I give you a 10\10.
     
  3. HyperActive

    HyperActive

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    Thanks for the constructive criticism!
    I must admit that I've rushed some things in the making of HoH, but as it was my first campaign, it didn't turned as bad as it could. I'm thinking of starting another one, currently I'm working on the story. We'll see how it goes from there.
     
  4. Zathrak

    Zathrak

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    Hi HyperActive, Great Campaign. But may i ask you, How do you make that Cave soo you can run trough it with no model liek in Cave of Horrors. Please answer
     
  5. HyperActive

    HyperActive

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    Thanks.
    It's nothing hard really, you just put the elevator objects (from the doodads pallet-Bridges/Ramps section). Then you just make the triggers that make units visible/invisible when they enter/leave the cave.
    Just open the map in world editor and you'll see.
     
  6. SargentBoston

    SargentBoston

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    Great, fun, campaign. But whats the point of the base in the last level? It just seems like they are there only for you to rush to the enemy base and save them from dying. Also when they respawn guys they stay by the totem instead of going to the towers, so the towers just get owned.
     
  7. Zathrak

    Zathrak

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    How do u place elevaters under the cave?
     
  8. HyperActive

    HyperActive

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    To change any doodad height, hold down ctrl and keep pressing pageDown or pageUp (depending if you want to increase or decrease the height).

    Thanks SargentBoston, yeah I've kind of rushed it at the end. I started loosing inspiration, and hurried to finish it.

    Is any moderator gonna review this? It's 2 and a half months in queue.
     
  9. tuzec

    tuzec

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    Very good campaign!!!
     
  10. Zathrak

    Zathrak

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    Hmm, i just located a bug in Map four, when youre gonna get back to ashenvale, the building spot builds the building if you go there, even though you dont have all the things you need
     
  11. HyperActive

    HyperActive

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    That one goes to my beta testers :)
    Thanks. I'm currently busy with college and stuff. I've started a second campaign, though I lack motivation and the progress is greatly slowed down.
     
  12. Rui

    Rui

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    Approved. Here are some good and bad aspects...

    [+]What most reinforces this campaign: custom spells.
    [+]The story is something between a drama and a comedy, the introduction was fun.
    [+]A mix of Blizzard's sub-maps with Return of the Dragon's cave-walking.
    [?]Grammatical mistakes. This doesn't affect the gameplay though. What is with people and "Elfs" anyway?
    [+/-]Somewhat original storyline, inside the Warcraft lore. However, the story could have been different and a bit more interesting. A Tauren who is interested in mechanics, that part was the most original in my opinion. But Furbolgs? :\ (I'm not asking you to change this by the way)
    [+/-]Terrain is OK, the roads are good, however, the parts outside it could use some work. Right now it looks too plain, especially outside the roads where there's little to no elevation.
    [-]Heroes take food, usually Campaign heroes do not take food. In the Tauren mission, we could hire some extra warriors with that food.
    [-]The missions themselves are usually boring and bring little or nothing new to the game.
    [-]The Earth Mother mission takes too long to be completed, I didn't finish the campaign because when I drew attention to the defenses, Neparne died. Guess what? 12 seconds left for the Rampage to end. Going through it all again? No way.
    A 25 or 20 minute resistance would be perfect in my opinion.
    [-]Some items are a bit imbalanced. You spend the entire game searching for useful items only to find charged items, and after you defeat a boss you get a wand that boosts your stats, your life regeneration, your mana, etc. There could be more permanent items and less strong campaign items.
    [-]The most awful in Hoof of Honor: the music. Not only loops of pursuit themes and other campaign-music are annoying, as the music chosen just doesn't fit. And the worst is that they are sounds, so even if you disable it, the music won't stop.
    About disabling sounds and enabling music, sorry, no, I personally like to know I'm in Warcraft.

    My rating for this resource is 3/5 (Useful). Spells certainly are good, but they don't make up a campaign.
     
    Last edited: Jun 21, 2008
  13. HyperActive

    HyperActive

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    Thanks for the extensive and valuable feedback, appreciate it :)
    3/5 ain't that bad and I'm satisfied with this being approved, I learned a lot about map-making while creating it.
     
  14. kingkrick

    kingkrick

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    good compaing man

    some probleme with the language you need to work on the story more and also the map

    rate 3/5

    nice rate for your first compaing i hope youll keep up the good work

    kingkrick
     
  15. Rui

    Rui

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    Re-parsed to show full information.
     
  16. Dr. Sniz

    Dr. Sniz

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    Very good Man :)
    I Like Gruge "What is carma? can i eat it?!"
    XDDDD
    Great Campign dude, 5\5 :D
     
  17. HyperActive

    HyperActive

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    Thanks a bunch! *shy*
     
  18. Rui

    Rui

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    I finished the campaign today. Nice work with the AI (I myself don't know how to make the computer repeat attacks, could you tell me?), it was fun to see a Furbolg AI-controlled army.
     
  19. HyperActive

    HyperActive

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    Sure, it's nothing hard really.
    I haven't made any AI before the campaign and all you need is some basics of JASS and some patience. The thing that helped me was Moyacks tutorial about Campaign AI (you can find it at wc3c, http://www.wc3campaigns.net/showthread.php?t=87999) and those Blizzard AI in the DemoCampaign (you can find it in you /campaign folder in the wc3 directory). Just look through it, it shouldn't be too hard, you'll see the pattern.

    Come to think of it, the hardest thing is balancing it out.