Those that enjoyed the TFT orc campaign will surely have loved this one. It also has an interesting story premise.
However, there is something preventing it from being all played.
beginning area:
-that hunter is kind of powerful with Ensnare that costs no mana and Entangling Roots
-the Priestess looks like a hero; it has glow
-I just used the Staff or Reanimation and the guy said he did not dare to
-the reanimated troll died during the scene with the Protector and those elves that came
-don't know how/why those Furbolgs turned on each other as they looked as a united group
-the Ward of Revival has a pretty wide range
-creeps respawn too quickly..
-how did Johl transmit the message to the princess from such a distance over the river?
-the Call of the Wild Polar Champion is too red; looks like he's reanimated
-it would have been better to just take four or more than one Vials, fill them and then return to imbue the bow instead of doing it one at a time...
-it takes too much for the bow to upgrade and there's nothing to indicate how long it takes; the only hint that it could be working is the buidling's animation
-the essence of the wolf appears again after the first upgrade with it
-the place where the player can hire troops is also named Archer's Ward
-the Starlets of Ezune are a waste of time find
-there's a white Magnataur that appears later on in the east; it might confuse players to think it would be the last from the summoners
-a hint/message should be given to the player to know that only the units near the entrance to another level will follow
volcanic area:
-why would only the Wendigos be saved and not all other creatures? I know gameplay; yeah, yeah, they're intelligent too...
-when meeting the owl, the summoned Furbolg was selected during the cinematic mode
-the Obsidian Golem is a hero (level 10; has no glow)
-it's easy to kill the Revenant sending Furbolgs and using the bow's magic; even if he changes location, the minimap ping compromises his location...
-the princess was selected during the cinematic where the demon appears out of nowhere (how/what!?)
-so, Revenants are not just undead, they're also elemental?
-what? humans/elves living there? I mean still alive? Is she a witch/sorceress too?
-so, they captured the elf to torture him, that's why they didn't kill him?
-his wife and horse were going all by themselves through enemy territory
-the Staff of Revival can be used to heal the Wendigos
-the Priest was selected during the Wendigo end cinematic scene
-the player name of the blue Revenants is Player 2
-the orb's level is predecessed by a "-" and is not contained in brackets like the level of other items
-the owls in the volcano stopped moving, probably because of a cinematic scene pause
-Rose of the Dead can't be dropped. It blocks an inventory space and so forces the player to finish the quest about it first
-Ward's revival is pretty powerful
-there were still elementals and wyrms attacking the Blood Mage in the scene after the demon was killed
-wait, when did that history happen? Orcs weren't under the legion's service during the War of the Ancients
-the aerial blue units are paused (even their animation) for a good couple of seconds before they start moving
-did the druid use a barrel of explosives on Nether Drakes!? Dude... I doubt they (the elves) even had something like that
-the druid followed Aszhara through her base where her troops were just standing like British Queen's Guards
-the par was killed and revived by the Ward which was not in the middle of the volcano where the selected princess talked to a "ghost"
-exiting the level, the campaign menu is shown; too bad...
3/5 due to bugs/incompatibility.
EDIT: replayed this on 1.30.4. It works quite well.
Boy that City of the Dead defense :|; and the ending evacuation was just too long.
Anyways,
5/5.