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Felblood Elves and Void Elves

Submitted by Wa666r
This bundle is marked as approved. It works and satisfies the submission rules.

FELBLOOD ELVES and VOID ELVES
Created by wa666r

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MAP INFORMATION:

My 16th addition to the compendium of custom races. This addition allows the players to explore and play as the Felblood Elves and the Void Elves. Each with their own unique playstyle.



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Felblood Elves Features


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Felblood Heroes

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Void Elves Features

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Void Elven Heroes


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ADDITIONAL INFORMATION:

TO PLAY AS THE FELBLOOD ELVES, CHOOSE PLAY AS THE HUMAN WHEN CHOOSING A RACE.
TO PLAY AS THE VOID ELVES, CHOOSE PLAY AS THE NIGHT ELVES WHEN CHOOSING A RACE.



OTHER FACTIONS





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CREDITS AND CHANGE LOG



Change Log


Version 1

Released


Version 1.01

Hotfixes:
- Reap Coppice revamped. Wisps lasts a long time constantly destroying trees and returning them to the Main.
- Armor upgrades are more expensive but each level provides +10% HP.
- Ascendancy HP increase is buffed to 300 (from 150)
- Tyrannize now also increases hit points by 200.
- All Spellcaster units gain far more attack damage.


Version 1.02

Hotfixes:
- Demon Sight now is a tier 2 ability that has to be bought.
- Fixed Reclaimer's selection circle.
- Siphoners are stronger and tier 3.
- Sustain and Blasphemous Flier are tier 3.
- Changed voice of Vanguard.
- Eradicator Wreathing Mode deals additional dice damage.


Version 1.03

Hotfixes:
- Mass Reap Coppice added
- Reap Coppice moved to Insatiable Forge
- General tooltip fixes



Version 2

- Updated spells with better code
- Remove spell leaks
- Fix tooltips
- Added Fel Fervor effects on heroes ultimates
- Fel Savage and Demon Gate have team color now
- Misc changes
- ADDED A WHOLE NEW RACE: VOID ELVES



Credits

Credits:
Blizzard Entertainment
Valve
Riot Games
Direfury
General Frank
Hyunrai
Donach
Kolbosa
Aleister
Trokkin
SnooBvip
Kacpa2
leyrender
Kyrbi0
Lockheart
dlrlwns
trinc
eXciTe
Kuhneghetz
Battleborn
13lackDeath
ZiBitheWand3r3r
Spellbound
Mythic
nightelfbuilder
Shorka
T.J.
Callahan
eXciTe
Norinrad
Kuhneghetz
dickxunder
Tarrasque
Grendel
Lichkings slave
A.R.
Misha
Glitzage
Mad
Windrunner29
Sin'dorei300
kangyun
Hermit
kangyun
Ether


(If I missed any just tell me, please)
Previews
Contents

Felblood and Void Elves v2 (Map)

Reviews
deepstrasz
1. Reap Coppice should have autocast. How do you know if lumber's out without checking? Other factions aside Night Elves, have idle workers when they stop cutting. Maybe the energetic ball shouldn't look like a Wisp? 2. Shadow Passerine is just...
  1. hyperlunatic

    hyperlunatic

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    Tested it with AI. The Race is too under-power and is S&M addicted. Weak defenses, most units and heroes are glass canons with literal paper HP, primary tank unit is quite squishy, most items and abilities do more harm than good, heroes are too easy to be killed(Paper Hp+Melee+Huge battle=dead) and having lack luster healing to boot( neophytes have paper Hp and each time healing make them lose 50 HP/cast and that is the only unit capable of healing, the Orc start out the same but have the WDs to save them late game ), The one that take the cake is the lumber gather system. Please delete it a have the workers harvest lumber again. All of this make the race useless at all time in the game. Despite having a ton of abilities, units simply don't survive long enough or have the mana to effectively use them and the abilities themselves often do as much harm as it do good, further decrease the already pathetic survival rate of units. so I recommend toughen them up a bit and revert the lumber gather system back to normal, or do it like the night elves did.
     
    Last edited: Dec 21, 2017
  2. Unregret

    Unregret

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    It's so good to see you back with new race, Wa666r. I test the race once, everything good, except following things:
    - The gathering wood method based on Sentinel is really bad and ineffective. It stops worker order when they harvest gold and I end up with huge owl army invading entire forest.
    - First support unit is so fragile due to their sacrifice threshold.

    The race is quite balance with wide choices of units.
    Funny fact: Dota reference everywhere, lol.
     
  3. gendac

    gendac

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    we should wait for the update so he can make it better
     
  4. MogulKahn

    MogulKahn

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    Really pleasantly surprised to see Felblood Elves. I think no one would have guessed it. But, biggest problem with this race is that you went more for a flavor than for a playability. They just feel underpowered and a bit too much complicated for my taste. Sometimes, actually in Warcraft 3 majority of the time, less is more. 90% custom race maps I have played had that problem. Creators are trying too much to make new race unique and in the process that races doesn't even feel like a Warcraft 3 race. Also, your heroes are too much MOBA-like for my taste.
     
  5. Unregret

    Unregret

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    Gameplay Difficulty: 10/10 :D
     
  6. Wa666r

    Wa666r

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    I have to disagree with you with going for flavor over playability. I feel like this faction is fun to play as. Yes, it is harder than other factions, but that was intentional. If you want a more simple faction you could check out Scarlet Crusade or Illidari.
    All heroes from warcraft 3 feel MOBA. MOBAs were born from Warcraft 3.
     
  7. MogulKahn

    MogulKahn

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    I think you misunderstood me, I also do agree they are really fun to play, but what I am saying is that they are just overcomplicated for no apparent reason.
    When it comes to heroes, you also didn't understand me. I know that MOBAs are born from Warcraft 3, actually my favorite genre of the games are MOBAs. So, let's take Arch Nethermancer for an example. She has those shards, first you need to cast spell to summon those shards, then you use ultimate ability to detonate them... That is something that you would never see in Warcaft 3 melee hero. As the matter of fact, they are really simple. Click and point cast spells with decent synergy in-between them. That is about it.
     
  8. Diegoit

    Diegoit

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    1- Very nice idea.
    2- Pls add more screenshots, i currently play wc3 :D
    3- Can you make other more wc3-styled races, like Trolls, Demons, Faceless, Aqir (insects) or etc.
    4- Pls give a hand to Lost ones, ik these units are hard to find but pls do it, Ujimasa Hojo are
    reinforcing them so u can use some new models.
     
  9. Wa666r

    Wa666r

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    Honestly, I never enjoyed the oversimplified abilities of the vanilla game. I like to add my own flare to the hero abilities and design. To keep them as unique as I can. Adding another layer to gameplay by increasing the synergy of abilities.
    I understand that this view on the heroes is not for everyone.
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Reap Coppice should have autocast. How do you know if lumber's out without checking? Other factions aside Night Elves, have idle workers when they stop cutting. Maybe the energetic ball shouldn't look like a Wisp?
    2. Shadow Passerine is just Searing Arrows.
    3. Where can I read the full description of what Fel Fervour does?
    4. Too much invisible detection from tier 1 + Somber Reveal.
    5. Fel Barrage's hotkey is actually Q not F as the title says.
    6. Neophytes should be able to attack. Maybe 5 or 10 magic attack.
    7. Fel Balsam=Healing Salve. I suggest also being able to regenerate mana and reduce the HP regain.
    8. Vanguard has Spiked Carapace with the description kept? Also, it does not add armour. Also Unholy Aura buff on the unit and there are two abilities with the same icon of which one is the Spiked Carapace and is/looks passive.
    9. Scantum of Vice and Altar of Wither need to switch positions in the Build menu.
    10. Destructive Fires=Flame Strike.
    11. Reclaimer's selection circle is placed too high.
    12. You can train all units and build all remaining constructions on the first main building upgrade.
    13. I see, all mages have all three spells from the start without the necessity for initiate-master rank upgrades.
    14. I suggest the siege damage for Wreathing Mode, longer range and better armour.
    15. Well, I'm not really sure how many people would be specifically using the abilities which activate upon death of units.
    16. Vanguard and Reaver have the same soundset.

    I agree with others that the mechanics are somewhat convoluted and hard to master giving the fact that most units are weak because of a sort of magic handicap.

    Approved.

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  11. Wa666r

    Wa666r

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    It is meant to act as a burst of large quantities of lumber at a time.

    *poison arrow, and ok? What is your point?

    It essentially makes spells more effective and is used to activate or empower abilities. I could add a short description I guess.

    Have to agree with you there. Maybe I'll make it cost resources to add Demon Sight per Doomguard.

    That will be fixed.

    They intentionally do not have an attack.

    Mana regain for my Felblood Elves is meant to have a downside.

    The description is different from spiked carapace? I hope you are not getting this information from the editor because that ability is hidden from the player during actual gameplay. The Unholy Aura buff I will fix.

    Why? It is in the correct position.

    That will be fixed.

    Again, intentional.

    Intentional. Hence why their upgrades focus on more physical stats.

    I will take it to consideration.

    Then it is for those that do.

    That will be fixed.
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    Oh, well, then, if it also does DPS/time, I guess it's OK. My point is, trying to be as original as possible.
    Or an upgrade for it on tier 2.
    I know... I was just suggesting making the unit less hardcore to play with.
    No. I was referring to ingame. Check it out yourself. If it doesn't occur for you, I'll add a screenshot.
    I think building should be in the order of availability. The Sanctum of Vice is enabled on tier 2 (first main building upgrade) while you can build the Altar before that. It's how building successions for all Wc games are placed from what I remember.
     
  13. gendac

    gendac

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    i can't even cut trees for lumber or can't build buildings for food
     
  14. Unregret

    Unregret

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    You must train specific number of Doom Guard in Main Town Hall to sustain your food cap.
     
  15. Wa666r

    Wa666r

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    The whole Spiked Carapace does not show up or me.

    The altar is in the same position as all the other races.
     
  16. deepstrasz

    deepstrasz

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    SpikedC.jpg

    True. It's because you can build the tower from the start and there's no farm building like for the other races. Also the shop is always the last tier 1 building as for your techtree.
    FelBloodBuild.jpg HumanBuild.jpg NightElfBuild.jpg OrcBuild.jpg UndeadBuild.jpg
    Don't worry about it. Humans have the tower on the last row of the first column I guess because either you can build it from the start and/or because it's not a farm like the Ziggurat to place it right before the Altar on the 2nd row of the first column.
     
    Last edited: Dec 24, 2017
  17. Unregret

    Unregret

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    Because you use patch 1.28.5+. They will show up for patch 1.27 and below. You can either use icon position X,Y (0, -11) to hide them if patch 1.28 or just use Cancel Icon and remove all descriptions.
     
  18. Yoga WP

    Yoga WP

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    I cannot save my edited version of Felblood Elves....please fix it.....
     
  19. Ragnaros17

    Ragnaros17

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    Please remove the tag melee, it says melee, and this is not a melee map is an altered melee

    In melee maps, races, units and buildings are used as the preset of the game. In melee we canĀ“t change a single thing except the doodads to design new enviroments.
    I think is important to respect the tags, it means to respect the audience.
    There are melee comunities in wc3 that play competitive melee maps and if in the Hive the tags are not well used it will be a mess to find things with the proper tags.

    see ya