Hey, now a new update. And you even took some of my suggestions? I'm flattered. : )
Really dig the sound of a lot of those changes. Much of the "simple" name-changes to tooltips, units & heroes really goes a long way towards making a Faction that much more polished & lore-bound, IMO. "High Wizard" is better, glad you
borrowed my excellent "Thaumaturge" (look forward to seeing that
), "Operative" is at least more interesting, and the Geomancer makes more sense. I must admit, though, I liked "War Wagon" better.
In particular I like the Hero; I think a ranged "arcane ranger"-type hero is a great addition. However, have you seen this
model? I think the High Elf version would really suit your needs much more pleasantly.
That being said, I really like the style & how well your icons mesh; not too much blue, not too little, all generally fit in-game, and while I feel the "dealing damage / stealing/regaining mana" thing is might just be a bit too
heavy-handed (i.e. every
one of his abilities does it/affects it), I'll admit it's cohesive. And again, now you've got a really nice spectrum of "mage-heroes" for your "mage-race"; warrior-mage, archer-mage, and two different kinds of "mage-mages". Pretty much perfect in my eyes.
(though I will
offer a note of pedantry; technically the mages of Dalaran would never
have consorted with fire magicks in the way your "Thaumaturge" seems to have done; that was actually a big sticking point with the Blood Elves & kinda the theme behind his whole persona (even the tooltip; didn't the site/manual say "Blood Mages... ignore the water & frost magicks of their brethren in favor of the more demonic fire... magicks", or something?).
Anyway. Really sounding better.
This line made me lawl. : )