- 3 New Heroes from Warcraft Lore: Jaina Proudmoore, Vereesa Windrunner and Kalec
- 15 varied units to fill different roles
- Custom abilities to give the race a distinctive feel and playstyle
- HQ reforged resources
For this race I had a few design philosophies in mind, the first one was choice and variation, there's a few options to go down here. You can either go fully Silver Covenant with their archers and air units or you can focus more heavily on casters. I also wanted a focus on mobility so all units are on average faster than other counterparts.
In terms of casters we have 3 Kirin Tor casters. The arcanist is your traditional mage who can summon water elementals and teleport, offering versatility and quick repositioning. The mage is a much more offensive caster who can stun, block and augment attacks.
The summoner is quite unique in how he provides healing by killing a target friendly or enemy summoned unit to heal nearby allied units. He can also, after a research, summon a siege elemental an invulnerable but slow moving unit who can quickly level buildings. As such the enemy will want to prioritise stunning/killing summoners (if they see siege elementals) quickly.
The mana crystal is a support unit akin to the Obsidian statue in its functionality offering passive mana regen and with an upgrade another healing option.
For Tier 3 we have Dalaran constucts, massive melee units that can damage multiple enemy units and also self-heal or the Azure Drake. The Azure Drake is a heavy flying unit that whilst very expensive can turn the tide of battle. We also have the Dragonhawk Warrior offering a blend of Tier 2 and Tier 3 functionality.
I hope you mix and match different playstyles and unit compositions and see how they fare against other races.