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15:55, 3rd Apr 2013
Orcnet: map updated, approved
Orcnet: map updated, approved
(5 ratings)
The Blood ElvesBlood Elves v1.1
By Footman16
Gameplay
To play blood elves go human and set handicap to 90%. Most Blood Elven units have mana and that mana can be used for an ability which can be unlocked or started with. Some units are expensive especially tier 3 units but you are provided with a cheap but efficient lumber harvester. Your abilities are neccessary for survival as you lack a direct siege unit.
There is a computer AI in place
Units & Heroes
You have 2 gathering units: the Worker (gold and lumber) and the Wretched (lumber and basic attack)
Your tier 1 melee is the Swordsman who can later use Mana Burn
Your tier 1 ranged is the archer but she has no direct damage or range upgrades rather she can also gain a magic spell much like the Swordsman
The Sunreaver is your tier 2 melee who mixes spellcasting and average melee to provide a stable end game and mid game unit.
Spell Breakers are a bit weaker but also cheaper in this one and have had their immunity changed.
The Crusader is your end game melee unit who is immune to magic and does high damage but with lower health than a knight he costs slightly more as well.
Priest and Sorceress are the same except they do chaos damage.
The Fel Engineer is a siege spellcaster, he uses spells to do long range damage to buildings and units. He can also gain the Mana Grenade ability but this is very expensive.
The Dragonhawk Rider is your standard air unit and is the same as before.
The Phoenix is your tier 3 air unit with a high magic damage but can only attack land.
The Blood Knight is similar to the Paladin in role but his spells are vastly different in that they are more offensive but can aid his allies.
The Magister is an intelligence hero who uses spells and auras to enhance your troops.
The Councillor is an agility hero who avoids damage but also has some anti-enemy spells.
The Blood Mage is almost the same as before except with different abilities.
Design
The Blood Elves are designed with magic in mind and I thought that I would make a race who can only be defeated through anti-magic/mana and good use of stronger units. Some artistic license was used for the Councilor and Wretched so just imagine that the Wretched are enslaved by the Blood Elves.
BuildingsHeroes: Blood Knight, Magister, Councillor and Blood MageOld UnitsNew Units
I would like to thank: AndrewOverload519, Frankster, 67_Chrome, SinisterX, Nfwar, Elenai, Ket, Cavman, Skipper, General Frank, Mr Goblin, TheSlaveOfGod and CRAZYRUSSIAN for all your models and icons (if I have used your model/icon but haven't given credit then please tell me and I will rectify the mistake)
You MUST improved your description
if you want you can guess what it will be.
Weigazod, one point about the Mana Grenade and Burn sharing a cooldown is that Mana Grenade is a suicide ability so it won't matter if they share the cooldown.
but this kill every things ! kill all the pitpoints doing in the all in the area die instalantly :/Mana grenade is a suicide ability it is meant to be like that.
What ones don't have icons? They all seem to be fine.
how do u select the blood elf class, i don;t really get it