-Destiny of Blood Elves-
Ner'zhul grows stronger. And with him more and more victims.
Hope for life in the hands of betrayals and outcasts. The Blood Elves.
Time to revenge!
Destiny of Blood Elves is a russian campaign by Sansaney that I translated into English. Permission in screenshots.
Find out what happened to the Blood Elves after the battle between Illidan and Arthas. Avenge for Quel'Thalas
Man there campaign video. I think you do something wrongCritical error encountered.
I finished the first map and got beyond the first cinematic intermission, then I exited the second mission without saving because I had to go do something else and the mission hadn't even started, so it shouldn't be an issue right?
WRONG. Campaign progress is non existant, clearing a scenario does not make the next one available in the campaign menu. That or I did something wrong. But then again not even the intermission is in the campaign menu, and I DID see it.
Until fixed set to Awaiting Update
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Can you attach a screenshot to the grammatic errors?I have completed this campaign and I liked it very much. But there are many grammatical errors in it. Although I enjoyed it, I shall give it 4 stars. If you correct all the errors, I shall give you 5 stars gladly.
Thx for tips, will fix grammar mistakes.(Godammit, lost most of the stuff I'd written down, here's what I remember)
Royal guards should have caster tooltips.
- Sixth mission:
Two enemies are just named Scourge, one just Undead.
Golden Mine -> Gold Mine
Necromancers only sometimes cast Raise Dead, even when autocast.
Charmed units have this annoying tendency to attack the middle of the map alone.
Sylvanas gets no resources.
As it's possible to clear out the other three forces before you learn of the sidequest to do so, it (and the cinematic that shows the three altars) should be shown at the start of the level.
* Why is the town hall so far away from the mine?
* There should be a lot more food buildings given, as it's likely the player will still have well over 100 food.
Ravages -> Ravagers
Cathedral should give some kind of bonus or item for clearing out.
It's possible to have two Rings of the Archmagi, the Sorcerer's Mantle only works with the one that gives Brilliance Aura.
Kel'thuzad's gate can be taken out without destroying the pinks.
* Sylvanas should finish off the revenant before she starts talking, it looks goofy for the heroes to exchange dialogue during a battle.
* "Avenge for" -> "Vengeance for"
* "Wish Arthas" -> "I wish Arthas"
* "Come on" -> "Do it" would work better.
* Sylvanas starts attacking a Necromancer when Kel'thuzad is moving towards them.
* Flame Strikes should be centered between both of them.
I feel this one could have been handled better. From the dialogue it read more like Sylvanas was calling to Kael to help her, and Kael decides to kill both of them. Maybe by making Kel'thuzad a bossfight that ends when Sylvanas blocks him to stop him casting.
- Final -> Finale
Camera movements are very jerky.
Abominations play their death animations when the camera pans over them instead of being already dead. Same with theSylvanas.restored
"on the walls" -> "to the walls"
alm -> Calm