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Destiny of Blood Elves

Submitted by Lordnefarian
This bundle is marked as pending. It has not been reviewed by a staff member yet.
-Destiny of Blood Elves-
Ner'zhul grows stronger. And with him more and more victims.
Hope for life in the hands of betrayals and outcasts. The Blood Elves.
Time to revenge!

Destiny of Blood Elves is a russian campaign by Sansaney that I translated into English. Permission in screenshots.
Find out what happened to the Blood Elves after the battle between Illidan and Arthas. Avenge for Quel'Thalas

Information
DOBE (Destiny of Blood Elves) first campaign in Warriors of Azeroth Series
The campaign continues the story of The Frozen Throne.

In this campaign, you can play as Draenei, Naga and Blood Elves.

In this campaign, you can collect an artifact, parts of which are in different maps

This campaign is easy difficulty. There will be no problem with the campaign.

Follow an interesting story in the Warcaft universe.

I tested this campaing on 1.27b. But this campaign should work on 1.31.1 too.

Good luck!

Change Log
[10-10-2020]-Uploaded.
[23-10-2020] - Polished some grammar mistakes and make maps visiable
[22-11-2020] -Polished grammar mistakes, thanks to cleavinghammer

Credits
Author of campaign - Sansaney
Translated to english: LordNefarian.
Campaign model: Vampir21, Carash. Destroyer, Milash, Dumat
Campaign made in 2011
Original campaign posted here: Воители Азерота: Рок Мстителей - WarCraft 3 Reforged / Моддинг - XGM

Special thanks to Sansaney for his series campaign!

Authors Notes

This is just the first campaign in the Warriors of Azeroth series. I hope I will translate the next part of the series: The Calm Before the Storm.
Contents

Destiny of Blood Elves (Campaign)

Reviews
Paillan
Critical error encountered. I finished the first map and got beyond the first cinematic intermission, then I exited the second mission without saving because I had to go do something else and the mission hadn't even started, so it shouldn't be an...
  1. Lordnefarian

    Lordnefarian

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    This is Russian campaign made by Sansaney. Enjoy!
     
  2. Nzoth

    Nzoth

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    Good to know that someone translate this.
     
  3. Lordnefarian

    Lordnefarian

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    Yea this series of campaign is so epic.
     
  4. gaurdian of the flame

    gaurdian of the flame

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    you said series so that mean there more than one campaign
     
  5. Lordnefarian

    Lordnefarian

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    Yea there still 3 campaign in one series on Russian.
     
  6. gaurdian of the flame

    gaurdian of the flame

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    and you are going to translate them and upload them here too because i played three missions and i enjoyed play them
     
  7. Lordnefarian

    Lordnefarian

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    If I have free time, I will translate the rest of the series.
     
  8. Re uben

    Re uben

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    is anybody have pacth 0.31 ?
     
  9. Paillan

    Paillan

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    This is a pre review, I am still playing this, mainly things I've noticed so far.

    Prologue
    When Arthas comes out of the frozen throne and see the body of Illidan he says "Jonah!". Who the hell is Jonah?
    When Arthas becomes mounted in front of Anu Barak there's a split second where one of them says something but this dialogue is inmediately cut by the next dialogue.

    Map 1
    The enemy AI will randomly retreat in the middle of their attacks (and even after winning) will also attack inconsistantly and almost never make it to the blood elf base, making the map somewhat tedious since there's a lack of urgency.
    The fulborg allies all focus in front of the second goldmine. Is this intended?

    This is what I have so far.
     
  10. Paillan

    Paillan

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    Critical error encountered.
    I finished the first map and got beyond the first cinematic intermission, then I exited the second mission without saving because I had to go do something else and the mission hadn't even started, so it shouldn't be an issue right?
    WRONG. Campaign progress is non existant, clearing a scenario does not make the next one available in the campaign menu. That or I did something wrong. But then again not even the intermission is in the campaign menu, and I DID see it.

    Until fixed set to Awaiting Update
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  11. Lordnefarian

    Lordnefarian

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    Man there campaign video. I think you do something wrong
     
  12. petroglyph

    petroglyph

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    The campaign works fine for me too. I play campaigns with patches 1.26 and also 1.30. It works for me. no bugs and errrors
     
  13. Debashis Dash

    Debashis Dash

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    I have completed this campaign and I liked it very much. But there are many grammatical errors in it. Although I enjoyed it, I shall give it 4 stars. If you correct all the errors, I shall give you 5 stars gladly.:wthumbsup:
     
  14. Lordnefarian

    Lordnefarian

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    Can you attach a screenshot to the grammatic errors?
     
  15. cleavinghammer

    cleavinghammer

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    On 1.31, downloaded Oct. 30.

    Vashj being the voice of reason. Vashj. Well this should be interesting.

    -General:
    Siphon Mana doesn't work on allies.
    Flame Strike tooltip: first level just says "significant damage".
    What's with the ranged armor upgrade icons?
    "Lumberjack Sign" -> Lumberjack Glyph and "The increase in the supply of lumber": "Gives lumber to player."
    Selection circle for Watery Minions is sometimes above them instead of around.
    Sorceress Slow isn't autocast by default.
    Altar of the Depths and Shrine of Azshara use the same hotkey.
    Magic Box -> Magic Vault maybe.
    Map layout tends to be pretty empty, with lots of unused space. Especially jarring since the accessible areas are very cramped.

    -Prologue:
    Nerzhul uses the regular Arthas portrait instead of the helmeted one.
    Just after the switch from Lich King to regular Arthas, Arthas' line goes by too fast to read.

    - First mission:
    During the cutscene after taking out the initial attackers, the camera is too close (Vashj's head is out of the screen). When the cutscene ends, the teleport SFX show up for some reason.
    Furbolg cutscene:
    * Kael should mention that he's leaving before the furbolg asks to go with them.
    * "we now count every warrior" -> ?
    * Furbolg doesn't mention mammoths. Also, why would their village be threatened by mammoths if they're going to leave?
    * Quest has no information.
    Dragonspawns and mammoths don't drop anything?
    There seems to be no level cap for heroes. Not that I'm complaining, the Phoenix is a huge help.
    The undead base is too close to the trolls. In fact the area around the fountain is too cramped, units keep getting drawn into the base, which causes the warning to keep being spammed.
    "Must be kept away" -> "We must keep away"
    End cutscene: "until the undead" -> "before the undead"

    - Interlude:
    Just one day between Northrend and Lordaeron? That doesn't seem right.
    Varimathras is still there when Kael and Vashj are talking.
    "i can feel" -> "I can feel"
    "finish our case" and "finish the case": Not sure what that means.

    - Second mission:
    "which can not please" -> "which can't be good"
    Optional quest message displays as "Horde Allies" instead of Blackrock.
    Only one level of upgrades for Naga (two for Blood Elves).
    Game crashed for some reason. Doesn't seem to be a trigger bug, since I didn't get the usual message.
    Why are the golems behind the base?

    - Third mission:
    Intro: "difficult transition" -> "difficult journey"
    What's with all the flags? on the walls?
    Main quest: "must not be destroyed" -> "must survive"
    Attack waves tend to come in simultaneously.
    Sirens start with Master training.
    What's the big pile of barricades for?
    Tag can be rescued by sending a phoenix into his cage.
    The oranges managed to clear out the dwarf base without warning, there should be a message when that happens.
    Archmage and peasant soundlines are still in Russian.

    - Interlude:
    "gathered their strength into a fist" -> ?
    Arthas portrait when Ner'zhul takes over.
     
    Last edited: Nov 6, 2020
  16. cleavinghammer

    cleavinghammer

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    -General:

    Draenei Stalker and Vindicator don't have a tooltip.
    The Sorcerer's Mantle items should combine as you find them, especially isince two of them give Brilliance Aura. There are also two Rings of the Archmagi (one with Brilliance, one without) but only the first one is used.
    Painhit: Why not call it Bash?

    - Fourth mission

    Phoenix should be removed instead of requiring a town hall.
    Vengeance hint: healers -> priests
    Prisoners quest: "some of the" -> "some of" , Vashj -> Vashj's
    NE prisoners message has a line break between Prisoner and :
    There should be more space near the first Blademster.
    Mercenary Felbeast costs food.
    Blademaster of the Blackrock Clan has that as his name.
    Draenei village:
    * "died because of" -> "was killed by"
    * "[village and citadel] in a ring" -> "encircled [...]"
    Watchers quest shows up as optional.

    - Fifth mission

    Quest doesn't show up in the log.
    Why is the Draenei hall so small?
    Draenei should be able to build towers, and outposts should start with a Blood Elf worker in them to get towers up fast.
    Towers should have less requirements/you should start with the buildings needed to build the towers.
    Earth-Fury Tower should do splash damage.
    Killed the pink base's level 6 hero, the next one was level 1.
    There's a group of fel orcs that drops a Ring of the Archmagi, but it's weaker than the one found earlier (just +2 to all stats).
    NH Blademaster of the Blackrock Clan has that as his name.

    - Interlude
    When the camera shows Sylvanas on the hill, there's something in the middle of the screen (probably a tree).
     
  17. cleavinghammer

    cleavinghammer

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    (Godammit, lost most of the stuff I'd written down, here's what I remember)

    General:
    Royal guards should have caster tooltips.

    - Sixth mission:
    Two enemies are just named Scourge, one just Undead.
    Golden Mine -> Gold Mine
    Necromancers only sometimes cast Raise Dead, even when autocast.
    Charmed units have this annoying tendency to attack the middle of the map alone.
    Sylvanas gets no resources.
    As it's possible to clear out the other three forces before you learn of the sidequest to do so, it (and the cinematic that shows the three altars) should be shown at the start of the level.
    Mine cleared:
    * Why is the town hall so far away from the mine?
    * There should be a lot more food buildings given, as it's likely the player will still have well over 100 food.
    Ravages -> Ravagers
    Cathedral should give some kind of bonus or item for clearing out.
    It's possible to have two Rings of the Archmagi, the Sorcerer's Mantle only works with the one that gives Brilliance Aura.
    Kel'thuzad's gate can be taken out without destroying the pinks.
    End cutscene:
    * Sylvanas should finish off the revenant before she starts talking, it looks goofy for the heroes to exchange dialogue during a battle.
    * "Avenge for" -> "Vengeance for"
    * "Wish Arthas" -> "I wish Arthas"
    * "Come on" -> "Do it" would work better.
    * Sylvanas starts attacking a Necromancer when Kel'thuzad is moving towards them.
    * Flame Strikes should be centered between both of them.
    I feel this one could have been handled better. From the dialogue it read more like Sylvanas was calling to Kael to help her, and Kael decides to kill both of them. Maybe by making Kel'thuzad a bossfight that ends when Sylvanas blocks him to stop him casting.

    - Final -> Finale
    Camera movements are very jerky.
    Abominations play their death animations when the camera pans over them instead of being already dead. Same with the
    restored
    Sylvanas.
    "on the walls" -> "to the walls"
    alm -> Calm
     
  18. Lordnefarian

    Lordnefarian

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    Thx for tips, will fix grammar mistakes.