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Triggers
(6)Blood Elves V1.2.w3x
Variables
Initialization
Melee Initialization
Absorbtion
Confusion
Mana Grenade
Red Blood Elves
Blood Elves
Red Undead
Red Human
Red Night Elf
Red Orc
Blue Blood Elves
Blood Elves Copy 3
Blue Undead
Blue Human
Blue Night ELf
Blue Orc
Teal Blood Elves
Blood Elves Copy 4
Teal Undead
Teal Human
Teal Night Elf
Teal Orc
Purple Blood Elves
Blood Elves Copy 6
Purple Undead
Purple Human
Purple Night Elf
Purple Orc
Yellow Blood Elves
Blood Elves Copy 2
Yellow Undead
Yellow Human
Yellow Night Elf
Yellow Orc
Orange Blood Elves
Blood Elves Copy
Orange Undead
Orange Human
Orange Night Elf
Orange Orc
Green Blood Elves
Blood Elves Copy Copy
Green Undead
Green Human
Green Night Elf
Green Orc
Pink Blood Elves
Blood Elves Copy Copy 2
Pink Undead
Pink Human
Pink Night Elf
Pink Orc
Gray Blood Elves
Blood Elves Copy Copy 3
Gray Undead
Gray Human
Gray Night elf
Gray Orc
Light Blue Blood Elves
Blood Elves Copy Copy 4
Light Blue Undead
Light Blue Human
Light Blue Night ELf
Light Blue Orc
Dark Green Blood Elves
Blood Elves Copy Copy 5
Dark Green Undead
Dark Green Human
Dark Green Night Elf
Dark Green Orc
Brown Blood ELves
Blood Elves Copy Copy 6
Brown Undead
Brown Human
Brown Night Elf
Brown Orc
Defeat
Red Defeat
Blue Defeat
Teal Defeat
Purple Defeat
Yellow Defeat
Orange Defeat
Name
Type
is_array
initial_value
Changed_Unit
unit
No
Owner_Of_Change
player
No
PlayersUsers
force
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to PlayersUsers
Player - Limit training of Blood Knight to 1 for (Picked player)
Player - Limit training of Magister to 1 for (Picked player)
Player - Limit training of Councilor to 1 for (Picked player)
Player - Limit training of Blood Mage (Blood Elf) to 1 for (Picked player)
Player - Limit training of Heroes to 3 for (Picked player)
Absorbtion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Absorbtion
Actions
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + (Life of (Target unit of ability being cast)))
Unit - Kill (Target unit of ability being cast)
Confusion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Confusion (Dummy)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Confusion (Dummy) for (Casting unit)) Equal to 1
Then - Actions
Set Variable Set Changed_Unit = (Target unit of ability being cast)
Set Variable Set Owner_Of_Change = (Owner of Changed_Unit)
Unit - Change ownership of Changed_Unit to (Owner of (Casting unit)) and Change color
Wait 10.00 seconds
Unit - Change ownership of Changed_Unit to Owner_Of_Change and Change color
Set Variable Set Changed_Unit = No unit
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Confusion (Dummy) for (Casting unit)) Equal to 2
Then - Actions
Set Variable Set Changed_Unit = (Target unit of ability being cast)
Set Variable Set Owner_Of_Change = (Owner of Changed_Unit)
Unit - Change ownership of Changed_Unit to (Owner of (Casting unit)) and Change color
Wait 12.00 seconds
Unit - Change ownership of Changed_Unit to Owner_Of_Change and Change color
Set Variable Set Changed_Unit = No unit
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Confusion (Dummy) for (Casting unit)) Equal to 3
Then - Actions
Set Variable Set Changed_Unit = (Target unit of ability being cast)
Set Variable Set Owner_Of_Change = (Owner of Changed_Unit)
Unit - Change ownership of Changed_Unit to (Owner of (Casting unit)) and Change color
Wait 15.00 seconds
Unit - Change ownership of Changed_Unit to Owner_Of_Change and Change color
Set Variable Set Changed_Unit = No unit
Else - Actions
Do nothing
Mana Grenade
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Mana Grenade
Actions
Unit - Kill (Casting unit)
Blood Elves
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Human) and ((Player 1 (Red) handicap) Equal to 90.00)
Actions
Player - Set Player 1 (Red) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 1 (Red) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 1 (Red) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Red Undead
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Undead
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Red Human
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Human) and ((Player 1 (Red) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Red Night Elf
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Red Orc
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy 3
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Human) and ((Player 2 (Blue) handicap) Equal to 90.00)
Actions
Player - Set Player 2 (Blue) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 2 (Blue) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Blue Undead
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Undead
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Blue Human
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Human) and ((Player 2 (Blue) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Blue Night ELf
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Blue Orc
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Orc
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy 4
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Human) and ((Player 3 (Teal) handicap) Equal to 90.00)
Actions
Player - Set Player 3 (Teal) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 3 (Teal) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Teal Undead
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Undead
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Teal Human
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Human) and ((Player 3 (Teal) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Teal Night Elf
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Teal Orc
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Orc
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy 6
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Human) and ((Player 4 (Purple) handicap) Equal to 90.00)
Actions
Player - Set Player 4 (Purple) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 4 (Purple) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Purple Undead
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Undead
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Purple Human
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Human) and ((Player 4 (Purple) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Purple Night Elf
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Purple Orc
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Orc
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy 2
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Human) and ((Player 5 (Yellow) handicap) Equal to 90.00)
Actions
Player - Set Player 5 (Yellow) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 5 (Yellow) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Yellow Undead
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Yellow Human
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Human) and ((Player 5 (Yellow) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Yellow Night Elf
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Yellow Orc
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Human) and ((Player 6 (Orange) handicap) Equal to 90.00)
Actions
Player - Set Player 6 (Orange) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 6 (Orange) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Orange Undead
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Undead
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Orange Human
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Human) and ((Player 6 (Orange) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Orange Night Elf
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Orange Orc
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Orc
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy
Events
Map initialization
Conditions
((Race of Player 7 (Green)) Equal to Human) and ((Player 7 (Green) handicap) Equal to 90.00)
Actions
Player - Set Player 7 (Green) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 7 (Green) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 1 (Red) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Green Undead
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Undead
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Green Human
Events
Map initialization
Conditions
((Race of Player 7 (Green)) Equal to Human) and ((Player 7 (Green) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Green Night Elf
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Green Orc
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Orc
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy 2
Events
Map initialization
Conditions
((Race of Player 8 (Pink)) Equal to Human) and ((Player 8 (Pink) handicap) Equal to 90.00)
Actions
Player - Set Player 8 (Pink) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 8 (Pink) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Pink Undead
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Undead
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Pink Human
Events
Map initialization
Conditions
((Race of Player 8 (Pink)) Equal to Human) and ((Player 8 (Pink) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Pink Night Elf
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Pink Orc
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Orc
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy 3
Events
Map initialization
Conditions
((Race of Player 9 (Gray)) Equal to Human) and ((Player 9 (Gray) handicap) Equal to 90.00)
Actions
Player - Set Player 9 (Gray) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 9 (Gray) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Gray Undead
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Undead
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Gray Human
Events
Map initialization
Conditions
((Race of Player 9 (Gray)) Equal to Human) and ((Player 9 (Gray) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Gray Night elf
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Gray Orc
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Orc
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy 4
Events
Map initialization
Conditions
((Race of Player 10 (Light Blue)) Equal to Human) and ((Player 10 (Light Blue) handicap) Equal to 90.00)
Actions
Player - Set Player 10 (Light Blue) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 10 (Light Blue) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Light Blue Undead
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Undead
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Light Blue Human
Events
Map initialization
Conditions
((Race of Player 10 (Light Blue)) Equal to Human) and ((Player 10 (Light Blue) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Light Blue Night ELf
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Light Blue Orc
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Orc
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy 5
Events
Map initialization
Conditions
((Race of Player 11 (Dark Green)) Equal to Human) and ((Player 6 (Orange) handicap) Equal to 90.00)
Actions
Player - Set Player 11 (Dark Green) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 11 (Dark Green) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Dark Green Undead
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Undead
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Dark Green Human
Events
Map initialization
Conditions
((Race of Player 11 (Dark Green)) Equal to Human) and ((Player 11 (Dark Green) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Dark Green Night Elf
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Dark Green Orc
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Orc
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Blood Elves Copy Copy 6
Events
Map initialization
Conditions
((Race of Player 12 (Brown)) Equal to Human) and ((Player 12 (Brown) handicap) Equal to 90.00)
Actions
Player - Set Player 12 (Brown) handicap to 100 %
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Peasant) and do (Actions)
Loop - Actions
Unit - Create 1 . Worker (Blood Elf) for Player 12 (Brown) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Town Hall) and do (Replace (Picked unit) with a Atrium using The old unit's relative life and mana)
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\BloodElvesNormal.ai (Unexpected type: 'aiscript')
Brown Undead
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Undead
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Undead.ai (Unexpected type: 'aiscript')
Brown Human
Events
Map initialization
Conditions
((Race of Player 12 (Brown)) Equal to Human) and ((Player 12 (Brown) handicap) Equal to 100.00)
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Brown Night Elf
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\NightElf.ai (Unexpected type: 'aiscript')
Brown Orc
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Orc
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
Red Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 1 (Red) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 1 has been defeated
Trigger - Turn off (This trigger)
Blue Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 2 (Blue) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 2 has been defeated
Trigger - Turn off (This trigger)
Teal Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 3 (Teal) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 3 has been defeated
Trigger - Turn off (This trigger)
Purple Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 4 (Purple) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 4 has been defeated
Trigger - Turn off (This trigger)
Yellow Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 5 (Yellow) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 5 has been defeated
Trigger - Turn off (This trigger)
Orange Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Count structures controlled by Player 6 (Orange) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Quest - Display to (All players) the Quest Update message: Player 6 has been defeated
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