A small campaign following the continuation of
Maelstrom v1.5, the introduction summarizes everything from the first campaign, though the whole campaign feels a bit rushed.
Prologue:
The prologue is good, gathering all the spells is a MUST unless you pass the map cheating, the final mission of the prologue however, destroying all the human camps, is bad the humans have like 30 human heroes at level 20.
Mission 1(the only mission):
I don't know, there is a lot of creeps for you to be only limited level 10, while the enemies have heroes at level 12 or 15, there aren't any good items for the heroes, plus there are too many creeps for my taste, good thing that all your heroes have resurrection and max level blink so it feels like speedrunning the map.
Epilogue:
The campaign is incomplete, the story goes very well, a good story, but the ending is very open, I hope there is another campaign.
In conclusion:
I think you need to add a more variety of items, 3 orbs on the same hero doesn't count, glad you gave the hero max level blink so I can skip the entire map, it needs less creeos, the campaign has enjoyable moments, but other moments are bad.
Bugs: The prologue when the kids get the spells It says that the spells are level 1, but in reality the spells are at max level
In mission 1, there is a demon with divine armor and 5k hit points, how am I supposed to kill it if none of my heroes have chaos damage
You can skip the whole part of the ethereal bridge just by blinking.
Played on v1.21b