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Land of the Old Gods

Submitted by Hell_Master
This bundle is marked as approved. It works and satisfies the submission rules.
---------- Hell_Master Presents ------------

Land of the Old Gods
Created by Hell_Master
Map Info:

A sacred land where it is believed that here is the place where the heroes fought the Ancient King and finally defeated him! Now Treasure hunters believed that there is treasures inside the Ruins but is heavily guarded by remains of the Old Ages.

Features:

The map features the following:

  • 4 Gold Mines
  • 2 Goblin Merchants
  • 2 Mercenary Camps
  • 12 Green Camps
  • 12 Orange Camps

Some else stuff about map:

Map is quite hard due to the mass of creeps. The only answer here is stack up some armies before risking yourself fighting mass creeps mostly in the middle part of the map are Red Camp, creeps that guards a Tavern and also drops quite good items.

I am not yet putting some creeps at the 2 Gold Mines due to some lack of time. Later on, I will add some guards into it so not to worry.

I also lack the time to do testing always so I dont know if the Item Drop Tables applies properly or is balanced. Please do tell me if there is something wrong. Thank you!

Change Log:

Change Log


Version 1.0

  • Melee Map released


Version 1.1

  • Map is now 4 player due to some requests
  • Reduced creeps in the map
  • Removed some unecessary doodads in the Player Bases and also in the Temple
  • Gold Mines has 30000 gold stored in it due to no expansions in the map
  • Fixed a bug that prevents heroes on leveling beyond 5



Credits:

There is no one for I used no imported Materials I used in the map. I only give my thanks to Blizzard, that is all!

Author's Notes:

My very first melee map. If you see some bugs, some imbalances or such. Please report to me and I will try my best to fix it.

Also for the Item Drop Table, I dont know if they work or apply properly so please do tell me if there are problems in it.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Warcraft, Melee, Land of the Old Gods
Contents

Land of the Old Gods (Map)

Reviews
Moderator
[img][c]Orcnet[c]08:57, 10th June 2013 Map Approved Land of the Old Gods (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 08:57, 10th June 2013


    • Map Approved
    • Land of the Old Gods (No Version/s Stated)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Land of the Old Gods" is a 4v4 Melee map.

      "The whole game role needs total maintenance, The creeps guarding the goblin merchant is a bit too overpowered, the creeps covering the inwards of the tavern is a bit too much, risking a scout to get a neutral hero by surviving creeps guarding the lane into it is bad so either remove those creeps 'or' replace the tavern with a decent neutral building such as a Fountain of H/M, Goblin Laboratory, Roost etc., The Main bases has no creep camps so a 1v1 would be a fast expansion claimer in this map. That's another bad thing, speaking of 1v1 this map has no room for expansion sites so I suggest you convert this map into a 1v1."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Terrain looks very dirty especially the middle, make the landscaping flow through you, the map is titled "Land of the Old Gods" so what do you think deities do during there lifetime in that area? my recommendations would be sunken ruin temples with jungle roots/plants festering the ruin temples because its slowly getting consumed by nature, but since you made some visual I can accept this but really terrain work must be done."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Overall I can't really say this map is going to do down the total mechanics and map visual needs dire work but can approve."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 8/15 77% C
     
  2. -SmaSHeR-

    -SmaSHeR-

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    Here comes the Pain




    Land of the Old Gods review

    My Review
    good things
    -Terrain is fine
    -Drops are fine
    -creeps are fine

    bad things
    -None

    overoll
    Good map but needs improvment
    rated 4/5 and voting for Approval!

     
    Last edited: Jun 8, 2013
  3. Da Fist

    Da Fist

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    Dude. Too much Creeps and too big for 1v1 map. Also, one glance I can see the terrain is not symmetrical, work on that. This tutorial may help you. And keep in mind, that after level 5, heroes do NOT level up from creeps anymore. And one thing, ladder melee maps DO NOT GUARD THE TAVERN. I learned that from experience and confirmed in -Kobas-'s tutorial. Kudos and voting for : Pending
     
  4. Hell_Master

    Hell_Master

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    Thanks for the comment guys. Will improve the map!
     
  5. Legal_Ease

    Legal_Ease

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    Decent terrain. It looked better in game than in WE. Creeps were fine, I had no problem hitting one camp after another. Maybe it was a little big but that didn't bother me. For some reason I got 5 pendant's of vitality. I know the item table is not set wrong but it was wierd. Anyway, there should be more items and 100% chance on some creeps and 0% on others. 1 item per camp except for red camps them maybe 2. This map is a little flat, the lines are all a bit straight (rivers and walls). Too many doodads, which is not really bad just sort of distracting. I like the map and its a bit professional for a first map. Is this really your first? Its good. I would try to add some feature or theme to make it tell a story or come alive a little more. Balanced, fun, and playable! 4/5
     
  6. Hell_Master

    Hell_Master

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    Thanks! Will still try to improve this due to some imbalances in it.
     
  7. GreeN!X

    GreeN!X

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    Smasher has already pointed out most of the flaws but I can just suggest some things here.

    - Try making the temple a bit more symmetric. The hallways towards the red player is much more shorter giving a kind of advantage to the player there.
    - Try reducing the number of doodads in that temple (or whatever you call it). I think that's too much doodads placed there.
    - The rocks you placed near the starting points prevents me from placing my buildings properly. My base was really spread out when I finished the game. I suggest removing those since its a hindrance in making a base.
    - Every one of the creeps has a chance to drop an item. Which I think is too much. Especially for a two player.
    - There's some parts of the water that are shaped like squares/rectangles. I'm guessing that the brush you used for making the shallow/deep water was too small and it ended up like that. I suggest you fix those too since It kinda affects the beauty of the terrain.
    [​IMG]

    Anyway, this is a pretty decent map with only a few flaws so you get a 3/5 from me.
    [​IMG]

    BTW, Why dose the neutral buildings drop items? I don't think players will be able to kill those buildings.
     
  8. Hell_Master

    Hell_Master

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    Update might be late because due to being busy but I will really do improve this so no worries.
     
  9. Hell_Master

    Hell_Master

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    Sorry for the Double but just a question so everyone can see, do you think this is good for more than 1v1? Because I tested it 4 players and AIs concentrates morely on attacking other bases than creeping, leveling up and such.....
     
  10. -SmaSHeR-

    -SmaSHeR-

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    yeah adding 2 more players would be nice
     
  11. Hell_Master

    Hell_Master

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    OK, would be updating the map later. If possible guys, test it again and change ratings :D

    I cant really take that 2.5/5...lol! XD Maybe I'll make it better so the flow of things will change.
     
  12. HammerFist132

    HammerFist132

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    If map becomes better and rating will become - Master Yoda.

    Anyway for me it is bad, but at least you have started created, work and it must be better.
     
  13. Hell_Master

    Hell_Master

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    Any suggestions, bro :cgrin:
     
  14. HammerFist132

    HammerFist132

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    Well nothing that they havent told allread, okey maybe some more doodads, like destroyed ships or such things.
     
  15. Hell_Master

    Hell_Master

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    Will do, should I put it in the land parts or in water parts? But in water parts, there is not much space and it looks awkward in small rivers.
     
  16. Hell_Master

    Hell_Master

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    Updated to v1.1:

    • Map is now 4 player due to some requests
    • Reduced creeps in the map
    • Removed some unecessary doodads in the Player Bases and also in the Temple
    • Gold Mines has 30000 gold stored in it due to no expansions in the map
    • Fixed a bug that prevents heroes on leveling beyond 5
     
  17. -SmaSHeR-

    -SmaSHeR-

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    Lol its not bug it should be like that lolol
    now its not meele anymore :)
     
  18. Hell_Master

    Hell_Master

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    Yeah because I changed Gold Mines stored Gold 30000 lol! But that is the only way to make it.... I guess.
     
  19. -SmaSHeR-

    -SmaSHeR-

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    I mean hero not leveling past 5 is normal
    they wont get exp from neutrals but will get from player killing