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Arthas Campaign - Humans

Submitted by sagi5533
This bundle is marked as approved. It works and satisfies the submission rules.

Arthas Campaign - Humans
Created by [The]Blood_Head - Sagi5533

Map Info:

I thought to myself, Why not to try something different? Why not to give Arthas Menethill other choice instead of turning to cold hearten Death Knight? this is about alternative timeline where Arthas is exposed to what might happen should he purge Stratholme, And by doing so changing the entire Warcraft III lore. I hope you would like it, Comments will be appreciated. And yes, Grammar Nazis will probably kill me.

Features:

- Story stays true to belive despite major lore changes.
- For each chapter there's special Difficulty system.

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????


Characters and Screen Shots:

Characters

Prince Arthas Menethil:
Prince Arthas is son of Terenas and Lianne Menethil, And Brother of Calia. Heir to the throne of Lordaeron and one of the most powerful paladins on Azeroth. Since in this time line Arthas will not claim Frostmourne, There's no telling how much that will affect the warcraft III History..


[​IMG]

Terenas Menethil:
Terenas Menethil II was born in the court of the kingdom of Lordaeron, one of the strongest human nations, as a member of the royal Menethil family, which had ruled the kingdom for generations. An old friend of Thoras Trollbane, Terenas grew up to become a wise and just ruler, greatly loved by his people. His long years of reign saw peace and brought prosperity for Lordaeron. However, now his future might change..


[​IMG]

Lady Jaina Proudmoore:
Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. In this time line she will have major affects on Azeroth's fate..


[​IMG]

Uther The Lightbringer:
Uther The Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second war. Uther is the Mentor of Arthas and a close friend of Menethil Family. Uther has witnessed the rise of the Undeads and that might not affect him well..


[​IMG]

Bloody The Seeker(Custom Character):
Bloody is not a real warcraft lore character, I named him after my eurobattle account However Lore should be told. Bloody was born in Darrowshire, Bloody's family were poor as his father died durning the second war. Bloody has two brothers, however durning the Orc invasion his brother Marywn fell in battle. Bloody swore to protect the innocents and joined the order of the Silver Hand as a Paladin, under the guidence of Uther The Lightbringer. he moved with his other brother and mother to Hillsbrad, however their fate is unkown.


[​IMG]


Chapters Screenshots


Chapter One: The Vision:


[​IMG]

Chapter Two: The Evacuation:


[​IMG]

Chapter Three: The Undercity:


[​IMG]

Chapter Four: The March to Silvermoon:


[​IMG]

Chapter Five: The Landing:


[​IMG]

Chapter Six: Into the Woods:


[​IMG]

Chapter Seven: Rise of Empires:


[​IMG]

Chapter Eight: New Starts:


[​IMG]

Chapter Nine: The Siege of Zul'Farrak:


[​IMG]

Difficulty Choose for each chapter:


[​IMG]


Change Log:


Version 1

Added:
  • Cheats for now are enabled
  • Difficult system on every chapter



Version 1.1

Bugs Fixed:
  • King Terenas Icon
  • lag problems caused by Arthas's aura
  • AI on Chapter 2 and chapter 4
  • Lich Timer on Chapter 4 is fixed
  • Some other minor bugs/glitches on chapter 3, 4 and 5
  • Fixed Arthas's Rays of Light key and King Terenas's Bind keys
  • AI on chapter 4 doesn't mass towers anymore

Added:
  • 2 New Spells to King Terenas instead of Holy Light and Divine Shield
  • Custom icon for one of King Terenas's abilities
  • Custom spell model for one of King Terenas's abilities
  • Custom Aura for Arthas instead of the old one
  • Limited the number of Meat Wagons on chapter 2 for player 4 to 5.



Version 1.2

Bugs Fixed:
  • Chapter 3 at koblads vs bandits part, the players units were turning hostile.
  • Arthas's new spell can be learned at chapter 9.
  • Goblins spawning at chapter 9.
  • Most of the Grammar issues.

Added:
  • Millita for the Custom High Elves race at chapter 4.
  • Arthas may learn Wave of Light instead of Holy Light durning chapter 9.
  • Water Element may be upgraded at chapter 9.
  • Custom models attachments at chapter 9 for Arthas's and Jaina's Crowns.
  • Chapter 9 changed, better spawning, Tome of Knowledge reduced to +5, Crowns give more stat, Trolls and Humans are more balanced now.
  • The campaign is no longer editable.



Version 1.3

Bugs Fixed:
  • Dialog Speed fixed.
  • AI on chapter 2 improved.
  • Banshees spawns on chapter 6.
  • Some other minor bugs.

Added:
  • Added another attacking force (Orange) on chapter 1. (affected by the difficult)
  • More Undead Forces on chapter 2.
  • Pings on mini maps on some chapters to help the player.
  • Terrian Improved on some chapters.
  • on Chapter 9, added reinforcements spawn every 15 minutes to aid the player.






Credits:

Special Thanks:
  • CY The UnGodly
  • Yuefang
  • Rufus
  • Verb8im
  • blancfaye7

Also thanks to:

Models/Skins/Icons:
Alexstrazsa - By 67chrome, Sellenisko
Inferno Knight- By Tarrasque
Forest Troll Blademaster - By Zack1996
Mummified Troll - By Red
King - By Tranquil
Thrall on foot - By strongwill
Undead Arthas on foot - By Kuhneghetz
Undead Paladin - Bart_Illidan
DivineBarrier - by JesusHipster
WarStompCaster - by JetFangInferno
BTNHolyWave - by Avex
King's Crown by hell gate, Tranquil
Pearlescence by Shyster

High Elves Models/icons:
67chrome
SinisterX
Wandering Soul
Himperion
Hawkwing
Hellx-Magnus
kola
Darkfang
Elenai
Pyraeus
Genin32
Illidan_09
BlackDoom
Fjury

Music:
From WoW Expansions

Tech-Trees:
High Elves - Chapter 4 - CY The UnGodly

Preview map Picture:
Tamplierpainter



Author's notes:

This Campaign has a sequel: Arthas Campaign - Undead. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)



Keywords:
Arthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,
Contents

Arthas Campaign - Humans (Campaign)

Reviews
Moderator
[2016-05-16] [IMG][c]Rufus ReviewMap ScoreGameplay:[c]21 / 30[r]Aesthetics:[c]11 / 20[r]Total:[c]32 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5 Unacceptable...
  1. [2016-05-16]
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 21 / 30
    Aesthetics: 11 / 20
    Total: 32 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The gameplay is quite fun! Although the campaign is using mostly sandard units, the author has managed to put together a fun blizzardy gameplay style. It feels like an extension of the standard warcraft campaigns, which is good.

    You can select difficulty before each map, which is great! If you lose, you can just pick easy next time. The difficulty is going up and down (I selected normal on each episode) from map to map. Map 2 was pretty hard, and I had to cheat on the last 5 minutes in order to clear it, but it is manageable.

    When you first encountered the blood hill bandits, the cinematic didn't cause my units to stop fighting. I had no control for the first part of the fight, which could have caused irritating losses.

    Perhaps additional drop on the ghostly archmage? It is not really necceesary killing him. only 47 gold extra


    [​IMG] Aesthetics
    Aesthetics is not outstanding. It is pretty much the standard warcrafty look with a few imported moels. I don't really have much to say here.


    [​IMG] Bugs
    Captain falric summon ability has the water elemental buff.

    King terenas has a green disabled icon.

    The elven warriors doesn't defend the village. You could also share vision with the village so you know what you protect, as it was hidden in fog now.


    [​IMG] Summary
    A warcraft standard mission extension with good execution, making it feel as colourful as the standard blizzard campaigns.

    Approved with no rating.


    Old review (before it became single player):
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 11 / 30
    Aesthetics: 13 / 20
    Total: 24 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    Chapter 1:
    The players don't really need to depend on each other in any special way. This might have aswell have been a single player campaign.
    We had pretty fun the first chapter, but immidiatly stated that we realized that the game might be a little slow. We were pinned to the top-right cornor of the map with an entire city in front of that we din't even needed to explore. all we had to do was basically build a wall of towers, and then not do anything else. We tried to be a little sportmanlike and avoided this however by just building a few each. It turned out that the towers were only needed on one front, since there were barely any enemies coming from the west. We held out and was victorious, but it didn't really feel like we accomplish anything. Also, the gold mine expansions to the west was never a target for enemies who just walked past if they were going there at all. Normally in vblizzard campaigns, you have to complete and optinal quest to obtain one extra gold mine. Those two were completely free however, resulting in lots of extra gold. One would have been enough, or perhaps you should have placed them further apart so one player can't take them both with one townhall.

    Chapter 2:
    Arthas stated that he was going to go see his father, and left Uther and Jaina to build a few bases, which doesn't make sense really as they are already in a heavyily fortified city in the middle of the human kingdom. Additionally, for some reason Arthas was placed outside the gate in the middle of the road for no appearant reason. However, only player one got to control a hero here. Uther was computer controlled, and even though the heroes wasn't needed in that stage, it was strange that one player had a hero and the other didn't.

    The waves of enmies in this map was much harder than the first map which is good. hHwever, we barely hold on, by building a bunch of towers in a narrow walk way. That is the only reason we could live until the timer ran out. You might want to consider to nerf this a little.

    Chapter 3:
    All units save for the heores was not really needed in this mission as out heroes were super-strong already. You should either make enemies stronger, or heroes weaker. The item drops only made it all easier. It was a nice feeling of power, although unbalance and not very fun in the long-run.


    [​IMG] Aesthetics
    Chapter 1:
    I like that you used the original warcraft map as a template.
    The opening cinematics were great! Your future vision was a good idea, however, it would have been better if arthas was a little transparent, indicating that he wasn't really there. Also, his animation is set to unanimated, holding him in a strange stiff position with his book floating beside him. This needs fixing.

    I won't take the terrain into consideration as it is not yours.

    Chapter 2:
    The city was quite beautiful. Well created in most aspects. The outside and the walls wasn't very good though. I think most mappers can agree with me when I say "noise is bad". The noise tool never create an appealing terrain. you didn't use it much, but the few areas outside the walls it was applied on, didn't look very good. the walls also had the higher / lower tool used on them, making them look strange and tilting. I also don't approve the cliff caves in the city, they don't fit and have visual bugs.

    Chapter 3:
    You used many "statues" in this mission. I think it was at perhaps six occasions that the golems came alive. It felt repetetive and it is not very original. The atmosphere was good, however there were a few areas that had been left pretty blank and dull. The terrain could be improved by adding more doodads.

    What really bugged me about this mission was that king terenas ahd changed. He no longer used the king model, but instead looked like the white-haired Paladin.

    Also, Jaina couldn't possibly know what the lever releasing the deom did, yet she told everyone as if it was natural. This didn't work completely either. see bugs section.

    I like the touch that it was the bloodhill bandits that made a comeback.


    [​IMG] Bugs
    Chapter 1:
    Jaina's return timer restarts after it expires.
    Jaina just appeared. No teleport in or anything. Suddenly she just stood beside us.

    Chapter 2:
    Arthas appeared on the road instead of in the throne room as stated in the gameplay section of this review.
    Before launching the chapter I had to fill the enemies and allies with computer players myself.

    Chapter 3:
    The lever outside the bandits demon prison under the capital of the human kingdom didn't work properly. it opened the demons cells, but the demons didn't attack.



    [​IMG] Summary
    There are quite a lot of things that doesn't work as intended. The campaign in general felt a little repetetive, and slow-going. The best mission according to me was the third one, were you didn't rely on a timer as main-game function. In general this campaign is approvable in its current state when the bugs are fixed. If you want a good rating however, you'll need to work further with each episode, and perhaps a few side-quests and new ideas.
    I also think that you should add save codes. No data or items were transferred between the maps, which caused each map to be a reset of items and resources. Although since there wwasn't many items to pick up, it wasn't the biggest of issues.

    The terrain was well done overall. The city in the second chapter was grand and beautiful, though with a few flaws. The third chapter was not as good looking as the second, as a few areas were left blank and uninhabited, but still provided the right vibe and atmosphere.

    The storyline was interesting andwell done. The cinematics also looked really good, save for a few details.
    Those two were the biggest pluses of this campaign.

    This map can be approved with a rating of 2/5 when all bugs have been resolved. For now, its status is set to Awaiting Update.
     
  2. Rufus

    Rufus

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    Good, good!
    You made it singleplayer. :)
    I will try this soon enough.

    PS: You have some broken BB code in the top of your description, and by the changelog.
    You should also explain why the uploaders and creators name are different.
     
  3. sagi5533

    sagi5533

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    Haha yeah, I'll leave it for now as singleplayer.
    You caught me while uploading the map, I think I fixed everything at least it shows up fine for me. If you notice it again let me know what image is it :)
    also just changed it to [The]Blood_Head - Sagi5533. Read the Characters description and you will understand why :D
     
  4. Stefan.K

    Stefan.K

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    This definitely looks interesting. Why didn't you used some custom models for characters? You have plenty of them. I only dislike the thing you used Terenas in battle. I mean, he i old and he is king and should not be in battle.
     
  5. sagi5533

    sagi5533

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    Well There's custom race of High Elves, and I like the classic look of Humans. Call me lazy but I think the classic humans models will fit better in this time period of the game as it takes part in RoC campaign.(I'll definitely use custom models/races in the sequels..) I used some custom models durning the campaign too.
    Also Terenas didn't have much choice and had to join the battle, according to wiki Terenas is a paladin so I used him for couple of chapters. :)

    P.S just by looking on your page I can understand how custom models are important to you :D
    If you will have models for my sequel later I'll make sure to use them and credit you.
     
    Last edited: May 13, 2016
  6. Rufus

    Rufus

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    Just a thought:
    I remembered on my first playthrough of this, King Terenas, Arthas and uther are all paladins, wich makes their skillsets a little repetetive. You could make king terenas stronger because of his wisdom (or weaker becuase of his age) and add new abilities perhaps? :)
     
  7. sagi5533

    sagi5533

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    Well they are still paladins, That's possible. but I changed King Terenas aura and ulti from normal paladins, and the ulti changes again later. and later one of them gets a new spell for a chapter. I didn't plan to change it much since I think paladins combo as they are is very powerful. Test the chapters as they are, and let me know what you think later :D To be Honest I like it the way they are since I didn't want to change it too much from classic wc3 campaign as it's the first in the sequels.
     
  8. Stefan.K

    Stefan.K

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    Well, i am currently working on custom Arthas model so if i finish it you can use it. I like to make altered characters models. :)
     
  9. CY The UnGodly

    CY The UnGodly

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    Oh yes forgot to mention something :p... I forgot to mention the other people that are to be credited for some icons I used in the high elf race.. Comment here if you see any of your modles/skins/icons and you shall be credited! Thank you!
     
  10. Rufus

    Rufus

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    Great job!
    You have fixed most of the issues I mentioned in my previous review, and now it is a fun and functioning campaign. I haven't played it all yet, but I can say that this is a really good campaign so far!
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 21 / 30
    Aesthetics: 11 / 20
    Total: 32 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The gameplay is quite fun! Although the campaign is using mostly sandard units, the author has managed to put together a fun blizzardy gameplay style. It feels like an extension of the standard warcraft campaigns, which is good.

    You can select difficulty before each map, which is great! If you lose, you can just pick easy next time. The difficulty is going up and down (I selected normal on each episode) from map to map. Map 2 was pretty hard, and I had to cheat on the last 5 minutes in order to clear it, but it is manageable.

    When you first encountered the blood hill bandits, the cinematic didn't cause my units to stop fighting. I had no control for the first part of the fight, which could have caused irritating losses.

    Perhaps additional drop on the ghostly archmage? It is not really necceesary killing him. only 47 gold extra


    [​IMG] Aesthetics
    Aesthetics is not outstanding. It is pretty much the standard warcrafty look with a few imported moels. I don't really have much to say here.


    [​IMG] Bugs
    Captain falric summon ability has the water elemental buff.

    King terenas has a green disabled icon.

    The elven warriors doesn't defend the village. You could also share vision with the village so you know what you protect, as it was hidden in fog now.


    [​IMG] Summary
    A warcraft standard mission extension with good execution, making it feel as colourful as the standard blizzard campaigns.

    Approved with no rating.
     
  11. sagi5533

    sagi5533

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    Thanks a lot! I'll look into those minor bugs, the other chapters will be much more interesting :D
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    Is chapter 9 the last one of the campaign or is there more to come?
     
  13. sagi5533

    sagi5533

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    There is more to come as mentioned in the end :)
    feedback will be appreciated.
     
  14. Mr.Tic

    Mr.Tic

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    Hi I've just completed the first and started the second chapter; perhaps you can make a compromise between the idea of identical and totally different paladin abilities? My suggestion would be in them having diffent auras so it would stack.
    Will give a full report of my impressions after playing it all through though :) From what I've seen so far, everything is good.
     
  15. sagi5533

    sagi5533

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    I thought about it too aswell the campaign testers, but I wanted it to fit the real wc3 campaign.. So I couldn't change much of Arthas's and Uther's abilities, however keep playing and will be glad to know what you thought about the campaign. ;)
     
  16. Rence Kristoff

    Rence Kristoff

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    some spelling errors on chapter 1,but all good
     
  17. edo494

    edo494

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    played first four missions and I must say, the story is interesting, but there are some massive, MASSIVE things that make this really uncomfortable to play, you almost want to ragequit.

    General: When arthas is in mission, his special effect, presumably from the gift from Alextrasza lags more and more, I started at 60 fps and by the time I finished mission 3 I had like 20 fps, but it was only happening when arthas was on screen, when I move off, he is normal.

    Also King's portrait as well as crown have no DISBTN so they go green when you open f10

    Mission 1: The gold in gold mine kind of surprised me, I was like "Ok lets build double of everything" and then I was left with 80 gold :D that was a surprise

    Mission 2: This mission was kind of interesting. It said "Build this and this and this building and you are ready", but thats utter lie, because on normal mode I get sieged by countless meat wagons. The AI flipped up and rallied at the cave they were coming out from however, so it was like 15 min afk map after that.

    Mission 3: Nothing apart from arthas' insane lag. However having 3 heroes with holy light maxed and Jaina with lvl 3 aura is like, "healing for everyone!" You cant die, literally.

    Mission 4(Incomplete): I dont know whats up with this, but you have to fix this. Whenever the lich dies the timer starts, as it should, presumably. But when the timer hits around 30 second mark, the game goes ape shit and it starts lagging for like half a second every 2-3 seconds(didnt count exactly) and it goes on for like minute or so after he revives(so like 1,5 mins).

    Here is the playthrough which you can analyze for my words: https://www.twitch.tv/crerisrs/v/66859952
    AI going to shit: ~52 min mark
    Dungeon lag from Arthas: ~1h40min mark
    Mission 4 lag: 2:08:45(lag starts at 2:09:13 and goes up until 2:11:30, at which point even the Lich is dead), and many more(this is not the only instance, it happened literally every time he died.

    Also Mission 4 towers in undead base are like, retarded, you spammed the shit out of that and it looks unnatural and makes no sense.

    Thats all for now
     
  18. GoddessVero

    GoddessVero

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    Defiantly an interesting campaign, some little bugs but really nice work.

    Also

    [​IMG]
     
    Last edited: May 19, 2016
  19. deepstrasz

    deepstrasz

    Map Reviewer

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    Hey, use your imagination. Create spells that would fit a Paladin. That way the game will be much more entertaining and have less repetition.
    For instance, instead of Holy Light, you could add Healing Wave or a spell like the Scroll of Healing etc. Instead of Divine Shield, you could add a Scroll of Protection type spell or something like the Crypt Lord's Spiked Carapace (that returns damage and gives bonus armour to the wielder; passive spell). You could replace Devotion Aura with Unholy Aura (regeneration and movement speed) and call it something else (you could only keep the regeneration and not use the movement speed for example). Resurrection could be replaced with Reincarnation or Big Bad Voodoo or I don't know, if you could create something via triggers, that would be better.