Hm seems quite long review.. I don't like your rating

but I'll respect it with a respone since it took you probably a lot of time.. Ok let's see:
There are mixed feeling in my heart about this campaign. It has some challenging levels but also some boring and easy ones. The story isn't impressive but decent. However, I see potential. I'm sure the future will bring better work from you.
This is the first campaign in the sequel as I've mentioned, People will hate the story but it stays true to believe.
chap1:
-well... Alexstrasza didn't have anything to do with humans from what I know; moreover she isn't Nozdormu to tell the future and show visions of it
-why would Alexstrasza have interest for Arthas' cause and not for others or everyone else?
-wasn't Medhiv a better candidate? Tried his father, why not try with Arthas?
-yeah, I know you've "addressed" this matter before but seriously two Devotion Auras are a waste of potential; the other spells, though copies, at least prove usefulness
-think of it this way; change most if not all of Arthas' spells; Alexstrasza enlightened him opening him a new... arcane/life spells horizon
-that optional quest... well, never mind about it
- Alextrasza did help the mortals defeat Deathwing (WoW) and gave her immortality to save them so ..
- Why would she have interest in Arthas? ever tried Culling of Stratholme in WoW? Arthas had huge impact on Azeroth and it's mentioned everywhere pretty much.
- Now here you really dissapointed me, Either you never played wc3 single player or either.. Well I don't see any other reason since Medivh did try Arthas(It's a cinematic before the culling).
- I'm not going to change an original wc3 char since it will ruin the whole experience of playing blizzlike campaign.
- Added him few orbs on his hammer and an aura, spells/abilities for this campaign won't be added since this is the first one.
- Optional quest is to make the players go explore the city.
chap2:
-thing is that only after the specified buildings are constructed do the undead attack; leaves plenty of time for preparation
-funny stuff: if Meat Wagons are drawn to the entrance they will stand and attack blocking all other units behind them; running like idiotic dogs to dodge the enemy projectiles is a good strategy for a while until the stupid Footmen destroy the Wagons
-the enemy can be blocked at the two bridges in the south for a good while; then they block the troops behind them with Necromancers
-those houses are like skyscrapers; so many villagers getting out of them
-in the end cinematic scene the heroes were trapped between the enemy (just one scene; later on they were not there anymore) and there were two Mal'Ganis(es)
- Yup or just not knowing it and just doing the quests, I did want to give the players a chance to build towers/prepare however they would like since they waves can be hard.
- Fixed the Meat wagon problem on last update, It's limited to 5 and made sure the undead will move forward.
- The spawn is Food limited, However stuffs like that can happen.(though I think now it's fixed).
- Well we are talking about evacuating an entire city! look at Stormwind in wow, do you actully belive thousands of people can live there? use your imaganation, I wouldn't build a real size city to fit thousands of citizens...
- I never encounterd that bug, If you cheated shit might happend though otherwise I'll check it out.
chap3:
-I guess Captain Falric would be the ultimate and should be placed on the last slot not on the second
-well, if Golems were left there to defend, why attack the supposed allies?
-I don't remember Terenas being a Paladin (unit name=/=hero name)
-Terenas is a strength hero too; how about intelligence or agility (intel would do better as he is old)?
-some transmissions run too fast (Bandits)
-Runes of Healing (,even mana) are quite unnecessary since 2xHoly Light + Healing Wave + Brilliance Aura
-some undead should come from time to time from behind to make this map have a pressing factor like the timer in the previous two
-the funny thing about Trapped Creeps is that they were locked with their equipment
-Draenei in the Undercity!?
-a possessed Pandaren Brewmaster!?
-the door with the lever in the southwest can be destroyed; then the lever will "open" (animation) the door
-I don't understand how so many bandit groups got everywhere while paths are blocked by magical barriers
-it would've been nice if all eggs in the Broodmother's cellar would've spawned spiders
-Landazar again?
-how did the undead get past the Golems!?
-why would the Dreadlord keep human troops locked up instead of turning them into undead?
-what was the use of those troops at the end of the level and Peasants?
-this level is too easy compared to the previous two
- Ugh.. I might fix it.
- Shit happends

, might have been conotroled by The Scourge or the Bloodhill bandits. after all there were many creatures in the Undercity.
- To be honest when I started the campaign I didn't know too but next time, Check Wowwiki before commenting:
King Terenas
- He's a Paladin, Old but I wouldn't make his int greater then his str.
- I read it fine, but I guess it might be a little fast since I didn't want to waste too much of the players time.
- Easy chapter, Wouldn't matter much. beside Landlazar makes it a bit hard.
- I thought about doing it to be honest but spawning some zombies and skeletons every few min vs 3 paladins and archmage is pretty pointless.
- Well jee, sorry Bloodhill bandits aren't intelligence enough for you. xD
- Yea I wanted some funny stuffs and Undercity is the place for that

- Same.
- Hm so?
- Ye.. maybe.
- Yup, if the player decide just to ninja his book he's dead wrong

beside ghosts intend.. not to die in wow so why not here?
- There were 2 points of Undeads, the ones that charged through a cave from outside and the others in the other side. anyways they didnt get across them probably but even if they did I'm sure they couldve tricked the golems somehow.
- Doing experiments on them, Using them as a bit.. Why do you care roll with it xD
- Well how can they escape the Undercity and not have troops/workers for the next chapters? They just splited and if they wouldn't freed some prisoners players would complain about it too.
- Yup fun chapter with funny parts because 3 paladins and 1 archmage couldn't make it too hard, and spliting them is like... not my idea.
chap4:
-I hope the Pandaren will still appear later on...
-well now, this is a turn of events; Quel'thalas was attacked anyway (without Arthas)
-right ahead near the cages after battling the undead in them, the death animation of the elves was reset to stand
-what was the use of completing the optional quest in the previous level if now there's no gold to buy items from the Goblin Merchant?
-when the Dreadlord comes to attack the elven village, some trolls from the west/left forest come to attack too
-when the village changes ownership the workers stop mining
-where/what are the Hawkstriders? There's an upgrade for them in the Hall of War
-how do you research armour and damage upgrades for Judicators and other units like Enchantresses?
-the upgrade in the Mill that gives +5 bonus damage to some units has a wrong description; there is no Judicator mentioned there and they also get the bonus
-so, who set up the charges where the road rock block was?
-the lich still appears even if the altar is destroyed
-so, Sylvanas hid the whole time? Why would the undead return to a place where they've already been and annihilated?
-how did Mal'Ganis know the heroes would go to Silvermoon/Quel'thalas?
- Nope, he probably wouldn't. just a bouns.
- Yup Mal'ganis got his army and already managed to march there (since chapter 1).
- I fixed it on the Update, There was a mix with the maps while I uploaded the campaign with the high elves race editor so anyways now it's fixed.
- Well how did you think they got from the undercity to Quel'thalas, for free? and what about Arthas and Jaina? they needed the gold much more.
- Never happend to me, you probably attacked or lured them somehow.
- Well tell their sorry lazy ass to get back to work.
- The High Elves customm race editor mustve forgot it there tbh I didn't notice it either and it will be removed.
- Read desciption.
- Will be fixed.
- The nearby undead camp/Trolls/the last high elves base trying to stop the undead? I can go on and on.
- Fixed in the update check log.
- She didn't hid she escaped because the Undeads were chasing her after the destruction of Silvermoon. and wait, what? they just returned from there how fast you think they are? purple was just a base that was left by Mal'ganis.
- He didn't, he had to ressurect Kel'thuzad at the Sunwell and they were just there.
chap5:
-Gnolls in Kalimdor?
-try not to make levels so linear with road blocks that suddenly disappear
-and he was a Knight... begging his lord to help recover stolen goods...
-poor creatures.. did they even see the size of those bovines?
-during the Mill raid scene units were fighting two Wildkin hostiles
-the quest Taste of Revenge can just be skipped
-the place with the two heroes on the grass remains discovered
-the strange thing is that troops come from outside the bases
-this level is mostly filler
- Hm yup, Sneaked in the humans ship and landed with them.. Might happend right? ><
- Will keep that in mind..
- Well he was helpless and needed help, What if Arthas had more important matters to take care of? after all they just arrived.
- Oh so now Arthas can't be merciful? xD
- Hm might happend if you just ran accross them, That can be fixed.
- Actully if you skip it that might cause you problem in the last quest cause you gotta destroy all purple's buildings but I fixed it in the update so.. Yea it can become optional I guess.
- Hm didn't notice it, I used netural passive units.. I think

- Well wanted fast spawn, but their spawn depends on foot limit avilable so..
- Hm ok(?)><
chap6:
-why are night elves considered enemy; they're not hostile (yet)
-I had no idea they were supposed to build a bridge until the purple orc base was destroyed
-the scene with the bridge stops Peasants from their work
-the Night Elves quest looks exactly like the previous one with the orcs and has the same requirement
-some Satyrs sleep at night while others do not
-Corrupted Ancient Protector was always bugged (doesn't face the unit it's attacking); try using another model or a skin for the Ancient Protector
-the optional quest completes by itself after the Satyrs are killed; I usually play on No Upkeep so, I would like to choose when to take the Shredders; they are not even that useful once you've got 6 Peasants and all lumber bonus upgrades
-there are also a lot of neutral hostile units on the map that pretty much useless; no permanent items are dropped and no xp is gained as the heroes are at their maximum level; don't tell me but they give gold...
-so, Arthas has nothing with killing women and being a illegal lumberjack
-the bridges here look humane; it's Kalimdor
-what's with Phat Lewt on so many enemy heroes anyway?
-defeated the red orcs and reached the gate in their base; nothing happened
-the trees quest is not really optional since the main quest requires the destruction of all night elf buildings
-so, then a transmission with the location of Thrall appeared but the ping was not south of the gate in the red orc base but somewhere in the black mask to the east
-again, linearity, the gates only open if the night elf base is destroyed
-it was also a human who saved him
-Thrall casts Earthquake on the Knights surrounding him; to no avail as it does not deal damage to units...
-naah, you've traded another Paladin with Arthas to be Nerzhul's lackey; that's not original
- Arthas and Jaina entered Ashenvale and cutted some trees, Good enough by the night elves view for them to be hostile.
- Don't skip my main missions

- Well once again, you may have to get their lazy sorry ass back to work again :3
- Wanted to add them, What else could I do diffreant? I added optional quest seems fine by me.
- So you saying you will be attacked anyways? though that's not hard to fix lol
- Hm, posible I guess.
- To complete the quest you must go back to the questgiver, It's up to you..
- Well I started the campaign from culling when they were already level 6~, Can't do much about that. (they are still needed because I cant leave a forest without any creeps around).
- The need lumber and the night elves attacked them first so.. yeah.
- Didn't want the AI to pick up some items. (that's normal stuff on blizz campaigns).
- Complete all the missions I aint leting people skip quests.
- Actully one of the trees is netural hostile so, no.
- No idea what you are talking about

- Yes again, Don't skip my quests.
- Sux for Thrall lol.
- It's his ability it dmgs a bit but not much.
- This is Arthas Campaign, The whole point is to keep Arthas pure and Human.
chap7:
-Arthas is too naive; going on in the forest alone and then instantly believing a creature that could have been a demon in disguise; alright, he has the light sense but it felt too sudden
-the trolls attacked with some units a couple of time and then stopped; nobody else attacked until I've started going towards their base
-their hero that attacked the base in the intro is nowhere to be found; I guess he died forever then
-the yellow AI doesn't really know how to play; when its base is attacked it doesn't group its units to defend
-this level is heavily unpolished; the centaurs don't send troops to attack and the yellow AI is a weakling
-Jaina seems to like being a servant (goblin place)
-are you kidding me? Only three ships in stock? Waste of time
-not sure how the triggers for the centaur camps work but not all of their buildings were razed before the quest completed
-hahahahaha....
- My story, Take it or leave it.

(Like there are no naive characters anyways)...
- Well dunno about that but I know there are more enemies to take care of.
- Yup Trolls might die.
- Maybe
- you mentioned it like 3-4 times lol
- Jaina is a hippy girl loves to help and do chorces, leave her alone D:
- you can get flying units duh.
- Dunno about it.
- huehuehuehue to you too...
chap8:
-meh, the undead kept them alive...
-Terenas now has Holy Armour instead of Captain Falric
-Holy Armour changes places with Vengeance Stomp on load
-the prisoners escaped! No! Don't run to send note, go to your deaths!
-the battle in the ending scene with the undead minions can't really be seen as the heroes fight those Ghouls somewhere at the border of the cinematic mode interface
- Yup saw the end? that's why.
- Well, YES! They were imporisoned why would captain Falric be with him?!
- k
- Now you are just bored
- It can be seen enough, Chill out hotshot
chap9:
-justice, huh?
-how does anyone else know they plan to summon Hakkar?
-Hakkar was worshipped by eastern lands trolls from what I remember
-the Water Elemental is much more powerful than the spell's description mentions; why does it need Brilliance Aura? Isn't Jaina enough?
-Arthas doesn't have Divine Shield anymore and not even something in its place
-some allied units might remain on the way idle; I think most of them if not all are those that have been resurrected by Arthas and those that have been the target of Mass Teleport
-finished the optional quest that wasn't discovered yet
-well, it's kind of strange that they can fight and summon Hakkar at the same time
-I don't think it's necessary for all buildings to be destroyed; their main boss (the priest) is quite enough as it takes some good time to get there; afterwards it's a waste of time
-the light blue base don't revive their Paladin
-how/when did all those human factions come to Kalimdor and united against a stupid troll tribe?
-the Beastiary and Spirit Lodge in the priest's base seem to gather troops; the Barracks doesn't even train though
-oh yeah, I think there was no need to share the vision of all green units
-Hydrazilla has to be more powerful; about now the heroes are way more powerful with the tomes and all
-the keys occupy space of the inventory
-great chief... he was hidding in his room
-heroes are selected during the cinematic scene where they meet the chief
-the chief's illusions don't steal life; it's easy to detect the real one
-alright, Uther is Arthas' replacement; Bloody just looks like a demon
- Yup there's plently.
- Scouts, Spies, Goblins, Jaina use your imagination. Blizz didn't explaine half of thier lore and ppl were assuming.
- Yup welcome to diffrent timeline.
- They can assist Arthas while Jaina teleports away, It's just a bouns.
- I'm pretty sure he has 4 spells.
- True I cant trigger them that will be insane.
- Hm, Don't cheat?
- It's posible to cast 2 spells I think mages can do it in wow if i'm not mistaken.
- Nope Zul'Farrak must fall.
- poor pal D: Like he changes much lol
- After evacuating of the Capital city duh I'm pretty sure it was enough to tell them Undead, Scourge, death, flee Kalimdor and they would be ok with that xD
- The spawn location changes.
- You had to destroy all his buildings, I'm pretty sure It's useful.
- Yup might happend.
- ?! well duh!
- Well ever heard about wow raids or played wc3 the invasion to theramore by Rexxar campaign?
- I'll check it
- Good, Good.
-
Anyways thank you for your time, I was bored and it was funny answering your review. Also and most important! Learn the lore better.
Ok to finish what I started, I tested it again, and this version works! Arthas is smooth as ever xD
I see in your signature, Arthas Campaign - Undead comes next, I hope we can see Bloody more, I have no idea right now who he is, seems like a random paladin (when he was human)

Well done, I hope you continue your project(s)
Great I'm glad you loved it and it worked out haha
