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Arthas Campaign - Humans


Arthas Campaign - Humans
Created by [The]Blood_Head - Sagi5533

Map Info:

I thought to myself, Why not to try something different? Why not to give Arthas Menethill other choice instead of turning to cold hearten Death Knight? this is about alternative timeline where Arthas is exposed to what might happen should he purge Stratholme, And by doing so changing the entire Warcraft III lore. I hope you would like it, Comments will be appreciated. And yes, Grammar Nazis will probably kill me.

Features:

- Story stays true to belive despite major lore changes.
- For each chapter there's special Difficulty system.

Campaigns Progress:

Arthas Campaign - Humans
Arthas Campaign - Undead
Arthas Campaign - Orc
Arthas Campaign - Curse of the Worgen
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????
Arthas Campaign - ????


Characters and Screen Shots:


Prince Arthas Menethil:
Prince Arthas is son of Terenas and Lianne Menethil, And Brother of Calia. Heir to the throne of Lordaeron and one of the most powerful paladins on Azeroth. Since in this time line Arthas will not claim Frostmourne, There's no telling how much that will affect the warcraft III History..


158242-albums8894-picture108507.jpg


Terenas Menethil:
Terenas Menethil II was born in the court of the kingdom of Lordaeron, one of the strongest human nations, as a member of the royal Menethil family, which had ruled the kingdom for generations. An old friend of Thoras Trollbane, Terenas grew up to become a wise and just ruler, greatly loved by his people. His long years of reign saw peace and brought prosperity for Lordaeron. However, now his future might change..


158242-albums8894-picture108510.jpg


Lady Jaina Proudmoore:
Jaina was one of the most talented and trusted sorceresses of the Kirin Tor. She was dispatched by Antonidas to discover what was happening in the northlands of Lordaeron. She was escorted by her childhood friend and one-time romantic interest, Prince Arthas Menethil, to uncover if the plague had magical origins. In this time line she will have major affects on Azeroth's fate..


158242-albums8894-picture108509.jpg


Uther The Lightbringer:
Uther The Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second war. Uther is the Mentor of Arthas and a close friend of Menethil Family. Uther has witnessed the rise of the Undeads and that might not affect him well..


158242-albums8894-picture108511.jpg


Bloody The Seeker(Custom Character):
Bloody is not a real warcraft lore character, I named him after my eurobattle account However Lore should be told. Bloody was born in Darrowshire, Bloody's family were poor as his father died durning the second war. Bloody has two brothers, however durning the Orc invasion his brother Marywn fell in battle. Bloody swore to protect the innocents and joined the order of the Silver Hand as a Paladin, under the guidence of Uther The Lightbringer. he moved with his other brother and mother to Hillsbrad, however their fate is unkown.


158242-albums8894-picture108508.png





Chapter One: The Vision:


158242-albums8894-picture108512.png


Chapter Two: The Evacuation:


158242-albums8894-picture108513.png


Chapter Three: The Undercity:


158242-albums8894-picture108514.png


Chapter Four: The March to Silvermoon:


158242-albums8894-picture108515.png


Chapter Five: The Landing:


158242-albums8894-picture108516.png


Chapter Six: Into the Woods:


158242-albums8894-picture108517.png


Chapter Seven: Rise of Empires:


158242-albums8894-picture108518.png


Chapter Eight: New Starts:


158242-albums8894-picture108519.png


Chapter Nine: The Siege of Zul'Farrak:


158242-albums8894-picture108520.png


Difficulty Choose for each chapter:


158242-albums8894-picture108521.png



Change Log:



Added:
  • Cheats for now are enabled
  • Difficult system on every chapter




Bugs Fixed:
  • King Terenas Icon
  • lag problems caused by Arthas's aura
  • AI on Chapter 2 and chapter 4
  • Lich Timer on Chapter 4 is fixed
  • Some other minor bugs/glitches on chapter 3, 4 and 5
  • Fixed Arthas's Rays of Light key and King Terenas's Bind keys
  • AI on chapter 4 doesn't mass towers anymore

Added:
  • 2 New Spells to King Terenas instead of Holy Light and Divine Shield
  • Custom icon for one of King Terenas's abilities
  • Custom spell model for one of King Terenas's abilities
  • Custom Aura for Arthas instead of the old one
  • Limited the number of Meat Wagons on chapter 2 for player 4 to 5.




Bugs Fixed:
  • Chapter 3 at koblads vs bandits part, the players units were turning hostile.
  • Arthas's new spell can be learned at chapter 9.
  • Goblins spawning at chapter 9.
  • Most of the Grammar issues.

Added:
  • Millita for the Custom High Elves race at chapter 4.
  • Arthas may learn Wave of Light instead of Holy Light durning chapter 9.
  • Water Element may be upgraded at chapter 9.
  • Custom models attachments at chapter 9 for Arthas's and Jaina's Crowns.
  • Chapter 9 changed, better spawning, Tome of Knowledge reduced to +5, Crowns give more stat, Trolls and Humans are more balanced now.
  • The campaign is no longer editable.




Bugs Fixed:
  • Dialog Speed fixed.
  • AI on chapter 2 improved.
  • Banshees spawns on chapter 6.
  • Some other minor bugs.

Added:
  • Added another attacking force (Orange) on chapter 1. (affected by the difficult)
  • More Undead Forces on chapter 2.
  • Pings on mini maps on some chapters to help the player.
  • Terrian Improved on some chapters.
  • on Chapter 9, added reinforcements spawn every 15 minutes to aid the player.






Credits:

Special Thanks:
  • CY The UnGodly
  • Yuefang
  • Rufus
  • Verb8im
  • blancfaye7


Models/Skins/Icons:
Alexstrazsa - By 67chrome, Sellenisko
Inferno Knight- By Tarrasque
Forest Troll Blademaster - By Zack1996
Mummified Troll - By Red
King - By Tranquil
Thrall on foot - By strongwill
Undead Arthas on foot - By Kuhneghetz
Undead Paladin - Bart_Illidan
DivineBarrier - by JesusHipster
WarStompCaster - by JetFangInferno
BTNHolyWave - by Avex
King's Crown by hell gate, Tranquil
Pearlescence by Shyster

High Elves Models/icons:
67chrome
SinisterX
Wandering Soul
Himperion
Hawkwing
Hellx-Magnus
kola
Darkfang
Elenai
Pyraeus
Genin32
Illidan_09
BlackDoom
Fjury

Music:
From WoW Expansions

Tech-Trees:
High Elves - Chapter 4 - CY The UnGodly

Preview map Picture:
Tamplierpainter



Author's notes:

This Campaign has a sequel: Arthas Campaign - Undead. I want to add also 2P Campaign for it, but I guess I'll foucs on it later. If you have any ideas/offers/willing to help in thee campaign leave a comment/private me :)



Keywords:
Arthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,
Contents

Arthas Campaign - Humans (Campaign)

Reviews
[2016-05-16] Rufus ReviewMap ScoreGameplay:21 / 30Aesthetics:11 / 20Total:32 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The gameplay is quite fun! Although the...
Level 6
Joined
May 3, 2014
Messages
91
a choice that could change the entire campaign of warcraft and the creation of the Scourge ? That's is a campaign that i want to play for a long time i thought about this for awhile aswell i would like to create a campaign myself but i have no skill in creating these things so seeing somebody doing it is awesome too
 
Level 6
Joined
Feb 6, 2015
Messages
266
Really enjoyed the campaign. Even though it was practically regular Warcraft III with the custom models and terrains (nothing too flashy), I liked it a lot, specially the difficult quests (man, that 30 min. undead siege really stressed me out).

Oh and you could've added a lot more to the Thrall vs Arthas story here, afterall, Thrall isn't a blood-thirsty hot-blooded orc, he's very wise and if negotiated with, he would probably understand Arthas' circumstances. Didn't they become allies to defeat the lich king ?
 
Level 15
Joined
Oct 6, 2008
Messages
394
a choice that could change the entire campaign of warcraft and the creation of the Scourge ? That's is a campaign that i want to play for a long time i thought about this for awhile aswell i would like to create a campaign myself but i have no skill in creating these things so seeing somebody doing it is awesome too
To be honest me too, Ive been waiting for someone on hive to take this idea but never happend.. :p started tp read guides and videos and walla! ;)
 
Level 15
Joined
Oct 6, 2008
Messages
394
Really enjoyed the campaign. Even though it was practically regular Warcraft III with the custom models and terrains (nothing too flashy), I liked it a lot, specially the difficult quests (man, that 30 min. undead siege really stressed me out).

Oh and you could've added a lot more to the Thrall vs Arthas story here, afterall, Thrall isn't a blood-thirsty hot-blooded orc, he's very wise and if negotiated with, he would probably understand Arthas' circumstances. Didn't they become allies to defeat the lich king ?
I had some doubts about killing thrall, but he shouldnt be part of that timeline since he was too major character and I want this timeline to look diffreant :) there are many other horde leaders that may lead the horde later.. anyways thanks for the comment! :D

ps. I will not multipale posts again.
 
Last edited:
Level 1
Joined
Mar 12, 2016
Messages
2
Lagging issue

Hi I played your campaign recently and one issue came up when i played the map with uther and the king how you got to get through the purple base you need to draw back on the towers theirs to many of them that my laptop lagged to the point where i had no choice but to cheat destroy them to make it run smooth. please fix this problem.
 
Level 15
Joined
Aug 20, 2014
Messages
263
Well, I completed the campaing. I love have another point of view to story. Did you know Arthas have a sister? Could be a masterpiece in this story.

I loved Alexstrazas entrance "bitch I'm fabulous! trust me I'm in dragonflight" however the gift of Alex overload the FPS in late game. There's minor bugs with IA in Zul'Farak but in general I loved the campaing. I could not complete the last secondary objective in Zul'Farak (never found it), therefore the +75 Stats book is simply broken. Oh And the triple holy light becomes lighturbation in Undercity.


Thrall deserves a better end, however it's cool. His speach at the end needs more time and drama music just to be enjoyed better.

I'll like can pick up the doomhammer and purify it to become the blesshammer... something like ashbringer. and talking about ashbringer, I hope see Tyrion and other silver hands knights in kalimdor in next chapter. Awesome work.

Score 4/5.
 
Last edited:
Level 27
Joined
Jun 20, 2013
Messages
752
Well the lags report are part of my experience in playing the campaign.

Played the whole thing on medium so don't known what is the main difference with Hard mode.

First Mission: Dreadlords Doble Sleep + Infernal combo is a real pain in the ass. Once you have 8 Knights, 4 Priest, and 2 Mortars you can advance.

Second Mission: I goofed big by putting the towers in my base. After dealing with the wave of undead at 15 the enemy AI stopped. If one of my units moved near them, the AI restarted the attack.

Ashenvale mission: If Arthas is killed and revived the Lag makes the game unplayable. Wyverns only attacks the base with the active goldmine.

Pre-Last mission: An Infernal stone before the last cinematic, without any fight. Are you kidding me? That have to be the cruelest prank ever.

Last mission: I never found the three keys, used elemental summon and teleport to kill the last boss.

The items made by altar always destroy one item in your inventary. The gift causes a lot of lag in this mission.

Therenas skill bottons changing position based on the summon captain or the shield is a cosmetic problem.

Great campaign, apart of the AI goof, and lag nothing really bad. Last mission could move faster, maybe making the items from the altar giving critical strikes against buildings or something.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Well the lags report are part of my experience in playing the campaign.

Played the whole thing on medium so don't known what is the main difference with Hard mode.

First Mission: Dreadlords Doble Sleep + Infernal combo is a real pain in the ass. Once you have 8 Knights, 4 Priest, and 2 Mortars you can advance.

Second Mission: I goofed big by putting the towers in my base. After dealing with the wave of undead at 15 the enemy AI stopped. If one of my units moved near them, the AI restarted the attack.

Ashenvale mission: If Arthas is killed and revived the Lag makes the game unplayable. Wyverns only attacks the base with the active goldmine.

Pre-Last mission: An Infernal stone before the last cinematic, without any fight. Are you kidding me? That have to be the cruelest prank ever.

Last mission: I never found the three keys, used elemental summon and teleport to kill the last boss.

The items made by altar always destroy one item in your inventary. The gift causes a lot of lag in this mission.

Therenas skill bottons changing position based on the summon captain or the shield is a cosmetic problem.

Great campaign, apart of the AI goof, and lag nothing really bad. Last mission could move faster, maybe making the items from the altar giving critical strikes against buildings or something.
Well there are some bugs but it's on the work don't worry! :p anyways let me reply:
First Mission: Thanks :D

Second Mission: noted as other people mentioned it and it will be fixed.

Ashenvale Mission:(So I assume chapter 3&4 are ok) I'll check the AI i guess, though doesn't seem to be a problem since it's the closest mine to their base. Also Arthas's aura will be replaced. I really couldn't find anything that could fit instead..

Pre-Last Mission: :D I thought people might get pissed and actually think they might reach Stormwind or Ironforge. obviously it was indeed a cruel part :p

Last Mission: The Key is dropped by the Hydra boss, Why it didn't drop? because you probably killed it too fast before it came out of the water and it was destroyed or somthing, try not to cheat as the camera might also get stuck in case he dies before reaching his position(and no, I never said I'll make it easier on you to cheat:p).

- I think it's mentioned in the description that it destroys the item on slot 2(If i recall correct) if not I guess It's worth a mention.
- I'll also check Terenas's spells though they are going to be changed (not all of them)
- I'd like to say that most players (included me) didn't experience any lags because of the aura. however I'll change it since a growing number mentioned it. AI will be fixed, on last mission basically you have tomes of +75 to all stat! I wanted Arthas and Jaina to clear the buildings (not the humans forces) so that balanced it. anyways I'm glad you liked it, And I hope you would play the Undead part as well once it's out! :)

Hi I played your campaign recently and one issue came up when i played the map with uther and the king how you got to get through the purple base you need to draw back on the towers theirs to many of them that my laptop lagged to the point where i had no choice but to cheat destroy them to make it run smooth. please fix this problem.

Nothing much I can add, I'm aware of that problem and it will be fixed :) hoped you liked the other parts.

Well, I completed the campaing. I love have another point of view to story. Did you know Arthas have a sister? Could be a masterpiece in this story.

I loved Alexstrazas entrance "bitch I'm fabulous! trust me I'm in dragonflight" however the gift of Alex overload the FPS in late game. There's minor bugs with IA in Zul'Farak but in general I loved the campaing. I could not complete the last secondary objective in Zul'Farak (never found it), therefore the +75 Stats book is simply broken. Oh And the triple holy light becomes lighturbation in Undercity.


Thrall deserves a better end, however it's cool. His speach at the end needs more time and drama music just to be enjoyed better.

I'll like can pick up the doomhammer and purify it to become the blesshammer... something like ashbringer. and talking about ashbringer, I hope see Tyrion and other silver hands knights in kalimdor in next chapter. Awesome work.

Score 4/5.

Ok let's see:
Yes I know Arthas has a sister named Calia(Now appered on WoW as a Priest! I was shocked and glad :D). I don't know if I'll add her she might be part of some next Human Campaign in the future but dunno how to fit her in.(probably in other Campaign).
I also thought Alextrasza's entrnce was epic :D anyways lags and bugs will be fixed.
Thrall in my opinion had to died because in real WoW he's too major character therafore he should be replaced by other characters (opens many posibilities) I tried to make him a nice dramatic end and I think it was pretty nice after all, he died free :p
I don't know what will happend with the doomhammer since for that I'll have to add other shaman to wield it, it might be part of the orc campaign if I'll continue it after the Undead one. Tirion might be a part of the sequels, it's still a long way there :D
anyways glad you liked it!

hahaha yes, I felt the same way about her sudden appearance, seems you found the perfect way to describe it :D

Indeed he did lol
 
Last edited:
Level 27
Joined
Jun 20, 2013
Messages
752
Last Mission: The Key is dropped by the Hydra boss, Why it didn't drop? because you probably killed it too fast before it came out of the water and it was destroyed or somthing, try not to cheat as the camera might also get stuck in case he dies before reaching his position(and no, I never said I'll make it easier on you to cheat:p).

Well... I grind my way to 10k gold to buff Arthas with the books, and made my way to the central base, after that the Priest doing the summon appeared on the upper part of the map. I killed the priest the count stopped, destroyed the yellow base and finally used teleport to enter to the Blademaster chamber.

Nope, no hydra boss for me.
 
Level 4
Joined
Apr 19, 2016
Messages
108
It's in the upper part of the map somewhere, by getting close to it, the hydra moves out of the water tracked by camera. I know right? I didn't find it either and after 20 min of clearing everything hostile and smashing crates around the map, finally got there by coincidence lol
 
Level 1
Joined
Jan 20, 2014
Messages
2
Hey,

This campaign is awesome. A great look on the AU of Warcraft, and despite some unlogicals (killed Thrall for example) and grammar mistakes It is great.

I got an idea:
Can I turn 3 missions to play as undead? Exactly these -
5. New Stromgarde - Kel´thuzad and Noth the Plaguebringer arrives to Kalimdor and together with crypt lord Anub´Rekhan they burn the capital city of Humans to the ground.
6. The Orc Champion - Kel´thuzad and his comrades find dead Thrall and the Lich is turning him into a death knight. Noth and Anub´Rekhan must protect Kel´thuzad from Night Elven and Human Alliance, as well as from the Horde remnant.
7. Fall of Theramore - The Fights between Sandfury Trolls and the Alliance rise up and the Scourge uses it to its advantage - Kel´thuzad and Thrall the Deathweaver besieges Theramore Keep and destroys it, with it Prince Arthas´ love... Lady Jaina Proudmoore.

I could collaborate on this project with you. Are you interested. PM me for more cooperation.

Thanks.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Well... I grind my way to 10k gold to buff Arthas with the books, and made my way to the central base, after that the Priest doing the summon appeared on the upper part of the map. I killed the priest the count stopped, destroyed the yellow base and finally used teleport to enter to the Blademaster chamber.

Nope, no hydra boss for me.

Well you skipped somthing, that map is pretty big and the key is somwhere there :p I don't think it's bugged no one reported that either.

It's in the upper part of the map somewhere, by getting close to it, the hydra moves out of the water tracked by camera. I know right? I didn't find it either and after 20 min of clearing everything hostile and smashing crates around the map, finally got there by coincidence lol

With, or without the key? you still need the key which is dropped by the hydra so not sure what you guys did wrong..

Hey,

This campaign is awesome. A great look on the AU of Warcraft, and despite some unlogicals (killed Thrall for example) and grammar mistakes It is great.

I got an idea:
Can I turn 3 missions to play as undead? Exactly these -
5. New Stromgarde - Kel´thuzad and Noth the Plaguebringer arrives to Kalimdor and together with crypt lord Anub´Rekhan they burn the capital city of Humans to the ground.
6. The Orc Champion - Kel´thuzad and his comrades find dead Thrall and the Lich is turning him into a death knight. Noth and Anub´Rekhan must protect Kel´thuzad from Night Elven and Human Alliance, as well as from the Horde remnant.
7. Fall of Theramore - The Fights between Sandfury Trolls and the Alliance rise up and the Scourge uses it to its advantage - Kel´thuzad and Thrall the Deathweaver besieges Theramore Keep and destroys it, with it Prince Arthas´ love... Lady Jaina Proudmoore.

I could collaborate on this project with you. Are you interested. PM me for more cooperation.

Thanks.

Thanks however I don't see why it's unlogical that thrall dies, after all he's not immortal or anything and this is a different timeline anything might happened :)
as for your story offers:
5. New Stromgarde - I didn't plan on destroying new Stormgrade since it's the new Settelment of the Aliiance in kalimdor.
6. The Orc Champion - intersting idea However I didn't plan anything about thrall's return.
7. Fall of Theramore - Theramore wasn't mentioned in this campaign. anything might happend, I'm not sure it's even needed now that New Stormgrade is a powerful city in Kalimdor.

Your ideas are nice but I pretty much decided already on the lore for Undead campaign, however feel free to PM me with more ideas :p
 
Level 15
Joined
Jan 12, 2011
Messages
1,197
It is a great campaign, I like the idea a lot and making Arthas a good charater.
I liked where the story was going.

Also, I really look forward the see the Undead campaign.

The cinematis are well-done and amazing, the terrain, and the imported musics, too. Also, I am glad that you fixed King Terenas's icon, because when I first played the map, the disabled did not work. But the high elves are pretty well-done, good job.

Also, the descripton is nice, what is making it really spectacular is that you write a good description of the characters, too. :thumbs_up:

So, of course, i rate this map 5/5.
 
Level 15
Joined
Oct 6, 2008
Messages
394
It is a great campaign, I like the idea a lot and making Arthas a good charater.
I liked where the story was going.

Also, I really look forward the see the Undead campaign.

The cinematis are well-done and amazing, the terrain, and the imported musics, too. Also, I am glad that you fixed King Terenas's icon, because when I first played the map, the disabled did not work. But the high elves are pretty well-done, good job.

Also, the descripton is nice, what is making it really spectacular is that you write a good description of the characters, too. :thumbs_up:

So, of course, i rate this map 5/5.
Thanks a lot! :D It's my first campaign, And as you can see I'm a fan of Arthas. Anyways the Undead part is on the work and I hope to release it asap :D (I can tell you that so far it looks almost better then the Human Campaign). :)
 
Level 3
Joined
Mar 23, 2015
Messages
32
The Siege of Zul'barak is too much of a grind. Troll Abominations need to have their defense decreased.

Maybe Goblins should teleport to Lordaeron base and then support them, since they RELY ON BOTH HEROES TOO MUCH!

Humans of Lordaeron get their asses handed to them should Either Jain or Arthas leave their front

Overall, I love the campaign but that Final Chapter needs some fixing.

Um, I killed the Boss Hydra and the Camera got stuck (I was using the One-hit kill cheat thought)

There are some typos throughout the cinematics
 
Level 1
Joined
Aug 17, 2015
Messages
8
In my playthrough, Arthas had something that started to drop frames dramatically after 10-20 minutes of playing a map he was in whenever he was in visible sight on screen, Any knowledge on that, Or was this only me?
 
Level 15
Joined
Oct 6, 2008
Messages
394
Im really looking forward to play the undead one :)

It's on the work First chapter is already done mostly :D

The Siege of Zul'barak is too much of a grind. Troll Abominations need to have their defense decreased.

Maybe Goblins should teleport to Lordaeron base and then support them, since they RELY ON BOTH HEROES TOO MUCH!

Humans of Lordaeron get their asses handed to them should Either Jain or Arthas leave their front

Overall, I love the campaign but that Final Chapter needs some fixing.

Um, I killed the Boss Hydra and the Camera got stuck (I was using the One-hit kill cheat thought)

There are some typos throughout the cinematics

The Zul'Farrak chapter is basically relayed on Arthas and Jaina(THE PLAYER), As you said the goblins wouldn't change much even if they would spawn through Lordaeron base or anywhere else.
Glad you liked the Campaign :D changing chapter 9 won't happend probably since I don't plan on making the Humans forces actully push forward the trolls.
As I also mentioned it in other comments, I never said cheating is free. ;)
typos will be found, English isn't my main languge theafore I'm doing my best :D

In my playthrough, Arthas had something that started to drop frames dramatically after 10-20 minutes of playing a map he was in whenever he was in visible sight on screen, Any knowledge on that, Or was this only me?

In what chapter did it happen? I've changed his aura to something else since people reported it causes lags.
 
Level 1
Joined
Aug 17, 2015
Messages
8
That just might be it, I had some bad words in there, im not a born english speaker, do i need to re-download it now?
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
  • Arthas Form
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on (This trigger)
      • Special Effect - Create a special effect attached to the origin of ArthasVariable using war3mapImported\DivineBarrier1.mdx
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
You did not fix anything, you made it 3 times worse, because now instead of leaking 1 special effect per second, you leak 3. Here is the link once again: http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/ second from last hidden, just check that.

Efficient triggering:
The triggering needs to be efficient and mostly leakless.

this leaks like loose ass currently and I highly disagree with this being approved, until this is fixed, since this makes this any map from the campaign completly unplayable after 20 minutes.

The problem never was in the effect itself, the problem is you just dont give a shit about the special effects, and they stay in game attached to arthas, and more and more spawn, and after 20 minutes you have literally 3000 special effects which the game has to acknowledge, check what frame of animation they are in(most are one past last), try to render that frame(nothing to render, but the overhead is there) and then update the animation(bounds checking stops moving the frame, but that has overhead too).
 
Level 11
Joined
Jul 29, 2014
Messages
328
Awesome campaign! I've just finished playing it and I've really enjoyed it! The worst thing about this campaign is the creator's spelling, but the campaign itself is just great. I'm giving 9/10 only because of bad spelling :)
 
Level 4
Joined
Apr 19, 2016
Messages
108
  • Arthas Form
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on (This trigger)
      • Special Effect - Create a special effect attached to the origin of ArthasVariable using war3mapImported\DivineBarrier1.mdx
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
You did not fix anything, you made it 3 times worse, because now instead of leaking 1 special effect per second, you leak 3. Here is the link once again: http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/ second from last hidden, just check that.



this leaks like loose ass currently and I highly disagree with this being approved, until this is fixed, since this makes this any map from the campaign completly unplayable after 20 minutes.

The problem never was in the effect itself, the problem is you just dont give a shit about the special effects, and they stay in game attached to arthas, and more and more spawn, and after 20 minutes you have literally 3000 special effects which the game has to acknowledge, check what frame of animation they are in(most are one past last), try to render that frame(nothing to render, but the overhead is there) and then update the animation(bounds checking stops moving the frame, but that has overhead too).
Lol, better just remove the aura until it's fixed
:vw_death:
 
Level 15
Joined
Oct 6, 2008
Messages
394
  • Arthas Form
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on (This trigger)
      • Special Effect - Create a special effect attached to the origin of ArthasVariable using war3mapImported\DivineBarrier1.mdx
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
      • Special Effect - Create a special effect attached to the weapon of ArthasVariable using Abilities\Weapons\BloodElfMissile\BloodElfMissile.mdl
You did not fix anything, you made it 3 times worse, because now instead of leaking 1 special effect per second, you leak 3. Here is the link once again: http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/ second from last hidden, just check that.



this leaks like loose ass currently and I highly disagree with this being approved, until this is fixed, since this makes this any map from the campaign completly unplayable after 20 minutes.

The problem never was in the effect itself, the problem is you just dont give a shit about the special effects, and they stay in game attached to arthas, and more and more spawn, and after 20 minutes you have literally 3000 special effects which the game has to acknowledge, check what frame of animation they are in(most are one past last), try to render that frame(nothing to render, but the overhead is there) and then update the animation(bounds checking stops moving the frame, but that has overhead too).

Dude it just use the effects 1 time, It's not like the last trigger with <event> time periodic every 1 second. I could also add that effect to Arthas item and that's it.
P.S just saying this map has more then 3k dls and only like 3-5 ppl complained about that issue. when I play the campaign on my laptop it doesn't lag even once! maybe the problem is your pc :p However If that interupts I can just add it to Arthas item as I said.
Awesome campaign! I've just finished playing it and I've really enjoyed it! The worst thing about this campaign is the creator's spelling, but the campaign itself is just great. I'm giving 9/10 only because of bad spelling :)

Thanks I guess, Might as well find someone to fix my spelling before releasing the Undead Campaign xD
 
Level 23
Joined
Apr 16, 2012
Messages
4,041
I do agree on the fact that I didnt notice it wasnt periodic anymore, sorry for that, however

P.S just saying this map has more then 3k dls and only like 3-5 ppl complained about that issue. when I play the campaign on my laptop it doesn't lag even once! maybe the problem is your pc :p

Are you that stupid, or are you just oblivious to the fact that the game will lag if you leak 3500 effects an hour? go do some research on leaks, and why maps are required to be leakfree(also spells in spell section, Jass scripts in Jass section).

Maybe most of those ppl either didnt play it or they cheated so they played it so fast they didnt get to notice the lag.
 
Level 4
Joined
Apr 19, 2016
Messages
108
I'll play the updated version soon and post results regarding the lag. Just to note, my PC handles a game like Skyrim smoothly even close to max settings and countless graphic enhancing mods, so warcraft 3 shouldn't cause any framerate drop in gameplay.
The lag did happen in the previous version of this campaign, I don't know what sorcery you PC uses to handle it, as you say there was no lag when you tested the previous version.. o_O
Could different graphic cards have different effects of this? I don't know.
 
Level 15
Joined
Oct 6, 2008
Messages
394
I do agree on the fact that I didnt notice it wasnt periodic anymore, sorry for that, however



Are you that stupid, or are you just oblivious to the fact that the game will lag if you leak 3500 effects an hour? go do some research on leaks, and why maps are required to be leakfree(also spells in spell section, Jass scripts in Jass section).

Maybe most of those ppl either didnt play it or they cheated so they played it so fast they didnt get to notice the lag.

Well, I'm not stupid, Thank you.
However I expected someone like you to notice the change before throwing blames at me.

I'll play the updated version soon and post results regarding the lag. Just to note, my PC handles a game like Skyrim smoothly even close to max settings and countless graphic enhancing mods, so warcraft 3 shouldn't cause any framerate drop in gameplay.
The lag did happen in the previous version of this campaign, I don't know what sorcery you PC uses to handle it, as you say there was no lag when you tested the previous version.. o_O
Could different graphic cards have different effects of this? I don't know.

I really don't know but now it should be alright for you. Have fun :)

This is amazing! Some grammar mistakes of course, but the compaign is really well done!

Thank you, I really think I should find someone to fix those grammar mistakes xD.. any volunteers?
 
Level 7
Joined
Feb 10, 2011
Messages
133
It was nice, though Medium seems to be something different for both of us :p :D
I noticed though that the area where you play is widely empty and just roads or plains and the last mission was a HUGE hype but after about 5 mins I found it quite boring and impossible, even with cheats it was just plain nonsense :\
 
Level 15
Joined
Oct 6, 2008
Messages
394
It was nice, though Medium seems to be something different for both of us :p :D
I noticed though that the area where you play is widely empty and just roads or plains and the last mission was a HUGE hype but after about 5 mins I found it quite boring and impossible, even with cheats it was just plain nonsense :\
Well I wanted to make sure players will put a lot of effort into the last chapter. It's possible easily without cheats, I've done it few times while testing and testers approved so I guess you just need to put some effort. :)
Hope you enjoyed the campaign and also, I allowed the cheats for now.. I might block that option later. :p
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
There are mixed feeling in my heart about this campaign. It has some challenging levels but also some boring and easy ones. The story isn't impressive but decent. However, I see potential. I'm sure the future will bring better work from you.

chap1:
-well... Alexstrasza didn't have anything to do with humans from what I know; moreover she isn't Nozdormu to tell the future and show visions of it
-why would Alexstrasza have interest for Arthas' cause and not for others or everyone else?
-wasn't Medhiv a better candidate? Tried his father, why not try with Arthas?
-yeah, I know you've "addressed" this matter before but seriously two Devotion Auras are a waste of potential; the other spells, though copies, at least prove usefulness
-think of it this way; change most if not all of Arthas' spells; Alexstrasza enlightened him opening him a new... arcane/life spells horizon
-that optional quest... well, never mind about it

chap2:
-thing is that only after the specified buildings are constructed do the undead attack; leaves plenty of time for preparation
-funny stuff: if Meat Wagons are drawn to the entrance they will stand and attack blocking all other units behind them; running like idiotic dogs to dodge the enemy projectiles is a good strategy for a while until the stupid Footmen destroy the Wagons
-the enemy can be blocked at the two bridges in the south for a good while; then they block the troops behind them with Necromancers
-those houses are like skyscrapers; so many villagers getting out of them
-in the end cinematic scene the heroes were trapped between the enemy (just one scene; later on they were not there anymore) and there were two Mal'Ganis(es)

chap3:
-I guess Captain Falric would be the ultimate and should be placed on the last slot not on the second
-well, if Golems were left there to defend, why attack the supposed allies?
-I don't remember Terenas being a Paladin (unit name=/=hero name)
-Terenas is a strength hero too; how about intelligence or agility (intel would do better as he is old)?
-some transmissions run too fast (Bandits)
-Runes of Healing (,even mana) are quite unnecessary since 2xHoly Light + Healing Wave + Brilliance Aura
-some undead should come from time to time from behind to make this map have a pressing factor like the timer in the previous two
-the funny thing about Trapped Creeps is that they were locked with their equipment
-Draenei in the Undercity!?
-a possessed Pandaren Brewmaster!?
-the door with the lever in the southwest can be destroyed; then the lever will "open" (animation) the door
-I don't understand how so many bandit groups got everywhere while paths are blocked by magical barriers
-it would've been nice if all eggs in the Broodmother's cellar would've spawned spiders
-Landazar again?
-how did the undead get past the Golems!?
-why would the Dreadlord keep human troops locked up instead of turning them into undead?
-what was the use of those troops at the end of the level and Peasants?
-this level is too easy compared to the previous two

chap4:
-I hope the Pandaren will still appear later on...
-well now, this is a turn of events; Quel'thalas was attacked anyway (without Arthas)
-right ahead near the cages after battling the undead in them, the death animation of the elves was reset to stand
-what was the use of completing the optional quest in the previous level if now there's no gold to buy items from the Goblin Merchant?
-when the Dreadlord comes to attack the elven village, some trolls from the west/left forest come to attack too
-when the village changes ownership the workers stop mining
-where/what are the Hawkstriders? There's an upgrade for them in the Hall of War
-how do you research armour and damage upgrades for Judicators and other units like Enchantresses?
-the upgrade in the Mill that gives +5 bonus damage to some units has a wrong description; there is no Judicator mentioned there and they also get the bonus
-so, who set up the charges where the road rock block was?
-the lich still appears even if the altar is destroyed
-so, Sylvanas hid the whole time? Why would the undead return to a place where they've already been and annihilated?
-how did Mal'Ganis know the heroes would go to Silvermoon/Quel'thalas?

chap5:
-Gnolls in Kalimdor?
-try not to make levels so linear with road blocks that suddenly disappear
-and he was a Knight... begging his lord to help recover stolen goods...
-poor creatures.. did they even see the size of those bovines?
-during the Mill raid scene units were fighting two Wildkin hostiles
-the quest Taste of Revenge can just be skipped
-the place with the two heroes on the grass remains discovered
-the strange thing is that troops come from outside the bases
-this level is mostly filler

chap6:
-why are night elves considered enemy; they're not hostile (yet)
-I had no idea they were supposed to build a bridge until the purple orc base was destroyed
-the scene with the bridge stops Peasants from their work
-the Night Elves quest looks exactly like the previous one with the orcs and has the same requirement
-some Satyrs sleep at night while others do not
-Corrupted Ancient Protector was always bugged (doesn't face the unit it's attacking); try using another model or a skin for the Ancient Protector
-the optional quest completes by itself after the Satyrs are killed; I usually play on No Upkeep so, I would like to choose when to take the Shredders; they are not even that useful once you've got 6 Peasants and all lumber bonus upgrades
-there are also a lot of neutral hostile units on the map that pretty much useless; no permanent items are dropped and no xp is gained as the heroes are at their maximum level; don't tell me but they give gold...
-so, Arthas has nothing with killing women and being a illegal lumberjack
-the bridges here look humane; it's Kalimdor
-what's with Phat Lewt on so many enemy heroes anyway?
-defeated the red orcs and reached the gate in their base; nothing happened
-the trees quest is not really optional since the main quest requires the destruction of all night elf buildings
-so, then a transmission with the location of Thrall appeared but the ping was not south of the gate in the red orc base but somewhere in the black mask to the east
-again, linearity, the gates only open if the night elf base is destroyed
-it was also a human who saved him
-Thrall casts Earthquake on the Knights surrounding him; to no avail as it does not deal damage to units...
-naah, you've traded another Paladin with Arthas to be Nerzhul's lackey; that's not original

chap7:
-Arthas is too naive; going on in the forest alone and then instantly believing a creature that could have been a demon in disguise; alright, he has the light sense but it felt too sudden
-the trolls attacked with some units a couple of time and then stopped; nobody else attacked until I've started going towards their base
-their hero that attacked the base in the intro is nowhere to be found; I guess he died forever then
-the yellow AI doesn't really know how to play; when its base is attacked it doesn't group its units to defend
-this level is heavily unpolished; the centaurs don't send troops to attack and the yellow AI is a weakling
-Jaina seems to like being a servant (goblin place)
-are you kidding me? Only three ships in stock? Waste of time
-not sure how the triggers for the centaur camps work but not all of their buildings were razed before the quest completed
-hahahahaha....

chap8:
-meh, the undead kept them alive...
-Terenas now has Holy Armour instead of Captain Falric
-Holy Armour changes places with Vengeance Stomp on load
-the prisoners escaped! No! Don't run to send note, go to your deaths!
-the battle in the ending scene with the undead minions can't really be seen as the heroes fight those Ghouls somewhere at the border of the cinematic mode interface

chap9:
-justice, huh?
-how does anyone else know they plan to summon Hakkar?
-Hakkar was worshipped by eastern lands trolls from what I remember
-the Water Elemental is much more powerful than the spell's description mentions; why does it need Brilliance Aura? Isn't Jaina enough?
-Arthas doesn't have Divine Shield anymore and not even something in its place
-some allied units might remain on the way idle; I think most of them if not all are those that have been resurrected by Arthas and those that have been the target of Mass Teleport
-finished the optional quest that wasn't discovered yet
-well, it's kind of strange that they can fight and summon Hakkar at the same time
-I don't think it's necessary for all buildings to be destroyed; their main boss (the priest) is quite enough as it takes some good time to get there; afterwards it's a waste of time
-the light blue base don't revive their Paladin
-how/when did all those human factions come to Kalimdor and united against a stupid troll tribe?
-the Beastiary and Spirit Lodge in the priest's base seem to gather troops; the Barracks doesn't even train though
-oh yeah, I think there was no need to share the vision of all green units
-Hydrazilla has to be more powerful; about now the heroes are way more powerful with the tomes and all
-the keys occupy space of the inventory
-great chief... he was hidding in his room
-heroes are selected during the cinematic scene where they meet the chief
-the chief's illusions don't steal life; it's easy to detect the real one
-alright, Uther is Arthas' replacement; Bloody just looks like a demon
 
Level 4
Joined
Apr 19, 2016
Messages
108
I'll play the updated version soon and post results regarding the lag. Just to note, my PC handles a game like Skyrim smoothly even close to max settings and countless graphic enhancing mods, so warcraft 3 shouldn't cause any framerate drop in gameplay.
The lag did happen in the previous version of this campaign, I don't know what sorcery you PC uses to handle it, as you say there was no lag when you tested the previous version.. o_O
Could different graphic cards have different effects of this? I don't know.
Ok to finish what I started, I tested it again, and this version works! Arthas is smooth as ever xD
I see in your signature, Arthas Campaign - Undead comes next, I hope we can see Bloody more, I have no idea right now who he is, seems like a random paladin (when he was human) :p
Well done, I hope you continue your project(s):thumbs_up:
 
Level 15
Joined
Oct 6, 2008
Messages
394
Hm seems quite long review.. I don't like your rating :D but I'll respect it with a respone since it took you probably a lot of time.. Ok let's see:
There are mixed feeling in my heart about this campaign. It has some challenging levels but also some boring and easy ones. The story isn't impressive but decent. However, I see potential. I'm sure the future will bring better work from you.

This is the first campaign in the sequel as I've mentioned, People will hate the story but it stays true to believe.

chap1:
-well... Alexstrasza didn't have anything to do with humans from what I know; moreover she isn't Nozdormu to tell the future and show visions of it
-why would Alexstrasza have interest for Arthas' cause and not for others or everyone else?
-wasn't Medhiv a better candidate? Tried his father, why not try with Arthas?
-yeah, I know you've "addressed" this matter before but seriously two Devotion Auras are a waste of potential; the other spells, though copies, at least prove usefulness
-think of it this way; change most if not all of Arthas' spells; Alexstrasza enlightened him opening him a new... arcane/life spells horizon
-that optional quest... well, never mind about it

- Alextrasza did help the mortals defeat Deathwing (WoW) and gave her immortality to save them so ..
- Why would she have interest in Arthas? ever tried Culling of Stratholme in WoW? Arthas had huge impact on Azeroth and it's mentioned everywhere pretty much.
- Now here you really dissapointed me, Either you never played wc3 single player or either.. Well I don't see any other reason since Medivh did try Arthas(It's a cinematic before the culling).
- I'm not going to change an original wc3 char since it will ruin the whole experience of playing blizzlike campaign.
- Added him few orbs on his hammer and an aura, spells/abilities for this campaign won't be added since this is the first one.
- Optional quest is to make the players go explore the city.

chap2:
-thing is that only after the specified buildings are constructed do the undead attack; leaves plenty of time for preparation
-funny stuff: if Meat Wagons are drawn to the entrance they will stand and attack blocking all other units behind them; running like idiotic dogs to dodge the enemy projectiles is a good strategy for a while until the stupid Footmen destroy the Wagons
-the enemy can be blocked at the two bridges in the south for a good while; then they block the troops behind them with Necromancers
-those houses are like skyscrapers; so many villagers getting out of them
-in the end cinematic scene the heroes were trapped between the enemy (just one scene; later on they were not there anymore) and there were two Mal'Ganis(es)

- Yup or just not knowing it and just doing the quests, I did want to give the players a chance to build towers/prepare however they would like since they waves can be hard.
- Fixed the Meat wagon problem on last update, It's limited to 5 and made sure the undead will move forward.
- The spawn is Food limited, However stuffs like that can happen.(though I think now it's fixed).
- Well we are talking about evacuating an entire city! look at Stormwind in wow, do you actully belive thousands of people can live there? use your imaganation, I wouldn't build a real size city to fit thousands of citizens...
- I never encounterd that bug, If you cheated shit might happend though otherwise I'll check it out.

chap3:
-I guess Captain Falric would be the ultimate and should be placed on the last slot not on the second
-well, if Golems were left there to defend, why attack the supposed allies?
-I don't remember Terenas being a Paladin (unit name=/=hero name)
-Terenas is a strength hero too; how about intelligence or agility (intel would do better as he is old)?
-some transmissions run too fast (Bandits)
-Runes of Healing (,even mana) are quite unnecessary since 2xHoly Light + Healing Wave + Brilliance Aura
-some undead should come from time to time from behind to make this map have a pressing factor like the timer in the previous two
-the funny thing about Trapped Creeps is that they were locked with their equipment
-Draenei in the Undercity!?
-a possessed Pandaren Brewmaster!?
-the door with the lever in the southwest can be destroyed; then the lever will "open" (animation) the door
-I don't understand how so many bandit groups got everywhere while paths are blocked by magical barriers
-it would've been nice if all eggs in the Broodmother's cellar would've spawned spiders
-Landazar again?
-how did the undead get past the Golems!?
-why would the Dreadlord keep human troops locked up instead of turning them into undead?
-what was the use of those troops at the end of the level and Peasants?
-this level is too easy compared to the previous two


- Ugh.. I might fix it.
- Shit happends :D, might have been conotroled by The Scourge or the Bloodhill bandits. after all there were many creatures in the Undercity.
- To be honest when I started the campaign I didn't know too but next time, Check Wowwiki before commenting: King Terenas
- He's a Paladin, Old but I wouldn't make his int greater then his str.
- I read it fine, but I guess it might be a little fast since I didn't want to waste too much of the players time.
- Easy chapter, Wouldn't matter much. beside Landlazar makes it a bit hard.
- I thought about doing it to be honest but spawning some zombies and skeletons every few min vs 3 paladins and archmage is pretty pointless.
- Well jee, sorry Bloodhill bandits aren't intelligence enough for you. xD
- Yea I wanted some funny stuffs and Undercity is the place for that :D
- Same.
- Hm so?
- Ye.. maybe.
- Yup, if the player decide just to ninja his book he's dead wrong :D beside ghosts intend.. not to die in wow so why not here?
- There were 2 points of Undeads, the ones that charged through a cave from outside and the others in the other side. anyways they didnt get across them probably but even if they did I'm sure they couldve tricked the golems somehow.
- Doing experiments on them, Using them as a bit.. Why do you care roll with it xD
- Well how can they escape the Undercity and not have troops/workers for the next chapters? They just splited and if they wouldn't freed some prisoners players would complain about it too.
- Yup fun chapter with funny parts because 3 paladins and 1 archmage couldn't make it too hard, and spliting them is like... not my idea. :)

chap4:
-I hope the Pandaren will still appear later on...
-well now, this is a turn of events; Quel'thalas was attacked anyway (without Arthas)
-right ahead near the cages after battling the undead in them, the death animation of the elves was reset to stand
-what was the use of completing the optional quest in the previous level if now there's no gold to buy items from the Goblin Merchant?
-when the Dreadlord comes to attack the elven village, some trolls from the west/left forest come to attack too
-when the village changes ownership the workers stop mining
-where/what are the Hawkstriders? There's an upgrade for them in the Hall of War
-how do you research armour and damage upgrades for Judicators and other units like Enchantresses?
-the upgrade in the Mill that gives +5 bonus damage to some units has a wrong description; there is no Judicator mentioned there and they also get the bonus
-so, who set up the charges where the road rock block was?
-the lich still appears even if the altar is destroyed
-so, Sylvanas hid the whole time? Why would the undead return to a place where they've already been and annihilated?
-how did Mal'Ganis know the heroes would go to Silvermoon/Quel'thalas?

- Nope, he probably wouldn't. just a bouns.
- Yup Mal'ganis got his army and already managed to march there (since chapter 1).
- I fixed it on the Update, There was a mix with the maps while I uploaded the campaign with the high elves race editor so anyways now it's fixed.
- Well how did you think they got from the undercity to Quel'thalas, for free? and what about Arthas and Jaina? they needed the gold much more.
- Never happend to me, you probably attacked or lured them somehow.
- Well tell their sorry lazy ass to get back to work.
- The High Elves customm race editor mustve forgot it there tbh I didn't notice it either and it will be removed.
- Read desciption.
- Will be fixed.
- The nearby undead camp/Trolls/the last high elves base trying to stop the undead? I can go on and on.
- Fixed in the update check log.
- She didn't hid she escaped because the Undeads were chasing her after the destruction of Silvermoon. and wait, what? they just returned from there how fast you think they are? purple was just a base that was left by Mal'ganis.
- He didn't, he had to ressurect Kel'thuzad at the Sunwell and they were just there. :p

chap5:
-Gnolls in Kalimdor?
-try not to make levels so linear with road blocks that suddenly disappear
-and he was a Knight... begging his lord to help recover stolen goods...
-poor creatures.. did they even see the size of those bovines?
-during the Mill raid scene units were fighting two Wildkin hostiles
-the quest Taste of Revenge can just be skipped
-the place with the two heroes on the grass remains discovered
-the strange thing is that troops come from outside the bases
-this level is mostly filler

- Hm yup, Sneaked in the humans ship and landed with them.. Might happend right? ><
- Will keep that in mind..
- Well he was helpless and needed help, What if Arthas had more important matters to take care of? after all they just arrived.
- Oh so now Arthas can't be merciful? xD
- Hm might happend if you just ran accross them, That can be fixed.
- Actully if you skip it that might cause you problem in the last quest cause you gotta destroy all purple's buildings but I fixed it in the update so.. Yea it can become optional I guess.
- Hm didn't notice it, I used netural passive units.. I think :eek:
- Well wanted fast spawn, but their spawn depends on foot limit avilable so..
- Hm ok(?)><

chap6:
-why are night elves considered enemy; they're not hostile (yet)
-I had no idea they were supposed to build a bridge until the purple orc base was destroyed
-the scene with the bridge stops Peasants from their work
-the Night Elves quest looks exactly like the previous one with the orcs and has the same requirement
-some Satyrs sleep at night while others do not
-Corrupted Ancient Protector was always bugged (doesn't face the unit it's attacking); try using another model or a skin for the Ancient Protector
-the optional quest completes by itself after the Satyrs are killed; I usually play on No Upkeep so, I would like to choose when to take the Shredders; they are not even that useful once you've got 6 Peasants and all lumber bonus upgrades
-there are also a lot of neutral hostile units on the map that pretty much useless; no permanent items are dropped and no xp is gained as the heroes are at their maximum level; don't tell me but they give gold...
-so, Arthas has nothing with killing women and being a illegal lumberjack
-the bridges here look humane; it's Kalimdor
-what's with Phat Lewt on so many enemy heroes anyway?
-defeated the red orcs and reached the gate in their base; nothing happened
-the trees quest is not really optional since the main quest requires the destruction of all night elf buildings
-so, then a transmission with the location of Thrall appeared but the ping was not south of the gate in the red orc base but somewhere in the black mask to the east
-again, linearity, the gates only open if the night elf base is destroyed
-it was also a human who saved him
-Thrall casts Earthquake on the Knights surrounding him; to no avail as it does not deal damage to units...
-naah, you've traded another Paladin with Arthas to be Nerzhul's lackey; that's not original

- Arthas and Jaina entered Ashenvale and cutted some trees, Good enough by the night elves view for them to be hostile.
- Don't skip my main missions :D
- Well once again, you may have to get their lazy sorry ass back to work again :3
- Wanted to add them, What else could I do diffreant? I added optional quest seems fine by me.
- So you saying you will be attacked anyways? though that's not hard to fix lol
- Hm, posible I guess.
- To complete the quest you must go back to the questgiver, It's up to you..
- Well I started the campaign from culling when they were already level 6~, Can't do much about that. (they are still needed because I cant leave a forest without any creeps around).
- The need lumber and the night elves attacked them first so.. yeah.
- Didn't want the AI to pick up some items. (that's normal stuff on blizz campaigns).
- Complete all the missions I aint leting people skip quests.
- Actully one of the trees is netural hostile so, no.
- No idea what you are talking about :D
- Yes again, Don't skip my quests.
- Sux for Thrall lol.
- It's his ability it dmgs a bit but not much.
- This is Arthas Campaign, The whole point is to keep Arthas pure and Human.

chap7:
-Arthas is too naive; going on in the forest alone and then instantly believing a creature that could have been a demon in disguise; alright, he has the light sense but it felt too sudden
-the trolls attacked with some units a couple of time and then stopped; nobody else attacked until I've started going towards their base
-their hero that attacked the base in the intro is nowhere to be found; I guess he died forever then
-the yellow AI doesn't really know how to play; when its base is attacked it doesn't group its units to defend
-this level is heavily unpolished; the centaurs don't send troops to attack and the yellow AI is a weakling
-Jaina seems to like being a servant (goblin place)
-are you kidding me? Only three ships in stock? Waste of time
-not sure how the triggers for the centaur camps work but not all of their buildings were razed before the quest completed
-hahahahaha....

- My story, Take it or leave it. :) (Like there are no naive characters anyways)...
- Well dunno about that but I know there are more enemies to take care of.
- Yup Trolls might die.
- Maybe
- you mentioned it like 3-4 times lol
- Jaina is a hippy girl loves to help and do chorces, leave her alone D:
- you can get flying units duh.
- Dunno about it.
- huehuehuehue to you too... :D

chap8:
-meh, the undead kept them alive...
-Terenas now has Holy Armour instead of Captain Falric
-Holy Armour changes places with Vengeance Stomp on load
-the prisoners escaped! No! Don't run to send note, go to your deaths!
-the battle in the ending scene with the undead minions can't really be seen as the heroes fight those Ghouls somewhere at the border of the cinematic mode interface

- Yup saw the end? that's why.
- Well, YES! They were imporisoned why would captain Falric be with him?!
- k
- Now you are just bored
- It can be seen enough, Chill out hotshot :D

chap9:
-justice, huh?
-how does anyone else know they plan to summon Hakkar?
-Hakkar was worshipped by eastern lands trolls from what I remember
-the Water Elemental is much more powerful than the spell's description mentions; why does it need Brilliance Aura? Isn't Jaina enough?
-Arthas doesn't have Divine Shield anymore and not even something in its place
-some allied units might remain on the way idle; I think most of them if not all are those that have been resurrected by Arthas and those that have been the target of Mass Teleport
-finished the optional quest that wasn't discovered yet
-well, it's kind of strange that they can fight and summon Hakkar at the same time
-I don't think it's necessary for all buildings to be destroyed; their main boss (the priest) is quite enough as it takes some good time to get there; afterwards it's a waste of time
-the light blue base don't revive their Paladin
-how/when did all those human factions come to Kalimdor and united against a stupid troll tribe?
-the Beastiary and Spirit Lodge in the priest's base seem to gather troops; the Barracks doesn't even train though
-oh yeah, I think there was no need to share the vision of all green units
-Hydrazilla has to be more powerful; about now the heroes are way more powerful with the tomes and all
-the keys occupy space of the inventory
-great chief... he was hidding in his room
-heroes are selected during the cinematic scene where they meet the chief
-the chief's illusions don't steal life; it's easy to detect the real one
-alright, Uther is Arthas' replacement; Bloody just looks like a demon

- Yup there's plently.
- Scouts, Spies, Goblins, Jaina use your imagination. Blizz didn't explaine half of thier lore and ppl were assuming.
- Yup welcome to diffrent timeline.
- They can assist Arthas while Jaina teleports away, It's just a bouns.
- I'm pretty sure he has 4 spells.
- True I cant trigger them that will be insane.
- Hm, Don't cheat?
- It's posible to cast 2 spells I think mages can do it in wow if i'm not mistaken.
- Nope Zul'Farrak must fall.
- poor pal D: Like he changes much lol
- After evacuating of the Capital city duh I'm pretty sure it was enough to tell them Undead, Scourge, death, flee Kalimdor and they would be ok with that xD
- The spawn location changes.
- You had to destroy all his buildings, I'm pretty sure It's useful.
- Yup might happend.
- ?! well duh!
- Well ever heard about wow raids or played wc3 the invasion to theramore by Rexxar campaign?
- I'll check it
- Good, Good.
- :D


Anyways thank you for your time, I was bored and it was funny answering your review. Also and most important! Learn the lore better.


Ok to finish what I started, I tested it again, and this version works! Arthas is smooth as ever xD
I see in your signature, Arthas Campaign - Undead comes next, I hope we can see Bloody more, I have no idea right now who he is, seems like a random paladin (when he was human) :p
Well done, I hope you continue your project(s):thumbs_up:

Great I'm glad you loved it and it worked out haha :D
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
- Alextrasza did help the mortals defeat Deathwing (WoW) and gave her immortality to save them so ..
Well, helping against another aspect is one thing, helping Arthas is another.
- Why would she have interest in Arthas? ever tried Culling of Stratholme in WoW? Arthas had huge impact on Azeroth and it's mentioned everywhere pretty much.
That has nothing to do with Alexstrasza. Nozdormu is the one that deals with time. Anyway, I thought this was about Warcraft III not WoW.
- Now here you really dissapointed me, Either you never played wc3 single player or either.. Well I don't see any other reason since Medivh did try Arthas(It's a cinematic before the culling).
You're right. I just thought Arthas' character being changed.. but yes, the story starts after that interlude.
- I'm not going to change an original wc3 char since it will ruin the whole experience of playing blizzlike campaign.
I'm not sure what you mean with this. Arthas' character has been changed, obviously. The only "evil" part of him could be seen when facing the trolls in their own land.
- Optional quest is to make the players go explore the city.
No, I meant, I had no time to do it :) The undead constantly attacked the base.
- Well we are talking about evacuating an entire city! look at Stormwind in wow, do you actully belive thousands of people can live there? use your imaganation, I wouldn't build a real size city to fit thousands of citizens...
Hey Mr. Sagi, it's sarcasm :)
- I never encounterd that bug, If you cheated shit might happend though otherwise I'll check it out.
I have not cheated, LOL. I've played on Medium, however.
- Shit happends :D, might have been conotroled by The Scourge or the Bloodhill bandits. after all there were many creatures in the Undercity.
Hopefully not by some mindless bandits.
- To be honest when I started the campaign I didn't know too but next time, Check Wowwiki before commenting: King Terenas
Ha! I use the manuals of the Warcraft games. There, Terenas is only a benevolent king, sorry. Again, it's the reason why WoW sucks.
- Well how did you think they got from the undercity to Quel'thalas, for free? and what about Arthas and Jaina? they needed the gold much more.
Well, I don't know how. There are multiple ways to but the undead could have been anywhere since Quel'thalas is to the north and from the north the undead came.
- He didn't, he had to ressurect Kel'thuzad at the Sunwell and they were just there. :p
I don't remember that being explained. So, Mal'Ganis did that in Arthas' place.
- Hm yup, Sneaked in the humans ship and landed with them.. Might happend right? ><
Not so many.
- Oh so now Arthas can't be merciful? xD
That's not the point. They didn't know if the tauren were not as savage as the centaurs.
- Hm ok(?)><
By the way, where was Grom Hellscream? I don't remember him being present. That level would've done better as an interlude with the lovebirds and then an attack and then the next level where you fight the orcs properly.
- Wanted to add them, What else could I do diffreant? I added optional quest seems fine by me.
You could just remove the sleeps at night in the unit editor...
- To complete the quest you must go back to the questgiver, It's up to you..
Nope. The quest completes by itself. I did not move any unit back to the goblin.
- Well I started the campaign from culling when they were already level 6~, Can't do much about that. (they are still needed because I cant leave a forest without any creeps around).
Add some useful items or increase level cap but with a low experience gain rate?
- Actully one of the trees is netural hostile so, no.
I know but it was surrounded by the green AIs buildings and units
- It's his ability it dmgs a bit but not much.
Yeah but it's useless. The retard just stays 30 or so seconds casting that spell while my units cut through him.
No, I'm serious. The hero and the units that were far deeper in the base did not come south to defend the base. This way it feels like killing static units on the map.
- you can get flying units duh.
Oops. Gotta use them more often then. I usually play with Knights :X
- Hm, Don't cheat?
Excuse me? I've played it on Medium and came from the north with Jaina after destroying a bunch of buildings, got through the gate, took the mask and ran back north to Arthas for healing.
- After evacuating of the Capital city duh I'm pretty sure it was enough to tell them Undead, Scourge, death, flee Kalimdor and they would be ok with that xD
No, dude. When did they caught up/meet with Arthas' faction?

Well, about the Warcraft story. I don't care much about WoW. I use the RTSs and their manuals. Sure, that doesn't mean I cannot make mistakes. I'm not learning this by heart you know.
 
Level 2
Joined
Oct 26, 2013
Messages
32
In my opinion , your campaign was going well until the siege of the new Stromgarde , hence was in decline, the worst, the final chapter in the final interlude the characters take the battle against the trolls as if it had been a battle more but wtf , seemed a fight against gods or something if , Arthas is one of my favorite characters but that does not stop me to see the bad points of this campaign that many.
 
Level 15
Joined
Oct 6, 2008
Messages
394
Well, helping against another aspect is one thing, helping Arthas is another.

That has nothing to do with Alexstrasza. Nozdormu is the one that deals with time. Anyway, I thought this was about Warcraft III not WoW.

You're right. I just thought Arthas' character being changed.. but yes, the story starts after that interlude.

I'm not sure what you mean with this. Arthas' character has been changed, obviously. The only "evil" part of him could be seen when facing the trolls in their own land.

No, I meant, I had no time to do it :) The undead constantly attacked the base.

Hey Mr. Sagi, it's sarcasm :)

I have not cheated, LOL. I've played on Medium, however.

Hopefully not by some mindless bandits.

Ha! I use the manuals of the Warcraft games. There, Terenas is only a benevolent king, sorry. Again, it's the reason why WoW sucks.

Well, I don't know how. There are multiple ways to but the undead could have been anywhere since Quel'thalas is to the north and from the north the undead came.

I don't remember that being explained. So, Mal'Ganis did that in Arthas' place.

Not so many.

That's not the point. They didn't know if the tauren were not as savage as the centaurs.

By the way, where was Grom Hellscream? I don't remember him being present. That level would've done better as an interlude with the lovebirds and then an attack and then the next level where you fight the orcs properly.

You could just remove the sleeps at night in the unit editor...

Nope. The quest completes by itself. I did not move any unit back to the goblin.

Add some useful items or increase level cap but with a low experience gain rate?

I know but it was surrounded by the green AIs buildings and units

Yeah but it's useless. The retard just stays 30 or so seconds casting that spell while my units cut through him.

No, I'm serious. The hero and the units that were far deeper in the base did not come south to defend the base. This way it feels like killing static units on the map.

Oops. Gotta use them more often then. I usually play with Knights :X

Excuse me? I've played it on Medium and came from the north with Jaina after destroying a bunch of buildings, got through the gate, took the mask and ran back north to Arthas for healing.

No, dude. When did they caught up/meet with Arthas' faction?

Well, about the Warcraft story. I don't care much about WoW. I use the RTSs and their manuals. Sure, that doesn't mean I cannot make mistakes. I'm not learning this by heart you know.

It doesn't need to be explained, even in orcs campaign on chapter 3 thrall and Grom fight different kingdoms troops such as Stormgrade Gilneas etc and it's not explained how they got there and how they agreed, just roll it with.. anyways haters can hate but the story won't be changed :)

In my opinion , your campaign was going well until the siege of the new Stromgarde , hence was in decline, the worst, the final chapter in the final interlude the characters take the battle against the trolls as if it had been a battle more but wtf , seemed a fight against gods or something if , Arthas is one of my favorite characters but that does not stop me to see the bad points of this campaign that many.

I think you meant the siege of Zul'Farrak, That's the last chapter of humans and there are no many enemies in Kalimdor in that moment therafore the Trolls were perfect target. anyways same for you, Haters can hate but the story won't be changed :) I'm glad you liked the campaign untill that point but that's my story, and it's far from over, as I'm still working on a sequel.
 
Level 2
Joined
Oct 26, 2013
Messages
32
Thank you,I respect that,just say it would be good that in the next campaign improvements some things to be better than this,it's just a tip,on chapter of zul`farrak,i do not criticize the trolls as final enemies,but their ridiculous stats, not even Archimonde,Kill`jaeden or lich king have stats as bestial,as I said before it was as if you faced gods ( trolls ) but after finishing the mission you get to understand that it was a battle over the amount and that was what angered me because I was not really so.That would be my negative criticism for this campaign,on the positive side and I think I mentioned above,I hope soon upload the sequel to play it :)
 
Last edited:
Level 15
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Oct 6, 2008
Messages
394
Thank you,I respect that,just say it would be good that in the next campaign improvements some things to be better than this,it's just a tip,on chapter of zul`farrak,i do not criticize the trolls as final enemies,but their ridiculous stats, not even Archimonde,Kill`jaeden or lich king have stats as bestial,as I said before it was as if you faced gods ( trolls ) but after finishing the mission you get to understand that it was a battle over the amount and that was what angered me because I was not really so.That would be my negative criticism for this campaign,on the positive side and I think I mentioned above,I hope soon upload the sequel to play it :)
Well In Rexxar's campaign you can get more stat than Archimonde, So I don't think any harm done here. :)
 
Level 2
Joined
Oct 26, 2013
Messages
32
Well In Rexxar's campaign you can get more stat than Archimonde, So I don't think any harm done here. :)


in the campaign rexxar only thing that cost me was the admiral proudmore and the difference is that during the campaign we are preparing for that mission instead here you have to prepare in a single chapter , in fact your campaign i remembered another i played ago time, exodus think it was called , where everything goes well until the final chapter where everything is different ,anyway,i say it is that in the campaign rexxar only cost me Admiral Proudmoore but yours in the final chapter was as if I faced him but x100 :v

PD: in my opinion is not a good idea to combine two types of campaign , for example rexxar style(heroes with high high stats) and campaign warcraft normal style ( build bases) , or is one or another , well that's just my opinion

PD:another point is that maybe this focusing campaigns from the point of view of the custom games(chapter four, undead base),that is not good,the grace of campaigns is you feel you want to play them again unlike custom games that you play only once and ready,if I'm wrong I apologize :)
 
Last edited:
Level 15
Joined
Oct 6, 2008
Messages
394
in the campaign rexxar only thing that cost me was the admiral proudmore and the difference is that during the campaign we are preparing for that mission instead here you have to prepare in a single chapter , in fact your campaign i remembered another i played ago time, exodus think it was called , where everything goes well until the final chapter where everything is different ,anyway,i say it is that in the campaign rexxar only cost me Admiral Proudmoore but yours in the final chapter was as if I faced him but x100 :v

PD: in my opinion is not a good idea to combine two types of campaign , for example rexxar style(heroes with high high stats) and campaign warcraft normal style ( build bases) , or is one or another , well that's just my opinion

PD:another point is that maybe this focusing campaigns from the point of view of the custom games(chapter four, undead base),that is not good,the grace of campaigns is you feel you want to play them again unlike custom games that you play only once and ready,if I'm wrong I apologize :)

Prepere in a single chapter? you also got tons of stat in the demons arena in rexxar's campaign in on chapter! I remmber I made Rexxar stronger then Archimonde that way lol.. And so what if it was like x100 admiral to you lol, It's not hard at all.

- you are wrong, apoligize accpeted :D anyways I like the style of my campaign I made it pretty much Blizzlike Campaign so there's still no way I'll change anything in it.

This thread is soon look like as a reddit page with hot and enjoyable discussions.

I'd enjoy it more if not for the users that rated 3/5 cause they didn't like they story xD but yeah.. People gotta hate :D
 
Level 8
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Messages
428
I'd enjoy it more if not for the users that rated 3/5 cause they didn't like they story xD but yeah.. People gotta hate :D
Even after your positivities, you begin to act like a whimping one and irking me as always clinging on modern carefree boastful attitude (which actually not solves any problem, if people not care about something, that not means that the mentioned thing not exist, this thing can be watched in modern home-made psychological forums and in the modern age's shamans's(motivational trainer's) own methods) with subjectivity and somewhat disdain the ones, who not bow before you, because you made some story flaws in the past. I am not mad or seriously angry right now.
Sorry for "outtopic"... but it is frankly needed. And yes you totally like the director of Gods of Egypt in the before. Like the reviewers are wrong, because they not worship a thing, which not worth for worship.
 
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Level 15
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Oct 6, 2008
Messages
394
Even after your positivities, you begin to act like a whimping one and insulting me as always clinging on modern carefree boastful attitude (which actually not solves any problem, if people not care about something, that not means that the mentioned thing not exist, this thing can be watched in modern home-made psychological forums and in the modern age's shamans's(motivational trainer's) own methods) with subjectivity and somewhat disdain the ones, who not bow before you, because you made some story flaws in the past. I am not mad or seriously angry right now.
Sorry for "outtopic"... but it is frankly needed. And yes you totally like the director of Gods of Egypt in the before. Like the reviewers are wrong, because they not worship a thing, which not worth for worship.
Uh.. I'll start adding more emojis so people will understand I'm just kidding lol
How was that an insult?
 
Level 2
Joined
Oct 26, 2013
Messages
32
Prepere in a single chapter? you also got tons of stat in the demons arena in rexxar's campaign in on chapter! I remmber I made Rexxar stronger then Archimonde that way lol.. And so what if it was like x100 admiral to you lol, It's not hard at all.

- you are wrong, apoligize accpeted :D anyways I like the style of my campaign I made it pretty much Blizzlike Campaign so there's still no way I'll change anything in it.



I'd enjoy it more if not for the users that rated 3/5 cause they didn't like they story xD but yeah.. People gotta hate :D


difficult ,sorry correction maybe say stressful and time and if in one chapter you prepare , sorry man but you have to recognize some things , I mean spend a hero regular warcraft style until chapter eight and the last you become a god all powerful,If the chapter is not difficult but long and stressful that you can not deny , and I've played several campaigns like rise of blood elves or curse of forsaken , perhaps the most famous campaigns on this page,this game should be so stressful but there are limits.

my experience with your campaign was this in brief:

Chapter 1-8:normal game
Chapter 9:???????????
 
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