PurifyEvil - Warcraft 3 Reversed

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Greetings, everyone! This is Mentilar, and today I want to present to you the Reversed campaign Path of the Damned, where I’ve tried to create an engaging gameplay experience for you by letting you play as the enemies.

What's new?

1. I've taken into account some mistakes from my previous campaigns and tried not to repeat them here.

2. I've added a new difficulty level called 'Mutators,' similar to Starcraft II, where you can test your skills with new challenges. However, I don't recommend enabling them on your first playthrough.
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3. I've expanded all the possible races you encounter in the chapters to add replayability to the missions.
Fixed Hero Abillities in bonus chapters
Some bug fixed

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Some Used Abillities from anothers map:






Goblin Tower
Abomination Mutator Model
Initiator BTN Icon
Initiator Model
Dust Elemental Model
Dust Rune
Jubei'Thos Altar
Sylvanas Altar
Landazar Altar
Blood Altar Icon
Throk'Feroth Altar
Resistance Base Models Building
Anduin Lothar Model
Servant of The Anc icon
Arcane Explosion
Arcane Bolt
Arcane Observatory
Dalaran Mage Buildings
Some of Book Models
Undead Archers Models
Some Archamages Models
Some Archmage Models
Armor Penetration
ArmoredWolf
Arrow n' Quiver
Artillery Strike
Assassin
Ballador Farm Models
Ballista Bolt
Lovar Model
Bandit from Last Chapter Scoungrel Btn Icon
Bandit from Last Chapter
Lordaeron Spearthrower
So much bandits models used in Campaign
Dalaran Barracks Model
Undead Barrier
Darkwing Model
Dragonhawk Model
Illusion Devourer Icon
Illusion Devourer
Ogre Tavern Model
Orc Beastiary Model
High Elf ICon
Troll Models
Goblin Altar ICon
Black Heal
Dark Mage iCons
Assasin Icon
Throk'Feroth Model
Raveger Icon
Fellfalen Orc Light Model Unit
Blacksmith Model Dalaran
Haomarush Model
Sand Storm
Heal Sylvanas Model And Icy Winds from Mutator
Advisor Teredia
Sage Hammer Icon
Research Icon
High Elf Sorcerer Model
Anasterian Guard Model
Silvermoon Guard Model
Captain of High Elf Model
Arthas Act 2 Model
Some Bloodlust Models
Blood Arthas Model
Alliance and Dalaran UI(recolor by me)
BLue Fire
Blue Incincrate
Blue Liquid
Ogre Mystic 3 Spell
Battle Mage Transform Icon
Ogre Lava Splash
Khanzo Passive Icon
Ogre Battle Mage Mana Restore Icon
Ogre Research Hp ICon
ThrokFeroth Research Attack
Anasterian Bondage Model
Mage Research Icon
Mage Research Icon
Anasterian Cinematic Spell
Sage Breath Model
Research
Brutallus Model
Mage Strategy Orb
Stormbringer Spell Icon
Ray of Destruction
Delusion
Shaman Elemental Research
Goblin Armor Research 1
Goblin Armor Research 2
Goblin Armor Research 2
Goblin Zeppelin Research
Throk Feroth Some Icon
Brutallus Weapon Icon
Master Spell Icon
ThrokFeroth Icon Rage
Protecter Shield Wall
Protecter Cleave Icon
Sage Guard Icon Research
Dust Elemental Icon
Landazar Altar Icon
Sylvanas Altar Icon
Chapter 5 Amulet from Optional Quest Icon
Ogre Drunkard Icon
Double Icon
Dalaran Mage Staff Icon 1
Landazar Icon
Arcane Spell Landazar Icon
Elite Research Dalaran
Arcane Eye
Dalaran Mage Staff Icon 2
Landazar Staff Icon
War Golem Spell
Armored Wolf Icon
Martyr Spell Icon
Regenerate Metal
Slayer Spell Icon
Lordaeron Spearthrower Icon
SOme Barrack Icon
Wildkin Research/Spell Icon
Murloc Hermit Spell Icon
Werewolf Icon Items
Magic Potential
Research Mage
Research Mage
Vindrogast Item
Blackrock Grunt Icon
JubeiThos Spell
JubeiThos Countreattack
Blackrock Grunt Spell ICon
Tichondrius Horn
Destroyer Icon
Boiling Blood Icon
Tornado Crystall Icon
Sylvanas Spell Icon
Research Mage
Research MAge
High Elf Elite Research
Well.... Bread....
Sage SPell Icon
BlackThorn Research Armor
Blackrock Merc Research Bandit
Goblin Justice Icon
Guard Skill 1
Guard SKill2
Catapult Research some
Shaman Res 1
Shaman Res2
Jubeithos another spell icon
FOrbidden Res
Clockwerk Res
Blackthorn Spell icon
Slave Tornment
Caster Icon
Grenade icon
Chappelan icon
High Elf Lumber Res Icon
Snow Golem
Sylvanas Bow
Mage Research
ThrokFeroth Armor Research
Dalaran range research
Mad Elemental Spell 1
Mad Elemental Spell 2
Alchiemist Spell
Murloc Hermit Icon
Dalaran Elite Research
Mad Troll Research
Gift From THe Gods icon
Demolish Res
Guard Mana Spell
ThrokFeroth Res
High Elf Lumber REs
Sargeras Gaze Icon
Dragonhawk aviary
Destroyer Spell
Mage Research
Mage Research
Item Bonus Heal
Mage Research
Azgalor Item
Goidrik item
Some Spell
High Elf Quest Icon
Some Icon
Andromath Ultimate
Dalaran Research Armor
WarGolem Skill
WarGolem SKill
Leaking mana Staff
Mage Research
Barrel Which BOBMBOBMBMB
Ogre Eye
Mad Elemental Icon
Landazar Optional Quest Item
Warlock 3 Spell
Warlock 2 Spell
Field Medic
Dalaran Amplifier Research
Landazar Fire Wall
ThroFeroth Ultimate
Giant Belt Icon
Goblin Justice Icon
Fire Elemental Spell
Mage Research
Mage Research
Fire Wall orc
Forbidden Flame
Archer Elite Research
Forbidden SHaman 1 Research
Frost ELemental
Nathrezim FrostFire Icon Orb
Frostmourne
Furbolg Rage
Gate
Katana
Amplifier Research
Naaru Gift Item
Slayer Gnoll Icon
Gnoll Research
Contracter Icon
Mad Scientstist
Hobgoblin Res Skill
High Elf Chapter 4 Optional Quest Icon
Goblin Zoo Icon
Goblin Mage Building Icon
Goblin Optional Quest Icon
Goblin tank Icon
Goblin Mortar Team Icon
Architects of Pain
Mechfarm
Goblin Zeppelin
BlackThorn Armor Res
Goblin Armor Res
Runner Skill
Blackthorn Axe
New Shield Icon
Gold Icon Item
Abomination Elemental Skill
Blackthorn Knight res
SobiMask
ThrokFeroth Armor Res
Witch SPell
Legion Shield Icon
Gavinrad Necklace
Master Icon
Goblin Weapon Icon
Dalaran Building Icon
War Golem Res
Amplifier Icon
High Elf Lumber Icon
Sniper Gaming
OGre Drummer Spell Icon
Bulb
Alomir
MAge Res
Orcs Armor Res
Last Lordaeron Breath
Sage Passive
Ballador Passive
Holy Weapon
Raid Icon
Resistance Icon
High Elf Lumber REs
Mage res
mage res
mech wolf res
dalaran armor res
amplifier res
mage res
mage res
undead death res
bandit invis
dalaran armor res
katana ogre
kobold slave
gavinrad stun spell
orb
stormbringer spell
some dreadlord orb
dreadlord orb
Tornado Initiator
mother storm
mage research
ballador lumber res
high elf lumber res
bandit weapon res
bandit weapon res 2
bandit weapon res 3
Blackrock Madness
High Elf Start Build
Illusion Devourer
Dalaran Armor Res
Andromath Staff
Wizard Generator Spell
battle mage spell
amplifier res
alchiemist spell
wiz gen spell
meat from chapter 2
faster catapults res
Scoundrel Res
Create illusion
MAge res
Goblin mortar team res
abomination elemental res
murloc hermit
mage res
bloodthirst furbolg spell
Mage Res
Assasin Spell
goblin justice spell
scoundrel armor res
ogre res 1
ogre res 2
ogre res 3
ogre warrior spell
ogre weapon res 1
ogre weapon res 2
ogre mound
hero ogre altar icon
ogre warrior 2 spell
ogre weapon res 3
dreadlord orb
dreadlord orb 2
illusion dalaran res
ogre blacksmith
orc lumbermill
blackrock pigfarm
orc shaman
ballador hammer
Gavinrad
Miorni Orb
Blackrock shaman forbidden spell
Living mage spell
Chapplain spell 3
dreadlord orb
Plague Bonus Item
dreadlord orb
Legion Bonus Item
amplifier res
prayer
Destroyer Skill
Purge
Range attack res Dalaran
Guard Elite Res
Dalaran Attack Res
radar spell
blackrock grunt res
Discipline res
Rain of Fire
Blackrock Hero Shaman Ultimate
Rifleman Dalaran Res Elite
Grenade
Goblin Ultimate
Roots
Abomination Elemental
Balladors Res
Sunburst
Mage Res
Right Hand Spell
ThroFeroth Spell 1
Goblin Attack Res
Dust Elemental Spell
Pendant Mana
Witch 1 Spell
Mage Res
Mage REs
Dalaran Range Attack Res
Resistance Armor Res 1
Bandit From Lordaeron Spell
Blackthorn bandit armor res 2
Vrykul Bow
Ogre Arena
Mazrigos Item(recolor by me)
Ravager Bandit Spell
Walking Bomb
Snake Elemental
Dalaran Attack Melee Res
MAge Res
Bandit Res LAst Chapter Range
Ogre Range Attack Res 1
Ogre Range Attack Res 2
Ogre Range Attack Res 3
Illusion Res
Speed Up
FrostBolt
Paladin Ultimate
Mazrigos SPell
Ballador Holy Nova
Dalaran Armor Res
Dreadlord ORb
Dreadlord orb
Dreadlord Orb
Dreadlord Orb
Dreadlord Orb
Dreadlord Orb
Bonus Item
Ogre Spider Res
OGre Spider Res
Spiked Armor
Some Res
Research Lumber Elf
Mage Staff
Assasins Eye
Murloc Abillity
Saboteurs Res
Living Mage Res
Dust Rune
Sun Armor
Fire Fragment
Sun Strike
Resistance Attack Res 1
Resistance Attack Res 2
Resistance Attack Res 3
Dalaran Attack Res
High Elf Lumber Res
Mad Troll Spell
Landazar Ultimate
Stormbringer SPell
Thunder Hammer
Mazrigos Spell
Hammer
MAge Res
Tornment
Transmute
Blackthorn Aura
Main Quest Chapter 3 Icon
Voodoo Patronage
Dark Rebirth
Warrior
Dreadlord orb
Tornado
Battle Mage Shield
Landazar Frost Nova
Mage Strategy
Wind Spell Dragonhawk
Mage Res
Bonus Item
Mage Res
Sylvanas Spell
Mage Res
Witch Silence
Wolf in The Night
Wolf Rage
Ogre Hero Personal Item
Furbolg Spell
Ancient Destroyer Spell
Bonus Item
Burning Rage
Some Burrows
Bandit Caravan
Caravan Icon
Centaur Worker
SOme Icons
Grenade
War Golem Chains
Wretched
ChaosWyvernRider
Charge
Cinematic Sorc
Conflage
Control Unit
Core Hound
Corrected Workers
Crab Worker
Blue Cripple
Crossbowman
Dalaran Brilliance
Some Dalaran Buildings
Damnation
Saboteur
Dark Deal
Dark Frenzy
Demonologist
Dark Nova
Beholders Eye
Some Dark Troll
Dark Essense
Some Research
Wyvern Res
Fire Devil
Cavalry Aura
Mech Wolf Res
Orc Bestiary
Ogre Drunkard
Dragonhawk Aviary
Dragonspawn Worker
Dreadlord Some Models
Dreadlord Pre Alpha
Dreadlords Pack
OGre Spell Mage
Mazrigos SPell
Contents

PurifyEvil (Campaign)

Reviews
deepstrasz
Indeed, the work surpasses editing. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS...

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
396
This is funny, haven't you looked at the map? There is a mark on the map where everything is
Hmm, strange, I reloaded the same save and it appeared this time. Previously the one where you encounter traitor elves wasn't there for some reason. But I can't reproduce it, so probably never mind unless it happens to someone else.
 
Level 4
Joined
Dec 8, 2022
Messages
15
Anyone knows how to re-unlock the missions after the old campaign file is replaced with a newer version?
Really don't wanna go through all missions on each update :)
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Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
396
Anyone knows how to re-unlock the missions after the old campaign file is replaced with a newer version?
Really don't wanna go through all missions on each update :)
View attachment 510194
If the campaign's not protected, you can just open it in the campaign editor, go to "loading screen" tab and set the buttons you need as visible.

Anyway, here's some feedback from another bunch of maps:

03+
- assasSins

04
  • elven farms have no colliders when you place them
  • elven farms we take over can't be upgraded to embassies
  • not sure if it's bug or feature, but the food limit in this and the following (all?) missions is 90 like in RoC, but high unkeep starts at 80 like in TFT

05
Okay, I enjoyed the campaign so far, but here's a bit of criticism from me. Feel free to ignore it, of course, but I think this part needs some rebalancing.

The runner mechanics was quite frustrating. First I spent quite a lot of time trying to sneak up with the first runner, checked all the paths, but kept being one-hit by everything. At first I kept reloading a save and looking for alternate routes. I also thought to use invisibility spell - it would be a cool hidden way of beating this part, but the runner is magic resistant - I think it's a missed opportunity.

Soon I noticed in the quest description that next runners will be tougher and as there's no penalty for losing a runner, I realized the optimal strategy is actually to send first 2-3 runners to die as quickly as possible and 3. or 4. one's able to run pass the gargoyles.

This part could be far more enjoyable if the runners were tougher from the start and had more opportunity to sneak, dodge enemies etc., but the paths they'd have to take would be more diverse, filled with moving patrols, etc.

Some minor stuff:
  • The map randomly crashed when loading saves, the same save loaded multiple times caused a crash in like ~40% cases, which added to frustration above.
  • When my runner ran into mercenaries, he was chased by gargoyles, so I rushed him to the city, ignoring the dialog. As a result the dialog overlapped with the cutscene with the king. These two could be separated by using a trigger queue.
  • I think Arthas' defences could be stronger or Silvermoon attack waves - smaller. Once the runner reaches Silvermoon, Anasterian needs like 2-3 attacks to destroy Arthas almost on his own, so we may lack time to explore the rest of the map

06
My favouite map so far. I played as shamans, and this faction is the very icon of overpowered casters. And I loved it.
- Black Dragons did nothing and waited for death, even after I attacked them. Perhaps they could turn hostile in such case?

07
I just started, seems like a whole lot of activities to do in Dalaran, but I think we should be given a little more time to get them done, expand and familiarize with new techtree before Arthas started swarming allied bases, at least on normal.
 
Last edited:
Level 34
Joined
May 14, 2021
Messages
1,597
Anyone knows how to re-unlock the missions after the old campaign file is replaced with a newer version?
Really don't wanna go through all missions on each update :)
View attachment 510194
You can do this safely by using the World Editor (as Macielos said):
1.Open the program (this can be done through Battle.net app with the "Launch Editor" option).
2.When the Editor loads, press F7 to access the Campaign Editor.
3.Navigate to "File" -> "Open Campaign" and choose "PurifyEvil.w3n".
4.Navigate to "Loading Screen" section.
5.Double-click on the mission and make sure that "Visible (first time campaign is loaded)" option is checked. Repeat for the rest of missions.
6.Save changes, then place your edited campaign in "Documents/Warcraft III/Campaigns".

Now when you load that campaign, all of the missions (even the interludes) are accessible.

Assuming your campaign isn't protected, it can be editable through Editor.
 

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
396
07
  • Overpowered casters for the win once again. I rushed to have adept Fire Mages and spamming Flame Strikes + Landazzar's AoE skills allowed me to keep all allied bases alive
  • Temporary lumbermen mechanics, requiring gold for every N units of lumber, is... odd. I suspect I would have big resource problems on this map if not my artifact that generates free money. Nral had problems with it too. Perhaps instead they could cost Mage Guild's mana and have an autocast option? Regular clicking to summon new harvesters was a bit annoying, especially when I reached food cap and had to kill someone to free space for them
  • I couldn't build towers - is that on purpose? I thought they will be unlocked later, but this time I cleared the whole map and completed all secondary objectives, and nothing. Of course, not that I needed them with my army of spellcasters.
  • when architect finishes a building, he continues working on it doing nothing
  • lumber upgrades in the lumbermill should rather cost gold like the original one

08
- I totally didn't expect yet another custom factions for this map. I thought it's gonna be a big fast-paced Dalaran counter-offensive like chapter 7 of TFT Night Elven campaign, but this is also interesting.
 
Level 7
Joined
Dec 2, 2024
Messages
62
  • 01 - I started the campaign and I was truly surprised by its quality compared to the others. Without a doubt, it’s my favorite. However, I don’t really like the part where Arthas starts rushing through the map, in addition to the invisible walls that limit movement, which makes this part a bit frustrating. On the other hand, the second part, where you need to advance with the knight, is really fun, and the cinematics are very well done.

  • 02 - I liked the beginning, but I imagined that killing Arthas at the start (as a side mission) would lead to an alternative storyline (at least within that mission). However, the story proceeded normally. I don’t consider this a negative point, I was just a little disappointed by the lack of a different approach. What positively surprised me was the possibility of choosing between two paladins, and their skill trees are really interesting. The mission was excellent, especially the boss battle (Arthas), which was indeed very good.

  • 03 - The map concept and the elf tech tree are good, but a big problem with this map is the AI. The AI doesn’t expand its base and doesn’t provide a challenging difficulty level as it could. However, I liked this campaign and the lumber system, which offers various upgrades, unlike other campaigns that only have three evolution options. I believe that if the AI in this mission were improved, it would become one of the best in the campaign.

  • 04 - The same issues from mission 3 apply here, but personally, I really like this campaign. The way the AI attacks allies in general is also good and provides an interesting challenge, although still with some limitations.

  • 05 - Bonus: This mission was really tough for me, taking several hours to complete. I really liked the initial system of alerting Silvermoon, and indeed, I spent a good part of the time defending my base from the massive purple hordes. Although there’s not much more to say, the experience was quite positive.

  • 06 - Okay, this mission surprised me. In addition to having several team options (I only played with the main one), I believe each of these options has its own tech tree and a unique hero, which is quite impressive. The care put into this map made me consider it one of the best in the campaign. However, as I mentioned earlier, I can’t attack the purple base without my game crashing. I’ve tried all possible solutions, including reinstalling the campaign, but the error persists, so I can’t comment on the rest of the campaign.

I really liked the paladins introduced, as well as Sylvanas, who has well-detailed new attacks. However, my favorite hero is Sage Truthbearer, who stands out for his originality and the unique abilities he brings.

Overall, it’s an excellent campaign. Without a doubt, it’s my favorite among all the others, mainly because I think it was very well-crafted and the heroes presented were great. My only question is: do you consider continuing or finishing the saga?


5/5 - :peasant-i-object:
 
Level 12
Joined
Mar 22, 2023
Messages
85
  • 01 - I started the campaign and I was truly surprised by its quality compared to the others. Without a doubt, it’s my favorite. However, I don’t really like the part where Arthas starts rushing through the map, in addition to the invisible walls that limit movement, which makes this part a bit frustrating. On the other hand, the second part, where you need to advance with the knight, is really fun, and the cinematics are very well done.

  • 02 - I liked the beginning, but I imagined that killing Arthas at the start (as a side mission) would lead to an alternative storyline (at least within that mission). However, the story proceeded normally. I don’t consider this a negative point, I was just a little disappointed by the lack of a different approach. What positively surprised me was the possibility of choosing between two paladins, and their skill trees are really interesting. The mission was excellent, especially the boss battle (Arthas), which was indeed very good.

  • 03 - The map concept and the elf tech tree are good, but a big problem with this map is the AI. The AI doesn’t expand its base and doesn’t provide a challenging difficulty level as it could. However, I liked this campaign and the lumber system, which offers various upgrades, unlike other campaigns that only have three evolution options. I believe that if the AI in this mission were improved, it would become one of the best in the campaign.

  • 04 - The same issues from mission 3 apply here, but personally, I really like this campaign. The way the AI attacks allies in general is also good and provides an interesting challenge, although still with some limitations.

  • 05 - Bonus: This mission was really tough for me, taking several hours to complete. I really liked the initial system of alerting Silvermoon, and indeed, I spent a good part of the time defending my base from the massive purple hordes. Although there’s not much more to say, the experience was quite positive.

  • 06 - Okay, this mission surprised me. In addition to having several team options (I only played with the main one), I believe each of these options has its own tech tree and a unique hero, which is quite impressive. The care put into this map made me consider it one of the best in the campaign. However, as I mentioned earlier, I can’t attack the purple base without my game crashing. I’ve tried all possible solutions, including reinstalling the campaign, but the error persists, so I can’t comment on the rest of the campaign.

I really liked the paladins introduced, as well as Sylvanas, who has well-detailed new attacks. However, my favorite hero is Sage Truthbearer, who stands out for his originality and the unique abilities he brings.

Overall, it’s an excellent campaign. Without a doubt, it’s my favorite among all the others, mainly because I think it was very well-crafted and the heroes presented were great. My only question is: do you consider continuing or finishing the saga?


5/5 - :peasant-i-object:
I'll try to continue, but it will probably take longer than usual
 
Level 6
Joined
Jan 10, 2021
Messages
41
i know i nitpick a lot for the last chapter and i still love your campaign, but was it intended you could mow down Arthas's base before destroying the 2 obelisk? You could do this on hard difficulty as well.
 
Level 4
Joined
Dec 8, 2022
Messages
15
What an awesome campaign with interesting quest designs! Every mission felt unique and rich with content, all reflecting the love and efforts in the development. I genuinely see that the creator has nailed both quality and quantity in this project. I’ll be happy to support and see all the reversed versions for the remaining campaigns.

The AI voice acting is just as great as it can get.

In some missions it’s difficult to complete the side quests before the main objective because of the ally. Some missions like 1 & 5 the ally might go ahead and finish the main quest if you try to awaken the enemy so that you can focus on the side quests.
Maybe adding a command in the town hall to order the ally to halt / resume attacks?

I didn’t get why the lumber upgrade in the elven army is ridiculous and it costs an insane amount of resources and time.

Additional remarks​

Mission 1
In the second phase there’s so many cool things happening on the map that are worth seeing, so maybe the captain should only start bleeding out after you move him? Also, the captain's voice had zero feelings during this phase.

Mission 2
Couldn’t re-train “Right Hand” after death. Not sure if that’s intentional.
Enabled Mutators was cool on this mission.

Mission 3
Enabled Mutators gets very boring after 20 min.

Mission 5
I believe that the player will be forced to play on hard so that the king won’t be able to destroy the undead base on his own. The player will otherwise need to rush it and have the side quests finished asap.

Mission 7
The enemy has map hack. The undead will even spot an air unit that’s located at the bottom corner of the map, and they will send everything at it.
Enabled Mutators on normal or hard seems to make mission 7 impossible.
Landazar absolutely rocks and his abilities are fun to use and actually make a lot of sense for his role as a protector mage.

Mission 8
Andromath is one of the least useful heroes I’ve ever tried in warcraft. I guess his special abilities are more suitable in a single unit mission.
"Normal" difficulty is way easier than it should be, while “hard” is actually more accurate.
The aura around Kel'Thuzad looks bad. I find the used aura in mission 1 around that random dreadlord is 10 better looking.
 
Last edited:
Level 4
Joined
May 21, 2021
Messages
19
I found that the voice acting techniques for the characters in your campaign seem to be more advanced than those in other campaigns, to the extent that I didn't distinguish a few times that some sentences had replaced a few words in the original WC3 text. If it doesn't violate privacy, I would like to ask what software/tool are you using?
 
Level 12
Joined
Mar 22, 2023
Messages
85
I found that the voice acting techniques for the characters in your campaign seem to be more advanced than those in other campaigns, to the extent that I didn't distinguish a few times that some sentences had replaced a few words in the original WC3 text. If it doesn't violate privacy, I would like to ask what software/tool are you using?
elevenlabs
 

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
396
I didn’t get why the lumber upgrade in the elven army is ridiculous and it costs an insane amount of resources and time.
After researching 2. or 3. level I treated it as trolling the player and ignored it in all the next elven maps. Although maybe the final level grants you +50 capacity for 10 gold, in that case I'm the one who got trolled :p.

AI voice acting is indeed great most of the time, although it sometimes has problems pronouncing and stressing unique names like e.g. daLAran instead of DAlaran.
 
Level 4
Joined
Jul 18, 2016
Messages
23
I adore these campaigns, though the difficulty is a bit hit or miss, either way too easy or too hard (could be my own skill at fault). The amount of flavor, world building, and originality was a blast to experience. I hope (if youre still making more) that your future ones continue to improve as they already have, i want more of these ridiculous side quests
 
Level 4
Joined
Dec 8, 2022
Messages
15
I adore these campaigns, though the difficulty is a bit hit or miss, either way too easy or too hard (could be my own skill at fault). The amount of flavor, world building, and originality was a blast to experience. I hope (if youre still making more) that your future ones continue to improve as they already have, i want more of these ridiculous side quests
Last mission is definitely way easier than it should be. There's no reinforcements from Burning legion . and you can finish the mission on hard with +10min.
I think Dalaran mission was the hardest, specially on hard. You can't even build static defences for some reason. I cannot deal with the undead waves until I retreat to the yellow ally and have everything upgraded. That mission was really awesome btw.
 
Level 13
Joined
Aug 18, 2024
Messages
209
ok i didnt played the campaign myself because i dont have version 2.00 or reforged and i have 1.24a - 1.28c idk wich one

but i watched some gameplay by hushbook and executor nral and this campaign looks GREAT

also if Invasion on Kalimdor will be Released that would be Insane

litteraly first 1-2 chapters will be kinda fun but cry of the warsong omg being able to play as gilneas kul tiras stromguarde lordaeron alliance and warsong clan (if possible) That will be huge fun like the Blackrock & Roll too Also fucking playing as Cenarius omg this would be the best campaign ever
 
Level 2
Joined
Oct 17, 2023
Messages
18
Can someone help me ? I'm stuck with the second mission where i must kill Arthas with Uther but the game doesn't finish when i kill him, it just continue and i'm stuck.
 
Level 6
Joined
Jan 10, 2021
Messages
41
Best start of 2025 in the Warcraft 3 community. i wasn't interested in the orc reverse campaign but after experiencing so much creativity i guess why not let the next one come.
 
Level 1
Joined
Feb 1, 2025
Messages
1
all 3 campaigns were amazing. truly well done I didn't expect if I would love this. Truly can't wait for the next campaign. (I hope you will continue :infl_thumbs_up:)

Once again 10/10 campaign one of the best! :peasant-victory:
 
Level 2
Joined
Feb 2, 2025
Messages
5
i see but is there a way to fix missing models , hidden mouse cursor and misssing terrain textures or you didn't have those probelms and if you did have them how did you fixed them like is there pack in workshop or something i tried lowering my optimzation as much as i can but nothing it's just increase fps but still thrall is just small shadow cercle the terrain seem like giant puddle of brown flat and somehow potraits are missed too
side not it could be because i have low end pc
willl it be okay to list the spec here and you tell me waht should i optimize with
 
Level 12
Joined
Mar 22, 2023
Messages
85
i see but is there a way to fix missing models , hidden mouse cursor and misssing terrain textures or you didn't have those probelms and if you did have them how did you fixed them like is there pack in workshop or something i tried lowering my optimzation as much as i can but nothing it's just increase fps but still thrall is just small shadow cercle the terrain seem like giant puddle of brown flat and somehow potraits are missed too
side not it could be because i have low end pc
willl it be okay to list the spec here and you tell me waht should i optimize with
I played on SD graphics. My computer has low specifications. Could it be due to some graphics settings?
 
Level 30
Joined
Jun 11, 2017
Messages
988
I loved your Reverse campaigns (even I played them on Hard for literally no reason). I already like this one - for myself, "Easy" difficulty gives vibes of Normal difficulty: not so easy (in contrast to how it is named), but fair play at least to play with mutators - however from what I saw some mutators are not so fair, even on easy.
Will update this humble "review" after finishing the whole campaign.
Well, after finishing ALL content of campaign (I think?) - what can I say?

  • Used custom-triggered spells are nice and enhance the flavor gameplay of each race.
  • Using LORE riddles for the Silvermoon level was surprising. More irritation came from riddles about WoW MAGE GAMEPLAY. Author, I don't think that there are a lot of people who played mage in WoW from Wrath of the Lich King at least, even played World of Warcraft at all.
  • Mutators still feel to me more suitable for cooperative gameplay, than solo gameplay. I see that you had inspired yourself with SC2 mutators, but I don't see any encouragement from the game to play with mutators. In SC2, playing random mutators increases the Coop Hero EXP reward, so the risk = reward system works. Here - why should I have a bad experience for nothing?
  • The ending twist was... Was too twisting. But this is what we can have if we follow the original storyline.
  • Custom races are cool - especially for the Blackrock & Roll, Too! mission - each race have different side quests and different rewards. My Favourite is the Shaman side quest reward - literally destroying winds over ALL enemies, unlike dropping nuke as a goblin side quest reward.
Overall waiting for more - especially for the Rexxar Campaign Reversed.
 
Level 2
Joined
Feb 2, 2025
Messages
5
I played on SD graphics. My computer has low specifications. Could it be due to some graphics settings?
Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz 2.90 GHzand 4go ram also do you have discord account i am more active in disccord i tried sending you friend request but i couldn't find you i am not sure if this common problem or due to my low specs but i got missing cursor +missing models + empty potrait as well as some kind of broken terrain the one that happpen when you try to run high end game with low spec when trying to run classic campgain i am not sure if this part blizzard way of improvement or it's just my bad on specs also if you have warcraft cd key is it possible to make exclusive versions for 1.31 or earilier considered these versions are more stable
 
Level 7
Joined
Sep 29, 2015
Messages
100
hello,

Can we play this with Reforged graphics? What about your other reverse campaigns?
 
Level 3
Joined
Jan 9, 2023
Messages
10
Uh is this normal? It's the start of act 3 and the GUI keeps going weird everytime i load a save in here


EDIT : turns out Reforged still sucks donkey donkey, if this happens to you change your GUI from Reforged to Classic.

Screenshot 2025-03-26 073814.png
 

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Level 2
Joined
Feb 2, 2018
Messages
2
Hello I really enjoy your campaign. So far I am stuck at mission 6. As soon as I start choose any faction I suffer terrible lags and cant play at all, even the intro cinematic is laggy. I was wondering is there a problem at my side or is there anything I can do? I never had this kind of issue before at any custom maps and yes I use the latest patch. I even tried to bypass this mission by cheatcode but it didn´t work.
 
Level 12
Joined
Mar 22, 2023
Messages
85
Hello I really enjoy your campaign. So far I am stuck at mission 6. As soon as I start choose any faction I suffer terrible lags and cant play at all, even the intro cinematic is laggy. I was wondering is there a problem at my side or is there anything I can do? I never had this kind of issue before at any custom maps and yes I use the latest patch. I even tried to bypass this mission by cheatcode but it didn´t work.
Sorry i don't know
 
Level 14
Joined
Mar 4, 2014
Messages
257
You did it again, Mentilara! :goblin_wtf:

You’ve created another masterpiece! It’s as if you combined everything you’ve learned—both the good and some of the bad—from your previous two custom campaigns, and infused it with your incredible creativity, originality, and a touch of craziness to produce your best work yet: this custom campaign! :ogre_rage:

I had a lot of fun playing it! I used the latest version of Deforged, played on classic mode at hard difficulty. For my first playthrough, I played without mutators (because I find them frustrating), except for the first two chapters. After that, I continued without them. Then, during my second playthrough, I decided to try it with the mutators on.

Here is my playlist:

And here is my Review!:

Review of PurifyEvil - Warcraft 3 Reversed Campaign​


Chapter 1
  • Arthas just dies to bandits while his ghouls run off by themselves? 07:03 What’s up with that?
  • The AI voice for the captain is subpar compared to the other voice lines in later chapters, which detracts from the atmosphere.
Overall, the first chapter was short and sweet. I have to admit, I loved it! It's also kind of funny how the enemy units have zero collision in this one. It seems that the bane of Arthas is just some angry peasants and one tower, along with a few fancy bandits. Who knew Arthas was allergic to those? :xxd:

Chapter 2
  • Permanent silence from mutators? That’s just awful. Having spells and using them is half the fun of gameplay. Why take that away from players? It doesn’t make sense as a challenge. There are plenty of other ways to increase difficulty, and this isn't one of them.

  • The idea of spawning units from dead enemies is good, but the resulting units are a bit too strong and they don’t drop anything, which is disappointing. They should drop tomes.
  • The mutators seem to introduce difficulty without any rewards.

  • Also, my hero randomly stopped following my commands for some reason. 18:56

  • The portal and reset stone mechanic is a fascinating addition that truly caught me by surprise. However, launching straight into the original campaign after using the reset stone feels a bit off. It would be far more engaging if you started the original campaign and then experienced some bizarre events—such as random campaign heroes appearing on the map and battling each other. This could build up to an epic showdown featuring all-powerful heroes and demigods like Archimonde and Kil’jaeden. As the battle spirals into chaos, you would then return to the normal timeline after interacting with the reset stone, ultimately earning a unique item. This reset stone would evolve into an exceptional item known as the "Aetherial Rebirth Stone."
  • This item could restore your HP and mana to full with a 60-second cooldown, which would be much better than just starting the original campaign and losing everything.

  • I’m not a fan of the blue paladin faction in this chapter compared to the teal one. The teal side has resources that are purely wood, allowing you to build an economy with peasants. In contrast, the blue side requires gold for almost everything, and it accumulates too slowly, there are no upgrades to increase the gold gain rate either which sucks!
  • A slight increase in gold gain would help balance it since the teal paladin faction excels at resource gathering and army building.

  • There are riderless horses scattered around the map near Uther, and since hoplites can mount horses as a spell, it would make sense for them to be able to mount these as well, rather than only those produced from houses.

  • Speaking of which, I had no idea you could make horses from houses—that was awkward. A hint for players about this would be helpful, as it makes no sense that little houses could create anything other than supply.

  • The prayer ability from units is broken. It has a three-second casting time for some reason, which makes the unit unresponsive during that time. It should be instantaneous!

  • What’s the point of the final decision with Uther? Does it affect anything in subsequent chapters?

  • When making choices (like with Uther or the blue paladin choosing to save or kill Galivard’s ghost), the mouse cursor vanishes, making it frustrating to click on a choice. Galivard’s reward feels lackluster compared to the effort required to defeat him.

I enjoyed this chapter! The choice between the two paladin factions was a great feature. The map was small and well-organized, and it included some unique and interesting side quests. One side quest, where we fought the ghost of the first paladin who died on this map, was extremely challenging but also a lot of fun.



Chapter 3

  • The side quests, especially the one involving the corruptor, are too hidden. I only found the corruptor after using "iseedeadpeople." These quests need to be made more visible, perhaps with hints or marked areas on the minimap.

  • Sylvanas’s W spell, which heals in an area, is significantly underpowered, even at level 3—it barely heals and is overall ineffective.

  • The zombie mutator is excessively difficult. The zombies spawn too frequently and aren’t easy to kill due to their medium armor, especially when most of my army and towers have piercing damage.



Chapter 4

  • The mutators in this chapter are particularly frustrating—arguably the worst in the entire campaign. The AOE healing when an enemy unit or building dies is overpowered. And those annoying land mines scattered across the map? Two mines can kill my hero, which is absurd. The mines and the AOE healing need to be nerfed. After my hero was killed three times by the mines, I stopped reviving her and went full air army.



Chapter 5

  • What’s the point of the bonus chapter after Chapter 5? I noticed there’s a counter for undead kills, but what purpose does it serve? It would be cool if there was a reward for reaching a specific number of kills.

  • In Chapter 5, I felt like I didn’t have much time to complete quests and explore the map because Arthas and his undead horde were constantly stalking me, which was kind of funny. The AI in this campaign behaves quite differently from other games. The enemy (Arthas) always attacks with his entire army and sometimes even stalks you. It's super unique and reminds me of the AI in Defenders of the Light. It feels almost human, with traits that make it more relatable.

  • However, doing side quests here was challenging, as it has been in all chapters so far. The side quests are very vague, and I often have no idea where to go. I find myself having to scout the whole map to complete them, and time runs out quickly. It would really help if you could highlight the side quest locations on the minimap.

  • After replaying with mutators, I found this to be the best and most enjoyable chapter. The mutator that sends armies from different factions from the original campaign to attack your base is amazing. However, I’m not a fan of the tornadoes; they’re just annoying. I wish the bosses from the mutator waves, like Mannoroth and Cenarius, dropped rewards such as tomes or an item that summons their ghost for 20 seconds. What if each hero from the attack waves dropped a fragment, and once you collected all the fragments, they could combine into an item that randomly summons the ghost of Illidan, Grom, Cenarius, or Mannoroth for 20 seconds—the ghosts having no spells. That would be epic and amusing.



Chapter 6

  • Another incredible chapter! I loved every moment of it. The unique tech with the mercenary/goblin faction was fantastic. However, the mutator in this chapter is quite annoying, especially the beast that comes and has to kill five units to be defeated. I found that you can kill it even while it’s invulnerable with the ogre hero’s first spell, which is amusing.

  • Most ogre units are quite underwhelming. Even the high-tech ones don’t stand a chance against the undead army. The only overpowered unit is the ogre magi that summons the snowman golem.

  • When playing as the gladiator orcs (orange), the beast shows up way too often, which is really frustrating. The whole concept of an invulnerable beast needing to kill five units is just silly—it disrupts gameplay and can aggro on my normal army units for no reason and damage them.

  • The second side quest with the ogres, where you have to solve the acolyte’s riddle (“What type of stones aren’t found in a river?”), is broken. The answer should clearly be “dry stone,” but it doesn’t work. What’s going on? I really dislike riddles in games because they always seem to be flawed. Either it’s glitched, or there’s a different answer—some tips would be appreciated.

  • The side quests involving the red orcs were fun, but I wish the undead from the red undead base (after the purple one is destroyed) were a bit stronger.

  • I loved all the orc factions, but my favorites are the Mercenaries, featuring El Goblino with his machine gun, and the Shaman Orcs, who have those incredibly powerful and expensive elemental units. These two factions absolutely obliterated the undead forces—the Mercenaries with their otherworldly rockets and the Shamans with their elementals. I really enjoyed playing them!
  • The other factions struggled a bit more, but they were still cool to play with.


Chapter 7

  • At some point, Arthas and his army stopped attacking and just went AFK in their base after I destroyed their citadel and acolytes, lol, using one of my famous surgical strike strategies. This chapter is hindered by the “fun” mutator, which gives you zero vision while you are attacked by undead hordes from obelisks on the map. That’s not enjoyable at all.

  • In addition to the mutators, this chapter has another significant drawback: the timed woodworkers. I found them incredibly annoying, and there really should be an upgrade to make them permanent, because they are truly frustrating.

  • On the positive side, I enjoyed the chapter (without the mutators). I loved all the side quests and the runes scattered throughout the map.

  • However, the riddle side quest was lackluster. I wasn't a fan of it because the main issue is that when you answer incorrectly, your hero loses 80% of their health. This means you'll have to wait a long time to heal before trying again, which is quite frustrating. It shouldn't deal that much damage for a wrong answer, especially considering how silly some of the riddles are.



Chapter 8

  • The bandit faction in this chapter is super unique and fun to play with. Unfortunately, I can’t say the same about the mage faction. The main hero’s spells are genuinely awful— a 10-second casting time for a firebolt? The bandit hero has instant spells that deal 300 damage. I’d definitely prefer that over the mage’s 10-second cast for 500 damage. Additionally, the demonologist’s third spell has a 20-second casting time… what the heck? That’s way too long!

  • Overall, the bandit faction is just much better in this chapter. Their units and hero excel in combat, while the mages struggle significantly.

  • I’m surprised this is the final chapter. Yes, it’s canonically the last one in the original campaign, too, but I would have loved a “what if” scenario where Archimonde is successfully summoned, and you have to play against him as a bonus chapter. The teal mages could call for reinforcements, leading to a huge epic battle with tons of mages, bandits, and human forces against the undead, Archimonde, and his demons. That would be amazing!

  • When I tried the mutator in this chapter, my resources kept getting drained by something, and I had no clue what was going on. It turns out that was intended because it’s part of the mutator gimmick. Absolutely terrible!



Positives​


I loved playing the campaign without mutators. It’s a 100/100. With mutators, it’s a 30/100—they ruin the campaign and make it unplayable.

Everything about it is awesome, starting with the moment I open the campaign. That GIF with Arthas in the campaign “lobby” is just a chef’s kiss level of awesomeness! So badass!

All the new quests you implemented and the skins are beautiful. The AI voices are great most of the time, but sometimes they’re kinda weak/lackluster, to be honest. The best example is Chapter 1’s human soldier lines in the cinematics—they’re just bad.

The ending cinematics are always beautifully well-made.

The bonus chapters where we pick reward items are some of the best things I’ve seen, really cool. Can’t say the same about the reward items themselves—they’re absolute trash, lol. The only good ones are the item that gives 3 gold per second and the one that gives unholy aura level 1.
It would have been awesome if the items you picked would level up somehow, maybe after completing a sidequest, just a thought.




Negatives:

- Why is there no information on what chapter I’m in? Even when I start a chapter, there’s no chapter name or number—just some story text. Is this a Reforged thing, or what?

- The game crashes sometimes, and I’m not sure why. Additionally, there’s the old Reforged glitch where some units become invisible after loading; spellbreakers did this in Chapter 5.

- The first time I played the campaign, I had a blast—it was one of the best I’ve experienced. However, during my second playthrough with mutators, I wanted to see how challenging it could be, and it was frustratingly unbalanced.





Chapter 1 Mutators:

The first one gives enemies 3 seconds of invulnerability. This is manageable and doesn’t ruin the chapter; it just adds a slight increase in difficulty.



Chapter 2 Mutators:

This is where it started to become problematic. The first mutator spawns unique, stronger mobs after killing enemy units. While they don't drop anything, they should drop at least tomes, it’s manageable.

But the second mutator? After any unit dies—be it enemy, ally, or mine—all my heroes and units get silenced for a few seconds. Given how quickly units die, my heroes and units end up silenced for the entire fight. This is extremely annoying and feels more like a bug, but it’s intended? Please reconsider changing this mutator to something else.



Chapter 3 Mutators:

Enemies have increased movement speed, and zombies spawn continuously to attack the elves. This is an improvement over Chapter 2, but the frequency of zombie spawns is excessive. When three zombies are spawning every 12 seconds (I counted), they are fully upgraded with medium armor, which takes less damage from everything except melee footmen. This is incredibly frustrating. I suggest increasing the spawn cooldown to 25 seconds and changing their armor from medium to heavy. Medium armor is overpowered in Warcraft 3—think about it--no wonder mountain giants have it; they make perfect tanks.



Chapter 4 Mutators:

There are land mines scattered across the map that only affect my ground units. Additionally, when an enemy unit dies, it heals every unit around it for 50 HP in a large area.

This is the worst gimmick I’ve encountered on any map, period. The mines force you to rely solely on flying units and can seriously injure my hero, dropping her from 100% to under 20% HP with just 1 mine.
Suggestion: Either remove them or reduce the dmg.

The 50 HP AOE heal is ridiculous as well.
Suggestion: Reduce the AOE and the healing amount to 25 HP.



Chapter 5 Mutators:

The first mutator sends waves of heroes and units from the original campaign to attack your base. This is the only mutator I enjoyed in the whole campaign—it’s badass and cool. The waves are spaced out, giving time to prepare. The only downside is that I wish the heroes dropped rewards, and adding magic immunity was a bad idea (it ruins the fun).

For the second mutator, invulnerable tornadoes appear that slow units and lift them into the air, perma-stunning them for about a minute. This is a terrible idea. You did something similar in your first campaign (humans vs. Thrall on that island), and it was bad then too. They follow your units, which makes it worse. Please remove this unless you want players to dislike your campaign.



Chapter 6 Mutators:

The first mutator introduces an invulnerable ghoul beast that has to kill five units to disappear. This is a tedious and frustrating gimmick—absolutely ridiculous. Sacrificing five workers every time is annoying, and sometimes the ghoul gets distracted, follows my army, and damages my units. It’s truly a 10/10 stupid idea.
My Suggestion? Remove it or increase the time between waves.

The second mutator gives enemies and buildings lifesteal. This one’s manageable and not bad.



Chapter 7 Mutators:

The first mutator spawns obelisks on the map that release undead to attack everyone. In one game I lost early because I didn’t notice them attacking Antonidas lol. This isn’t a bad gimmick, but the obelisks should always be revealed. They are marked on the minimap initially, but it’s barely noticeable.
Sometimes, they spawn an excessive number of abominations—like 10 in just 15 seconds. That’s insane. Zombies and ghouls are fine, but abominations should be rare.

The second mutator imposes permanent darkness, giving players zero vision on the minimap. This is not fun. I suggest allowing players the chance to remove the darkness by destroying an undead generator guarded by powerful undead.



Chapter 8 Mutators:

The first mutator causes Infernals to periodically fall in my base. This is manageable, but having a timer to indicate when they drop would help with defense.

The second one drains resources every time I give a command to my units.....
I initially thought it was a glitch, but it’s a mutator—this is the worst gimmick in the campaign, by far. It’s frustrating beyond belief!!!




Conclusion:
Without mutators, this campaign is a 100/100 masterpiece. With them, it plummets to a 30/100 disaster. Please fix the mutators, add chapter names and numbers, clarify side quests with minimap markers, buff weak rewards, and address the crashes and glitches. If you do that, this could be one of the best Warcraft 3 campaigns out there.

My final rating is 𝓢 Tier (Masterpiece) with 95 out of 100 points!
 
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