• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

BurnTheMind - Warcraft 3 Reversed

Good afternoon, today for your review, I present to you my campaign called "Burn the Mind", where I abandoned the reworking of the plot and completely focused on playing only enemies.
There are five chapters.
You must go through a series of missions, each of which presents a new challenge and an opportunity to learn more about your locality and the reasons for your downfall.
There are two difficulties to choose from - Normal, Hard.




1.png
2.png
4.png
5.png
Screenshot-8.png

BTNDaggerBleedingPierce
https://www.hiveworkshop.com/threads/btndaggerbleedingpierce.224223/
SniperRiffle
https://www.hiveworkshop.com/threads/btnsniperrifle.224412/
MortarTeamIcon
https://www.hiveworkshop.com/threads/goblin-boom.315654/
Arm
https://www.hiveworkshop.com/threads/btnarmpush.224206/
StoneTower
https://www.hiveworkshop.com/threads/btnhardstonehammer.276081/
Ancient Ruins UI
https://www.hiveworkshop.com/threads/humanuitile02-blp.121509/
Murloc Cursor
https://www.hiveworkshop.com/threads/murloccursorv050-blp.244731/
Naga Spell Area Of Effect
https://www.hiveworkshop.com/threads/naga-spell-area-of-effect.337609/
SelectionCircle
https://www.hiveworkshop.com/threads/selectioncircle-blp.227582/
SlicedExpBar
https://www.hiveworkshop.com/threads/slicedexpbar-blp.264065/
ArmoredRifleman
https://www.hiveworkshop.com/threads/armoredrifleman.61227/
Peon New Model
https://www.hiveworkshop.com/threads/peon-optimized-wc1.321953/
HD Peasant
https://www.hiveworkshop.com/threads/hd-peasant.264067/
ArchMage
https://www.hiveworkshop.com/threads/heroarchmage-blp.276100/
Footman Reskin
https://www.hiveworkshop.com/threads/footman-simple-reskins.347122/
Lizard
https://www.hiveworkshop.com/threads/almightylizard-blp.240485/
MurlocCultist
https://www.hiveworkshop.com/threads/flamed-murloc.61866/
Fire Ghost Chapter 04
https://www.hiveworkshop.com/threads/bansheeghost-blp.107390/
Murloc Mage
https://www.hiveworkshop.com/threads/murlocs-models-and-icons.332375/
Spider
https://www.hiveworkshop.com/threads/spider-blp.289378/
FireBreath
https://www.hiveworkshop.com/threads/btnfire.203185/
Coal Captain
https://www.hiveworkshop.com/threads/black-captain.312889/
New Thrall model
https://www.hiveworkshop.com/threads/warchief-thrall-re-classic.331131/
HD GoldMine
https://xgm.guru/p/wc3/goldmine-hd-texture

MUSIC:
Game: Sparta Fate of Hellas (Persian Theme(Chapter five), Murloc Theme -> (Egyptian Theme))


What's new?
1. New campaign screen with new music.
2. All dialogues were voiced using ElevenLabs.
3. Updated Thrall model (Credits I will insert)
4. Quest titles and quest requirements have been corrected.
5. Fixed all loading screens.
Bugs in the chapters have been fixed, specifically:
The first chapter:
1) Fixed gaps between words.
2) Fixed the player's color to black.
The second chapter:
1) Fixed gaps between words.
The third chapter:
1)Changed the color back to blue.
2)New Optional quest
3) Fixed hotkeys for upgrades.
4) Fixed a bug with allies
5) Corrected a mistake in words when translating the campaign into English.
The fourth chapter:
Nothing has been changed.
The fifth chapter:
1) Zar'jira- was completely re-voiced
2) An error with cinematics, or rather with textures, has been fixed.
3) New Optional Quest
4) A new island with pirates.
5) Corrected a mistake in words when translating the campaign into English.
6) Fixed the lag at the end of the mission (wtii, please forgive me:xxd:)
7) Fixed the color of the monsters to black.
8) All errors with hotkeys have been fixed.
The campaign is now only available on Reforged.
Contents

BurnTheMind (Campaign)

Reviews
deepstrasz
Countdown to Extinction has no loading screen. The Sea Witch is a hero with no hero glow. It can simply be added: How to add Hero Glow without Modeling Overall, neat edit. Not too much replayability though. Approved. If you want more reviews, you...
Level 14
Joined
Mar 4, 2014
Messages
257
Hello Mentilara!:goblin_yeah:

I recently watched Wtii try to play your campaign, and as usual, he struggled with it in the same way he does with anything that isn’t a classic melee game. But I've got to say, there's a big issue that needs to be fixed: players really need a solid tip at the start of each mission that they shouldn’t be focusing on the hero and should instead pay attention to the units. It seems logical to think that taking out the hero means an easy win, but that’s not how this campaign series works.

The hero has hero armor, which is super strong and negates a lot of damage. So focusing on the units, which have normal armor, is actually the better strategy to win these campaigns.

To make it easier for players, you should highlight these tips right from the beginning, especially in Chapter 1. Here are a couple of simple suggestions:

1. Important Tip: Focus on units instead of the hero; they have weaker armor types and will take more damage.
2. Important Tip 2: Enemy units and the hero have permanent Spirit Link for balance.

It became even more obvious when he started playing the second part of your series (video), taking on the role of the orcs while the humans were being controlled by the computer. He literally used cheat codes in every chapter, mainly because he wasn't aware of how to play properly and didn't know those two tips.

It’s frustrating to see people calling your campaign too hard or unbalanced when the right strategy makes it manageable. If you just include these two tips, it’ll really help guide players, since common sense isn’t always that common.

Just for kicks, I replayed the campaign and recorded my run to show how easy it can actually be, even on hard mode. Hope everything's going well for you, and keep up the awesome work!

My gameplay:
 
Top