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Abomination and Derivatives

This bundle is marked as approved. It works and satisfies the submission rules.
Ujimasa Hojo Presents

Abomination and Derivatives
Edited by Ujimasa Hojo

Abomination (Optimized) Info:
  • Added the Explosion animation to the Abomination model. The added animation goes well with the "Kaboom" and "Unstable Concoction" abilities.
  • There is a hidden model of the Abomination Explosion. During early development, the Abomination supposedly had an Explosion ability.
  • Combined with the Portrait.
Resource Info


Model Version 2.00

  • Combined with the Portrait.


Model Version 2.02

  • Resaved using Retera's model editor to avoid a rigging problem.




Abomination (Forsaken) Info:
  • Created a Forsaken version of the Abomination.
  • Made up of various Horde races.
Resource Info


Model Version 1.00

  • Uploaded.




Video Preview






Abomination (Knights of the Ebon Blade) Info:
  • Created a hero version of the Abomination for the Knights of the Ebon Blade.
Resource Info


Model Version 1.02

  • Resaved using Retera's model editor to avoid a rigging problem.


Model Version 1.03

  • Changed the "Attack" animations to "Spell Attack".




Abomination (Order of the Silver Hand) Info:
  • Created a Paladin version of the Abomination for the Order of the Silver Hand.
Resource Info


Model Version 1.01

  • Resaved using Retera's model editor to avoid a rigging problem.


Model Version 1.02

  • Changed the "Attack" animations to "Spell Attack".




Video Preview






Failed Magus (Ogre) Info:
  • Created an Ogre version of the Abomination.
Resource Info


Model Version 1.00

  • Uploaded.






Keywords:
Forsaken, Scourge

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Gab, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
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Previews
Contents

Abomination (Optimized) (Model)

Abomination (Knights of the Ebon Blade) (Model)

Abomination (Order of the Silver Hand) (Model)

Failed Magus (Ogre) (Model)

Abomination (Forsaken) (Model)

Reviews
Moderator
[img] [img] Misha [img] 4th Aug 2013 Moderator's Review: add some sort of fleshy explosion sound to 'death spell' approved now, hope it doesn't go kaboom unless needed to :D
  1. [​IMG] [​IMG] Misha [​IMG] 4th Aug 2013
    Moderator's Review:

    add some sort of fleshy explosion sound to 'death spell'

    approved now, hope it doesn't go kaboom unless needed to :D
     
  2. Sin'dorei300

    Sin'dorei300

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    Kamikaze-abomination! :D
     
  3. Orcnet

    Orcnet

    Joined:
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    Boooomer!
     
  4. Licheus

    Licheus

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    The abomination explosion model is used in the standard abomination's explosion field (Art - Special), so I would argue that it isn't hidden. If an abomination is hit and killed with an artillery missile for instance (what the game defines as a unit "exploding"), this explosion model will play.

    Standard abomination explosion
    [​IMG]


    You can also trigger the explosion if you want using the same logic as in the screenshot. This is all using the standard abomination model with no alterations.

    However, offering an additional way for people to do this with unit animaitons is always good. I hope the model gets approved because there can be situations when this is the more intuitive way of doing things.

    The information should be as clear as possible though so people know what's really the case. You don't necessarily need to download a 100kb resource to get the explosion effect.
     
  5. Faith

    Faith

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    Lolz.

    Anywho. Good model, I expect more. c;
    Keep it up:)
     
  6. Shade Da Scout

    Shade Da Scout

    Joined:
    Apr 23, 2011
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    Quite simple and useful.

    (not-so-fun)Fact:Beta abominations had an upgrade (I forgot the upgrade's name), so when they die they explode and deal damage (same icon as from your screenshot for upgrade icon).Necromancers had Corpse Explosion, target a corpse, it explodes=dmg.
     
  7. Kaizer

    Kaizer

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    Really useful for a new ability

    It would really be nice if there is a green version of it.
     
  8. ILH

    ILH

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    May 8, 2012
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    Wow, its abomination national day!
     
  9. Eagle_11

    Eagle_11

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    Ah soo.

    May i ask for a hint on how to get Corpse Explosion to work without crashing the entire game with a mem error ?
     
  10. Kaizer

    Kaizer

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    remove the corpse, replace with a dummy, trigger/code the rest
     
  11. DeuceGorgon

    DeuceGorgon

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    I love this model with explosion :D
     
  12. CfWolfy

    CfWolfy

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    not original but its ok...4/5
     
  13. Chinses player

    Chinses player

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    Demacia!!!!!!!!!!
     
  14. Aleister

    Aleister

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    Simple but could be useful.
     
  15. stein123

    stein123

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    you should add the undead alchemist's abomination alone as a derivative.
     
  16. PlainNine11

    PlainNine11

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    Knights of the Ebon Blade yea!
     
  17. Kyrbi0

    Kyrbi0

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    Huh. Interesting choice (purple armor)

    I'm curious to see what else can be done with it.
     
  18. Don Valentino

    Don Valentino

    Joined:
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    i kinda chuckled when i see you named it "Pudge" :D
     
  19. TadokiLor

    TadokiLor

    Joined:
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    Kaaboom Undead!