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Arcane Observatory and Derivatives

Ujimasa Hojo Presents

Arcane Observatory and Derivatives
Edited by Ujimasa Hojo

Arcane Castle Info:

  • Created a 3-Tiered version, which functions as a Town Hall




  • Minor Rotation tweak.



  • Fixed the texture wrapping, specially the roofs.
  • Moved the central dome towards the center during the first two tiers.









Keywords:
Blood Elf, Dalaran, High Elf, Keep, Kirin Tor, Town Hall

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Previews
Contents

Arcane Castle (Model)

Castle (Dalaran) Button (Icon)

Keep (Dalaran) Button (Icon)

Town Hall (Dalaran) Button (Icon)

Reviews
21:05, 27th Oct 2012 -Grendel: a great alternative for the human castle. approved.
13:25, 6th Apr 2014 Sin'dorei300: Corresponding resource approved.
13:25, 6th Apr 2014 Sin'dorei300: Corresponding resource approved.
13:25, 6th Apr 2014 Sin'dorei300: Corresponding resource approved.

Moderator

M

Moderator

21:05, 27th Oct 2012
-Grendel: a great alternative for the human castle. approved.
 
Level 47
Joined
Jul 29, 2008
Messages
9,678
Great stuff! Not only did you enhance the existing "Arcane Observatory" with animations, but you added tiers. Very useful.

My only qualm is that the Work anim doesn't appear to have any...thing. No sparkles or doors opening or magical portals spawning... (I was checking in Magos only, so I could be wrong.)
 
Level 63
Joined
Jan 20, 2008
Messages
1,474
My only qualm is that the Work anim doesn't appear to have any...thing. No sparkles or doors opening or magical portals spawning... (I was checking in Magos only, so I could be wrong.)

Have you tried viewing it in the world editor or in-game? I can't remember which one but the particles don't show up in the model editor I used either.
 

Moderator

M

Moderator

13:25, 6th Apr 2014
Sin'dorei300: Corresponding resource approved.
 

Moderator

M

Moderator

13:25, 6th Apr 2014
Sin'dorei300: Corresponding resource approved.
 

Moderator

M

Moderator

13:25, 6th Apr 2014
Sin'dorei300: Corresponding resource approved.
 
Level 1
Joined
Jun 24, 2016
Messages
4
How can i use the other models? Only the town hall one shows when i build the building.

Please help. I dont know what to do. Thanks
 
Level 9
Joined
Feb 13, 2013
Messages
480
@Ujimasa Hojo is there a chance of having a regular town hall variant to this, sir? Like this mesh wrapped with the Town Hall skin? Or others wrapped with other skins; the Great Hall skin with some Town Hall additions for a Blackmoore alignned one, the Thieves Guild skin for Gilneas, the one you used for your High Elf set, etc.?

Like some sort of alternate Town Hall derivatives for different strategic focuses (magical or martial) in the same faction?
 
Level 4
Joined
Jul 5, 2016
Messages
16
Excellent work on the new birth animations and the upgrade phases. The icons are top-notch as well. You did not let a beautifully created Blizzard campaign asset go to waste since it doesn't feature proper build and upgrade animations. Good deed indeed!
 
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