well i relocated the thread (was in contest submission archive) and i have no idea whether it is approved or not and if it will start anytime soon. i did ask the thread maker (waiting 4 response).
no im not that good modeller. i do have at least 1 great idea, though. i hope to make it for the contest, but if i get ultimately a negative answer about the contest, i guess ill settle for a challenge (not yet ).
I'm assuming you're using a program other than magos for 3D modeling. If not, this is all gonna sound like gibberish.
Well, what you're going to want to do is apply a gradient texture to the light beam.
textures\grad2b.blp is a good one.
Then you'll want to UV map the texture on the beam geoset so that it looks kinda like this:
The shape of the wrap is already correct, you just need to scale it up and center the whole thing.
With some tweaking in magos it should look something like this:
Experiment with different effects and color, textures and what-not to get the best results.
it isnt hard to make a death animation. just open up some model that has a death animation really similar to the one you want your model to have. then just imitate everything there. i did the same way with my fishing bobber. lol i opened up swimming sheep model, looked at the particles and stuff and redid everything on my model. at least i hope it is as simple.