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Heroic Leap AoE v0.01

Target=AoE version of my first Heroic Leap
I simply heard that such is current version in WoW Cataclysm beta.

Enjoy and Give me credits if you use it.


  • Heroic Leap Cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Heroic Leap
    • Actions
      • -------- Stores caster into variable --------
      • Set Caster = (Triggering unit)
      • -------- Finds caster's location and center of target AoE --------
      • Set Points[1] = (Position of Caster)
      • Set Points[2] = (Target point of ability being cast)
      • -------- Fixes the Out-of-Boundary bugg --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Terrain pathing at Points[2] of type Walkability is off) Equal to True
        • Then - Actions
          • Item - Create Tome of Experience at Points[2]
          • Custom script: call RemoveLocation(udg_Points[2])
          • Set Points[2] = (Position of (Last created item))
          • Item - Remove (Last created item)
        • Else - Actions
      • -------- Stores distance-to-jump into variable --------
      • Set Real[1] = (Distance between Points[1] and Points[2])
      • -------- Counts up the Distance at which Caster shall start landing --------
      • Set Real[2] = (Real[1] / 2.00)
      • -------- Counts angle at which caster shall 'jump' --------
      • Set Real[3] = (Angle from Points[1] to Points[2])
      • -------- Turns Caster's collision off, as we want it jump above (go through) any obstacle --------
      • Unit - Turn collision for Caster Off
      • -------- Makes Caster invulnerable --------
      • Unit - Make Caster Invulnerable
      • -------- Adds to and removes from Caster Storm Crow Form spell , allowing us to manipulate the Flying height of Caster --------
      • Unit - Add Storm Crow Form to Caster
      • Unit - Remove Storm Crow Form from Caster
      • -------- Creates a trail SFX and instantly destroys it, fixing the leak --------
      • Special Effect - Create a special effect attached to the origin of Caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • -------- Stores all Information needed to the Hashtable --------
      • -------- NOTE 1: All information is attached to caster --------
      • -------- Never, EVER, make hashtable-based MUI spells, that are cast by Caster and Information is attached to the Target, as it will cause huge bugg --------
      • Hashtable - Save Real[1] as 0 of (Key (Triggering unit)) in Hashtable
      • Hashtable - Save Real[2] as 1 of (Key (Triggering unit)) in Hashtable
      • Hashtable - Save Real[3] as 2 of (Key (Triggering unit)) in Hashtable
      • -------- Checks if there is any instance of spell already in game --------
      • -------- If not, then turns sliding trigger on --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Leapers is empty) Equal to True
        • Then - Actions
          • Trigger - Turn on Heroic Leap Slide <gen>
        • Else - Actions
      • -------- Adds caster to leapers' group --------
      • Unit Group - Add (Triggering unit) to Leapers
      • -------- Clears the leaks --------
      • Custom script: call RemoveLocation(udg_Points[1])
      • Custom script: call RemoveLocation(udg_Points[2])
      • -------- NOTE 2: AoE, damage and stun duration are all works in Object Editor, spells Heroic Leap and Dummy Stomp --------
  • Heroic Leap Slide
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in Leapers and do (Actions)
        • Loop - Actions
          • -------- Stores Caster into variable, solely for faster code writing --------
          • Set Caster = (Picked unit)
          • -------- Loads distance-to-jump and reduces it by SPEED --------
          • -------- NOTE 1: This reducement MUST be equal to the offset by real number in the countings of Points[2] --------
          • Set Real[1] = (Load 0 of (Key (Picked unit)) from Hashtable)
          • Set Real[1] = (Real[1] - 33.00)
          • -------- Loads distance-to-rise --------
          • Set Real[2] = (Load 1 of (Key (Picked unit)) from Hashtable)
          • -------- Loads jump angle --------
          • Set Real[3] = (Load 2 of (Key (Picked unit)) from Hashtable)
          • -------- Finds current position of Caster and Counts the next Point-to-move --------
          • Set Points[1] = (Position of Caster)
          • Set Points[2] = (Points[1] offset by 33.00 towards Real[3] degrees)
          • -------- Checks if it is time to finish landing --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Real[1] Greater than or equal to 0.00
            • Then - Actions
              • -------- If not, then... --------
              • -------- Moves Caster to the Points[2], making it slide --------
              • Unit - Move Caster instantly to Points[2]
              • -------- Checks if the distance-to-jump is greater than distance-to-rise --------
              • -------- If it is, then sets bonus jump height into positive real number, else, to negative, but equal one --------
              • If (Real[1] Greater than Real[2]) then do (Set Real[3] = 20.00) else do (Set Real[3] = -20.00)
              • -------- Increases/decreases flying height of caster, making it 'jump' --------
              • Animation - Change Caster flying height to ((Current flying height of Caster) + Real[3]) at 0.00
              • -------- Updates reduced distance-to-jump --------
              • Hashtable - Save Real[1] as 0 of (Key (Picked unit)) in Hashtable
            • Else - Actions
              • -------- If it is, then... --------
              • -------- Fixes Caster's collision, vulnerability and flying height --------
              • Unit - Turn collision for Caster On
              • Unit - Make Caster Vulnerable
              • Animation - Change Caster flying height to (Default flying height of Caster) at 0.00
              • -------- Plays caster's slam animation --------
              • Animation - Play Caster's slam animation
              • -------- Does the AoE-stunning --------
              • Unit - Create 1 Dummy Caster for (Owner of Caster) at Points[2] facing Default building facing degrees
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
              • Unit - Add Dummy Stomp to (Last created unit)
              • Unit - Set level of Dummy Stomp for (Last created unit) to (Level of Heroic Leap for Caster)
              • Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
              • -------- Clears the Hashtable --------
              • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in Hashtable
              • -------- Removes Caster from leapers' group --------
              • Unit Group - Remove Caster from Leapers
          • -------- Clears the Leaks --------
          • Custom script: call RemoveLocation(udg_Points[1])
          • Custom script: call RemoveLocation(udg_Points[2])
      • -------- Checks if there is any instance of spell left after this loop --------
      • -------- If not, then turns this trigger off --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Leapers is empty) Equal to True
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions


v0.01 - First Release


Keywords:
Heroic, Leap, Jump, WoW, stomp, land, warrior
Contents

Heroic Leap AoE v0.01 (Map)

Reviews
11:08, 4th Sep 2010 TriggerHappy: Coding and spell were fine.

Moderator

M

Moderator

11:08, 4th Sep 2010
TriggerHappy:

Coding and spell were fine.
 
Level 10
Joined
Mar 16, 2013
Messages
299
For some reason I just cant get this ability to work in my map :(
Same to me, the spell wont work on my maps too. :goblin_boom: At first when i put it in my map then start making a little modification then i test it, it wont work so i load back to your map then do a copy of the spell and modified it then its working. But when i copy the the modified spell trigger from your map to mine, still it wont work. When i cast the spell it wont jump nor slide(at least), my character just doing the attack slam animation. sorry for my english lol
 
Level 2
Joined
Nov 8, 2013
Messages
18
Exactly what i needed! Only modification I added was turning collision ON, although i would definitely like my hero to go over some units/doodads if they are of a certain small, but that would be really hard work, but maybe in a far future :)
 
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