| Throne of Dalaran by matin45
The goal of the game, is destroying farms of the enemy but how?
In begin of the game, you must pick 8 cards. This section is very important; Because your cards must match. More card matching will increase the chances of winning.
But smart card picking is not the only task, you have to play cards well during the game so you can win. |
| PPC: DOMINATION by ZiGOR
PPC DOMINATION is the M.O.B.A. map which focuses on team play. The goal is to make the enemy team lose all points, capturing points guarded by towers and protecting them from overtaking by the enemy. 5x5 game is totally different from the 3x3 or less due to the significant change in the team set. The game is run in 2 worlds simultaneously (material and spiritual), which maks it versatile and interactive. The map can definitely instill team spirit and no matter fast or long mode you've chosen, you'll have fun and enjoy dynamics. |
| WARCRAFT: Collapse by Lord_Marrowgath
WC: basically a moba with several diffrent systems and eventually gives a diffrent kind of moba. WC focus on team-fights and objectives. In the shattret realm, you fight hard, fast and will work as team to counter enemy strategies and advice aganist your opponent. |
| The Gorge by Cokemonkey
The Gorge is a battleships-style PVP AoS/MOBA map, in which players assume control of different aircraft with different abilities throughout a short, ~25 minute match. |
| Duel for Denton's Dominion [D4DD] by SunRais
Duel for Denton's Dominion is a multi-round Arena map (with mini-games) where the units taken to battle for each player are determined each round by the performance of that player in a strategic card game.
You have to build a deck by buying cards at shops. The stronger is your deck, the stronger are the units you'll summon to battle. Having a solid deck capable of maintaining a standard performance each turn is vital. |
| Dark Destiny by Acutesharpness
Dark Destiny is a multiplayer role playing game where two teams of 6 fight and survive in the wilderness to defeat the other team. Destroy the enemy fountain to win the game. |
| The Human Menace by Limittededitemeater
The Human Menace is a campaign i've started working on. The story happens after Reign of Chaos and founding of Durotaur with other TFT campaigns not happening. All existing races have new units, there are several new gameplay changing mechanics. Several new races including Centaur, Harpy and troll. As of now, the first map is completed and the second map is well in progress. |
| Winter is Coming by FeelsGoodMan
The game is pretty straight forward. It is best played with 2 players as I mainly have made this for me and my coworker to play at work. It is a simple hero adventure co-op campaign, so just choose your hero and follow the path/instructions. |
| Invasion of the Soul Keeper by DwarfBoy
A Co-Op Styled Hero Arena where up to four players must face off waves of monsters, led by the Soul Keeper. |
| Medieval Villagers 1.09 by Shooterman56
You live in a dangerous medieval province and you decide to leave everything behind to embark on a epic journey. Will you be a deadly thief, a noble, the next king or a mighty hero? Mash-up of LOAP, Werewolf Trans and Village Builder. |
| Magickgrounds by Nan0
This mysterious island has always attracted powerful magicians from all dimensions. But the ancient magic hidden in its, will get the greatest one. Maybe it's you?
Real Battle-Royal map in WarCraft 3. where is the main thing is your skill. |
| Space Invaders by RG00
This is the WC3 remake of the classic arcade game "Space Invaders".
Aliens are coming to conquer the Earth!
There is no time to lose, every space fighter needs to help stopping those pesky invaders.
Every second counts! |
| Jysco Isles by Jysco
- Derived from the Frozen Throne map Hurricane Isles.
- Max hero level is 30. Added a 5th spell on heroes
- More resources, more creep camps, neutral buildings, items, and a few triggers on big creep camps
- If a hero type matches a legendary item, then the hero keeps the item forever.
- Best for 2 vs 2 vs 2 vs 2 |
| Kiro Defenders by georgo
Hero defence map, playable solo and co-op, unique heroes, interesting mechanics, item crafting, achievements. |
| Pillage by Hoth
Pillage is a 1 player map where you control a horde of bandit on some kind of campaign map. The goal is to plunder as many villages/cities as possible to get prisoners and resources. The gameplay is shared between the management of your horde (building your camp, training unit,trading prisoners, fighting other horde chiefs..) and attacking villages (different kind of villages: village, castle, cities, war camp...). |
| Dominion Raid by Atirak
Dominion Raid is a 5v5 AoS/MOBA Map (similar to DotA/LoL) with a 3 lane map. Same mechanics as an AoS map, players has to choose one hero from the tavern and the unique thing to do is you have to choose also some glyphs and spells in the picking phase which will improve your hero throughout the game and the main objective is of course destroy the enemy team's main base. The map also contains some objectives which provides bonuses to the allied team. |
| Fort in Lorderon by Thendar
Its a 1 player survival in which you have to defend yourself against the undead (original content inc.)
It seems a bit like a TD, you are able to shoot out of a turret and hire soliders, archers and so on.
Might seem a bit linear but its a short load of fun, atleast for my standarts :3 |
| Northrend Bound by Wark
Northrend Bound is more of a strategy/RPG map with Life of a Peasant elements. You start with next to nothing and build your way up to a kingdom. Or, you can choose to forsake base building and focus mostly on your hero.
The objective of the game is to become the one true king by either defeating the Townsfolk's enemies, conquering all other players and/or towns, or simply through gained resources with an (optional) economic victory.
Can be played in single player with AI, co-op, or against other players. |
| Tempest ORPG by Juliano
Tempest is an expanding and work in progress open roleplaying game type of map. While most of it's core systems are finished, there is still a lot of solid content to be added in, which makes it prone to frequent updates with new areas, quests and features!
Pick a hero class and make your way through the realms of Tempest, fighting creatures, adventuring in quests and getting stronger, or -load a previously saved character and engage in more challenging endeavors, doing so in single player, or online in jolly cooperation. |
| Build and Brawl by Ulfsire
A battling map for 4 players. Every round you have a random ally. Choose a unique builder and a base and defeat the other team with units and spells. |
| The HellMouth by ToldYouSo
Inspired by some ROC authors who tried to be novators, this map brings a new and fresh look as novelty. |
| Darkness Returns by Daffa the Mage
It's not about what you are capable, but what you sacrifice.
Play as one of three major coalitions in struggle of power or as the army of the dead under command of the demons. 7 Difficulty, a lot of battles to conquer and many characters to know and love (or hate). |
| Pit Lord by Hetgrum
Campaign. Short and old-school. Lead a clan of orc demon worshippers in their guerrilla war against humans of northern Lordaeron. |
| A Racial Issue by twojstaryjakcie
Altered melee 2v2 or FFA located in a large metropolis with bosses who have to be killed before the timer runs out or everyone loses. When all bosses are dead, all players turn against each other if it was a team game and the timer disappears. Four districts, each corresponding a different race with fitting creeps and terrain. |
| Zombie Simulator by blackrat5521
Doom impends this little town, take control of Humans or the Undead with different Hero selections, unique abilities, a map full of terrors and secrets all inside a massive battle. |
| Melee Maps by Maks4225
Sharkwater
Derrok Canyon
WoodHolt Village
Underground Library |
| Gods and Followers by Thing_I
A 1v1 altered-melee map, where each player has a god to support them. The gods are meant to feel new, but not foreign to strictly melee players. Vanilla effects, and entirely vanilla gameplay for followers were important points that I tried to focus on. Any feedback on melee features that are imbalanced, god features that feel too non-vanilla and/or new gameplay elements that may be fun are all welcome! |
| Agerron's Treachery by Svetli
This campaign tells the story about the fantasy human kingdom of Agerron. It is the first campaign of Svetli' series. |
| Zangarmash by Maxwell
Altered Melee for 2 players, where you will have to fight off an furious Swamp Giant, who is only trying to protect his native land and his home from the invaders. But be extremely careful - these Swamps constantly change and adapt to survive, so try not to become ''part'' of this ecosystem. |
| Die Hard v2.5 (boss-fights) by Mails_PR
This is an RPG/Survival map for 4-8 players (with several arena-type boss-fight rounds). There are different 20 bosses, 4 difficulties and many different endings. What is very important is that your choice always matters and has consequences. Every boss can be defeated in different ways and/or by different means. A beautiful, gripping, but risky adventure! |
| The Fate of Ashenvale by Svetli
10.000 years after the happenings in Agerron and Quel'thalas, Illidan makes his way out of his cell only to be chased by Malfurion.
He wants to prove he is not a villain. Find out what will happen next in The Fate of Ashenvale.
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| Sands of Time by Maxwell
Altered Melee map for 2 players (1x1) for people, who love hard and challenging game. Take part in the battle in the walls of the Bronze Sanctuary, where time inexorably runs out, like the sands of the desert. So fight for your life, until the last sand grain of your hourglass has fallen... |
| Warcraft Medieval Strategy Overhaul by UmbraUnda
This project is an overhaul of Warcraft for the best experience in Medieval Real Time Strategy. It combines aspects of Warcraft 3, Stronghold and Age of Empires II plus adds many new things - camera zoom system, new combat mechanics, upgrade system for all units and buildings, custom pathing for custom buildings, castle system with build-able walk-able walls & rotatable buildings, realistic environments that affect unit stats depending on the terrain + more rivers & bigger maps with miles between players and plenty of room for building cities and castles, updated hero system, custom resources, farming system, and a crafting system for food and gear. Still a work in progress... |
| Blackrock Mountain by Maxwell
Altered Melee map for 2 players (1x1). Take the side of one of the Lords of the Blackrock Mountains - Ragnaros, owner of Molten Core or Nefarian, owner of Blackrock Spire. Clean mountain from monsters and capture the Altars to make your Master more powerful and help him to destroy enemy servants with purifying flame. |
| Hour of Twilight by Maxwell
Altered Melee map for 2 players (1x1) in which you can play for the Old Gods who swallowed the world and plunged it into darkness. Each player gets a randomly created set of units of standard races, affected by corruption of the Old Gods. The unique idea, a really strong atmosphere and randomness make the map interesting and allow you to play it again and again. |
| Naxxramas by Maxwell
Altered Melee map with nice atmosphere for 5 players (4x1) about assaulting of Naxxramas, that can raise great armies of Skeleton Servants to defend himself and destroy attackers. A good challenge for people who love Melee/Altered Melee maps. |
| Battle for elven forest by Supernickman 32
Altered Melee map created to replicate Warcraft 1 and Warcraft 2 melee. You can either play as orcs or humans.
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| Lords of Azeroth by Lord_Marrowgrath
It's a improved Warcraft 3 melee map for Strategy lovers. Heroes can cast 2 bonus spell, Unit trains more than one always, every factions have their own spells, capturable gathering-buildings. Improved/Realistic Terrain, Day & Night system are more detailed and more upcoming features. |
| Hunter's Hall by Cokemonkey11
A tense, frustrating, 6v6 counter-strike style hero arena where teams have unique, distinct gameplay styles. |
| Microrunnertd by Cokemonkey11
A two-player runner-style tower defense map with lots of cute easter eggs, light-hearted humor, and an undeniable challenge in -hard mode. |
| Gargonach by Cokemonkey11
A single-player mini game with action-driven gameplay and a classic 90's-esque boss fight. |
| Night Empire by Daffa the Mage
Command the army of the empire that strikes below the moon. Hidden in the night, they eliminate all who stand before them.
An altered Melee map where you can play as Night Empire instead of Human. |
| The Unsolvable Revolution by TheSilverhand
So, Basically its like a footman Frenzy, but more chaotic.. You have too select your hero from a tavern, Keep it fair lads.. One hero per person.
You have to fight mobs by mobs to take out the enemy castle/citadel, winners get victory by destroying the castle/citadel, Towers level 2 and 3 are invulon on start, To destroy them you must first destroy the first towers, seconds towers.
Players only get control of their hero. Autodeselect is on the troops. There are flying units. I do plan to add in flying heroes on a later update! |
| Corruption of Sargeras Legacy by TheAncient
Corruption of Sargeras Legacy is a revival of the map: Corruption of Sargeras. CoS is a kodo-tag/RTS-Builder hybrid where the Good (4 mortals and 1 Sargeras) must capture and defeat the Burning Legion (7 players) all while keeping the Burning Legion from destroying the mortals or Sargeras and laying waste to Creation. Maneuvering, teamwork, and your armies is all that stands between you and the void. Be quick and ruthless, for though Sargeras is sent to hunt the demons... the hunter can easily become the hunted. For though the mortals appear weak, they have a hidden strength in them. And though the Burning Legion be scattered, their reputation is well deserved. |
| Against the Darkness by 1)ark_NiTe
Against the Darkness is a Hunter vs. Hunted Survival game. A Player may choose to be part of a team of Death Hunters or play alone as the Death Knight. The primary goal of the hunters is to defeat the Death Knight before he is able to reign Doom upon Azeroth. This can only be achieved by working together to quest, creep, and limit the knight's opportunities until the team is strong enough to destroy him. The Death Knight can secure victory by defeating all of the Death Hunters or surviving until the Nether Portal is secured and Doom is completed. |
| Shadowmancer 2: the Inheritor by Fruit Forest
This campaign is under development, however there is Test Zone where you can view all items in the game and fight against enemies what you can choose in Mercenary Shop. In the Test Zone I implemented Revive system (you can die, but you will revived immediatly) + the priest with a healing spell. Also you may see Introduction cinematic. It's quite easy to test. It also supports 12 slot inventory system. |
| Invasion on Az'kar by Lord_Earthfire
A Hero Survival/ Dungeon Crawler hybrid in which you and up to 3 teammates slaughter your way through the lair of a long deceased demon lord. Beat waves of different creatures, all controled by the remains of the demon lord power, while struggling to remain sane yourself. Movement and thinking is crucial to your survival, since almost every attack of your enemies is evadeable, while enemies themself have their special feats and abilities.
Customize your hero completely by selecting which attributes and abilities of your hero are increased every level, while making it possible to customize your hero even further by selecting perks every level, featured in profession trees. And even if you die, don't worry, you have multiple continues to give it another try! |
| HVSO Allstars v1.6a FINAL by by HIGH_WAR_LORD
HVSO Allstars is a Fast-Paced Multiplayer Online Battle Arena, each player will be allowed to choose 1 hero from either The Alliance's Tavern or The Horde's Tavern. This map is played like Heroes of the Storm combined with Defense of the Ancients. It's recommended to play 4 vs 4 / 5 vs 5. |
| War of Argent by Lord_Marrowgrath
War of argent is a 4 line based AOS type map. There are two huge bases and 22 new heroes and many items to play. Heroes have 1 passive, 4 level based skill and 1 bonus spell. Level cap is 16. Northern base have 2 lines, Southern base have 3 lines. In game map, there are 2 mana fountain and 1 Health fountain to regenerate your resources. Neutral units gives additional useful stat buffs for leveling. |
| The Petrochemical Castle by Novena Espada
They are maps edited as one raid instance of WoW for 3 modes, there are 16 bosses awaiting your challenge in the Petrochemical Castle.
The Solo Mode is prepared for one player playing alone, but it does not mean you can finish the game by using only one hero.
The Normal Mode is an easy mode for 5 - 12 players playing in Multiplayer.
The Heroic Mode is a hard mode for 12 players who like challenging high difficulty. |
| To the Bitter End by Soul Reaver
To the Bitter End is a single player action/RPG campaign with an original setting and storyline and custom units and abilities. It took me over 6 years to make.
There is no base-building or item/resource collecting - it's primarily focused on tactical combat and controlling several powerful hero units with numerous abilities.
I personally strongly recommend playing on the default (hard) difficulty, but as this is (intentionally) extremely challenging I recently revamped the difficulty system to make it more approachable to a less hardcore audience.
While not required to play, I very strongly recommend reading the manual for the lore. |
| (((Versus Hero Arena))) by Deathkok
A map where the heroes become demigods, where the theme is to demonstrate who is the strongest.
It has four distinct modes, To make it more interesting.
It is recommended to play with 8-10 players. |
| Resident Missions Umbrella by Deathkok
A great story where you have to leave the city, The game itself is to complete the story.
Going on creatures, monsters and many strange things. Have 3 missions on a map
It is recommended to play with 8 players. Map Style ORPG. |
| Valley of Decay Rpg by TD_PRO_2006
Its basically an RPG with an easy starting quest-row. As you progress your characters, you will start to face hard bosses with cool boss mechanics.
The further you progress there, the more complex the bossfights will become.
Recommended to test with a total of 4 people! |
| Throne of Azora by tyci
A story driven game with RPG features, which takes place in the Kingdom of Azora, a medieval world with little fantasy elements. Take control of Ethan, a veteran soldier and his companion Sammy, a dog.
The main aspect of this map is the story, which will change according to the decisions you make during the game. |
| Altered Melee Races by Eagle XI
[Altered Melee] - Yet another Fel horde attempt - Tries Fel Horde based on mixture of wc2 and 3 techtrees, no feedback any received so far.
[Altered Melee] - Yet another Naga Race attempt - Attempts to add playable Naga, has some known issues as the posts go.
[Altered Melee] - Yet another Bloodelf attempt - Adds Bloodelves as 5th faction, pick human and change to Bloodelf at start.
Any feedback outside of Maelstrom Engine being OP(hint: try not to spam it(hint2: it will be changed to an artillery unit in the nextbest revision) would be most welcome. |
| Age of War by bear_369
This map is based off a an old flash game series called 'Age of War'.
It's an offense map where your priority is to defeat your opponent by sending out troops. |
| Prophets Gambit by Wark
Prophet's Gambit is based on the idea of a sandbox styled AoS map with a boss rush arena and item based Hero/skill builds. The map itself allows you to pick a side or go neutral, and change your hero OR side at will (within limitations).
There's building aspects, co-op with challenging boss fights, and competitive play with 4 different ways to win the game.
Plenty of hidden "legendary" items can be acquired through various means.
Suggested players: 2 to 8. Average play time: 1 - 2 hours. |
| Hour of the Scourge by izaiphovias
An altered melee map that will function as the baseline to balance and develop custom races for a campaign that I have in mind if this works out. You can play as the Kirin'tor, Argent Crusade or the Scourge, the map has 3 open slots for AI players for alpha testing purpose, if a multiplayer match can't be arranged. All three factions as completely playable at this point, there will be, however, some missing tooltips here and there. |
| Revenants of Ruins by Heaven Editor
Revenants of Ruins is a combination of MOBA with the twist of Arena and Capturing Flag. Your objective is to kill Relic Revenant at the center of the island (or map) and survive a duration inside the temple (middle area of the map). It is focusing on competitive gameplay using generic Warcraft 3 resources. It is not as easy as you think it is. |
| Dalaran Caves by ChubbyQuiche
Dalaran caves is one-laned MOBA, where Southern team faces Northern team. The goal of this game is to destroy the final tower of your enemies. In Dalaran Caves, you can also spawn custom creeps for your team when you cast special items in conquered caves. Slain the Dark Priests to receive high bounty reward. |
| Crusade over Europe by SNIper of DARKness
Grand Strategy risk type map featuring a unique supply system that may hinder your campaign if you do not plan well.
The Fantasy edition brings you 7 races: Human, Orc, Undead, Night Elf, Naga, Dwarf and Blood Elf.
Pick your spot and lay the foundation of your new found Kingdom and start expanding in every direction. |
| SHADOWMANCER by Fruit Forest
This is single hero RPG campaign that may give you a challenge. Also this campaign contains plot with character development. One disadvantage is long loading time. |
| Rise of the Night Elves by PrinceYaser
A campaign about the war between The Burning Legion and the race of the Night Elves. In the campaign, you control a new character called Thalaaria, a Night Elven commander. It has good terrain and It is going to has great features in the future missions.
There is still a lot of things to improve, but play and Enjoy! |
| Somewhere Across Nowhere by deepstrasz
You play as Illidan and have to escape dangers (like creatures running after you, timed booby-trapped rooms), traps and solve puzzles to get further and finally reach the end. It also includes cinematic scenes and a brief story. It's pretty much reflex and quick-thinking based. It also has two difficulties. |
| Warden by Rufus
A single player campaign with unique boss fights, puzzles and gameplay, inspired by Zelda. |