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Warden

Submitted by Rufus
This bundle is marked as approved. It works and satisfies the submission rules.
Hosted Project Forum [​IMG]


[​IMG]
Warden is a single player campaign with unique boss fights, puzzles and gameplay, inspired by Zelda.

Click the icons below to find out more!
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-Main Features-
[​IMG] Arrowkey Movement
A very polished system for arrowkey movement has been created for this project. The player can also use
the cursor for movement, if that is preferred.
[​IMG] Intriguing Story
Canon to the warcraft lore, the story-telling in the campaign overmaps covers holes in warcrafts own lore,
such as how Felwood was before its corruption, or how Maievs prison where she held Illidan came to be.
[​IMG] Puzzles, Obstacles and Boss Fights
You will encounter a great deal of puzzles that requires some brains to solve, and obstacles where speed and
timing is key. Boss fights, which are fairly common, often requires you to those previous qualities together!
[​IMG] Cool Combat
Most enemies have a trick or two up their sleeves, so you have to dodge, dance around and pick your
moments to strike in a fight rather than just right-click them and hope for the best.
[​IMG] Master Mode
There are special challenges for the more experienced players, that can be completed in each submap.
Clearing them can unlock beautiful skins for the player, aswell as unlocking other secrets...



-Finished Maps-
Below you can find all the maps that are currently finished in the project.
Tropic Tomb and Dark Depths does not yet have Master Mode implemented.




-Terrain Screenshots-

Leave a rating and a comment!
I would appreciate it very much.



Contents

-Warden- 36 (Campaign)

Reviews
StoPCampinGn00b
After over a year of updates, Warden has risen to be one of the most unique and high quality campaign out there. Hack n' slash + puzzles + a new story is a recipe for success. Moderator rating bumped from 4/5 to 5/5.
  1. [​IMG]
    Shadow Fury's review
    [2016-05-18]
    Get ready to rack your brains on this one!
    This game requires lots of intelligence to get through the puzzles. However, what makes this campaign original and different from any other is that its commands are different.
    You control your hero using arrow keys and a series of commands Q, W, E and R. A tutorial to teach you everything and to get accustomed to such commands is not missing!

    The boss fights are awesome and you will surely need to use all your skills to defeat them, not to mention the cunning traps and tricky mechanisms! Be prepared to face all that!

    Campaign approved with a rating of 4/5.
     
  2. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    .
     
    Last edited: Jan 27, 2017
  3. ILH

    ILH

    Joined:
    May 8, 2012
    Messages:
    534
    This is one unique campaign that I have never seen. I like the concepts, I'll wait for them to be added :D
    You might want to add different animations each attack, but that's optional.
    Overall, I rate this 5/5 :thumbs_up:
     
  4. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Wow, thanks...
    That is a great honour getting a 5 / 5!

    I hope I will live up to this rating in future updates!
     
  5. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,900
    Having a campaign is much better than having separate maps, I'm sure that the downloads will raise soon :)

    I *might* review this, not sure.
     
  6. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    I understand what you mean, and I've been thinking that aswell. However, that is a matter of convenience.
    Since the maps are not dependent of each other, they work fine as separate downloads aswell.
    This was my thinking when I first started this project, that I might not finish it. And rather than having a campaing with only half a working map, I prefer having a few working, and perhaps not a campaign at all.
    Also, the total file size of the finished project might get pretty large, so giving options of downloading and testing only one or of two of the maps is a good thing.

    Thank you! :)
     
  7. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    349
    ok! So I've just tried this awesome game! Your idea is really cool and i am sure the game will evolve into a wonderful standalone game, sometime. You just need to focus. I suggest you use some HD tile sets and better doodads, this way it will attract more people, since the gameplay system is already cool! I rated it 5/5! Good job!
     
  8. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Thanks for your kind words and the awesome rating! It really means a lot! :3

    About the hd tileset and doodads: I probably won't do that probably, mainly as I have been working with standard Wc3 doodads at all times when I have been modding, and have grown quite fond of it. :)

    It is also a matter of filesize. As the campaign will contain multiple maps, I'd like to keep the filesize as low as possible by importing as little material as possible.
     
  9. JesusHipster

    JesusHipster

    Model Reviewer

    Joined:
    Sep 19, 2011
    Messages:
    2,014
    Honestly, i think i would have enjoyed the current maps way more if it wasn't for arrows and qwe controlls. I just don't like them in WC3. Period. One just can't make them responcive enough. Maybe it's just me however. I think that a mix between slasher and click to move controlls would be neat. You know, so a player could do a vast majority of actions with his mouse but right-clicking an enemy will only make the Warden attack once.

    Also, i suggest you to think of the idea of enchantments being active not only untill the end of a map. I think since it's a campaign it would be nice to have some powers\items to gather to carry on with you across and between the maps of the campaign. Especialy if Zelda games were an insparation for you. Zelda insparation is also important in terms of gameplay. Those series featured a constantly evolving gameplay, right. However i don't think that you could possible base the variety of gameplay entirely on the implementation of new puzzles and enemies.

    Those were my suggestions and the things i wanted to highlight. However i still enjoyed those maps very very much and i'm looking forward to the release of this campaign, even with arrow+qwe controll scheme and without boosting your char throughout the whole campaign.

    Also i'm a very big fan of your level-design. Maps were very visualy appealing (maybe besides those stone walls in the forest temple map) and the gamplay part of the map design was deep. As it is i think those stand-alone maps a worthy of 4\5 stars. A campaign might be worthy of a Derector's Cut rating.

    Great job!

    UPT: Since the last update it's definitely a 5/5. Aim for DC, mate!
     
    Last edited: Apr 16, 2017
  10. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Thanks a lot for your thoughts!
    Thanks! I am pretty proud of what I have created with only blizzard (and a few internal edits) doodads. But yeah, totally agree with the forest temple one... :D
    I just found it really hard to make the inside fitting. I am returnign to the map now and then, trying to come up with something for the inside. No luck so far, but i'll keep trying :)
    Wow... :3
    I hope so. Someday. :)
    Well, I have a few concept here that I will start working with as soon as I start working on the campaign maps. The problem having it now is that those maps should not be played in any specific order. A specific order would cause the player to have a single line campaign, which is not what I wanted to achieve. However, I'm considering doing like this: The campaign levels (about 10 when finished) has a set, raising difficulty level. The side maps has a variable level that varies depending on how poerful you are, resulting in side maps almost always being of eual difficulty. But, when there are about 20 side maps, that won't be needed, if i reach that number that is. I realize that this piece may be confusing... :D
    I'm glad you enjoyed them as much as to give them 4/5 rating anyway then!
    I may experimetn in the future to convert them to standard warcraft movement system, and offer it as an alternate download. Perhaps.
     
  11. Supernickman 32

    Supernickman 32

    Joined:
    Feb 24, 2016
    Messages:
    105
    Good campaign i like because music was good gameplay too my rate 5/5!
     
  12. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Thanks a lot! Really appreciate it! :)
    And the music... Yes! It is loevely isn't it?
    The Zelda atmosphere it contributes gives me nostalgia chills down to the center of my bones... :D
     
    Last edited: Mar 28, 2016
  13. Supernickman 32

    Supernickman 32

    Joined:
    Feb 24, 2016
    Messages:
    105
    Zug zug! (Translate- yes!)

    I hope updates soon...


    Okay.
     
    Last edited: Mar 29, 2016
  14. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    I'm currently working on one.
    You'll have to be a little more patient as each of those map takes plenty of polishing before I can release them.
     
    Last edited: Mar 29, 2016
  15. Mgeterno11

    Mgeterno11

    Joined:
    Jan 12, 2011
    Messages:
    1,093
    Excellent idea, storyline and music choice. I really like this campaign, the spells and the terrain are well-done, too. 5/5
     
  16. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Thanks a lot!
    Really glad so many appreciate it! :)
     
  17. Victarion

    Victarion

    Joined:
    Mar 20, 2016
    Messages:
    16
    I enjoyed it very much. Controls are easy. Terrain, musics and the atmosphere is really appealing. Overall 5/5 :)
     
  18. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,078
    Thanks a lot!
    I'm really glad you enjoyed it! :)

    I'm soon fixing the things you mentioned in the development thread aswell.
     
  19. Danor

    Danor

    Joined:
    Feb 9, 2014
    Messages:
    28
    Great map! It is very good terrain for using not so much imports which keep size low. the gameplay is awsome and I never played map like it before. 5/5