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Last Activity:
Sep 4, 2013
Apr 11, 2011


Well-Known Member

Vehster was last seen:
Sep 4, 2013
    1. PurgeandFire
      Heh, thanks. :D I've moved it back, I usually let things sit there for a while so you don't have to feel rushed to update or anything. GL.
    2. PurgeandFire
      True, they are both the same concept of adding and removing. However, Mag's has greater fail-safety. When I said that Mag's covers the concept more, I meant that it has more of an explanation. (it introduces how the process is normally done [implying that is the method] and then it explains the way to add the fail-safety) It is more explicit.

      The method you detailed is perfectly fine and is good, but it is more of a code snippet than a tutorial. :) Sadly, we don't have a place for GUI snippets. (we should now that I think about it, or at least a thread for it) I suppose it could be approved with a slight explanation and some leak-fixes in the code. (as well as accounting for what Mag posted in his tutorial) If you'd like, I can remove it from the graveyard if you'd like to make the necessary changes.
    3. Narogog
      well, it can support more then any other 2d projectile system i know of or have seen if you have any ideas on how to improve it let me know.
    4. Aeroblyctos
      Nope, but I have msn. And now I go sleep and I'll turn my computer off(meaning I can't give it you now).
    5. Aeroblyctos
      Or Hive chat or somewhere where I can give you privately my IP. And we must be online same time.
    6. Aeroblyctos
      Well if you want unprotected version you have to come TCO chat and ask there. If I'm online then I'll give you acces to able to download the unprotected campaign directly from my computer.
    7. Aeroblyctos
      Well you can always try but I wouldn't do this. If I would do multiplayer RPG I would just do a whole new story but the same world. I've been planning some ideas but first I do this.
    8. Aeroblyctos
      Have you even planned how it would go?
    9. Aeroblyctos
      You think that would be even possible?
    10. Arisato
      you've grown better in triggering :D
    11. Tirlititi
      Sorry but it is not "protected". Let me explain :
      There was a time when I was upset with the WE and I began to code my maps' script in jass only with jasscraft (I didn't know the JNGP) and I imported them with WinMPQ. At this time, I also learned to use .slk and .txt files instead of using the Object Editor (which are the widgetized versions of objects datas, faster but less GUI-friendly).
      Then I discovered the JNGP and began to code again quiet normaly.
      But now, I'm under Linux and, unfortunatly, the WE barely works and the JNGP doesn't at all, so I do all the stuff without Worldedit.

      However, there is an uncompiled vjass script that I can give but that's the only thing you can't get with a simple MPQ Browser (the other things being the texts, the models/textures and the object datas in slk).
      Also, this vjass script is quiet messy.

      Sorry for all the troubles but thanks to review my map.
    12. Magtheridon96
      I wasn't really working on it :/
      I have tons of things to do >.<
      - Work on Demigod Arena
      - Work on League of Champions
      - Read 3 books before school starts in 2 weeks

      I'm really sorry :(
    13. Magtheridon96
      Hi :)
      Im fine how about you?
    14. Magtheridon96
      Writing a save/load system in GUI is like the biggest challenge ever :/
      I think I might actually help :)
      I'll start out by converting these libraries to GUI:
      - Ascii (Bribe) // Quite easy :3
      - Base (Nestharus) // Moderate
      - BigInt (Nestharus) // SO FUCKING HARD
      - Scrambler (Nestharus) // Hard :/
      - Encoder (Nestharus) // Going to be as hard as fuck
    15. Steel_Stallion
      Kind of a random thing to offer. Are you just feeling generous or are you a fan? Lol.
    16. Steel_Stallion
      Sure, whatcha offering?
    17. Uberplayer.
      Hmm sure.. though it's totally undocumented and all.

      I'll try to get the newest out later today.
    18. Aeroblyctos
      Actually I never tried it. I just gave you an advice how to improve it very quickly.

      I really don't have time to test other maps because I have one big project of my own that takes all my time. I'm sure here's someone who could help you test it.
    19. D4RK_G4ND4LF
      you don't
      warcraft 3 can't handle many trackables and anything close to a halfway accurate mouse would require a lot of them
      it is only practicable for small areas

      but if you want to do it anyway you can measure the size of a model with the war 3 model editor in the tool section and make 2 loops which go from min x/y to max x/y of the playable map area increasing x/y by the size of the trackable every iteration and placing trackables there
    20. Jazztastic
      I just meant there was room for improvement :)
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