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WoodHolt Village

Submitted by Maximal
This bundle is marked as approved. It works and satisfies the submission rules.
Story
The citizens of WoodHolt lived peacefully, untill the Grim Daggers bandit gang started terrorizing the village, and grabbing all goods. Now, some heroes want to save WoodHolt, but the greed for fame and money led to a war between them.

Tactics
There's alot of bandit camps of the map, they usually hide their gatherings inside of tents, so don't ignore them. Use goblin zeppelins to your advantage, since the map is connected only in the middle.

Map Specifics
[​IMG] Players 2
[​IMG] Creep Camps 8|6|2
[​IMG] Neutral Buildings 3
[​IMG] Gold Mines 6(4 expansions)

Change Log

ver. 1.1
-Added alot of new creep camps, and 2 goblin labs.
ver. 1.2
-Made into a 1x1 map
-removed 2 red camps, due to assymetry.
-added 2 orange camp in their places, now more symmetric creep arrangement.
-updated droptables.
-harden removed players locations to red difficulty camps.
ver. 1.3
-now it's open entrance from both sides, in the center
-updated drop tables
-now tents drop 100 gold|lumber instead of 250
-added more tents


Credits
- None

Authors Notes
This is map for our project, link in my signature. Besides a new campaign, it will contain huge additions to melee mode. Details on project page.
Contents

WoodHolt Village (Map)

Reviews
Paillan
Please be cooperative and make your description better, it's something that always helps, that text size is killing my eyes. You may follow any of the templates added in this moderation. Okay, this one has way too many trees, it's like a cheap way to...
deepstrasz
The map lacks symmetry in what the melee genre is concerned. I suggest you make it for only two players. Do not use such preview images for melee maps. Use the minimap image. EDIT: 1. Terrain is flat. You should make it look more realistic, level it...
  1. Maximal

    Maximal

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    Reserved~
     
    Last edited: Aug 19, 2017
  2. The Panda

    The Panda

    Icon Reviewer

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    What do you mean "easy ones" I don't understand that.
     
  3. Maximal

    Maximal

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    The green ones
     
  4. The Panda

    The Panda

    Icon Reviewer

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    Just put it like this.

    ~ 8 Green Hostile (Creep Camps)
    ~ 4 Orange Hostile (Creep Camps)
    ~ 0 Red Hostile (Creep Camps)
    ~ 6 Gold Mines
    ~ 1 Neutral Buildings

    Also, I would add more neutral buildings maybe to give it more of a nice experience.
     
  5. Maximal

    Maximal

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    I like it the way it is, I don't think this description confuses anyone.

    I'll think about adding more buildings.
     
  6. Paillan

    Paillan

    Map Reviewer

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    Please be cooperative and make your description better, it's something that always helps, that text size is killing my eyes. You may follow any of the templates added in this moderation.

    Okay, this one has way too many trees, it's like a cheap way to get away with not having to decorate most of the map, remove trees, there's just too much of those.

    Set to Awaiting update
    ======================================================================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

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    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

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  7. deepstrasz

    deepstrasz

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    The map lacks symmetry in what the melee genre is concerned. I suggest you make it for only two players.
    Do not use such preview images for melee maps. Use the minimap image.

    EDIT:
    1. Terrain is flat. You should make it look more realistic, level it up and down, you know, hills, valleys.
    2. The west side has two points of entry from the river which are choke points where towers can be built or where melee units might have trouble reaching the enemy. This wouldn't be necessarily a problem if the east side would be the same but that side has a wide opening.
    3. I suggest not having only the Bundle of Lumber dropping from tents. Make it so that it's either that or Gold Coins. Also, do not have all tents drop resources as the value is 250 which is quite something. Make it drop from the tents that are protected by stronger neutral units.
    4. Another thing might be the difference of size between the northwestern and southeastern patches of land.
    5. Try not to use only bandits and rogues as neutral hostile groups.

    The general idea is pleasant so:
    Approved.
     
    Last edited: Aug 23, 2017
  8. Maximal

    Maximal

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    Actually all tents have a 50/50 to drop gold OR lumber so it's just you luck.

    About another things I'll see what I can do.