- Joined
- Jan 4, 2020
- Messages
- 438
Look more like a melee map made for campaign map than a casual melee map.
.
Some of the basic has been execute well for a beginner.
1. Item drop look acceptable.
2. Good map size selection. Not perfect but it's not bad!
.
Some that need to fix to make it fit for the casual melee case.
1. Trees gaps in playable area must be fixed.
1.1 Doodad gaps are extra detail if you could carry it.
2. Creeps aggro should be set to camp mode, unless it's the goldmines camp.
.
Extra review note:
Bad synergy/flow layout. Path and creep camp position doesn't lead to anywhere, I only see visual appeal in this case.
Good luck!
.
Some of the basic has been execute well for a beginner.
1. Item drop look acceptable.
2. Good map size selection. Not perfect but it's not bad!
.
Some that need to fix to make it fit for the casual melee case.
1. Trees gaps in playable area must be fixed.
1.1 Doodad gaps are extra detail if you could carry it.
2. Creeps aggro should be set to camp mode, unless it's the goldmines camp.
.
Extra review note:
Bad synergy/flow layout. Path and creep camp position doesn't lead to anywhere, I only see visual appeal in this case.
Good luck!

Approved

