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[Campaign] Rise of the Night Elves

Discussion in 'Map Development' started by PrinceYaser, Dec 14, 2016.

?

What do you think about this campaign?

  1. Great

    47.5%
  2. Good

    35.0%
  3. Normal

    15.0%
  4. Bad

    2.5%
  1. PrinceYaser

    PrinceYaser

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    [​IMG]

    [​IMG]


    After the War of the Ancients, Commander Thaalaria and her army were successful in ending the Legion's onslaught. The Legion now invades the Kingdom of Erallune, claiming it for their own. Thalaaria now wants to break the Legion's hold on it...

    [​IMG]
    (so far)
    [​IMG] Thalaaria: She is the commander of Erallune kindom's whole army. Only she was that could defeat the Legion's army and bring victory for the Night Elves. She defeated the Legion's first army at her younger years, but the Legion wants to attack them continual again.
    [​IMG] Queen Eralia: She is the greatest ruler of Erallune Kingdom that ever seen because of her strange ability at holding alive the race of the Night Elves during the wars between the Legion and her kin. She became the queen of Erallune when she was a teenager. Now, she has bred Thalaaria to become the greatest commander of the Night Elves.
    [​IMG] Hyenia Sagebranch: She is Queen's special captain. She is supposed to be Thalaaria's subordinate to learn all of military requirements from commander and become a nice soldier for her homeland.

    Progress
    Prologue Map (Done)
    1th mission (Done)
    2nd mission (Done)
    Interlude mission (Done)
    3rd mission (Still In Progress)



    [​IMG]

    Prologue Map and Loading Screen
    [​IMG]

    [​IMG] [​IMG] [​IMG] [​IMG]

    [​IMG]

    All works by: PrinceYaser

    [​IMG]

    Not yet...

    Please test and give your opinions!
     

    Attached Files:

    Last edited: Dec 30, 2017
  2. Rufus

    Rufus

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    Love the thread layout! The campaign screen looks pretty epic aswell.
    It will be nice to see this turn up in the maps section eventually.

    Good luck on this! :)
     
  3. PrinceYaser

    PrinceYaser

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    Thanks mate!
     
  4. Rence Kristoff

    Rence Kristoff

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    Subbing, pretty cool so far, at least for me, aside from it is Night Elven, supporting this in any way I can, downloading as soon as I get good internet connection, and feedback coming soon. Good Luck
    Just posted now because of bad Internet connection.
     
  5. PrinceYaser

    PrinceYaser

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    Thanks, your feedbacks are honorable!
     
  6. CY The UnGodly

    CY The UnGodly

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    Is this a custom story perhaps? Looks good :D
     
  7. PrinceYaser

    PrinceYaser

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    Yes, it is made by me!
     
  8. Mechanical Man

    Mechanical Man

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    Considering the size of the map, there could be a bit more of interactivity, I mean you just sit in your base most of the time, except for occasional raid on trolls as side quest. There is no other incentive to explore. The hero looks quite ugly to me, but that may be me. I didn't find any bugs that impeded gameplay.
     
  9. Nowow

    Nowow

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    I played it through and I think there are quite a few things that could use some tweaking:

    1. The small stuff: things like starting the map with some workers and an existing mine. Making the map not ping to the sidequest location after you've finished it. Unselecting and pausing all units in a cinematic. Small things that will make your map seem much more polished.

    2. The terrain was lacking, at least in my eyes. For example, having the village placed entirely on solid grass terrain made it look like it wasn't finished, while the terrain of other forest parts was patched with dirt/stone terrain, mostly at the size of one tile. The biggest problem though, is that the starting point is right next to the map's edge, with barely a line of trees to separate the player from the map edge. Fortunately that last problem can be easily fixed by making the map a bit bigger (see in the scenario tab of world editor, I don't remember exactly where). As for the other problems, the terrain should have some sort of logic behind it: if you create a forest, have the terrain under it be thicker grass, that sometimes stratches to the player's path. If you Build a village that is a point of interest make it a bit more appealing to the player, change the terrain a bit, go wild, I know you can make it look great.

    3. Gameplay: this is obviously an early version so I'll say nothing about being able to reach level 10 and the icon placement (I just did, but I mean it's fine). Thing is at level 10 the hero has about 80 damage, along with trueshot aura and an ability that makes it hit sometimes for x4 the damage (so that's almost 400 total). This is going to be a problem along the line, it's very overpowered.

    4. Dialogues and English: I assume English isn't your native language, and that's just fine. All the same, the texts could use some polishing.

    With all that said, this is just constructive feedback for a very early version, I really hope you'll continue making it. I am also willing to help with the text in what small way I can.
     
  10. PrinceYaser

    PrinceYaser

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    Thanks for your feedbacks men! I'm working on my campaign according to your points. All these points will be applied in the next update.
    Edit: Can you show me English Grammatical errors in this campaign??
     
  11. PrinceYaser

    PrinceYaser

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    First Update:
    • One optional quest has been added.
    • Skin of hero has been changed.

    • Done some changes on the terrain
    • Fixed!

    • Done!
    • Done!
    • Done!
    • Done some other changes.
    Updated map is available on the first post.

    Please test and give me your suggestions!
     
  12. PrinceYaser

    PrinceYaser

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    Chapter two will be completed soon, guys....
     
  13. MogulKahn

    MogulKahn

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    Just subsribing. Looks interesting!
     
  14. PrinceYaser

    PrinceYaser

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    Thanks! your subscribing is admireable!
     
  15. PrinceYaser

    PrinceYaser

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    Second Update
    • Done some changes on the abilities
    • Fixed some issues
    New mission is now available on the first post

    Chapter Two Screenshots
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Remember to test and give your opinions to me guys!
    Enjoy....
     
  16. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

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    I see Red Alert influence :D - Commander, we have a problem!
     
  17. PrinceYaser

    PrinceYaser

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    What problem??
     
  18. WhiteFang

    WhiteFang

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    Just a quote,not a actual problem :D

    Anyhow,I'm interested.Will download and test later today
     
  19. PrinceYaser

    PrinceYaser

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    Thanks!
     
  20. YetAnotherYoutuber

    YetAnotherYoutuber

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    Exactly, it's just a quote from soviet submarine, Akula.

    just refering to elves calling their military leader commander