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The Gorge 0.12.0

Submitted by Cokemonkey11
This bundle is marked as approved. It works and satisfies the submission rules.


The Gorge


A map by Cokemonkey11

Contents
* Introduction
* Screenshots
* Version Control
* Changelog
* Hosting
* Contributing


Introduction

The Gorge is a battleships-style AoS/MOBA that focuses on simplicity. It uses
automatically firing weapons, and some innovative systems, to produce a design
that's nostalgic, yet fun.

What make The Gorge different? Design principles: (1) Short games aide
replayability and reduce burnout (2) Bias for action means big damage and low
durability leads to faster-paced gameplay (3) MOBA design principles focus more on
action and less on grinding (4) Fresh means not being afraid to do things new-and-
improved (5) Classic battleships is a competitive and brilliant game - when in
doubt, remain unbroken.

The western nations and eastern faction have long been allies and shared
knowledge, as well as technology; but the recent discovery of numerous, rich
resource deposits near an unnamed gorge has resulted in a bitter standoff.
Secure your team's victory in one final cacophony of helicopters, explosives, and
other armament.

Screenshots



Last-hit for creep bounty

[​IMG]


Enchanted frost wyrms can disable towers

[​IMG]


Version Control



All iterations of this map are maintained in a public git repository at
Cokemonkey11 / the-gorge — Bitbucket

Changelog



0.12.0 14 Apr 2019:
  • Fixed a bug where next-page buttons don't work if your inventory is full.
  • The interceptor now has a crowd control (damage) ability.
  • The frigate now has a sustain (healing) ability.
  • The battleship now has a sustain (healing) ability.
  • Fixed a minor bug where the singleplayer -fast command wouldn't work if you changed
    ship.
  • Minor tooltip fixes.

0.11.2 7 Apr 2019:
  • Fixed a desync when a player uses the -music command.

0.11.1 7 Apr 2019:
  • Fixed a major bug where players get gold if they destroy themselves.
  • Music can now be disabled with the `-music` command.
  • Fixed a minor bug that allowed players to select other pages of keep and utility port.
  • Minor increase to DTS-12 projectile height to aid with aiming.
  • Reduced the cooldown time on the Sell Crewmember ability.
  • Replaced singleplayer chat commands from backslash to hyphen.

0.11.0 31 Mar 2019:
  • Player ships are now heroes, and the F2 hotkey can be used!
  • This map now uses an up-to-date wurst standard library.
  • Adjusted spawn behavior so that creeps would stack up less.
  • Maybe bug fix: a minor change in enchanting stones.
  • Many object-defined units are now defined in wurst.

0.10.1 27 Mar 2019:
  • Fixed a major bug related to recently respawned ships not losing invulnerability.
  • Fixed a minor tooltip bug.
  • Fixed a couple minor cosmetic blemishes.

Older Changes
0.10.0 (blacklisted) 18 Mar 2019:
  • This map is now written entirely in wurst!
  • Added 3 new movespeed items and 3 new hitpoint regen items.
  • Improved behavior when a player leaves the game.
  • Ships are now invulnerable for 6 seconds on respawn.
  • Added further ownership indicators for the enchanting stones.
  • Added further repair indicators for the repair ports.

0.9.1 24 Feb 2017:
  • This map is now written entirely in Jurst, the jass-friendly Wurst dialect!
  • Revamped the behavior and apperance of central outposts
  • Sky Barge new ability: Reactive Shields.
  • Zeppelin new ability: Helium Overdrive.
  • Improved the user-friendliness of repair ports.
  • Added a third trading route
  • Improved tooltip consistency.
  • General balance adjustments
  • General fixes and tidying.

0.1.0c 16 May 2014:
  • Additional terrain improvements by Kino.
  • More bug fixes and improvements.
  • Some undocumented/unknown improvements.

0.0.8c 01 Feb 2014:
  • The map has received a large terrain makeover thanks to Kino! Kino has done more work
    in two days on the terrain than I could do in two weeks. Do check it out!
  • Your farm of neutral monsters is now displayed in the multiboard
  • A second trade-related job has been added
  • Three new tier-3 cannons have been added
  • Paracopter now has a unique ability: SL-15 Shroud Generator
  • The music has been extended slightly
  • Various small bug fixes and improvements

0.0.7? 21 Jan 2014:
  • Helicopter now has a unique ability
  • Created multiboard and some basic stat tracking
  • Added bounties for pvp
  • Dying no longer drops your items
  • Repair port should be fixed in multiplayer (?)
  • Can no longer drop and pick up items to abuse item sale trigger
  • Added two new ships: Skybarge (basic battleship with 10 crew slots) and Zeppelin
    (basic interceptor)
  • Extended music slightly
  • Marginal terrain improvements
  • Made third tier of weapons (mostly structural change)
  • Many more small changes and improvements

0.0.6? 16 Jan 2014?:
  • Initial release.

Contributing

I will merge atomic, well-formed pull-requests if they are consistent with my design
policies and issue tracker.


Previews
Contents

The Gorge 0.12.0 (Map)

Reviews
deepstrasz
An interesting mech AoS with a multitude of weapons and aircrafts to battle with. It has combat (based on units as a crew + items) and shop systems, the latter being based on pages. It comes with a scoreboard too. The pathways are unsure because of...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    An interesting mech AoS with a multitude of weapons and aircrafts to battle with. It has combat (based on units as a crew + items) and shop systems, the latter being based on pages.
    It comes with a scoreboard too.
    The pathways are unsure because of the terrain as some units fly very close to the ground.

    There could also be a restart option.

    This should be tested in multiplayer too.
    Approved.
    ---------------------------------------------------
    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    Screenshots could attract more players to download your work. More (diversity) would be advised.

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  2. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    After *over two years* this map has been updated!

    The main exciting thing here is that the map is now written fully in wurst.
     
  3. Cokemonkey11

    Cokemonkey11

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    This map has been updated!

    This patch release is a hotfix to a bug that causes respawned ships to remain invulnerable indefinitely.

    Consider the previous release (0.10.0) blacklisted.
     
  4. Cokemonkey11

    Cokemonkey11

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    This map has been updated!

    This is a quality-of-life update that makes player ship management a bit easier.
     
  5. Cokemonkey11

    Cokemonkey11

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    Today's update brings the following:
    • Fixed a major bug where players get gold if they destroy themselves.
    • Music can now be disabled with the `-music` command.
    • Fixed a minor bug that allowed players to select other pages of keep and utility port.
    • Minor increase to DTS-12 projectile height to aid with aiming.
    • Reduced the cooldown time on the Sell Crewmember ability.
    • Replaced singleplayer chat commands from backslash to hyphen.
     
  6. Nudl9

    Nudl9

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    I remember playing it on Bnet.
    It looked nice, played decently.
    I guess it just needs more content.
    Not sure why anyone would want play it over Bships or Btanks at the moment though.
    You need to add something exlusive over those maps if you want people to play it.

    I would recommend a name change, because if you're not a native english speaker you probably don't know what "Gorge" means.
    If you had called the map "Battleplanes", people would try it out just for the sake of it and you would actually get players.

    I think the weapon system is needlessly complex.
    Just use items like every other battle- map, because thats what people are used to and when they play your map they can pick it up instantly and play it.
    Theres nothing that grinds my gear more than when i have 1 or 2 minutes trying to figure out recipe systems or complex systems in a map, while simaltenously losing the game because i'm not present at the battlefield.
    (Recipe systems should die in a coal fire, its the worst thing you can add to a map.)

    I don't remember how the weapons worked.
    Please don't use Phoenix Fire for attacks, that ability is so dumb.
    Instead make dummy units with attack, that you hide and periodically update their position to your hero through SetUnitX(loc)SetUnitY(loc).
    This opens the possibility of mini-stun attacks, crits., maybe even spells thrown out at a periodic rate.
    The thing about Phoenix Fire is that it hits randomly, so if you can make your map have attacks target only your closest foe then it would be an incredible improvement.

    Oh yeah and i rememember the jazz music.
    Just remove it please.
    Nobody wants music.
    Especially not in the sound channel.
    Most people have music off in order to listen to their own music.
     
    Last edited: Apr 8, 2019
  7. Cokemonkey11

    Cokemonkey11

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    > I remember playing it on Bnet.
    > It looked nice, played decently.
    > I guess it just needs more content.

    Thanks for the feedback!

    I've bumped up the priority of these issues, based on your feedback:

    * Cokemonkey11 / the-gorge / issues / #19 - Create frigate sustain ability — Bitbucket
    * Cokemonkey11 / the-gorge / issues / #23 - Create second tier of ships — Bitbucket
    * Cokemonkey11 / the-gorge / issues / #24 - Create second tier of items — Bitbucket
    * Cokemonkey11 / the-gorge / issues / #21 - Create interceptor attack ability — Bitbucket
    * Cokemonkey11 / the-gorge / issues / #20 - Create battleship sustain ability — Bitbucket

    Feel free to also use the "vote" feature in issues, if you have a bitbucket account.

    > Not sure why anyone would want play it over Bships or Btanks at the moment though.

    I think it's pretty early days to compare this basic map to those, but here are some design decisions which I hope will drive its success in future. Feel free to comment:

    * Game time should be ~25 minutes, compared to ~45 for battleships pro.
    * Bias for action (big damage and low sustain is a big part of the game to encourage action and decision making)
    * More MOBA themes (more action, less grind, more skillshots, more of a focus on modern game design ideals)
    * Fresh (everything is new, and open to change)

    > You need to add something exlusive over those maps if you want people to play it.

    I think the addition of more ships and abilities is going to be a driving factor for players to play more The Gorge.

    > I would recommend a name change, because if you're not a native english speaker you probably don't know what "Gorge" means.
    > If you had called the map "Battleplanes", people would try it out just for the sake of it and you would actually get players.

    I think it's a shame for players not to join based on the name. Nonetheless, I've made Cokemonkey11 / the-gorge / issues / #64 - Consider renaming the map to "Battle planes" or similar — Bitbucket to track this.

    > I think the weapon system is needlessly complex.

    What is complex about it? Do you mean "complicated"?

    > Just use items like every other battle- map, because thats what people are used to and when they play your map they can pick it up instantly and play it.

    I think that attracting battleships and battle tanks players are not the *only* intended audience.

    And I think if we can do better, we should. For now, let's focus on making the existing system easier to onboard. I've bumped up the priority for Cokemonkey11 / the-gorge / issues / #47 - Figuring out crewmembers is not noob friendly enough — Bitbucket based on your feedback.

    > Theres nothing that grinds my gear more than when i have 1 or 2 minutes trying to figure out recipe systems or complex systems in a map, while simaltenously losing the game because i'm not present at the battlefield.

    Great feedback - noted.

    > (Recipe systems should die in a coal fire, its the worst thing you can add to a map.)

    I think recipes can be made elegantly. The item upgrades in battle tanks are pretty noob friendly, for example - no?

    I agree that dota and Battleships Crossfire recipes are pretty awful.

    > I don't remember how the weapons worked.

    Feedback noted!

    > Please don't use Phoenix Fire for attacks, that ability is so dumb.

    That's a cornerstone for the map, and it won't change. Frankly, it's the only driving factor for making aiming interesting in battleships style maps.

    > Instead make dummy units with attack, that you hide and periodically update their position to your hero through SetUnitX(loc)SetUnitY(loc).

    Have you tried Naval Combat? Naval Combat v1.05e - Warcraft 3 Maps - Epic War.com That game might be more suitable for your interests.

    > This opens the possibility of mini-stun attacks, crits., maybe even spells thrown out at a periodic rate.

    Why do you think that phoenix fire doesn't permit us to do this? We already have slow-attack, bonus damage on execute, etc.

    > The thing about Phoenix Fire is that it hits randomly, so if you can make your map have attacks target only your closest foe then it would be an incredible improvement.

    That would be an incredible change to the fundamentals of the gameplay. Don't forget that Battleships Pro had an active competitive scene for real pro gamers for years.

    > Oh yeah and i rememember the jazz music.
    > Just remove it please.
    > Nobody wants music.
    > Especially not in the sound channel.

    You can disable with -music command.

    Feedback noted, though. Cokemonkey11 / the-gorge / issues / #37 - Music/muscii gets repetitive — Bitbucket
     
  8. Krotos

    Krotos

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    Do you plan any AI support?
     
  9. Cokemonkey11

    Cokemonkey11

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    Krotos

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  11. Cokemonkey11

    Cokemonkey11

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    Okay, I've bumped up the priority on that issue.
     
  12. Cokemonkey11

    Cokemonkey11

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    Today's update brings new unique ship abilities!

    It also fixes a couple of minor bugs.

    See the changelog above, or the commit log in bitbucket, for a complete list.