> I remember playing it on Bnet.
> It looked nice, played decently.
> I guess it just needs more content.
Thanks for the feedback!
I've bumped up the priority of these issues, based on your feedback:
*
Cokemonkey11 / the-gorge / issues / #19 - Create frigate sustain ability — Bitbucket
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Cokemonkey11 / the-gorge / issues / #23 - Create second tier of ships — Bitbucket
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Cokemonkey11 / the-gorge / issues / #24 - Create second tier of items — Bitbucket
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Cokemonkey11 / the-gorge / issues / #21 - Create interceptor attack ability — Bitbucket
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Cokemonkey11 / the-gorge / issues / #20 - Create battleship sustain ability — Bitbucket
Feel free to also use the "vote" feature in issues, if you have a bitbucket account.
> Not sure why anyone would want play it over Bships or Btanks at the moment though.
I think it's pretty early days to compare this basic map to those, but here are some design decisions which I hope will drive its success in future. Feel free to comment:
* Game time should be ~25 minutes, compared to ~45 for battleships pro.
* Bias for action (big damage and low sustain is a big part of the game to encourage action and decision making)
* More MOBA themes (more action, less grind, more skillshots, more of a focus on modern game design ideals)
* Fresh (everything is new, and open to change)
> You need to add something exlusive over those maps if you want people to play it.
I think the addition of more ships and abilities is going to be a driving factor for players to play more The Gorge.
> I would recommend a name change, because if you're not a native english speaker you probably don't know what "Gorge" means.
> If you had called the map "Battleplanes", people would try it out just for the sake of it and you would actually get players.
I think it's a shame for players not to join based on the name. Nonetheless, I've made
Cokemonkey11 / the-gorge / issues / #64 - Consider renaming the map to "Battle planes" or similar — Bitbucket to track this.
> I think the weapon system is needlessly complex.
What is complex about it? Do you mean "complicated"?
> Just use items like every other battle- map, because thats what people are used to and when they play your map they can pick it up instantly and play it.
I think that attracting battleships and battle tanks players are not the *only* intended audience.
And I think if we can do better, we should. For now, let's focus on making the existing system easier to onboard. I've bumped up the priority for
Cokemonkey11 / the-gorge / issues / #47 - Figuring out crewmembers is not noob friendly enough — Bitbucket based on your feedback.
> Theres nothing that grinds my gear more than when i have 1 or 2 minutes trying to figure out recipe systems or complex systems in a map, while simaltenously losing the game because i'm not present at the battlefield.
Great feedback - noted.
> (Recipe systems should die in a coal fire, its the worst thing you can add to a map.)
I think recipes can be made elegantly. The item upgrades in battle tanks are pretty noob friendly, for example - no?
I agree that dota and Battleships Crossfire recipes are pretty awful.
> I don't remember how the weapons worked.
Feedback noted!
> Please don't use Phoenix Fire for attacks, that ability is so dumb.
That's a cornerstone for the map, and it won't change. Frankly, it's the only driving factor for making aiming interesting in battleships style maps.
> Instead make dummy units with attack, that you hide and periodically update their position to your hero through SetUnitX(loc)SetUnitY(loc).
Have you tried Naval Combat?
Naval Combat v1.05e - Warcraft 3 Maps - Epic War.com That game might be more suitable for your interests.
> This opens the possibility of mini-stun attacks, crits., maybe even spells thrown out at a periodic rate.
Why do you think that phoenix fire doesn't permit us to do this? We already have slow-attack, bonus damage on execute, etc.
> The thing about Phoenix Fire is that it hits randomly, so if you can make your map have attacks target only your closest foe then it would be an incredible improvement.
That would be an incredible change to the fundamentals of the gameplay. Don't forget that Battleships Pro had an active competitive scene for real pro gamers for years.
> Oh yeah and i rememember the jazz music.
> Just remove it please.
> Nobody wants music.
> Especially not in the sound channel.
You can disable with -music command.
Feedback noted, though.
Cokemonkey11 / the-gorge / issues / #37 - Music/muscii gets repetitive — Bitbucket