1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Elemental Planes: The Abbyssal Maw

Submitted by Engkanto
This bundle is marked as approved. It works and satisfies the submission rules.
The Abbyssal Maw
Created by XxDizzyxX

Map Info:

Originally I made an altered melee map with the 4 elementals as a race, fighting on all four elemental planes. It ended up crappy so i made it a melee map instead. Nothing in there much, just water and ice elementals and revenants. The Other Planes are still under construction. Oh, and if you're willing to make an elemental race altered melee map out of this or use or change it in anyway you, may or may not give credits, just show me the map!


Credits:
Mc !
WherewolfTherewolf
icewolf055
Sellenisko
waveseeker

Update:
1.0
-Map uploaded
1.1
-Added more item drops
-Neptulon now neutral hostile
-Player one's Stingray removes
-Trees nearer to base
-bridges now connected (i hope)
(still finding ways to make the blue trees show in game)
1.2
-blue trees now show
-minimap tree color now fits the trees



Keywords:
elemental Planes, plane, water, under the sea, underwater, aqua, neptulon, the tidehunter, water, Abbyssal Maw
Contents

Elemental Planes: The Abbyssal Maw (Map)

Reviews
Moderator
21:40, 27th May 2013 Orcnet: Hell_Master's review:
  1. 21:40, 27th May 2013
    Orcnet: Hell_Master's review:
     
  2. CroMoX

    CroMoX

    Joined:
    Jan 20, 2011
    Messages:
    479
    Resources:
    3
    Maps:
    3
    Resources:
    3
    This has to be the most interesting terrain I have ever seen on a melee map.

    - The trees are very cool being coral and I like that
    - The bottom right hand base needs some decoration like the others since it looks empty.
    - The way points are an interesting idea to get to the center and I like it
    - The bubbles and light definately add to the under the sea atmosphere
    - The monsters look cool, and suit the theme of map
    - The landscape is decorated well.

    Overall nice map, I suggest approval based off terrain, but I haven't had time to play it so I will rate once I play it
     
  3. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,513
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Hey there, I have played your map and I must say you have an attractive terrain for a melee. By the way, on to topic, here is my review:

    Elemental Planes: The Abbyssal Maw Review
    [+] Good Points:
    -Terrain looks very good. It is not empty and you have used each possible fitting doodads to go with the terrain. Terrain is not also flat and that is good. Tho, what I dont like are those bubble special effects for they look unfiiting because of its cartoonish like quality. And also you shuld also randomize the scale of the coral trees you put because same sizes of tree just looks dull
    -Map has required respurces: Gold Mines, Shops and even some additional Waygates! Hell yeah!
    -Creeps are balanced enough
    -Player positioning looks good and nothing wrong with it!

    [-] Bad Points:
    -Bubble Special effects in the terrain looks really bad because it has this cartoonish quality and when it is mixed with realistic terrain equals bad results. Randomize the sizes of the coral trees so it will not look so dull.

    [] Suggestions:
    -Either remove or replace the bubble with a something more fitting with the quality of Warcraft. Also as I said randomize the sizes of the trees.


    Overall, very good melee map with enough resources, proper creep levels, proper player positioning and such.... I would rate this 4/5 and +4 REP to you!
     
  4. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,594
    Resources:
    52
    Models:
    19
    Packs:
    1
    Maps:
    31
    Template:
    1
    Resources:
    52
    I'd suggest you to raise the bubbles to the air a little, currently it seems weird since they are raising from the ground. Also I would not use maybe Cityscape tileset since the cliffs looks very ugly with the sand the borders are just unreal. Also the bridges are floating a little you should lower them a bit so that they fit to the ground smoothly another thing about the bridges that the ground tile and the bridge should be same texture otherwise it looks not good. you should add a few tiles of Dirt around both ends of each bridge, instead of Tiled Bricks.

    One another thing is that why did you add shallow water and waterfalls near the center area? I assume it is supposed to be like underwater which is cool, so there shouldn't actually be any waterfalls or shallow water included.
     
  5. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,487
    Resources:
    0
    Resources:
    0
    Several problems:

    Blue trees don't show up at all in-game.
    Trees are placed too far from the base, so AI doesn't try to harvest them.
    The NE bridge isn't connected to the outer landmass.
    The central creep is neutral passive.
    Player 1 owns a stingray.
    There aren't nearly enough item drops.

    Other than that, yeah, the terrain is nice (though the pyramid looks ugly with natural walls).
     
  6. Engkanto

    Engkanto

    Joined:
    Aug 13, 2011
    Messages:
    124
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I will make the tree's nearer
    I will connect the bridges
    i will remove the stingray (i used it as a scout in game)
    i will add item drops.
    i will make neptulon neutral hostile
    i dont know what happened to the trees. can someone help me fix this.

    Edit: updated the map
    edit 2: know how to make the blue trees show, gonna update it right now
     
    Last edited: Jun 1, 2013
  7. DUTY OF RS

    DUTY OF RS

    Joined:
    Mar 30, 2013
    Messages:
    601
    Resources:
    5
    Maps:
    3
    Template:
    2
    Resources:
    5
    Could you please add some screen-shoots?