• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Joined
Nov 11, 2006
Messages
7,518
Screen Shot 2018-08-03 at 6.39.10 PM.png
Patch 1.30 PTR Update

Apologies for the delay in posting this. Patch 1.30 PTR got an update three days ago! (build 1.30.0.9852) Mostly balance changes and gameplay fixes. Not much for modders, but the balance changes are pretty juicy. Read the full list of changes [here].

Note: If you've been experiencing mouse lag, please do the following:
  • Enable the oscursor registry setting for Warcraft III to draw the operating system cursor alongside the Warcraft III mouse cursor
  • Create a screen recording of your mouse moving around within Warcraft III
  • Create a post here with a link to your video. Be sure to include system specs as well!
To enable the oscursor registry setting, refer to the post linked above:
Pete Stilwell said:
When submitting reports of mouse lag please include a video and system specs. To do so, follow these steps:
  • Run regedit
  • Blizzard entertainment -> warcraft iii -> Video -> Right-click -> New DWORD 32 bit value
  • Value name -> oscursor
  • Set to 1
 
Joined
Jan 1, 2009
Messages
1,610

After a small summer break we return this month with many bugfixes and improvements to WurstScript quality of life and overall user experience.

Make sure your wurst setup tool is up to date and then update your wurst installation to get improved handling of wc3 patch versions, some new code inspection warnings, and new optimizer features.

Tool updates

  • The VSCode runmap command now more reliably detects patch level - fixes several cases of "black screen" when starting the game.
  • Warnings and errors about *improper usage of @compiletime* have been added, which aids in avoiding some user level programming issues.
  • A handful of new wurst optimizer features (see below).
  • Valid function names in Wurst, such as 'set' and 'debug' no longer generate invalid output Jass.
  • We have updated JMPQ once again to improve performance and compatibility of wurst with maps not built with the vanilla world editor, e.g. YDWE and w3x2ini (Thanks to @WaterKnight)
  • Shoutout to users @dulingzhi and @DengSir for contributions to the VSCode editor experience: Highlighting improved (PR #36), and language-server now better starts automatically (PR #37)

Standard library

Many new features and many merged pull requests! The standard library is doing great - here are some notable changes:

  • The Upgrade Object Editing package has been improved and completed by #77
  • Missing extension functions and tuple wrappers have been added by #79, #80, #81, #82, #84, #85, #86, #87, #88, #89, #90, #91
  • The TerrainUtils package has been refactored for better integration and advanced functionality by #67
  • LinkedList#sort has been fixed to not have exponential performance anymore
  • ClosureEvents have been added to the standard library. A new package for easy encapsulated event listening.
    Code Sample:
    Wurst:
    EventListener.onPointCast(hero, MY_SPELL) (caster, target) ->
       forUnitsInRange(target, 256) victim ->
          caster.damageTarget(victim)
    Big thanks to all the amazing contributors!

 
Joined
Apr 2, 2013
Messages
3,954
22557df2aadd64bc3517b84a7699b0b9-full.png


A new chapter has begun for @eejin's fully customized and independent Warcraft III World Editor.
A long time has passed since the release of 0.2 (which followed 0.1 by just a month),
but that makes this release all the more feature packed!



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• Warcraft 1.29 support

• Added a Tile Pathing setter

• Added a Terrain Palette.

• Added an Import Manager

• Now shows the pathing texture on cliffs too

• Added a first person camera and allow switching between them

• Added terrain shadows

• Reset camera using CTRL + Shift + C

• Roll the Third Person camera using middle mouse button (Thanks to Azlan!)



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Most of the features for HiveWE 0.4 haven’t been set in stone yet,
but there are some people working on a Doodad Palette and an Object Editor which
is very exciting. Animated models and new map functionality are also something that
might land in 0.4 so look out for the next update!


In addition to these additions, there have been many other changes and fixes. See the full change log and details
of the main features below in this thread, complete with screenshots and further insights.
Don't forgot to visit the download page too!



 
Joined
Apr 2, 2013
Messages
3,954
wc3_gold_championship_redone2.png

While we generally don't post about WC3 esport events and streamed tournaments all too often, this is definitely an exception that warrants an announcement. This year's GCS Summer Grand Finals is something to tune into!

It's the first premier tournament to be played on the 1.29 patch. Hero balance changes, widescreen, and all that jazz that affects the base game and melee meta are to be put to action on WC3's biggest competitive stage.

Location: Shanghai, China
Date: June 4-10, 2018
Prizepool: 98,000 RMB ($15,333)
Hosted by: Netease / dz.163 (Blizzard's distributor and server in China)

Livecasted by: Our partners Back2Warcraft on Twitch! (in English)



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English Coverage: @Back2Warcraft, @UgriWC3, Warcraft3.Info, Liquipedia Wiki, and here on this thread
Official Announcement (in Chinese): 《魔兽争霸Ⅲ》黄金联赛夏季赛6月4日打响-魔兽争霸官方对战平台
 

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