• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!
Joined
Jan 1, 2009
Messages
1,618

Best of the Wurst 10

JPGrjzv.jpg


In March and early April, we rolled out the previously announced wurst.build configuration file improvements, allowing for further code-based map metadata customization, and also laying additional groundwork for the independent map generation pipeline we envisage for the future of wurst.

You can now make full use of the toolsuite from the command line with our new Grill package manager. Additionally, welcome DamageEvent to the standard library: a new damage detection and modification API, which supports and uses the new 1.29 natives.

Tooling

  • Upgrades to the wurst.build configuration workflow. You can now modify scenario data such as players, teams, and loading screens, all without opening the world-editor. See the Tutorial for more information.
  • The WurstSetup received a face lift, including auto-update, better async tasks, and complete CLI functionality for power users.
  • Objects and other allocations inside compiletime expressions are now retained for use during runtime.
  • Updated switch statement with joined cases, duplicate case detection, and control flow improvements.
  • Annotations must now be properly defined to not throw a warning.
  • Experimental support for @LeP's "hot code reload", which enables code modifications while the map is running.

Standard Library

We are very excited about having merged over a dozen pull requests and fixed plenty of bugs, thanks to many contributors! The highlights:

  • Added the new package DamageEvent for damage detection and modification, and deprecated the older DamageType package.
  • The timer used for ClosureTimer executions can now be customized, allowing for the creation of a timer dialog.
  • Package LastOrder has been cleaned up and fixed.
  • Package Printing can now be fully configured.
  • Package ClosureEvents now only listens to mouse events if those events are used.
  • Package OrderStringFactory no longer generates default unit order strings, so they can be distinguished in events.
  • Generalized damageTarget and isAliveTrick from unit to widget.
  • Added additional overloads for flashEffect.
  • Added shorthand .setDummyAbility() to make any ability castable by a dummy caster.
  • Added missing field definitions in UnitDefinition and AbilityDefinitionWindWalk .
  • DummyCaster dummy units can now be accessed via the dummy caster API.
  • Fixed nested indexing/deindexing in UnitIndexer.
  • Fixed counted callbacks not stopping properly in certain cases.
  • Fixed image.hideForPlayer, and improved image documentation.
  • Fixed TimedLoop instances being executed incorrectly and now permits destroying instances directly.

Website

  • Added further - and improved existing - standard library documentation pages.
  • We also recently rolled out a new tutorial on closures - be sure to check it out.
  • Webpage interface breadcrumbs for tutorial, stdlib, and blog posts now include all parents.
  • Our domain is now verified on GitHub. :cool:
e: Regarding the new LUA option, if it makes sense to use, we will add another backend.

>> Continue to Spotlight <<
 

Hosted Project: LoA
Joined
May 6, 2009
Messages
6,137




final-jpg.320080


The Orcs have returned!
The Second Orc Book of the Legends of Arkain, a hosted series of campaigns by Shar Dundred, was released this week.

Following the events of the First Orc Book, this campaign starts with the Orcs on the run.
New enemies have emerged that seek nothing more than the total destruction of the greenskinned menace:
full

The Redfist led by Duke Volarian Redfist the Tyrant, the father of Aedale and Cora Redfist from the First and Second Human Books, intends to burn everything that either looks orcish or is either allied or even neutral towards the Orcs to the ground.

full

The remaining regiments of the severely weakened Imperial Army have been assigned to the command of Commander Daric and his strong mercenary army. In service of the Empire, they have been charged with the task of hunting and killing every single Orc they can find.

Against these impossible odds, the Orcs have to adapt in order to survive the onslaught. Alone, they stand no chance. Allies must be found to help them survive this new tide of enemies for otherwise, it will drown the Orcs clans in their own blood.
Are you up for the challenge? Download the Second Orc Book and prove yourself against your new enemies!

And a special ending may be waiting those who slaughter everything.
 
Joined
May 20, 2008
Messages
433

In May 2017, The Hive Workshop ran a paired modeling/texturing contest where 6 teams competed for the best leader unit. While entries ranged from sci-fi to comical, it was the Mo'arg Overlord by FerSZ and Murlocologist thatcaptured first place.

Today, the Mo'arg Overlord commands a strong presence. He's got a 5.00 rating and boasts an army of 6500+ minions (or downloads). With all the care FerSZ and Murlocologist put into the unit, it's not hard to see why. The Overlord looks impressive and imposing while coming with over a dozen animations including attacks, spellcasting, and victory poses with really nice particle effects that I wish I was able to capture in the previews below.




One of our goals this year is to start up these spotlights once again. There are many projects available and we want to show off the higher quality ones. Expect to see more awesome projects next month.
If you have any recommendations on any projects that you feel should be showcased, send me a message.

moarg-overlord-showcase-png.320035
 
Joined
May 20, 2008
Messages
433
hivewe05r-png.319603


With it brings a bunch of exciting features including a minimap and dark UI theme, along with updates like fully functional undo/redo and a JASS editor. No longer do you have to endure a bright World Editor. As always, make sure to backup your maps before diving in.

For those unfamiliar with HiveWE, it's an open-source third-party Warcraft 3 map editor being created by Eejin. You can find more information about it on the resource page.



Some Feature Highlights
  • Minimap
  • Full undo/redo for terrain/pathing/doodads
  • Show Destructibles pathing
  • Pathing map preview for doodads
  • Cliff lighting
  • A functioning JASS editor (with some limitations)
  • Dark UI theme
  • Tabs for various tools
  • Syntax highlighting and autocomplete
  • Doodad palette functionality


Read all the changes and download the latest version here!
 

Owner
Joined
Oct 6, 2004
Messages
10,221
A very rough Ralle news post about some breaking Warcraft news!

I was sent a picture from a Chinese presentation about Warcraft 3 patch 1.31.

unknown.png


More will most likely surface about what exactly is coming and what is not, but it's definitely exciting.

Lua support sounds very interesting. I wonder how that is going to work.
 

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