1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  3. The Melee Mapping Contest #4: 2v2 - Results are out! Step by to congratulate the winners!
    Dismiss Notice
  4. We're hosting the 15th Mini-Mapping Contest with YouTuber Abelhawk! The contestants are to create a custom map that uses the hidden content within Warcraft 3 or is inspired by any of the many secrets within the game.
    Dismiss Notice
  5. The 20th iteration of the Terraining Contest is upon us! Join and create exquisite Water Structures for it.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Second Human Book of Arkain (Patch 1.29.2 or newer!)

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]


[​IMG]

A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !



Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.



Characters

[​IMG] General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.
[​IMG] Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.
[​IMG] Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.
[​IMG] Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.
[​IMG] Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.
[​IMG] High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.



Click here to learn more about the other characters!




Screenshots
[​IMG]
[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]
[​IMG]



Changelog

Version 1.00
Initial Release

Version 1.10
General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

Version 1.20
General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Version 1.21
Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

Version 1.22
General:
- Fixed the description of the Old Amulet

Chapter Nine:

- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

Version 1.30
General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

Version 1.31
General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Version 1.32
Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

Version 1.40
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Version 1.50 - The Rise of the Shadow
Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

Version 1.60 - The Lands of Arkain
General:
- Most maps now have their own unique loading screen made by @Rhapsodie



Credits
Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
Moderator
2016-04-10 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]25 / 30[r]Aesthetics:[c]20 / 20[r]Total:[c]45 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
StoPCampinGn00b
Restricted under author request / work in progress rule.
?

Pick your favorite character

  1. Gardon Bloodclaw

    64.3%
  2. Cora Redfist

    6.6%
  3. Lord Brian the Fallen

    12.2%
  4. Thanok

    9.7%
  5. Duke Volarian Redfist the Tyrant

    3.1%
  6. Merlon Seabright

    6.1%
  7. Lord Marin

    1.0%
  8. King Dorten

    0 vote(s)
    0.0%
  9. High Lord Inquisitor Renald van Durce

    14.3%
  10. Larine the Exiled

    3.1%
  11. Lord Korras Retka

    0 vote(s)
    0.0%
  12. Scarlett Retka

    2.6%
  13. Councillor Birram

    0.5%
  14. Queen Renova

    0 vote(s)
    0.0%
  15. Vail

    2.0%
  16. Lord Harmos the Guardian of the Flame

    1.5%
  17. Sir Praxeus "The Holy Bastion" Braelon

    0.5%
  18. Prince Toraes

    0 vote(s)
    0.0%
  19. Claire Greendale

    0.5%
  20. Zarin Hammerfall

    0.5%
  21. Horgar Whitebeard

    0.5%
Multiple votes are allowed.
  1. 2016-04-10
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 25 / 30
    Aesthetics: 20 / 20
    Total: 45 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    That was one damn good first quest, having your soldiers killed in "accidents". Very nice idea.
    This is not only a fun idea for the game history, but also a very special gameplay factor as you have to lose just enough soldiers in order to continue.

    The demons and the other creeps in the forest were pretty much balanced, and did not feel repetetive. I also like that you added mini "dungeons" for the player to deviate to in order to get an extra tome or item.

    Balanced item rewards. Doesn't give you too much power too soon.

    You don't always make it easy, but always interesting wich contributes to the rewarding feeling you get when you complete an objecctive.

    The demons in chapter 2 felt a tad too tough though... ( I had to cheat to get past this :/ )

    Awesome that in mission 2, you can actually move backwards, giving the murlocs a second round.

    All hero spells are not very well-developed, but their kits works well.


    [​IMG] Aesthetics
    Excellent story. It is advanced politically, and the characters are trustworthy actors of themselves with good personalities. You can sense something wrong going on with the powers above, and the main-characters need to pay for their superiours ignorance and mistakes.
    Very well written and executed.

    The cinematics are almost as good as the story.

    The terrain is not great, but very close to blizzard looks. You don't think much about the terrain as you go through the game. It is just there as a sidenote.

    In chapter 2: I'm not sure how they realized the murlocs had sided with the orcs. The statement comes out of nowhere.

    LOVED the moment when lerrig and bloodclaw met. Won't spoil.

    Even though the terrain is not always perfect, you have used it well to tell a story. I'm thinking of the burning pit of bodies in the demons camp.

    I like how the admiral gained respect for bloodclaw over time.


    [​IMG] Bugs
    All chapters are available from the beginning. Perhaps they should be unlocked over time?


    [​IMG] Summary

    This project is like a blizzard campaign, just a tad more story heavy.

    The story of this project is amazing.
    Flawless and interesting. Could aswell have been a book as a campaign story.

    For its outstanding storyline and creative gameplay features, the author have made him self deserve a 5/5 rating on this map.
    Approved.
     
  2. Shar Dundred

    Shar Dundred

    Joined:
    May 6, 2009
    Messages:
    3,377
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    Cheats in this campaign are not disabled, but they aren't supported. If you cheat and encounter any bugs because of that, I won't fix that. There are no known major issues so far, this is just an ordinary announcement.
     
    Last edited: May 6, 2018
  3. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,890
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    Still waiting for the whole campaign!
     
  4. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,590
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    Might try this. ;)
     
  5. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,520
    Resources:
    8
    Maps:
    6
    Tutorials:
    2
    Resources:
    8
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: - / 30
    Aesthetics: - / 20
    Total: - / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    That was one damn good first quest, having your soldiers killed in "accidents". Very nice idea.
    This is not only a fun idea for the game history, but also a very special gameplay factor as you have to lose just enough soldiers in order to continue.

    The demons and the other creeps in the forest were pretty much balanced, and did not feel repetetive. I also like that you added mini "dungeons" for the player to deviate to in order to get an extra tome or item.


    [​IMG] Aesthetics
    Pretty damn excellent story. It is advanced politically, and the characters are trustworthy actors of themselves with good personalities. You can sense something wrong going on with the powers above, and the main-characters need to pay for their superiours ignorance and mistakes.
    Very well written and executed.

    The cinematics are almost as good as the story.

    The terrain is not great, but very close (if not a little better) to blizzard looks. You don't think much about the terrain as you go through the game. It is just there as a sidenote.


    [​IMG] Bugs
    All chapters are available from the beginning. Perhaps they should be unlocked over time?
    There was a strange visual bug occuring by the first kodobeast you encountered. It radiated some custom model that i think was supposed to be solid. I don't think it was meant as a special effect.


    [​IMG] Summary
    I will not rate this now as there is still much for me to explore. I intend to play at least to part of chapter 3 before I give a full review. So far though, it is looking good.

    Status remain Pending until I play it further.
     
  6. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,533
    Resources:
    26
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    1
    Resources:
    26
    Like for a millenia sadly. Let's just watch :)
     
  7. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,520
    Resources:
    8
    Maps:
    6
    Tutorials:
    2
    Resources:
    8
    10:22, 8th Apr 2016
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 25 / 30
    Aesthetics: 20 / 20
    Total: 45 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    That was one damn good first quest, having your soldiers killed in "accidents". Very nice idea.
    This is not only a fun idea for the game history, but also a very special gameplay factor as you have to lose just enough soldiers in order to continue.

    The demons and the other creeps in the forest were pretty much balanced, and did not feel repetetive. I also like that you added mini "dungeons" for the player to deviate to in order to get an extra tome or item.

    Balanced item rewards. Doesn't give you too much power too soon.

    You don't always make it easy, but always interesting wich contributes to the rewarding feeling you get when you complete an objecctive.

    The demons in chapter 2 felt a tad too tough though... ( I had to cheat to get past this :/ )

    Awesome that in mission 2, you can actually move backwards, giving the murlocs a second round.

    All hero spells are not very well-developed, but their kits works well.


    [​IMG] Aesthetics
    Excellent story. It is advanced politically, and the characters are trustworthy actors of themselves with good personalities. You can sense something wrong going on with the powers above, and the main-characters need to pay for their superiours ignorance and mistakes.
    Very well written and executed.

    The cinematics are almost as good as the story.

    The terrain is not great, but very close to blizzard looks. You don't think much about the terrain as you go through the game. It is just there as a sidenote.

    In chapter 2: I'm not sure how they realized the murlocs had sided with the orcs. The statement comes out of nowhere.

    LOVED the moment when lerrig and bloodclaw met. Won't spoil.

    Even though the terrain is not always perfect, you have used it well to tell a story. I'm thinking of the burning pit of bodies in the demons camp.

    I like how the admiral gained respect for bloodclaw over time.


    [​IMG] Bugs
    All chapters are available from the beginning. Perhaps they should be unlocked over time?


    [​IMG] Summary

    This project is like a blizzard campaign, just a tad more story heavy.

    The story of this project is amazing.
    Flawless and interesting. Could aswell have been a book as a campaign story.

    For its outstanding storyline and creative gameplay features, the author have made him self deserve a 5/5 rating on this map.
    Approved.
     
  8. furyuS

    furyuS

    Joined:
    Jun 24, 2015
    Messages:
    39
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Your campaigns are great, one of the bests for me, certainly 5/5!
    And please dont stop with developing them :D
     
  9. Lady Shinku

    Lady Shinku

    Joined:
    Apr 22, 2015
    Messages:
    11
    Resources:
    0
    Resources:
    0
    Always love a good warcraft 3 campaign from time to time
     
  10. thinhdqt129

    thinhdqt129

    Joined:
    Jun 28, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    arkain live again!
     
  11. EmperorA

    EmperorA

    Joined:
    Apr 12, 2016
    Messages:
    5
    Resources:
    0
    Resources:
    0
    Really nice campaign, and hard :D :D The second mission was the hardest, but I figured out about the hydromancers' power and won( I used those waves to focus down the demon gates haha. )
     
  12. clockwork2

    clockwork2

    Joined:
    Jan 26, 2010
    Messages:
    1,469
    Resources:
    0
    Resources:
    0
    Maaaan looking forward to when this comes out, for those of you who haven't played the Demo I won't spoil what my agents found out.
    (Long live General Gardon and the Ironfist!)
     
  13. grouper586

    grouper586

    Joined:
    Aug 13, 2015
    Messages:
    20
    Resources:
    0
    Resources:
    0
    Hi,how about the fourth mission?I found it very difficult to get through it……
     
  14. EmperorA

    EmperorA

    Joined:
    Apr 12, 2016
    Messages:
    5
    Resources:
    0
    Resources:
    0
    What I did was to take down the undead bases at first and then get the giant catapults. And, of course, tower up a little.
     
  15. Shar Dundred

    Shar Dundred

    Joined:
    May 6, 2009
    Messages:
    3,377
    Resources:
    10
    Packs:
    1
    Maps:
    8
    Tutorials:
    1
    Resources:
    10
    Thank you all. :)

    Version 0.11 released

    Version 0.11

    - Decreased file size
    - Campaign Buttons are no longer visible from the beginning
     
  16. Fear1

    Fear1

    Joined:
    Apr 8, 2016
    Messages:
    3
    Resources:
    0
    Resources:
    0
    4th IS fricking impossible[not]
    JK its just so TIME consuming to beat
    almost 100/100 food army enemy
     
  17. HAYDANES

    HAYDANES

    Joined:
    Feb 7, 2014
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Good day to you sir!
    I'm one of your fans of Legend of Arkain series. I would like to ask if could you please create a melee map of their races--> Imperial Army, Orcen Horde, Undead Nexus and Blooddrinker Legion. I think it would be great. I guess it would be best if it's created once the series is finished though. I hope you'd give a reply soon. Thanks again for your maps and may they all get completed in due time...
     
  18. BlarTheGreat

    BlarTheGreat

    Joined:
    Mar 29, 2015
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Anyone else get a glitch or bug in chapter 3 where warcraft crashes randomly...it crashes for me when ever i try to destroy the orange base...
     
  19. FARADAY

    FARADAY

    Joined:
    Mar 3, 2014
    Messages:
    4
    Resources:
    0
    Resources:
    0
    CH 4 is way too hard and nearly impossible. My full army is finished by trebuchet once i reach the front gate only.... Hahaha... funny...

    Yeah... i stop playing.. waiting something realistic coming on...