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Second Orc Book of Arkain (Patch 1.29.2 or newer!)

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
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A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !



Story
While the Orcs had managed to break through the lines of their Imperial enemies, it quickly became clear that their invasion was doomed from the very beginning. The Demons used their attack to further their own invasion and not only smashed through the Human defenders but also through the clans. Now they on the run. A new strategy must be found. Allies must be found.
Command the powerful Orcs and form alliances with those who would ally with your kind in order to become more powerful than any Orc army of the past. Use your new forces to withstand the armies of your enemies and destroy them to survive this war and to find a place for your people to live.
Will you be able to unite all those different factions? Will you be able to maintain peace among your own ranks while fighting your enemies or will you fight not only against the enemies of your kind but also against your own? Only time will tell.



Features
- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.



Characters

[​IMG] Rangul
Growing up as a usual member of the Deathbreeze Clan, Rangul's abilities and his dedication to his race along with his strength made him rise up the ranks of the clan quite fast until he became the first and most trusted lieutenant of the chieftain. Rangul sees his race on its way to utter extinction and dreams of a realm for his people. A strong realm that would prosper and serve as staging ground for many invasions. Dedicating his life to create this realm himself, he planned to not only be the successor of the chieftain but to also unite all other clans under his command, sending them against the Kingdoms of the Humans. Their lands would be taken over and used by the Orcs who would then become more than simple marauders and pillagers.
However, his plan has one major hole: The Demons and their constant attacks. While Rangul thinks that his people could be powerful enough to defeat some demonic army, he has yet to come up with any ideas on how his people should wage war on the Kingdoms on the one side and defend against the Demons on the other.
[​IMG] Amari
The chieftain of the Cliffhunter Clan, Amari, was born as the daughter of Rangul. While women in the Orc society were forced to stay at home and take care of it and the children while the males were fighting, Amari wanted to prove to her father, whom she knew was more tolerant towards new ideas - him adopting a human girl was perfect proof for his. She secretly gathered a few other members of the Deathbreeze Clan and went on a mission to gain his trust. However, she was betrayed and forced into exile - like all Orc women who were unwilling to "stay home". The fate of an exiled female was often death. However, Amari did not want to accept that fate. She sneaked her way through to the Kingdoms where she met other exiles and together they founded the Cliffhunter Clan - a clan consisting of all Orc women who had been exiled by their clains. Therefore the Cliffhunter Clan is considered an exile clan by the other Orc clans - and therefore hardly even considered a real orc clan.
Amari and her followers raided the Kingdoms for a long time, with Amari being smart enough to keep her clan moving instead of settling anywhere to avoid being detected by the armies of the Kingdoms. Since the foundation of their clan, the number of exiled Orc women has increased dramatically, showing that there are many women who want to fight. Amari promised to herself that, one day, she would make the other Orc clans accept her clan and reform the society of her people regarding females.
[​IMG] Sasrogarn
Sasrogarn is Rangul's eldest son and a strong spellcaster - like his father. He is Rangul's left hand and one of the few Orcs who already know of his plans and supports him. Sasrogarn shares the dream of his father and has sworn that he'd carry on his dream in case his father dies. But he doesn't share the patience of his father and approves of taking a more direct and aggressive approach. This seeming eagerness for war has not quieted the whispers that the son of Rangul is a weakling and coward, however.
[​IMG] Grofzag
Being the son of Ephrog, Rangul's closest advisor and ally, Grofzag grew up together with Sasrogarn, the two being friends ever since their birth, being even born on the same day.
Unlike his childhood friend, Grofzag has always been a strong and respected member of the Deathbreeze Clan. When he was still considered a child, he ripped out the back of a wolf that was trying to eat him and used it, to punch its rider, a member of an enemy clan, to death. Grofzag staying at his friend's side is often considered the only reason why Sasrogarn is even still alive, for he saved Sasrogarn's life in battle several times, providing the strength and brains his friend lacked.
While proving that he possessed the brutal strength of most Orcs, Grofzag is considered far less simple-minded than most others, including his close friend Sasrogarn - the friendship being the one thing whispered to be the only mistake he has ever made, so far. He also is one of the few members of his clan who respects the human Vanessa.
[​IMG] Vanessa
Vanessa grew up as the daughter of a lesser noble in the Human Kingdoms. When she was five years old, the mansion of her father was raided by the Deathbreeze Clan. Due to the absence of her father, they managed to defeat the guards and take everything they could find. Somehow, the girl wasn't terrified by the strange creatures and didn't hide. She was found by the Orcs and their leader, the young Rangul, decided to take her with him instead of killing her. She grew up among the Orcs and was even accepted as a member of the clan - at least by the chieftain and half of the clan. Many dislike her for still being a Human instead of an Orc. Still, she dedicates her life towards Rangul and the Deathbreeze Clan.
[​IMG] Commander Daric
The mercenary commander Daric spent many years in service of the Empire, putting down revolts and uprisings in many regions both in the Empire and the Kingdoms. For his service and his ingenious tactics and strategies, he had been rewarded with lands between the Kingdoms of Salria and Rengar. However, Daric refused to take any noble title and instead had decided to continue using his title as a mercenary commander, focusing on taking down the enemies of the Empire.
It is said that Sir Lerrig Goldheart has hired Daric to make up for Lerrig's own rather lacking strategic skills. While Daric himself considers Lerrig a poor tactician, the experienced mercenary acts professional and respectful and is the one keeping Lerrig's men in line - though now many soldiers began to say that things would go much better if Daric was in command instead of Lerrig.



Click here to learn more about the other characters!




Screenshots
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Changelog
Version 1.00
Initial Release

Version 1.01
General:
- Scrolls of Healing now require a Fortress instead of a Black Citadel, making them purchasable now

Version 1.10
General:
- Fixed Zarok
- Pechan no longer costs food in his Robo Goblin form
- Fixed Air Form ability tooltip of Warmechs

Chapter One:
- Fixed Korjaha's dialogue

Chapter Nine:
- Fixed tooltip for Red Drakes and Red Dragons

Chapter Ten:
- Fixed New Units message

Chapter Thirteen:
- Fixed description typo

Chapter Fourteen:
- Fixed description of the main quest

Epilogue:
- Fixed a special effect not appearing at the end of the cinematic

Version 1.11
General:
- Renamed Orc Frigates to Destroyers
- Fixed the message for completing one part of a quest with multiple quest requirements in all chapters
- Reduced the movement speeds of Warmechs in air form
- Duke Redfist is now wearing the Scepter of Healing

Version 1.12
Chapter Four:
- Fixed the hotkey of Rock Golems

Chapter Thirteen:
- Grofzag now starts the chapter with the Hammer of Kome and keeps it for the following chapters

Version 1.20 - The Rise of the Shadow
General:
- War Mills now use the BETA model & icon of the Orc Lumbermill
- Rock Golems now require a Spirit Lodge instead of War Mill

Chapter Six:
- Replaced the building models used by the Darkmind Clan buildings to fit both the weather and their "renegade" status
- Added slightly more snow terrain

Chapter Thirteen:
- New model for Orie Redfist
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings
- Cannon Towers are no longer available
- Orc Watch Towers have been upgraded:
* Higher gold cost
* Weaker version of the Cannon Tower attack against ground units in addition to the attack against air units
- Pig Farms have been replaced by Burrows for Clockworkers
- Spirit Lounge is no longer available but also not needed as all caster upgrades are already researched

Chapter Fourteen:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings
- Cannon Towers are no longer available
- Orc Watch Towers have been upgraded:
* Higher gold cost
* Weaker version of the Cannon Tower attack against ground units in addition to the attack against air units
- Pig Farms have been replaced by Burrows for Clockworkers
- Spirit Lounge is no longer available but also not needed as all caster upgrades are already researched

Chapter Fifteen:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings
- Cannon Towers are no longer available
- Orc Watch Towers have been upgraded:
* Higher gold cost
* Weaker version of the Cannon Tower attack against ground units in addition to the attack against air units
- Pig Farms have been replaced by Burrows for Clockworkers
- Spirit Lounge is no longer available but also not needed as all caster upgrades are already researched

Epilogue:
- Slight dialogue adjustments (including a scene at the end where Aridon uses the REAL name of the Master of Shadows)

Version 1.21
General:
- Reduced repair cost of Goblin Merchants
- Pechan now has a unique item, allowing him to place Goblin Landmines (endless charges but with cooldown)
- All versions of Finger of Death and Finger of Pain can no longer target units and buildings allied to the caster

Chapter Twelve:
- Pechan now has some land mines to protect his base

Secret Chapter:
- The enemy bases now make use of several land mines to bolster their defenses
- Vanessa's Gem of Health has been replaced with a Gem of True Seeing
- Increased the hit points & mana of Vanessa by 300 each
- Increased the maximum & starting hit points & mana of Zelech & Fox by 300 each
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings
- Replaced all Cannon Towers with Orc Watch Towers
- Orc Watch Towers have been upgraded
- Several units of the Dominion have been replaced with more powerful units
- Sand Dragons now start with their upgrade researched
- Several dialogue changes

Version 1.22
General:
- Increased the hit points of Axethrowers from 420 to 500
- Added Redfist banners to every chapter featuring the Redfist

Chapter Four:
- Removed the northern (LB) and southern (Purple) entrances to the Grey base
- Changed the ownership of some units to avoud Grey sending out defense forces to attack the player
- The base of the Royal Army on the other side of the river no longer gets attacked by Demons (neither does the player if the Royals are killed)
- Small terrain adjustments to make some choke points less effective for the AI
- Stronger defense for Grey
- Players now share vision with the Demon waves

Chapter Six:
- The last enemy base will no longer replenish any units in the fortress apart from the Elites directly protecting it
- Replaced a few items carried by enemy heroes
- Players now share vision with the spiders
- The Darkmind Clan will now spawn AI controlled reinforcements in regular intervals to support your offensive
- Slightly moved Aedale's buildings at the entrance of the fortress away from it

Chapter Eight:
- Minor changes to some tiles in the starting area
- The Deathbreeze Clan will now spawn AI controlled reinforcements in regular intervals to support your offensive
- Increased the amount of starting units
- Increased food limit by 10
- Fixed the lack of level, abilities and items of the dwarven hero



Credits
Models & Skins:
Blizzard Entertainment
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Icons:
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Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25
LISBOAH


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro and RazorclawX whose great campaigns inspired me to revive this old project.
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Orc Book (Campaign)

Reviews
Daffa the Mage
One of the Hosted Projects. In addition, I have personally played the demo versions and they are well-made. Unless a major bug is reported in this particular version, I don't see why holding out approval status for this map given the sheer amount of...
?

Pick your favorite characters

  1. Rangul

    23.6%
  2. Amari

    26.4%
  3. Grofzag

    16.7%
  4. Vanessa

    9.7%
  5. Rath Wolfscar

    6.9%
  6. Pechan the Mechanic

    5.6%
  7. Brockta the Stomper

    6.9%
  8. Flammedus

    1.4%
  9. Grella the Bonesplitter

    2.8%
  10. Okri

    2.8%
  11. Zairmak

    11.1%
  12. Oneeye

    2.8%
  13. Lokar the Crusher

    1.4%
  14. King Gran Gorehowl

    1.4%
  15. Sasrogarn

    13.9%
Multiple votes are allowed.
  1. FallenStar

    FallenStar

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    I'm glad that it's finally out!
     
  2. sans720

    sans720

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    i was drunk and i thought sasrogarn was orgasm and i kept laughing for 5 min straight but this is some good shit. i usually don't like orc, undead races but great campaign m8
     
  3. Tom Amder

    Tom Amder

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    Can't wait for Jay to showcase it.
     
  4. badest

    badest

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    Who pass ch8?Try block the entranCe of forest with lumber mill?Then enemy only can come through one way

    And the watch tower don't have fortication to improve the durability
     
  5. map designer

    map designer

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    wait so I cant on 1.26/1.27?

    where Can I find older version of this one :)
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    SOB129.png
     
  7. Shar Dundred

    Shar Dundred

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    Nowhere.
    This campaign has been created with 1.29.2 from its very beginning.
     
  8. Hardric62

    Hardric62

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    Well, I'd recommend something similar to the Ironfist mission of SHB, namely using one faction to safeguard the bases with toers, while using the two others to wreck havoc on enemy bases, one after another, first destroying first line bases, then dig your way to Cassius to stop Destructor waves which can be quite taxing to deal with, especially when Bloodstone fliers are already there.
    I'll recommend attacking the Redfist base from behind too, after crushing the Salrian army base guarding that way in, also, since them and purple don't have heroes for the offense, I think you can see them as low priority.
    Last thing, although maybe only really usuable in easy mode: Try rushing the destruction of one of the two frontline bases at the beginning for more beathing room. I'd recomend the lower one of the Wolf Regient, both because it's a less deeper one that the north one, so easier to destroy quickly, and its heroes are a nuisance you'e better off eliminating quickly.

    Edit: I was answering to badest's latest complain about the campaign... Except I did it on the campaigns' forum. Don't know why my post was transfered here.
     
    Last edited: Apr 10, 2019
  9. johnmarcena000

    johnmarcena000

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    You Made a Terrible Campaign!. Nah im just joking the Campaign Storyline was Very Good i literally almost cried specially Logan's Line on the Last mission where he is in the Orc's Front line Very good campaign keep it up!. Nah im not Crying you are!
     
  10. Valrik

    Valrik

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    Screenshot (83).png

    just yeeting my forces through this terrible chokepoint
     
  11. badest

    badest

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    Damn passed ch8 and 9 too

    May be something useful for hard mode:
    Ch8:
    Damn fucked 3vs 8.(Dwarves of bloodstone,untouchable base on south east,spam of birds and helicopter)
    Dangerous and op attack waves.
    You have 3 entrance to defend and come out.
    The north one is a trap.the northern enemies is full of 200 army with cavalry,destruct or,birds,and the base defense are concave lens shape that hard to attack,also many enemies will be driven to there.even you break its base,you no hope to defend the gold mine
    The south is too narrow for deploy a large armies.
    So the remaining option is dispatch most army in the middle base.
    You need to use the technique to block the north and south base with lumber Miller and the watcher tower.you will build a non enter area ,that even infantry can't slide in,and behind is the base of tower spam .With that,ai computers will retreat and find another way to break in .At least you don't need 3 line battles,and the ai use longer time to beat you,so it is essentially strategy to do so .The ai may send destruct-or ,birds,helicopter to destroy your towers and spam,so you need to reserve around 20 units for 5 warmech,you will scout for the air harassment ,lure the helicoptert and bird to get shot by towers,while your war mech is priority to break the destruct-or.

    For offense the enemies,the middle way is suggested,the ranger base is weak and less op units there.
    You will form your force mostly shield breaker,impaler,watch doctor,and shaman ,with the 30 towers provide covering the fire to enemies knights.
    You may accumulate around 10000 gold,and your allies with 7000 gold.attack the ranger base ,but don't build base there .Continued to attack the red fist and can get the arcane book with free lighting chain ,and attack the middle one with archmage hero.after that,you can build expansion there.also build 20 towers there to prevent airstrike.and use there to attack the salria army and the mercenary base.

    Then the main crisis will be solved,finish the surrounded north base from attack of its behind.and time to deal with purple to finish the mission.purple is weak,but the red fist is strong of many merciless and commander thorn.use around 150unit and also pull them out from their bases is much safe.
     

    Attached Files:

    Last edited: Apr 13, 2019
  12. Nhat Truong

    Nhat Truong

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    hardest Campaign ive ever played. im trying in hard mode and it take long time to finish each campaign. good job guys Untitled.png
     
  13. Lok-TarOgar

    Lok-TarOgar

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    perfect story , Hard camp , enjoyd playing
     
  14. badest

    badest

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    Round Table of Arkain
    see my message in there pal
     
  15. edgar19

    edgar19

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    How are you people finish this campaign, like wth chapter 3 normal is already hard af. Just in game for 8~10 mins and already attacked by 3 base simultaneously, and without any healer or items. The first book was fine to me but this is too harsh or i am just really suck.

    Edit: nevermind, i manage to attack north west base and let the NE and blue base destroy my base(i know im suck). Slowly recovering but effective. Great campaign tho, makes me thinks a lot of ways to win the camp.
     
    Last edited: Apr 16, 2019
  16. badest

    badest

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    Ch3 isn't the hell yet,you haVe a purple Ally for 2 vs6,which is quite strong maintaining 80units.and you have warlord which is powerful enough while enemies mostly re just footman

    You face 3 enemies at south.purple Ally face 3 enemies at north.you have only 20000 gold mine at start,and only 15 unit .you can't just stay at Home and get surrounded by combined enemies to hit you.So train it to 50unit.and upgrade your base to fortress*s.you need 2 gold mine for producing warlords to rush enemies,so you need to be offensive.
    I teach you a technique.you solve the first attack from right .And move your army with at least 40 food to the Ally in west.the southern west enemy is your fIrst target´╝îbecause unlike right one,it don't have other enemies baSe there,so you have less pressure to conquer it ,and your expansion there is safe because enemies can't pass through there with the defensive of your Ally.
    A trick called pull enemies to your allies.you use hero and raider troops to attack the southern west building or units.the enemies will send a big force to hit you .Keep Beating but not stay there,hit and move ,lure the enemies to your allies position,better with the paladin hero,when the enemies hit purple grunt or watch tower,purple can destroy all of these invader their own.you on this time,Not Waste any time,immediately rush the town hall and kill the peansant fast.in the progress,the Southern east will start attack your base .So time to save your base with 60 unit.after that,you can hit southern west again,destroy barracks and altar of hero,and time to plant a base there for 2nd gold mine.in this period,you need to see whether your allies are under attack by 2/3 north enemies at same time.time to Help them not overwhelmed,it can be easy.
    Then for attacking of the Southern east and the bottom one enemies.i suggest you not use the west path direct straight line to attack the Grey in East,because you will meet their blue allies reinforcement at same time.use the north
    1. Path to storm their base will be easier.blue may attack your base,but your attack is firstly disable the production of enemies units,so break the castle and altar of hero,then beat the enemies hitting your base .after grey is gone,finish the bottom blue base without hero.
    2. Now you just face 3 north enemies with your strong purple allies.the right one with paladin hero will harrass your expansion regularly,so hit it first.also you have 3 gold mine now,so you have 2000-3000 gold at hand ,and build 80food armies.time to spam 30-40 watch tower on both west and right base of your allies.then you no need to worry for helping purple.when west enemy is done,then east for ranger hero base,and finally the middle one with archmage hero
    3. Cut the trees with 20 peons on the lumber mill given to you at southern west.you will find orge unit to join you.
    Every mission you will face 1vs 3 or more bad scenario,so you may try to hit a weaker enemies at start for turning the tide of war for your favorite side




     
  17. badest

    badest

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    Second book Orcs mission always hard and adverse situation,hero and units also weak,no hp add before ch7,lack of DPs unit and normal air unit.so you can't be so easy as in human books.especiaLly,Ch 4,8,10,13 and 14 will make you cry.but the ch15, final mission is the most easy eNd game
     
    Last edited: Apr 17, 2019
  18. Nhat Truong

    Nhat Truong

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    about chapter 3, i can use demolisher to attack their base from jungle. i use this and win in hard mode :D Untitled.png
     
  19. Tuwnew

    Tuwnew

    Joined:
    Apr 20, 2014
    Messages:
    261
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    Your UI is weird o_o
     
  20. badest

    badest

    Joined:
    Dec 25, 2017
    Messages:
    43
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    they just build another base near goldmine