-
Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice
-
Dismiss Notice
Triumph has risen from these uncharted shores. The 34th Modeling Contest Results are out!
-
Dismiss Notice
Awaken what lies in the heart of your swarm. The 17th Techtree Contest has arrived!
-
Dismiss Notice
The Hive Workshop is launching its first HD modelling contest. How HD should it be?
-
Dismiss Notice
Check out the Staff Job Openings thread.
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
First Orc Book of Arkain (Patch 1.29.2 or newer!)
Submitted by
Shar Dundred
- Tags:
- Campaign, Medieval / Warcraft
- Filesize:
- 12.13 MB
- Rating:
-
(20 votes)
- Downloads:
- 47882
- Uploaded:
- Jan 20, 2015
- Updated:
- Feb 11, 2021
- Resources:
- 1
- Author(s):
- Shar Dundred
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
A Campaign Series made by Shar Dundred
! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!
Story |
The Orc Clans were crippled by the other races when they tried to conquer the continent long ago. Now the remaining clans fight both each other as well as the other races. They control only small areas and everytime they manage to conquer more, either the Imperial Army or Demon Legions come to take it away from them. But now, a new generation of proud Orcs prepares to continue where their ancestors failed and take the land their people need. Take control of Rangul, high ranking member of the Deathbreeze Clan, and his clan to unite the Orcs under one banner and fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves. |
Campaign Series Info |
The Legends of Arkain is a campaign series which takes place on the world Arkain. The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons. This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict. Those, who win the war, will write the history. You like the campaign? Click here to see the progress of the series! Click here for the First Human Book! Click here for the First Undead Book! Click here for the Second Human Book! Click here for the Second Orc Book! Click here for the Second Undead Book! Let's Play made by @Jayborino! |
Features |
- Three different storylines/campaign series Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you. - New units Command units, you already know, as well as completely new units with new upgrades and abilities. - Decide the fate of Arkain At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign. - Three difficulties You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes. In easy version, for example, the AI won't rebuilt lost buildings. - Full Jass AI In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent. - Universal Hero hotkeys All hero abilities use the QWER hotkeys. |
Factions |
The Human Empire There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up. They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors. The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore. The current Emperor is Theodor the Second. The Orcish Clans Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races. But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins. The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well. The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again. Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader. The Undead Nexus The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures. Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed. What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants. The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master. Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain. Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia. But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them. The Demon Legions If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it. Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon. The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack. Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy. |
Characters | |||||||||||||||||||||||||||||||
|
Screenshots
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106268.jpg&hash=82c780807f56c148c90f365526fde426)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106269.jpg&hash=08113b6c77838170b4ccd75516dcd4b5)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106270.jpg&hash=bdfffe69c375fbf241b6c0a249dcfd85)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106271.jpg&hash=82d34ae2f0e3af8a7feb5c6d4c4e6a1c)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106272.jpg&hash=f70ed3c1ad5a53ecc24291b9a73491f4)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106273.jpg&hash=58645ed7bd77a89dada877d49ec5babf)
![[IMG]](proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F171388-albums8729-picture106274.jpg&hash=d7d6b81b97fcd7397dfb5455e207a54d)
Changelog
Version 1.00
- Initial release
Version 1.10
General:
- Minor fixes
Chapter Two:
- Added new ranged unit
Chapter Seven:
- Paladins inside the citadel no longer have Resurrection
- Made ally more useful
Chapter Eight:
- No more fights in the ending cinematic
Chapter Nine:
- Fixed AIs
Version 1.11
Epilogue:
- Fixed Epilogue
Version 2.00
General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited
Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord
Chapter Two:
- Added more elven and dwarven units
Chapter Three:
- Added more enemy units to the bases
Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map
Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord
Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000
Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord
Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited
Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord
Chapter Two:
- Added more elven and dwarven units
Chapter Three:
- Added more enemy units to the bases
Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map
Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord
Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000
Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord
Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly
Version 2.01
Chapter Nine:
- Fixed Mass Soul Burn
- Fixed Mass Soul Burn
Version 2.02
General:
- Various fixes
Version 2.10
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
Interlude One:
- Fixed an issue where the prologue would crash in version 1.30.1
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
Interlude One:
- Fixed an issue where the prologue would crash in version 1.30.1
Version 2.11
General:
- Spirit Legionnaires no longer have the Curse ability
Chapter Seven:
- Slightly edited the ending cutscene (Vanessa will no longer fancy the idea of becoming "Empress of all mankind")
Chapter Nine:
- Added a few guards for the three main bases of the Imperials
- Removed two lines at the end of the chapter
- Spirit Legionnaires no longer have the Curse ability
Chapter Seven:
- Slightly edited the ending cutscene (Vanessa will no longer fancy the idea of becoming "Empress of all mankind")
Chapter Nine:
- Added a few guards for the three main bases of the Imperials
- Removed two lines at the end of the chapter
Version 2.12
General:
- Fixed the amount of passed years in the first two chapters to the correct value
Chapter Nine:
- Fixed the knight movement in the intro cinematic
- Players now start with Arcanite Weapons and Armor instead of Steel
- Increased food limit to 120 & upkeep from 50/80 to 80/100
- The Undead base is no longer invulnerable
- Fixed the amount of passed years in the first two chapters to the correct value
Chapter Nine:
- Fixed the knight movement in the intro cinematic
- Players now start with Arcanite Weapons and Armor instead of Steel
- Increased food limit to 120 & upkeep from 50/80 to 80/100
- The Undead base is no longer invulnerable
Version 2.20
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
Version 2.21
General:
- Fixed Batrider model
Chapter Two:
- Due to some people still having issues with the Interlude: The Beginning due to bugs in some Blizzard patches, Chapter Two is now also unlocked upon finishing Chapter One
Chapter Five:
- Fixed handicap for Easy difficulty
- Fixed Batrider model
Chapter Two:
- Due to some people still having issues with the Interlude: The Beginning due to bugs in some Blizzard patches, Chapter Two is now also unlocked upon finishing Chapter One
Chapter Five:
- Fixed handicap for Easy difficulty
Version 3.00
General:
- Fixed triggers that would not be working anymore after loading in newer versions of the game
- Adjusted several Vanessa dialogues from Chapter Seven onwards
Chapter One:
- Changed player color to Emerald
- Renamed Fishbarn to Village of Fishbarn
- Renamed Salesbury to Salesbury Militia
- Renamed Guards to Mansion Guards
Interlude One:
- Changed player color to Emerald
Chapter Two:
- Changed player color to Emerald
Interlude Two:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
Chapter Three:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Kasrkin to Dark Green
- Renamed the Imperial Rearguard to Phoenix Regiment
- Changed the color of the Phoenix Regiment to Red
- Adjusted the hero of the Phoenix Regiment accordingly
Chapter Four:
- Changed player color to Emerald
Chapter Five:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Increased the gold required to finish the Side Quest from 4000 to 6000
Chapter Six:
- Changed player color to Emerald
- Changed the color of the Knights of Kome to Peach
- Renamed the Imperial Army factions to Bull Regiment and Falcon Regiment
Chapter Seven:
- Changed player color to Emerald
- Changed the color of all Knights of Kome factions to Peach
Chapter Eight:
- Changed player color to Emerald
- Changed the color of the Imperial Army to Light Blue
Chapter Nine:
- Changed player color to Navy
- Changed the color of Lerrig's Soldiers to Light Blue
- Changed the color of the Deathbreeze Clan to Emerald
- Added Cleaving Attack for Selior
- Replaced Selior's Vengeance ability with Justice
- Renamed the Imperial Border Guard to Bear Regiment
- Several dialogue and trigger adjustments
Epilogue:
- Changed player color to Emerald
- Fixed triggers that would not be working anymore after loading in newer versions of the game
- Adjusted several Vanessa dialogues from Chapter Seven onwards
Chapter One:
- Changed player color to Emerald
- Renamed Fishbarn to Village of Fishbarn
- Renamed Salesbury to Salesbury Militia
- Renamed Guards to Mansion Guards
Interlude One:
- Changed player color to Emerald
Chapter Two:
- Changed player color to Emerald
Interlude Two:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
Chapter Three:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Kasrkin to Dark Green
- Renamed the Imperial Rearguard to Phoenix Regiment
- Changed the color of the Phoenix Regiment to Red
- Adjusted the hero of the Phoenix Regiment accordingly
Chapter Four:
- Changed player color to Emerald
Chapter Five:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Increased the gold required to finish the Side Quest from 4000 to 6000
Chapter Six:
- Changed player color to Emerald
- Changed the color of the Knights of Kome to Peach
- Renamed the Imperial Army factions to Bull Regiment and Falcon Regiment
Chapter Seven:
- Changed player color to Emerald
- Changed the color of all Knights of Kome factions to Peach
Chapter Eight:
- Changed player color to Emerald
- Changed the color of the Imperial Army to Light Blue
Chapter Nine:
- Changed player color to Navy
- Changed the color of Lerrig's Soldiers to Light Blue
- Changed the color of the Deathbreeze Clan to Emerald
- Added Cleaving Attack for Selior
- Replaced Selior's Vengeance ability with Justice
- Renamed the Imperial Border Guard to Bear Regiment
- Several dialogue and trigger adjustments
Epilogue:
- Changed player color to Emerald
Credits
Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
eubz
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios
Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
Pins
Eagle XI
Campaign Preview Screen:
Heinvers
Campaign Logo:
Mythic
Campaign Chief Development Tester and Grammar Genius:
Kasrkin
Everything else made by:
Shar Dundred
First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf
Please contact me via PM if I forgot to give you credit for your resource!
Special Thanks
To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!
Feel free to post your suggestions, opinions and questions!
Please report any bugs!
Please report any bugs!
Here you can find the old 1.27 version of the campaign.
Keep in mind that it is no longer being maintained!
Keep in mind that it is no longer being maintained!
Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents
Page 1 of 9