First Orc Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It meets all expectations and excels in every regard.
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full


A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Orc Clans were crippled by the other races when they tried to conquer the continent long ago. Now the remaining clans fight both each other as well as the other races. They control only small areas and everytime they manage to conquer more, either the Imperial Army or Demon Legions come to take it away from them.
But now, a new generation of proud Orcs prepares to continue where their ancestors failed and take the land their people need.
Take control of Rangul, high ranking member of the Deathbreeze Clan, and his clan to unite the Orcs under one banner and fight everyone who stands between the Orcs and their wish to take the Kingdoms for themselves.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!

Click here for the First Undead Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!

Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.

Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.


Characters

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Rangul
Rangul grew up as a usual member of the Deathbreeze Clan. His abilities and dedication to his race along with his strength made him rise up the ranks quite fast. He now serves as the first and most trusted Lieutenant of the chieftain. He plans to form the Orcs from simple pillagers to a proud and strong army which would be strong enough to conquer the lands of the Humans. He's intelligent and always thinks before he acts since he knows that any mistake could ruin his plan.
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Rath Wolfscar
Rath Wolfscar is the leader of the Raiders from the Darkmind Clan. He lead some pillages against the Humans himself and earned much respect in his clan. However, one day his clan made a huge mistake and was destroyed by the Imperial armies. They killed many warriors - and also women and children since they wanted to destroy the clan completely. Rath's hatred for the Imperials knows no bounds and he'll take every opportunity to take revenge.
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Zairmak
Zairmak is one of the most powerful warlocks of the Orcs. No one knows how old he really is, but it's most likely that he's the oldest Orc who is still alive and knows secrets of the old times, he doesn't share with anyone. He gained control over the Ravaging Fire Clan years ago although only half of his clan supports him. He is feared among all clans and many respect him both for his age and his power. Underestimating him because of his age has proven to be a huge mistake in the past.
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Vanessa
Vanessa grew up as the daughter of a lesser noble in the Human Kingdoms. When she was five years old, the mansion of her father was raided by the Deathbreeze Clan. Due to the absence of her father, they managed to defeat the guards and take everything they could find. Somehow, the girl wasn't terrified by the strange creatures and didn't hide. She was found by the Orcs and their leader, the young Rangul, decided to take her with him instead of killing her. She grew up among the Orcs and was even accepted as a member of the clan - at least by the chieftain and half of the clan. Many dislike her for still being a Human instead of an Orc. Still, she dedicates her life towards Rangul and the Deathbreeze Clan.
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Sasrogarn
Sasrogarn is Rangul's eldest son and a strong spellcaster - like his father. He is Rangul's left hand and one of the few Orcs who already know of his plans and support him. Sasrogarn shares the dream of his father and has sworn that he'd carry on his dream in case his father dies. But he doesn't share the patience of his father and approves of taking a more direct and aggressive approach.


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- Initial release


General:
- Minor fixes

Chapter Two:
- Added new ranged unit

Chapter Seven:
- Paladins inside the citadel no longer have Resurrection
- Made ally more useful

Chapter Eight:
- No more fights in the ending cinematic

Chapter Nine:
- Fixed AIs


Epilogue:
- Fixed Epilogue

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited

Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord

Chapter Two:
- Added more elven and dwarven units

Chapter Three:
- Added more enemy units to the bases

Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord

Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000

Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly

Chapter Nine:
- Fixed Mass Soul Burn


General:
- Various fixes

General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Interlude One:
- Fixed an issue where the prologue would crash in version 1.30.1

General:
- Spirit Legionnaires no longer have the Curse ability

Chapter Seven:
- Slightly edited the ending cutscene (Vanessa will no longer fancy the idea of becoming "Empress of all mankind")

Chapter Nine:
- Added a few guards for the three main bases of the Imperials
- Removed two lines at the end of the chapter

General:
- Fixed the amount of passed years in the first two chapters to the correct value

Chapter Nine:
- Fixed the knight movement in the intro cinematic
- Players now start with Arcanite Weapons and Armor instead of Steel
- Increased food limit to 120 & upkeep from 50/80 to 80/100
- The Undead base is no longer invulnerable

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

General:
- Fixed Batrider model

Chapter Two:
- Due to some people still having issues with the Interlude: The Beginning due to bugs in some Blizzard patches, Chapter Two is now also unlocked upon finishing Chapter One

Chapter Five:
- Fixed handicap for Easy difficulty

General:
- Fixed triggers that would not be working anymore after loading in newer versions of the game
- Adjusted several Vanessa dialogues from Chapter Seven onwards

Chapter One:
- Changed player color to Emerald
- Renamed Fishbarn to Village of Fishbarn
- Renamed Salesbury to Salesbury Militia
- Renamed Guards to Mansion Guards

Interlude One:
- Changed player color to Emerald

Chapter Two:
- Changed player color to Emerald

Interlude Two:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy

Chapter Three:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Kasrkin to Dark Green
- Renamed the Imperial Rearguard to Phoenix Regiment
- Changed the color of the Phoenix Regiment to Red
- Adjusted the hero of the Phoenix Regiment accordingly

Chapter Four:
- Changed player color to Emerald

Chapter Five:
- Changed player color to Emerald
- Changed the color of the Darkmind Clan to Navy
- Increased the gold required to finish the Side Quest from 4000 to 6000

Chapter Six:
- Changed player color to Emerald
- Changed the color of the Knights of Kome to Peach
- Renamed the Imperial Army factions to Bull Regiment and Falcon Regiment

Chapter Seven:
- Changed player color to Emerald
- Changed the color of all Knights of Kome factions to Peach

Chapter Eight:
- Changed player color to Emerald
- Changed the color of the Imperial Army to Light Blue

Chapter Nine:
- Changed player color to Navy
- Changed the color of Lerrig's Soldiers to Light Blue
- Changed the color of the Deathbreeze Clan to Emerald
- Added Cleaving Attack for Selior
- Replaced Selior's Vengeance ability with Justice
- Renamed the Imperial Border Guard to Bear Regiment
- Several dialogue and trigger adjustments

Epilogue:
- Changed player color to Emerald





Models & Skins:
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Icons:
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Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Here you can find the old 1.27 version of the campaign.
Keep in mind that it is no longer being maintained!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Orc Book (Campaign)

Reviews
StoPCampinGn00b 21:25, 3rd Feb 2015 Map Name - Legends of Arkain First Orc Book (Version 1.00) Review Post - No Review[tr] Verdict - Approved, Not Rated

Pick your favorite character


  • Total voters
    178
Level 14
Joined
Dec 19, 2013
Messages
931
I don't think it was nessesary to remove the resurrection but is your campain you make the calls!
Gonna try the new version and take a look at the new toy you gave us :ogre_hurrhurr:
 
Level 8
Joined
Apr 20, 2014
Messages
361
Why in chapter two, it's Hunter than Troll headhunters?



Anyway, VERY good saga and campaigns !


Sorry for my bad english...I'm french ^^



And if you can add the Elite and clan Elite both Human and Orc player ! Pls !!!
 

Shar Dundred

Hosted Project: LoA
Level 48
Joined
May 6, 2009
Messages
4,840
[simpletable="Ladies and gentleman,
Humans and Elves,
Orcs and Dwarves,
Demons and Undead,
Recruits and veterans of Arkain,
Creatures of all kinds,"]You all have waited for the special surprise (or maybe not, doesn't matter) and here it is!
I'm proud to present you the very FIRST TEASER TRAILER of the SECOND BOOKS of Arkain!
I must warn you, though, that it contains major spoilers about both the First and the Second Books
- well, it's a teaser, would be lame without spoilers, wouldn't it?

Here is the link
Might be a good idea to turn your sounds on here. ;)

Enjoy, and be prepared for more in the future![/box]
 
Level 19
Joined
Mar 28, 2015
Messages
2,387
I replayed the campaign and noticed the complete stupidity of the orcs. Vanessa's plan was truly pragmatic. I mean, why killing all the humans if they could use them? Vanessa is a human and yet she is a valuable ally to the orcs.
Rangul is a hyppocrite. He spared Vanessa and turned her into a great warrior that fights for the Deathbreeze Clan despite his warriors' opinions, but when Vanessa tries to do the same he threatens to kill her? Haven´t they forgotten that Vanessa is a human but she still is loyal to the cause? Why not raising other humans like they did to her?

This is the major thing I hate about these races: they are all hyppocrites and racists.

The imperials call the orcs savages and themselves noble and just, and yet they nearly wiped out the Darkmind Clan. They don´t even respect each other as most distrust Gardon and some of them are capable of betraying their own kind and friends and joining with those that are clearly evil (like Genethas, that Elven Counsellor that joined the Demons and Aedale).

The orcs, on other hand, seem to enjoy pillaging and destroying villages, and yet can´t realize the consequences of their actions. Rangul says that peace between orcs and humans is impossible but given that he slaughtered an entire village just to prove himself of becoming chieftain, he was just giving more reasons for humans to hate orcs. Rath and pretty much every orc is enraged that the imperials almost destroyed the Darkmind clan, but they themselves have destroyed villages and killed innocent people pretty much in the same way previously just for bloodlust and pillage. They told Vanessa that peace is impossible but it is only impossible because both factions believe themselves to be superior to all others, and yet haven´t yet realized that the Demons threat and the survival of their world should be placed first than their pride and supposed superiority.

In these books I am rooting for the undeads. They are the only ones that are fighting to protect Arkain as a world, rather than for themselves. They are not seeking nether territory nor power and their only goal is to defeat those that disturb the balance, and given how the world has managed to survive this long, they have been doing a good job along the centuries. I highly sympathize for Rahandir, given his past and tragic death, and can´t blame him for joining Aridon. They are either the actual good guys or at least a 'necessary evil' in the world of Arkain.
 
Last edited:

Shar Dundred

Hosted Project: LoA
Level 48
Joined
May 6, 2009
Messages
4,840
Once I again, I'm happy to bring to you a little story I've written. I've also added it to the first post. It should make a certain event of the First Orc Book much clearer. Enjoy!

Dark Heart and Mind

I sat in the corner and sighed. I had no idea how long it had been since they threw me in this prison. I was alone for hours. Sometimes, the guards passed by, but they wouldn't dare say a word. I didn't know why, but they only looked at me, grim expressions in their faces. They despised me, they couldn't understand that I wasn't one of them. I've never been one of them. I was raised far away from them, by an Orc as an Orc among Orcs who couldn't accept me either. Only the one who raised me, the one I even called father, and the one I called brother really accepted me. Others tolerated my presence, but I never got anything from them without fighting for it – but that was a common thing among Orcs. I was happy that I had so many opportunities to prove my worth. I had forgotten everything that was before.
My orcish foster father said that he'd unite the Orcs one day. That he'd create a future for his people that would make them get the life they deserved. While pillaging was part of the culture, it shouldn't be the limit. He wanted to see the Orcs in their own kingdom, he kept telling me. I loved listening to him and discussing his plans with him. He also insisted that I'd have a respected position in that future. I had forgotten so much.
I was more than happy to fulfil every single order he had for me. It wasn't the first time he sent me to infiltrate the Empire, not the first time I got information for him since the Humans always believed that I was one of them. However, on the last mission, they caught me. I still have no idea how they could have found us, but they had. The Imperial knights rushed the camp we had built just a few hours ago and killed everyone inside, excluding me. I managed to escape while the Orcs sacrificed themselves for me. In the end, it was in vain. I reached a Human village and tried to get through unnoticed. While doing so, I overheard many talks between the Humans. Before, I had never really cared about their small-talk, I was only interested in the things I knew. I realized that the Humans and the Orcs weren't so different.
However, before I could start to ponder about this, the knights found me. They had noticed me when I escaped and rode after me. This time, there was no escape, no battle. They caught me. There was a mage in brown clothes who accompanied them. He just had to wave his hand and I couldn't move anymore. I was helpless, when they enchained me. The mage had a short talk with one of the knights before he and half of the knights were on their way. The knights said, there was someone who wanted to talk with me.
I was thinking about this capture, when I suddenly heard noises and looked up. From far away, I could see light. A tall figure, bearing a torch, was coming my way. I could already hear the heavy armor from afar. When he came closer, I noticed the dark armor he was wearing and knew who it was. It was the very person I had been brought to after the knight captured me. I had never seen anyone else with this armor. It was black with some golden ornaments on it, but that wasn't all of it. Being a magic user myself, I could FEEL the magic of this armor. Dark magic. He put the torch aside and looked at me. The torch allowed me to see his face. It was completely cold. He didn't say a single word, he just looked at me.
"What is it?!” I asked him. I wasn't scared of him – unlike the Imperials. I had heard several tales about him, claiming that he was the most intimidating, living Human. But I was no Imperial, I grew up among Orcs. Orcs don't fear their enemies. He didn't reply. Instead, however, he opened my cell and entered. From this close, I could see how tall he was. Had he been an Orc, he would still be tall in comparison to others. Even taller than my foster father.
"You have only a limited amount of time until the Orcs will be here, Imperial. You should run, you cannot hope to have the power to withstand them!” I told him after some time of silence. When I said "power”, he seemed to be amused. He smiled. He claimed that I had no idea about TRUE power, that I was naïve to trust on others. He came closer and as much as I tried to deny it, his presence started to intimidate me. I blamed some spell of his armor. He removed his helmet and came closer until his face was almost touching mine. I could've tried to use this opportunity to try and kill him to escape, but I couldn't do it. I had to listen to what he told me next, what he whispered in my ear. I had to listen to the dark and sinister secrets, that he told me. My eyes widened, the longer I listened to him,the less horrified and the more fascinated I was by this secrets. It didn't take long until I LONGED FOR knowing more. He whispered of things, unable to describe. I forgot everything I had known, he was filling my mind with things so monstrous and so wunderful at the same time, I couldn't have dreamt of. He talked for hours and the more I listened to him, the more obsessed I became with learning more. More knowledge, more power, there was nothing else I could think about. I completely forgot everything else. It didn't matter anymore that I was imprisoned, it didn't matter that he should've been my enemy, I just wanted power and knowledge, no matter how dangerous it was, I WANTED it. When he stopped talking, I begged him to continue. He told me, that he would tell me more next time we met, but also that he had to go now. Then, he just left.
I knew that he had changed me. He had darkened my thoughts by simply talking with me. Sometimes, I could still hear his whispers afterwards.
The moment he left, I forsake all the plans Rangul had. There was only one thing left in my mind: Power. I longed for it. It was like an addiction and I wanted to see it satisfied. I would find my own ways of gaining power and then seek him out again.
 
Level 2
Joined
Oct 15, 2011
Messages
25
*clap* *clap* *thumbs up*
Alright its me again. I have just finished your second Campaign after I had completed the Human Campaign. In the Human Campaign there were a few things that I didn't like, although I rated it quite well in the end. But this campaign... Man it was AWESOME. It was so much fun playing it. I always played it on difficulty normal, and it was exactly what you can expect.
There is nothing to complain about this campaign, it was just fun to play and I will probably pay it one day again. Thanks for your work!

-I liked the Orc Race, still a lot of Units you know from common wc3 and a few new ones. That's in my opinion the perfect mix!
-The Heroes were quite powerful, I really enjoyed that. Especially Mana-Aura Lvl 3r rocks with the spellcasters! The other Heros are Powerful too.
-What i also liked is to see familiar characters from the Human Campaign. Its cool to have that link and see well known characters interact with the Orcs this time
-Doodads and Map-Terrain was good, but honestly i haven't really payed attention to it.
-The Idea with Vanessa is also quite cool
-The Storyline is good as well, i like the verbal fights in the conversations


Here are just a few improvements that could be done. These are minor changes, I'm aware that you wouldn't change the whole Campaign:

1) Music: I have already wondered why you have not used Music during the cinematics. WC3 offers such a grat Music library to choose from. There were may Situations where a dramatic, victorious or sad music could have been used to improve the atmosphere. Instead, the characters are just talking. This is an easy point, but will improve the atmosphere in your storyline a lot. So if you only change one thing, please do this one.
2) Items: As i have mentioned already in the Humancampaign: It would be cool if you provided, maybe just in two or three maps (and limited Items), an item shop. Honestly the Items that you get are quite decent in this campaign, but still: It would be cool if you could use your earned Gold to upgrade your Hero.

Thats it, thank you for uploading this Campaign, im looking forward to play the remaining UD campaign. 5/5 stars! :)

Best,
SirGareth
 

Shar Dundred

Hosted Project: LoA
Level 48
Joined
May 6, 2009
Messages
4,840
*clap* *clap* *thumbs up*
Alright its me again. I have just finished your second Campaign after I had completed the Human Campaign. In the Human Campaign there were a few things that I didn't like, although I rated it quite well in the end. But this campaign... Man it was AWESOME. It was so much fun playing it. I always played it on difficulty normal, and it was exactly what you can expect.
There is nothing to complain about this campaign, it was just fun to play and I will probably pay it one day again. Thanks for your work!

-I liked the Orc Race, still a lot of Units you know from common wc3 and a few new ones. That's in my opinion the perfect mix!
-The Heroes were quite powerful, I really enjoyed that. Especially Mana-Aura Lvl 3r rocks with the spellcasters! The other Heros are Powerful too.
-What i also liked is to see familiar characters from the Human Campaign. Its cool to have that link and see well known characters interact with the Orcs this time
-Doodads and Map-Terrain was good, but honestly i haven't really payed attention to it.
-The Idea with Vanessa is also quite cool
-The Storyline is good as well, i like the verbal fights in the conversations


Here are just a few improvements that could be done. These are minor changes, I'm aware that you wouldn't change the whole Campaign:

1) Music: I have already wondered why you have not used Music during the cinematics. WC3 offers such a grat Music library to choose from. There were may Situations where a dramatic, victorious or sad music could have been used to improve the atmosphere. Instead, the characters are just talking. This is an easy point, but will improve the atmosphere in your storyline a lot. So if you only change one thing, please do this one.
2) Items: As i have mentioned already in the Humancampaign: It would be cool if you provided, maybe just in two or three maps (and limited Items), an item shop. Honestly the Items that you get are quite decent in this campaign, but still: It would be cool if you could use your earned Gold to upgrade your Hero.

Thats it, thank you for uploading this Campaign, im looking forward to play the remaining UD campaign. 5/5 stars! :)

Best,
SirGareth

Just as last time, your feedback is very appreciated and useful. :) The Second Books will feature new items, 100%.
I'm not sure about the music, though. If I added music, it'd be more custom music and I'm not sure if it's worth it. Finding decent or even fitting music isn't easy. It's on my "Consideration List" for the Second Books, still.
 

deepstrasz

Map Reviewer
Level 55
Joined
Jun 4, 2009
Messages
15,963
Pretty similar as the Human Book though this one was heavily focused on melee rather than having some RPG missions like the Human Book has.

Some stuff to consider:
-besides the last level where humans have strong units to match, somehow, the forces of the orcs, the levels played with Rangul after he takes the healing staff are easy especially when backed up by Shamans, strong units like the one from the Tauren Totem building and the Wind Rider headed poisoned spear throwers

chap1:
-what's the logic behind barriers of rocks that dismantle after the completion of some quests? I mean the real aspect of it. not the trigger aspect...
-well, the level would be hard if the player couldn't drag some few units from an enemy group every time, to kill them
-when trying to approach the noble's estate the player's units are instantly moved in front of the entrance (outside the walls)
-how the heck did the humans block the way like that?
-quite difficult on normal at times. Voodoo Lounge would be welcomed in the beginning

chap2:
-Rahandir can "one shot" heroes in this campaign but couldn't in the Human Book?

chap3:
-Wolfscar spoke of the human attack as if they were the ones attacking in the first place and not the other way around as Blen said in the Human Book

chap4:
-after the Archmage dies there remains only some seconds to get the Medallion of Courage before the cinematic starts...

chap5:
-kind of impossible to conquer the kingdoms and fend off the demons even if not done at the same time
-why would Vanessa be loyal to Rangul after what he has done to her estate?

chap6:
-mention what upgrades work for the ships in their description
-after the Warlord dies his body disappears only after a very long time
-this level gets very boring after a while. It takes way too long and it's not even an end game or near end game level

chap7:
-Vanessa didn't know she was taken in by the orcs after the slaughter of her family and neighbours? Was she that traumatized to forget?
-not really original to have units with spells that heroes have or the other way around
-Finger of Death does not have cooldown in its the description
-too fast, was the destruction of the imperial city by the warlock hero. No waves to come after him, nothing special...
-after defeating the orange base near the bridge things get amazingly frustrating and boring to hell... There's almost no way to have a decent battle inside the walls with so many computers attacking
-the fortress walls don't have proper/vanguard anti aerial protection. That doesn't mean Wind Riders would be good for a base assault
-because the path at the middle is very thin, troops have problems crossing and start either wandering around or walk/face into/the the cliff edges
-AIs rebuild their whole base. Players can't defend and attack at the same time. The AIs help each other and the blue ally isn't much of a help
-why would the orcs risk such an attack for a human? Why would the humans think the orcs would want to save a human?
-some of the Barracks in the right down corner base are floating...
-already spent 2:40 hours (this without counting save/load tries) and so it's not worth the time. I had to cheat to finish the agonizing level...

chap8:
-the demon slaves camp has an Altar of Kings. For what?
-the red undead base in the left corner, down can be caught off guard as they act like neutral hostile troops if the teal base is not destroyed yet
-makes no proper sense. If the undead are so powerful to just kill any hero what's the point of sparing some heroes?
-you have to seriously stop making AI take over the base while another quest is going on. Not just that all the heroes died while I was playing with the Blademasters but after that all Peons were chaotically placed near one mine

chap9:
-the Warlord's selection scale is too small
-demons don't attack allied tribes, neither do the tribes attack the demons, they just get by them
-btw one of the best levels

I don't know if to like this less than the Human Book or not.
In terms of gameplay any Warcraft III melee lover would like this.
 
Level 1
Joined
Feb 24, 2016
Messages
7
One of the best campings that I have play.The sereis is amzing work, great job, I must say Im impresive with the size of the conflitcs.I mean....the campings work with MUCH MORE units the rest of campings I played.In fact, even the warcraft campings look like children play in numberns if comparete with this campings.Also, I impressive with the stragey of the campings.

I recomend to start with this campinh first, of all of the 3 to me, the camping have the best start to undetand the other Two campings.This orc camping was also the largest of all 3 in the conflit size.
 

Shar Dundred

Hosted Project: LoA
Level 48
Joined
May 6, 2009
Messages
4,840
Version 2.00 released!
This update is not as big as the one for the First Human Book since I felt like there wasn't as much to change here.
Anyway, enjoy!

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Necrolytes no longer have full mana after being recruited

Chapter One:
- Removed one Footman from the mansion
- Added a few Footmen to the village
- Added a Pitlord

Chapter Two:
- Added more elven and dwarven units

Chapter Three:
- Added more enemy units to the bases

Chapter Five:
- Improved all Clans' defenses (except the players')
- Added a Goblin Merchant to the map

Chapter Six:
- All Demon units now belong to the Blooddrinker Legion
- Added Pit Lord

Chapter Seven:
- Paladins have been replaced with Knight Commanders which use Parry instead of Divine Shield
- The Knight Commanders inside the Fortress have Ressurrection again
- Empowered Theoden by giving him his Amulet of Discipline and a Necklace of Spell Immunity
- The Player starts with two additional Grunts
- Increased the gold from the player's first gold mine by 10,000

Chapter Eight:
- Players can no longer recruit Dragon Lancers
- Added new enemy AI
- Grey and Blue now fight each other actively
- Added Pitlord

Chapter Nine:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Progaderas now has Spell Immunity
- Players can no longer recruit Dragon Lancers
- Changed some units that were spawned by destroying enemy buildings
- Added two Watch Towers for the player
- Added two big waves ordered by General Cleavehand himself
- Lerrig now retreats once his Castle is destroyed
- Added more dialogues
- Demons now all belong to Neutral Hostile and won't randomly attack
- The Main Quest and the Paladin side quest are now completed properly
 
Level 4
Joined
Apr 19, 2016
Messages
104
Finished ch.7 so far. I really like all of it :D
In ch.7 I really thought I'm gonna loose my mind but I've done it the sneaky way; Fortified and defended the path to plateau so enemies couldn't just rush me over, and for offense I used a lot of fliers of both type. Waited for blue to draw enemy units and sent fliers to take down the closest orange castle and workers. Then I spammed those fliers until I could do the same with the rest of town halls, using the edge of the map to travel almost unhindered. After that they were producing only basic units and it was just a matter of time until I destroyed other production buildings. Dwarves were tough so I forst needed to clear peaky towers and catapults on the way so blue could attack them easier, following blue forces and demolishing the castle like before. Dwarves are really tough cause their fliers are superior to mine. Never tried on hard mode and probably never will lol.
Edit:
Finally completed the campaign. Chapter 8 was very good, along with the reunite-clans ch. my favorite - it's not as difficult as others. While I did like ch.9 it seemed not so fun, probably cause human units are so much stronger compared to orcs and those undead really pissed me off, lol.
Well, whenI play as Orc I like to kill humans fast and brutal :p
 
Last edited:
Level 4
Joined
May 25, 2016
Messages
83
PLEASE TELL US IF ITS GOING TO BE A SE COND ORC BOOK¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡:ogre_hurrhurr::ogre_hurrhurr:
 
Level 1
Joined
Jul 11, 2016
Messages
1
Just finished orc campaign and because of that i actually made account just to give some comment.
Had a lot of fun playing the campaign, played hard difficulty, sometimes was relaxing, some missions were just frustrating in a way that i kept thinking... why the fuck do you need to attack me exactly now?! But.. When there is like.. 3 enemies ... it should be expected.. but once i got through something it was really rewarding. Always found a way to do it. Siege of Kone was very nice map.. i liked it.. until... i got into the keep.... it was.... well.. yea... But it was awesome map, i liked how even after getting inside, the difficulty didnt just became easier... and at some point Theoden of Kone started comming at you. Difficulty is now slowing down with destroying other bases which is nice.
Campaign gave me nice challenge. I really liked maps, they were kept simple, yet didn't lack anything. Story was bit simpler, yet had many nice aspects. The summary of decisions at the end of the game made me feel bit shitty about not killing Kasrkin units but.. yea... im just gonna cry in the corner.. insulted by ????? character
Loved units. For example champions, really nice, just changed looks, but makes it feel like different world... props to that, just warlord and champion should have switched missions to be avaliable i think.
The map i loved the most was the one with orc summit, really cool design of map, just split camps, strategies and goals to work with, nice.
The only kinda frustrating thing is that orcs are having bit harder time compared to humans because.... the towers just dont do anything to infantry... and to make it worse... even elven and dwarf infantry can block too! When i played human (played till third scenario, then i found out there was also orc map) ... i just switched to orc one (even tough human got me hooked up into these campaigns immidietly)... but when i played humans, i found it much easier to defend with towers.. so... sucks to be orc sometimes..

So.. sorry for long post, but this campaign gave me some nice entertainment and i tough i should express myself. Keep up the hard work! Omw to play undead now....
PS: Fuck palladins.. especially the one with neverending divine shield...
 
Level 9
Joined
Mar 29, 2015
Messages
472
On the first chapter you get to play as Vanessa, I want to say it was chapter 8, the dark ranger hero for teal is called Lera the Huntress. Is that just a coincidental random name or was Salana's apprentice really raised as an undead?
 
Level 3
Joined
Aug 15, 2016
Messages
74
Shar. Can you fix the bug on chapter nine on orc POV

when i try to help my AI teamates or attacking Human defences My game crashed at min 3 or 4

please fix the bug T.T
 

Kasrkin

Hosted Project: LoA
Level 12
Joined
Apr 6, 2014
Messages
628
I'll take a look when I can but can you describe exactly what you were doing? Did you kill any buildings, units, or something that might've caused it to crash? Also, can you tell me the version you are currently using.
 

Alexen

Map Moderator
Level 23
Joined
Aug 6, 2015
Messages
1,379
Well, we had a little "cyber-fight" long time ago, but I'm not the type to maintain hatred and besides that I maturized. I played this one, and what can I say? It is awesome! You are a true modder, the gameplay is damn cool! Seen no bugs currently so I'll give you a 5/5 rating + reputation point. :)
 

Kasrkin

Hosted Project: LoA
Level 12
Joined
Apr 6, 2014
Messages
628
Well it's on version 2.02

I went through the entirety of the Orc campaign and I experienced no crashes, I'll still tell the boss but if I can't tell him exactly how it happened it will take longer to administer a fix if needed.
 

Deleted member 237964

D

Deleted member 237964

knight3.jpg



Any chance to get this model? I know that it's from Heart Of Storm.
 
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