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First Human Book of Arkain (Patch 1.29.2 or newer!)
Submitted by
Shar Dundred
- Tags:
- Campaign, Medieval / Warcraft
- Filesize:
- 12.95 MB
- Rating:
-
(39 votes)
- Downloads:
- 60449
- Uploaded:
- Nov 1, 2014
- Updated:
- Dec 12, 2020
- Resources:
- 1
- Author(s):
- Shar Dundred
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
A Campaign Series made by Shar Dundred
! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!
Story |
The Humans of the Empire, who fought the Demon invaders for years, after the end of the so called Voidwar, now face a new strong invasion force. New ships have arrived from the other side of the Great Sea and the Humans prepare to defend themselves against the incoming invasion. Command General Blen Greymoore, one of the best generals of the Empire, and his allies and face the new Demon Invasion. Defend the kingdoms and defeat the ruthless and merciless Legions. |
Campaign Series Info |
The Legends of Arkain is a campaign series which takes place on the world Arkain. The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons. This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict. Those, who win the war, will write the history. You like the campaign? Click here to see the progress of the series! Click here for the First Orc Book! Click here for the First Undead Book! Click here for the Second Human Book! Click here for the Second Orc Book! Click here for the Second Undead Book! Let's Play made by @Jayborino! |
Features |
- Three different storylines/campaign series Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you. - New units Command units, you already know, as well as completely new units with new upgrades and abilities. - Decide the fate of Arkain At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign. - Three difficulties You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes. In easy version, for example, the AI won't rebuilt lost buildings. - Full Jass AI In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent. - Universal Hero hotkeys All hero abilities use the QWER hotkeys. |
Factions |
The Human Empire There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up. They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors. The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore. The current Emperor is Theodor the Second. The Orcish Clans Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races. But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins. The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well. The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again. Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader. The Undead Nexus The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures. Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed. What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants. The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master. Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain. Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia. But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them. The Demon Legions If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it. Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon. The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack. Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy. |
Characters | |||||||||||||||||||||||||||||||
Click here to learn more about the other characters! |
Screenshots
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Changelog
Version 1.00
- Initial release
Version 1.01
Epilogue:
- Fixed cache issue
Version 1.10
General:
- Minor fixes
- Grammar fixes
- New skin for Elite unit
- New portrait for Destructor unit
- New abilities for Blen
- Set experience gain on all difficulties on 30%
- Various trigger fixes
- Terrain improvements
- Secret Chapter will no longer appear if you haven't followed the right way
Chapter One:
- Blen no longer sells his items when AI takes over
Chapter Two:
- Reduced the available gold
- Added a new gold mine
- Reduced the number of rescueable troops
- Reduced the movement speed of the Orc emissary
- Added guards for the emissary
- The Orcs gain a new base if the emissary escapes
Chapter Three:
- Destroying the Keep of the Unknown Soldiers solves the quest
Chapter Four:
- Fixed the outpost area
- Improved cinematics
Chapter Five:
- Decreased difficulty
Chapter Eleven:
- Decreased ally hit points on Hard
Epilogue:
- Fixed cache issue
Version 1.20
General:
- Minor fixes
Chapter Seven:
- Fixed Main Quest update bug
Chapter Nine:
- Added reward for destroying Blue
- Reduced the significance of the item gained by killing the golems
Version 1.21
Chapter Two:
- Fixed emissary spawn
- Fixed emissary spawn
Version 1.22
Epilogue:
- Fixed epilogue
- Fixed epilogue
Version 2.00
General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Added Hardened Skin and Resistant Skin to Clan Elite
Chapter One:
- Demon units now belong to the Souleater Legion
- Overlord replaced with Pitlord
- Added more Demon units
- When purple is defeated, an ally will now join the fight
- Slightly increased the defenses of the enemy bases
- Modified dialogue when encountering the Demons
Chapter Two:
- Increased size of enemy bases
- Increased the defenses of the enemy bases
- Minor terrain improvements
Chapter Three:
- Improved main base defenses
- Increased the number of Orcs attacking with the first wave
Interlude One:
- Added a few Pit Lords
- Added portals
Chapter Four:
- The Demons now send waves against the Ironfist
- The Captains are now still alive after the cutscene in the outpost
- Added Pit Lords
Chapter Five:
- Improved throne room
- Added more enemy units
- Added two Pit Lords
Chapter Seven:
- All Demon units now belong to the Blooddrinker Legion
- Added additional Pit Lord
- Added new dialogue
- The Deathbreeze Clan now supports its shipyards when attacked
- Added more ships to the fleet of the Deathbreeze Clan
- Added additional units to the base defense of the Deathbreeze Clan
- Increased difficulty of the attacking waves
- Replaced the Far Seer with Sasrogarn
Chapter Eight:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased hit points of the bosses by 1000
- Added new ability for Margazar
- Added an additional Pit Lord
- Increased the number of Fire Golems
Chapter Eleven:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased the number of Fire Golems
- Added Spell Immunity to Progaderas the Smoking
- The overall style of the map has been modified, the player no longer trains units, but instead supports the armies of his allies with his heroes, by capturing certain buildings and by upgrading the allied army
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Added Hardened Skin and Resistant Skin to Clan Elite
Chapter One:
- Demon units now belong to the Souleater Legion
- Overlord replaced with Pitlord
- Added more Demon units
- When purple is defeated, an ally will now join the fight
- Slightly increased the defenses of the enemy bases
- Modified dialogue when encountering the Demons
Chapter Two:
- Increased size of enemy bases
- Increased the defenses of the enemy bases
- Minor terrain improvements
Chapter Three:
- Improved main base defenses
- Increased the number of Orcs attacking with the first wave
Interlude One:
- Added a few Pit Lords
- Added portals
Chapter Four:
- The Demons now send waves against the Ironfist
- The Captains are now still alive after the cutscene in the outpost
- Added Pit Lords
Chapter Five:
- Improved throne room
- Added more enemy units
- Added two Pit Lords
Chapter Seven:
- All Demon units now belong to the Blooddrinker Legion
- Added additional Pit Lord
- Added new dialogue
- The Deathbreeze Clan now supports its shipyards when attacked
- Added more ships to the fleet of the Deathbreeze Clan
- Added additional units to the base defense of the Deathbreeze Clan
- Increased difficulty of the attacking waves
- Replaced the Far Seer with Sasrogarn
Chapter Eight:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased hit points of the bosses by 1000
- Added new ability for Margazar
- Added an additional Pit Lord
- Increased the number of Fire Golems
Chapter Eleven:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased the number of Fire Golems
- Added Spell Immunity to Progaderas the Smoking
- The overall style of the map has been modified, the player no longer trains units, but instead supports the armies of his allies with his heroes, by capturing certain buildings and by upgrading the allied army
Version 2.01
General:
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Fixed Mass Soul Burn
- Salana no longer drops her necklace when she dies
Chapter Four:
- Increased number of allied forces attacking the outpost
Chapter Eight:
- Removed Margazar's super AoE stun
Chapter Eleven:
- Fixed attacking routes
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Fixed Mass Soul Burn
- Salana no longer drops her necklace when she dies
Chapter Four:
- Increased number of allied forces attacking the outpost
Chapter Eight:
- Removed Margazar's super AoE stun
Chapter Eleven:
- Fixed attacking routes
Version 2.02
General:
- Various fixes
- Various fixes
Version 2.03
Chapter One:
- Small grammar fix
Chapter Eight:
- Name fix
- Small grammar fix
Chapter Eight:
- Name fix
Version 2.10
Chapter One:
- Completing the side quest regarding the Black Dragon will now be saved as a choice
Chapter Nine:
- Completing the side quest regarding the Darkmind Clan will now be saved as a choice
Secret Chapter:
- The campaign button of Chapter Eleven will now appear properly after completing the secret chapter
Epilogue:
- The new choices will now be referenced
- Completing the side quest regarding the Black Dragon will now be saved as a choice
Chapter Nine:
- Completing the side quest regarding the Darkmind Clan will now be saved as a choice
Secret Chapter:
- The campaign button of Chapter Eleven will now appear properly after completing the secret chapter
Epilogue:
- The new choices will now be referenced
Version 2.20
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1
Chapter Eleven:
- Reworked the AI to be less buggy
- Dramatically reduced the cost of upgrading your allies
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1
Chapter Eleven:
- Reworked the AI to be less buggy
- Dramatically reduced the cost of upgrading your allies
Version 2.30
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen
Version 2.31
General:
- Fixed Batrider model
Chapter One:
- Replaced Ironthunder Clan cinematic with dialogue
Chapter Nine:
- Added a hint about the internal clan conflicts for the case of their heroes dying
- Clan Elites now spawn all over the base and no longer require a building to be spawned when the hero of said base dies
Secret Chapter:
- New model for Duke Redfist (courtesy of @Rhapsodie)
Chapter Eleven:
- Removed the dot of "Drake." because my lad @Drake no longer has that annoying dot.
- Destroyed Castles now drop Runes of Restoration
- Increased the size of the ramp to Genethas' castle
- Fixed Batrider model
Chapter One:
- Replaced Ironthunder Clan cinematic with dialogue
Chapter Nine:
- Added a hint about the internal clan conflicts for the case of their heroes dying
- Clan Elites now spawn all over the base and no longer require a building to be spawned when the hero of said base dies
Secret Chapter:
- New model for Duke Redfist (courtesy of @Rhapsodie)
Chapter Eleven:
- Removed the dot of "Drake." because my lad @Drake no longer has that annoying dot.
- Destroyed Castles now drop Runes of Restoration
- Increased the size of the ramp to Genethas' castle
Version 3.00
General:[/u]
- Fixed triggers that would not be working anymore after loading in newer versions of the game
Prologue:
- Changed the color of the Deathbreeze Clan to Emerald
Chapter One:
- Changed player color from Light Blue to Dark Green
- Renamed Blen's faction from Imperial Army to Kasrkin
- Changed the color of the Darkmind Clan to Navy
Chapter Two:
- Changed player color from Light Blue to Dark Green
- Renamed the Orc Wizards to Ravaging Fire Clan
- The prisoners are no longer "scouts" but instead part of a "vanguard", making their number and strength more plausible
- Changed the color of the Darkmind Clan to Navy
Chapter Three:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Changed the color of the Imperial Army to Light Blue
- Changed the color of the Unknown Soldiers to Yellow
- Changed the color of the Darkmind Clan factions to Navy
Chapter Four:
- Decreased the number of Demons attacking the outpost during the cutscene to decrease lags
- Changed the color of the Imperial Army to Light Blue
Chapter Five:
- Changed the color of Larantos' Elite Guard to Peanut
- Replaced Larantos' Phoenix ability with Doom
Chapter Six:
- Renamed the Slaves to Demon Slaves
- Changed the color of the Demon Slaves to Peanut
Chapter Seven:
- Changed the color of the Deathbreeze Clan to Emerald
Interlude Three:
- Adjusted the colors of several units and heroes
Chapter Eight:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Fixed the name of the Rohir Nexus
Chapter Nine:
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Deathbreeze Clan to Emerald
- Renamed the Renegade Orcs to Orc Dissidents
- Changed the color of the Orc Dissidents to Coal
- Minor adjustments to Rath's taunts
- Improved the quality and quantity of the Orc attacks & defenses
- Improved the attacks of the Elven Army
- Allowed Salana to use more Judicators
Chapter Eleven:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Imperial Army to Light Blue
- Renamed the neutral Imperial Army to Imperial Army Bystanders
- Changed the color of the Imperial Army Bystanders to Wheat
- Changed the color of the Knights of Kome to Peach
- Increased the amount of units defending Progaderas
- Brought back the old RTS version of Chapter Eleven
- Removed all taunts
Epilogue:
- Changed the color of the Elves to Teal
- Fixed triggers that would not be working anymore after loading in newer versions of the game
Prologue:
- Changed the color of the Deathbreeze Clan to Emerald
Chapter One:
- Changed player color from Light Blue to Dark Green
- Renamed Blen's faction from Imperial Army to Kasrkin
- Changed the color of the Darkmind Clan to Navy
Chapter Two:
- Changed player color from Light Blue to Dark Green
- Renamed the Orc Wizards to Ravaging Fire Clan
- The prisoners are no longer "scouts" but instead part of a "vanguard", making their number and strength more plausible
- Changed the color of the Darkmind Clan to Navy
Chapter Three:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Changed the color of the Imperial Army to Light Blue
- Changed the color of the Unknown Soldiers to Yellow
- Changed the color of the Darkmind Clan factions to Navy
Chapter Four:
- Decreased the number of Demons attacking the outpost during the cutscene to decrease lags
- Changed the color of the Imperial Army to Light Blue
Chapter Five:
- Changed the color of Larantos' Elite Guard to Peanut
- Replaced Larantos' Phoenix ability with Doom
Chapter Six:
- Renamed the Slaves to Demon Slaves
- Changed the color of the Demon Slaves to Peanut
Chapter Seven:
- Changed the color of the Deathbreeze Clan to Emerald
Interlude Three:
- Adjusted the colors of several units and heroes
Chapter Eight:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Fixed the name of the Rohir Nexus
Chapter Nine:
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Deathbreeze Clan to Emerald
- Renamed the Renegade Orcs to Orc Dissidents
- Changed the color of the Orc Dissidents to Coal
- Minor adjustments to Rath's taunts
- Improved the quality and quantity of the Orc attacks & defenses
- Improved the attacks of the Elven Army
- Allowed Salana to use more Judicators
Chapter Eleven:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Imperial Army to Light Blue
- Renamed the neutral Imperial Army to Imperial Army Bystanders
- Changed the color of the Imperial Army Bystanders to Wheat
- Changed the color of the Knights of Kome to Peach
- Increased the amount of units defending Progaderas
- Brought back the old RTS version of Chapter Eleven
- Removed all taunts
Epilogue:
- Changed the color of the Elves to Teal
Credits
Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
13LUR
Pins
Mr.Goblin
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios
Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Pins
Eagle XI
Campaign Preview Screen:
Heinvers
Campaign Logo:
Mythic
Campaign Chief Development Tester and Grammar Genius:
Kasrkin
Everything else made by:
Shar Dundred
First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf
Please contact me via PM if I forgot to give you credit for your resource!
Special Thanks
To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!
Feel free to post your suggestions, opinions and questions!
Please report any bugs!
Please report any bugs!
Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents
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