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First Human Book of Arkain (Patch 1.29.2 or newer!)

Submitted by Shar Dundred
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]


A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Humans of the Empire, who fought the Demon invaders for years, after the end of the so called Voidwar, now face a new strong invasion force. New ships have arrived from the other side of the Great Sea and the Humans prepare to defend themselves against the incoming invasion.
Command General Blen Greymoore, one of the best generals of the Empire, and his allies and face the new Demon Invasion. Defend the kingdoms and defeat the ruthless and merciless Legions.




Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.


You like the campaign?
Click here to see the progress of the series!


Click here for the First Orc Book!
Click here for the First Undead Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!



Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.



Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans
Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus
The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions
If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.




Characters

[​IMG] General Blen Greymoore
General Greymoore embodies everything the Empire stands for. He is a honorable warrior who is proud to fight for the Empire and the Emperor. His tactical knowledge and physical strengh made him rise up the ranks very fast and he is eager to fight the Demons.
[​IMG] Lord Harmos, Guardian of the Flame
Lord Harmos has spent half of his life in an academy to study the arcane arts. He is known for a rather fierce and impatient personality. Still, he knows more about fire magic than anyone else and is absolutely loyal towards the Empire and fights the Demons with full caution and uses his knowledge to gain every possible advantage.
[​IMG] Aedale
Aedale is probably the most powerful spellcaster in the Empire. Not because of her current power or experience but because of the potential within herself. Aedale still has much to learn, which makes the fact that she was sent to the front look strange. She takes every opportunity to prove both herself and the veterans what she's capable of.
[​IMG] Salana Woodhunter
Salana is the best ranger of the Elves and has some friends among the Humans and Dwarves. Therefore she often serves as diplomat for her people. Although she serves her queen without question, she had some problems with the politics of her people and begins to think, that the queen should take a more aggressive approach towards the Demons.
[​IMG] General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a huge secret. He simply appeared out of nowhere and became general. He proved very fast, that he got that position out of good reason. He is the commander of the Ironfist, an elite commando of the Empire, which often carries out top secret missions for the Emperor.

Click here to learn more about the other characters!



Screenshots
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Changelog

Version 1.00

- Initial release

Version 1.01

Epilogue:
- Fixed cache issue

Version 1.10

General:
- Minor fixes
- Grammar fixes
- New skin for Elite unit
- New portrait for Destructor unit
- New abilities for Blen
- Set experience gain on all difficulties on 30%
- Various trigger fixes
- Terrain improvements
- Secret Chapter will no longer appear if you haven't followed the right way

Chapter One:
- Blen no longer sells his items when AI takes over

Chapter Two:
- Reduced the available gold
- Added a new gold mine
- Reduced the number of rescueable troops
- Reduced the movement speed of the Orc emissary
- Added guards for the emissary
- The Orcs gain a new base if the emissary escapes

Chapter Three:
- Destroying the Keep of the Unknown Soldiers solves the quest

Chapter Four:
- Fixed the outpost area
- Improved cinematics

Chapter Five:
- Decreased difficulty

Chapter Eleven:
- Decreased ally hit points on Hard

Epilogue:
- Fixed cache issue

Version 1.20

General:
- Minor fixes

Chapter Seven:
- Fixed Main Quest update bug

Chapter Nine:
- Added reward for destroying Blue
- Reduced the significance of the item gained by killing the golems

Version 1.21
Chapter Two:
- Fixed emissary spawn

Version 1.22
Epilogue:
- Fixed epilogue

Version 2.00
General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Added Hardened Skin and Resistant Skin to Clan Elite

Chapter One:
- Demon units now belong to the Souleater Legion
- Overlord replaced with Pitlord
- Added more Demon units
- When purple is defeated, an ally will now join the fight
- Slightly increased the defenses of the enemy bases
- Modified dialogue when encountering the Demons

Chapter Two:
- Increased size of enemy bases
- Increased the defenses of the enemy bases
- Minor terrain improvements

Chapter Three:
- Improved main base defenses
- Increased the number of Orcs attacking with the first wave

Interlude One:
- Added a few Pit Lords
- Added portals

Chapter Four:
- The Demons now send waves against the Ironfist
- The Captains are now still alive after the cutscene in the outpost
- Added Pit Lords

Chapter Five:
- Improved throne room
- Added more enemy units
- Added two Pit Lords

Chapter Seven:
- All Demon units now belong to the Blooddrinker Legion
- Added additional Pit Lord
- Added new dialogue
- The Deathbreeze Clan now supports its shipyards when attacked
- Added more ships to the fleet of the Deathbreeze Clan
- Added additional units to the base defense of the Deathbreeze Clan
- Increased difficulty of the attacking waves
- Replaced the Far Seer with Sasrogarn

Chapter Eight:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased hit points of the bosses by 1000
- Added new ability for Margazar
- Added an additional Pit Lord
- Increased the number of Fire Golems

Chapter Eleven:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased the number of Fire Golems
- Added Spell Immunity to Progaderas the Smoking
- The overall style of the map has been modified, the player no longer trains units, but instead supports the armies of his allies with his heroes, by capturing certain buildings and by upgrading the allied army

Version 2.01
General:
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Fixed Mass Soul Burn
- Salana no longer drops her necklace when she dies

Chapter Four:
- Increased number of allied forces attacking the outpost

Chapter Eight:
- Removed Margazar's super AoE stun

Chapter Eleven:
- Fixed attacking routes

Version 2.02
General:
- Various fixes

Version 2.03
Chapter One:
- Small grammar fix

Chapter Eight:
- Name fix

Version 2.10
Chapter One:
- Completing the side quest regarding the Black Dragon will now be saved as a choice

Chapter Nine:
- Completing the side quest regarding the Darkmind Clan will now be saved as a choice

Secret Chapter:
- The campaign button of Chapter Eleven will now appear properly after completing the secret chapter

Epilogue:
- The new choices will now be referenced

Version 2.20
General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1

Chapter Eleven:
- Reworked the AI to be less buggy
- Dramatically reduced the cost of upgrading your allies

Version 2.30
General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen

Version 2.31
General:
- Fixed Batrider model

Chapter One:
- Replaced Ironthunder Clan cinematic with dialogue

Chapter Nine:
- Added a hint about the internal clan conflicts for the case of their heroes dying
- Clan Elites now spawn all over the base and no longer require a building to be spawned when the hero of said base dies

Secret Chapter:
- New model for Duke Redfist (courtesy of @Rhapsodie)

Chapter Eleven:
- Removed the dot of "Drake." because my lad @Drake no longer has that annoying dot.
- Destroyed Castles now drop Runes of Restoration
- Increased the size of the ramp to Genethas' castle

Version 3.00
General:[/u]
- Fixed triggers that would not be working anymore after loading in newer versions of the game

Prologue:
- Changed the color of the Deathbreeze Clan to Emerald

Chapter One:
- Changed player color from Light Blue to Dark Green
- Renamed Blen's faction from Imperial Army to Kasrkin
- Changed the color of the Darkmind Clan to Navy

Chapter Two:
- Changed player color from Light Blue to Dark Green
- Renamed the Orc Wizards to Ravaging Fire Clan
- The prisoners are no longer "scouts" but instead part of a "vanguard", making their number and strength more plausible
- Changed the color of the Darkmind Clan to Navy

Chapter Three:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Changed the color of the Imperial Army to Light Blue
- Changed the color of the Unknown Soldiers to Yellow
- Changed the color of the Darkmind Clan factions to Navy

Chapter Four:
- Decreased the number of Demons attacking the outpost during the cutscene to decrease lags
- Changed the color of the Imperial Army to Light Blue

Chapter Five:
- Changed the color of Larantos' Elite Guard to Peanut
- Replaced Larantos' Phoenix ability with Doom

Chapter Six:
- Renamed the Slaves to Demon Slaves
- Changed the color of the Demon Slaves to Peanut

Chapter Seven:
- Changed the color of the Deathbreeze Clan to Emerald

Interlude Three:
- Adjusted the colors of several units and heroes

Chapter Eight:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Fixed the name of the Rohir Nexus

Chapter Nine:
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Deathbreeze Clan to Emerald
- Renamed the Renegade Orcs to Orc Dissidents
- Changed the color of the Orc Dissidents to Coal
- Minor adjustments to Rath's taunts
- Improved the quality and quantity of the Orc attacks & defenses
- Improved the attacks of the Elven Army
- Allowed Salana to use more Judicators

Chapter Eleven:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Imperial Army to Light Blue
- Renamed the neutral Imperial Army to Imperial Army Bystanders
- Changed the color of the Imperial Army Bystanders to Wheat
- Changed the color of the Knights of Kome to Peach
- Increased the amount of units defending Progaderas
- Brought back the old RTS version of Chapter Eleven
- Removed all taunts

Epilogue:
- Changed the color of the Elves to Teal



Credits


Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
13LUR
Pins
Mr.Goblin
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!


Special Thanks

To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Human Book (Campaign)

Reviews
Moderator
[IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Legends of Arkain First Human Book by Shar Dundred [IMG] RATINGS Scores[/COLOR]] Gameplay: 27/30 Terrain & Aesthetics: 13/20 Total Score: 40/50 Explanation[/COLOR]]5 Stars: 47+ 4 Stars: 40-47 3...
?

Pick your favorite character

  1. Blen Greymoore

    23.2%
  2. Harmos the Guardian of the Flame

    4.9%
  3. Salana Woodhunter

    5.3%
  4. Aedale Redfist

    6.5%
  5. Gardon Bloodclaw

    49.8%
  6. Zarin Hammerfall

    1.5%
  7. Lord Genethas

    1.5%
  8. Merlon Seabright

    0.8%
  9. Salomar the Healer

    3.0%
  10. Lerrig Goldheart

    0.4%
  11. Aaron the Sacrificing

    1.1%
  12. Selior Cleavehand

    0 vote(s)
    0.0%
  13. None above

    1.9%
  1. Hey man, just finished the campaign recently, great job!

    A question, what would you say is the official cameo of the story? My guess is all the first choices given but I wanna hear what you have to say.
     
  2. Shar Dundred

    Shar Dundred

    Map Moderator

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    Thanks. :)

    The canon you mean?
    I'll post the canon choices for the released Books once the Orc Book is released as well.
     
  3. Mechanical Man

    Mechanical Man

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    Dude that elven chapter is insane, that vampire elf is pumping out infernals at insane rate, 3 infernals are enough to wreck your entire army, you basically have no counter against it and it's immune to half of your troops and no wai you can defeat 7 of them with maxed army, then there are hordes of doom guards causing additional trouble if infernals aren't enough, the ally reinforcements are laughable
     
  4. Shar Dundred

    Shar Dundred

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    I've already decreased the difficulty of Chapter Five. It will be included in the next update.

    The canon choices of the First Human Book have been added to the Author's Notes.
     
  5. Mechanical Man

    Mechanical Man

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    Yeah, only way to defeat them is to build several arcane sanctums directly at their nose and pump them out until you have gold (and be sure you have at least 3000 gold, it depletes quite quickly).
     
  6. Shar Dundred

    Shar Dundred

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    The campaign has been updated. Have fun!

    Version 1.10

    General:
    - Minor fixes
    - Grammar fixes
    - New skin for Elite unit
    - New portrait for Destructor unit
    - New ability for Blen
    - Set experience gain on all difficulties on 30%
    - Various trigger fixes
    - Terrain improvements
    - Secret Chapter will no longer appear if you haven't followed the right way

    Chapter One:
    - Blen no longer sells his items when AI takes over

    Chapter Two:
    - Reduced the available gold
    - Added a new gold mine
    - Reduced the number of rescueable troops
    - Reduced the movement speed of the Orc emissary
    - Added guards for the emissary
    - The Orcs gain a new base if the emissary escapes

    Chapter Three:
    - Destroying the Keep of the Unknown Soldiers solves the quest

    Chapter Four:
    - Fixed the outpost area
    - Improved cinematics

    Chapter Five:
    - Decreased difficulty

    Chapter Eleven:
    - Decreased ally hit points on Hard

    Epilogue:
    - Fixed cache issue


    Special thanks to Kasrkin who tested this version!
     
    Last edited: Jan 17, 2015
  7. Kasrkin

    Kasrkin

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    Update: Don't download the new version, some unexpected problems have come up.
     
    Last edited: Jan 17, 2015
  8. Shar Dundred

    Shar Dundred

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    This has been fixed, you can download the new version now.
     
  9. ldragogode297

    ldragogode297

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    Did I read that right? The orcs actually get an overpowered base when the emissary escapes? Sweet!
     
  10. Yrk

    Yrk

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    I think, its not mylady/mylord, its milady/milord.
     
  11. ldragogode297

    ldragogode297

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    It's all relative based on where you live, there's about 4 terms for it, my lady/my lord, mylady/mylord, milady/milord, m'lady/m'lord, and then all those other terms people use.
     
  12. HunterOrdo

    HunterOrdo

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    Loved it. Absolute blast so much so that I spent all day playing it and beating it which... is not something I have done in quite sometime. The missions were interesting, most of the characters were diverse and engaging, and the story was great seeing as it is the 'intro' campaign for the grand story which, if the trend keeps up, is going to be a masterpiece.

    Potential Spoilers (Although I don't think there is but better safe than sorry.)



    Potential Spoilers



    Last Warning for Spoilers....




    I adored Gardon and thought he was an amazing character, and I truly enjoyed every mission that I was able to utilize him, by and far, my favorite character so far. (Although, his aura stacks with Command Aura making him... a.... bit... strong... I gave him the Shield of Honor I had picked up earlier for a 80% increase to everyone's damage turning him and his men into a walking ball of DOOM!). I can only hope that in the next human campaign (depending on what happens) we get to see more of him, his interactions with other characters such as the Elven Ranger and his history as, out of them all, his history seems to have the most promise of a story.

    On the flip side... Greymoore was... boring. He really seems like the incredibly generic 'hero' perhaps you did that on purpose by making him rather... 'empty' it allows the player a more immersive feel by 'becoming' Greymoore a little easier much like how people enjoy Keanu Reeves in action movies due to his rather 'blank slate'? I felt the other characters were far more interesting and that he was overshadowed by their more... colorful personalities. I won't tell you how to write your story as you are doing a wonderful job, but I just felt I should say that as what seems to be the 'main character' of the human stories is being vastly overshadowed by the more interesting human campaign characters: Gardon, Elven Ranger, the vengeful dwarf, the young mage with something to prove, the cautious paladin and even the, sometimes grating, aggressive old mage. I applaud you for being able to make me feel so attached to most of the characters, and I was very, very, very, very invested in the turnout for the final mission and praying that my beloved anti-hero was, indeed, an anti-hero and nothing farther into the dark side... yet.

    Overall, I really, really enjoyed it and loved it. I look forward to playing your Orc campaign when you are finished!
     
  13. Kasrkin

    Kasrkin

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  14. Shar Dundred

    Shar Dundred

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    I wouldn't call it overpowered. Also, the timer still remains.

    Thank you very much. :)

    I can give you - and everyone else interested - a little spoiler for this:
    Gardon will be a main character in the next Human Book. More important than in the First Book. ;)

    From the very beginning, Blen was supposed to be the colorless hero, focusing on nothing but the war. He's a paradigm for the soldiers and therefore has to act like this. It's true that, compared to other characters, he may be the most uninteresting, but it doesn't fit his personality to push himself forward to become more interesting. Also, I didn't want the player to be pushed to certain directions when it comes to choices.

    I'm glad you liked it and thanks for the feedback. Should you be interested in the demo of the Orc Book, click here. At the moment, it includes everything but the final chapter and still needs a few fixes, but most of it is done.
     
  15. ldragogode297

    ldragogode297

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    Aww. I haven't actually started the second level yet, busy playing DnD. :)
     
  16. HunterOrdo

    HunterOrdo

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    That... is wonderful! I am now looking forward to next book even more than I already was. :thumbs_up:

    Ah, I understand. By making him into a neutral 'gray', the player is open to choose whatever they feel like without that outside influence of the characters... well... character in it or otherwise feeling like the betrayed a central aspect of the character and shatter the fourth wall. Makes sense, and the side characters do a very good job at carrying the story aspect and being endearing.

    And with Gardon being a major central character of Human Book 2, I am not sure I will have anything to nitpick with. :(


    I will wait for the full game.......

    Ah, who am I kidding? I will download it shortly and probably spend all day playing it as I always enjoy Orcs.
     
  17. DD Mikasa

    DD Mikasa

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    Gardon get's to "Bang" even harder on the next human book...
    Well i guess it will be worth the waiting :thumbs_up:
     
  18. cleavinghammer

    cleavinghammer

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    First mission: terrain is nice, if a bit flat, but the only real issue is that the map borders are too sudden, especially jarring in cutscenes.

    Other than that and a few grammar problems, this is off to a good start.

    The second mission spawned two messenger groups at once, was that supposed to happen?

    Seventh mission: the ship-building main quest updates call it a side quest called "Treasure Hunting".

    Eighth mission: killing the demon lord causes a bunch of units to show up and join without any explanation.

    Ninth mission: For some reason, batriders are sometimes unselectable and sometimes these have no model (units still attack them though). Not sure about the reinforcements, they tend to screw up you upkeep more than anything else.
     
    Last edited: Jan 22, 2015
  19. cleavinghammer

    cleavinghammer

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    Okay, beat it once, now to go back and get the other missions.

    Overall, the campaign is very high quality, story is interesting, as are the characters (although the final mission has Gardon doing his best Champion of Khorne impression without being present on the battlefield, which is weird), not too many bugs and glitches, grammar and spelling remain readable.

    The major problem is the terrain: vast expanses of it are flat, monotonous and just boring. It doesn't affect gameplay, but it's just ugly and distracting.
     
  20. Shar Dundred

    Shar Dundred

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    Will fix that.

    There are no units showing up and joining suddenly. Your units are only moved to another position.

    The Batrider model still causes some problems. Might have to replace it although I thought it was fixed.

    Glad you enjoyed it!

    Yeah, terrain is a little problem, I'm well aware of that. Perhaps I'll do something about it.